Info about AI Olympius:

Official game description:
Take part in the fight for humanity's freedom in AI Olympius!
Join the resistance and conquer the top of Olympus of artificial intelligence that has equated itself with a god in a story-driven third-person shooter with RPG elements.  
Variability of the world
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The game's missions take place across different parts of the planet, so each sector differs from the previous one.
The game offers 30 campaign missions and about 35 hours of gameplay.  
Rebel technologies
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Collect resources, develop your character, improve your skills, and unlock new abilities to fight artificial intelligence.  
The game offers over 60 weapon and costume modifications  
Play together
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The game supports two-player co-op in split-screen mode on the same computer or a simple network connection.  
Mind control
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Capture enemy robots, or make allied machines right on the battlefield.  
Base building
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Create, defend, and improve your base to extract resources in the additional game mode intertwined with the main storyline.

Release date: Oct 18, 2026

Categories: Third-Person Shooter, Action RPG, Cooperative Multiplayer, Base Building, Crafting, Character Customization, Upgrade System, Puzzle Solving

Feature scans:
- Steam Deck: score 45; verdict: Tinkering Required; summary: The Steam Deck version is technically stable and runs smoothly, but it is not controller-ready out of the box. Default keyboard assignment and poor controller mappings force manual setup and make gameplay awkward. Overall friction is moderate: the game is playable with tinkering, not seamless.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $14.99 - $19.99
  - Reasoning: The reviews consistently describe the current $14.99 base price as a steal, a great deal, and clearly worth paying even at full price. Several comments imply the game offers more value than its current release price, while none suggest it is overpriced. This supports a fair base-game range starting at the current price and extending modestly above it, roughly $15 to $20, rather than a lower discounted-only value.
- Playtime Metrics:
  - Game completion: 35.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: 180.0h
  - Reasoning: The review citing 30 missions and about 35 hours of gameplay supports a main game completion estimate near 35 hours. The translated quote about building on the island after the main story, together with the 180-hour still-enjoying report, supports substantial long-tail/endgame play, so I record 180 hours for endgame. The 30-hour report corroborates that players continue beyond the early campaign. No quote gives a separate story-only completion time or a typical session length, so those metrics are null.
- Time-to-fun:
  - Summary: Most reports describe AI Olympius as engaging from the tutorial and first mission, with satisfying gunplay and an immediate pull. Some players hit platforming boredom or a soft lock, but the dominant profile is fun from the start.
  - Stance: Fun immediately
  - Anchor: After the tutorial/training and first mission
  - Time to anchor: N/A
  - Friction: platforming sections can feel boring; soft lock past the first couple of missions; grappling hook not explained in the tutorial
  - Unlock drivers: platforming improves as players get a feel for it
  - Conditions: solo or co-op play affects encounter approach; familiarity with the Cliff Empire setting may increase appreciation; early access status means some level design is still work in progress; platforming comfort develops with practice
- Player Archetypes:
  - Co-op Campaign Companion (buy)
    - Motivation: Shared campaign play with a partner, friend, or family member.
    - Playstyle: Completes the campaign in two-player local split-screen or online co-op.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: team player
    - Reference games: N/A
  - Sci-Fi Action Story Seeker (buy)
    - Motivation: Experiencing a third-person sci-fi story that recalls Mass Effect and Borderlands.
    - Playstyle: Plays through a narrative third-person shooter campaign.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Mass Effect; Borderlands
  - Build-and-Grind Tinkerer (buy)
    - Motivation: Mastering progression systems through builds, upgrades, crafting, base building, and grinding.
    - Playstyle: Experiments with loadouts and upgrades, farms materials, and builds bases.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Cliff Empire Loyalist (buy)
    - Motivation: Following Lions Shade's art, story, and world style from Cliff Empire and trusting their support.
    - Playstyle: Tracks the developer's titles and plays for their visual and world style and ongoing updates.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Cliff Empire


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Overall great gameplay (weight 0.46): Many players simply call the game great, super cool, or amazing, with the gameplay feeling good and smooth.
- Splendid graphics (weight 0.45): Graphics are repeatedly described as beautiful, nice, excellent, and splendid, with many noting the game does things visually that other games fail at.
- Great value for price (weight 0.39): The game is considered a gem worth the price and a steal at release price, offering good value and great worth for the money.
- Smooth and balanced combat (weight 0.39): Combat works fine, is smooth and exciting, and the balance is good; gunplay feels great and guns feel satisfying.
- Engaging and well-told story (weight 0.35): Players consistently praise the story as engaging, interesting, and well told, with the tutorial story also being called engaging.
- Good soundtrack and music (weight 0.34): The soundtrack is praised as good, very good, and great, with music that fits the tone and builds an epic atmosphere.
- Impressive amount of content (weight 0.29): The game contains a large amount of content that exceeds expectations, especially relative to its file size, and is described as high quality.
- Excellent Ukrainian localization (weight 0.28): The game features full Ukrainian text and voice acting with no obvious cringe or distortions, and the voice acting is widely praised.
- High potential with frequent updates (weight 0.26): Frequent updates show the game's potential and the game improves over time, indicating a promising future.
- Stable early access with few bugs (weight 0.23): Players report no serious bugs, very few bugs and zero crashes, even on day 0 of early access.
- Imaginative and interesting gameplay (weight 0.22): Players find the game highly imaginative and interesting, with gameplay that is already quite engaging.
- Base building survival tower defense (weight 0.22): Players can build their own base, combining survival and tower defense elements in an additional game mode.
- Fun and chill gameplay (weight 0.16): The game is fun to play and nice to play when you want to chill, offering an enjoyable experience.
- Good sound design (weight 0.16): Sound design for weapons, enemies, environment, and equipment is consistently praised as good.
- Split-screen co-op supported (weight 0.16): The game supports two-player cooperative play, including local split-screen and network multiplayer.

Common complaints:
- Unpolished janky experience (weight 0.49): Many players describe the game as unpolished, janky, and lacking visual refinement, which is sometimes tied to its low price. This rough feel affects overall presentation and game feel.
- Early access excused bugs (weight 0.39): Bugs and imbalances are frequently noted, but some reviewers excuse them because the game is in Early Access. Still, several players mention encountering bugs during play.
- Needs more development (weight 0.32): Multiple players state that the game needs a lot more work and development to reach its potential. It is seen as an unfinished product with shortcomings typical of an Early Access indie title.
- Mediocre shooter gameplay (weight 0.31): Several reviewers feel the game does not stand out as a shooter and is a simple shooter with simple everything. Poor gunplay and standard gameplay lacking innovation are also mentioned.
- Camera and handling problems (weight 0.27): Significant camera and handling issues are reported, including third-person camera problems while building, climbing scaffolding, and welding. The camera does not smoothly follow the player, and movement feels stiff or floaty.
- Repetitive gameplay loop (weight 0.27): The gameplay loop repeats the same actions on every level, and secondary objectives are identical and give little reward. Combat becomes tedious with constant weapon switching.
- AI-generated translation and story (weight 0.26): The Korean text and Ukrainian voiceover are described as AI-translated or AI-generated, and the story is criticized as AI-generated, hollow, and full of unnecessary words. Dialogue quality is also said to be at an AI level.
- Stiff and janky movement (weight 0.26): Movement and combat can feel stiff and janky at times, and running animation is awkward with slow sprint speed. Character movement animations feel unusual, and movement feels jagged.
- Unsatisfying ending (weight 0.26): The ending feels regrettable, unsatisfying, and incomplete, leaving the protagonist isolated and the antagonist unaffected. It does not move the global picture and makes the player's impact feel temporary.
- Confusing lack of signposting (weight 0.25): Lack of signposting makes the first mission very confusing, and objectives are sometimes unclear, requiring long experimentation. Directions on next steps can also be confusing.
- Uneven presentation and quality (weight 0.25): The presentation can be uneven, with some systems and mechanics feeling more developed than others. Graphics try to appear impressive but flaws are noticeable, and some levels have more detail than others.
- Controller mapping issues (weight 0.22): The official controller mapping leaves many actions unmapped, and many keyboard actions cannot be accessed without manually changing the mappings. This makes controller play inconvenient.
- Invisible barriers disrupt exploration (weight 0.2): An invisible barrier makes the player run on the spot with no indicator, and many invisible walls limit exploration. Large or small maps with invisible walls further constrain movement.
- Weapon reload inconsistencies (weight 0.2): The rifle's reload on the Y button does not work while the pistol's does, and ammo behavior between weapons is not explained. Rifle ammo sources are also not explained, leading players to rely on the pistol.
- Construction feels unnecessary (weight 0.2): The construction element mostly exists in a vacuum and feels unnecessary, and mandatory construction inside the final mission is oversized, monotonous, and dragged out. The base-building part is less complete with limited content.
- Unintuitive climbing and platforming (weight 0.19): The need to climb under the bridge is not apparent, and the grappling hook is never explained. Vine-climbing platforming levels are also considered extremely boring.
- Inventory blocked by items (weight 0.19): Limited inventory slots get blocked by items that cannot be dropped, such as core weapons and a rubber ducky from the starting quarters. This can hinder item management.
- UI text overflow (weight 0.14): Some sentences overflow the response-choice frames, causing readability issues in dialogue choices. This is a specific UI bug that detracts from the experience.
- Host-only story progress (weight 0.09): Story progress only saves for the host, so a guest must replay previous levels alone to have their own progress. This creates a frustrating co-op experience.
- Split-screen forced spawning (weight 0.08): Touching or bumping the screen spawns another player and forces split screen, which can be disruptive. This unintended behavior affects single-player sessions.

Gameplay feedback:
- Base Building and Defense (weight 0.9): Players can build and upgrade bases on a dedicated island, including defensive equipment and survival/tower defense elements.
- Third-Person Shooter RPG (weight 0.86): It is a third-person shooter with RPG mechanics, often described as a futuristic sci-fi shooter against robots or AI.
- Co-op and Multiplayer Support (weight 0.77): The game supports solo play and co-op with local split-screen or online multiplayer for two players, featuring class roles.
- Crafting and Building Island (weight 0.58): An island mode allows resource gathering, crafting, and building, with enemies occasionally appearing.
- Upgrade System (weight 0.4): Players can upgrade armor, weapons, and active/passive abilities, as well as customize weapons with upgrades.
- Exploration and Varied Missions (weight 0.39): Levels involve exploration of designed locations, and missions are set in various environments.
- Character Customization (weight 0.35): The player character is largely customizable, including appearance and creation.
- Enemy Variety (weight 0.28): Enemies include machines such as turrets, drones, robots, as well as large birds and snakes.
- Story-Driven Campaign (weight 0.23): The game features a plot-driven campaign with a clear beginning, middle, and end.
- Weapon Variety (weight 0.17): The game offers multiple weapons and ammo types.
- Inventory Management (weight 0.16): Weapons and found items occupy inventory slots.
- Drivable Vehicles (weight 0.16): The game features floating vehicles that can be driven and exited.
- Grind-Based Progression (weight 0.16): Leveling up involves grind mechanics, and progression comes from leveling up.
- Puzzle Solving (weight 0.16): Gameplay includes puzzle solving.
- Mission Replayability (weight 0.16): Players can re-run missions.
- Diverse Mechanics (weight 0.16): The game includes various interesting mechanics.

Performance notes:
- Steam Deck smooth performance (weight 0.24): The game runs smoothly on Steam Deck hardware without errors or tinkering, as noted by multiple reviewers.
- Optimization praised by some (weight 0.24): Several reviewers find the game already well optimized, with exceptional performance and no dips even in frantic engagements.
- Poor controller configuration (weight 0.17): Reviewers report that controller configuration leaves actions unmapped, leading to unresponsive controls.
- Good performance on specific hardware (weight 0.17): The game runs very well on high-end setups like NVIDIA GeForce 2080 Ti and also on mid-range contemporary hardware.
- Occasional frame drops (weight 0.16): Some players experience occasional frame drops and suggest additional optimization is needed.
- Sluggish movement and poor response (weight 0.16): Movement feels sluggish and controls are unresponsive, affecting overall gameplay feel.
- Low FPS on older GPU (weight 0.1): On a GTX 1050, the game runs at only 13 fps, which is below system requirements.
- Multimonitor and streaming support (weight 0.09): Multimonitor and streaming setups work wonderfully without the game disappearing into the taskbar.
- Graphics settings tuning (weight 0.08): One reviewer switched from ultra to medium graphics settings because it felt nicer.

Recommendations:
- Worth the price (weight 0.77): Many reviewers find the game worth its price, even at full price, and consider it a great deal or a steal. Some say it is easily a $40 game and worth more than the price of admission.
- Highly recommended (weight 0.4): Numerous reviewers give a strong recommendation, with some saying it is a must-play for fans of the genre and that you won't regret it.
- Recommended despite flaws (weight 0.29): Several reviewers recommend the game despite acknowledging negative aspects, often noting that it is still worth checking out. Some specify it is worth buying if you can look past the unpolished state.
- For sci-fi shooter fans (weight 0.29): The game is recommended for fans of third-person shooters and sci-fi settings, especially those who enjoy games like Mass Effect, Dead Space 3, Alienation, Destiny 2, and The Ascent.
- Favorable comparisons to Cliff Empire (weight 0.22): Players who enjoyed Cliff Empire or its aesthetic are likely to enjoy this game as well. It is recommended even for those unfamiliar with the previous game.
- Developer responsiveness appreciated (weight 0.22): Some reviewers changed their recommendation to positive after developer updates, such as an inventory fix or a soft-lock fix, and one is willing to amend the review if the developer responds.
- Positive overall impression (weight 0.2): Reviewers find the game enjoyable, engaging, and visually appealing, and say it deserves recognition.
- Early Access caveat (weight 0.16): Some recommend the game with the usual Early Access caveat, noting that it is in development but still enjoyable.
- For unusual indie shooters (weight 0.16): The game is recommended for players who like unusual indie shooters and enjoy experimenting with builds and upgrades, as well as those who appreciate ambitious indie games.
- For strategic RPG fans (weight 0.15): The game is recommended for players attracted to science-fiction action games with RPG and strategic elements, as well as fans of shooters and strategies.
- Must-play for genre fans (weight 0.15): Some reviewers consider it a must-have for fans of the genre, even in early access.
- Unusual visual style (weight 0.09): Reviewers note the unusual visual style as a reason to try the game, especially in co-op mode.
- Bring resources to final mission (weight 0.08): One tip advises bringing 100 units of main building resources and 200 units of matter from the mine to the final mission to make it easier.
- Play on hard mode (weight 0.08): One reviewer recommends playing on hard mode, as otherwise the challenge is too easy and gameplay may feel flat.
- For FPS vs AI fans (weight 0.08): It is recommended for players who like FPS vs AI and find the screenshots appealing.
- For management game fans (weight 0.08): The game is recommended for players who like management games with real objectives.
- Support Ukrainian product (weight 0.07): One reviewer recommends buying to support a quality Ukrainian product, especially on sale, even if not interested in the game itself.

Other player notes:
- Early Access development status (weight 0.65): The game is currently in Early Access, and the full story and ending have not yet been released. It is still being developed and improved.
- Active developer support (weight 0.63): The developer actively supports the game with regular updates, patches, and bug fixes. They quickly address issues and add new content.
- Full Ukrainian localization (weight 0.59): The game offers full Ukrainian text localization and voice acting, with some dialogue partly human and partly machine-generated. Ukrainian is the default language, and it is a Ukrainian indie project.
- Sequel to Cliff Empire (weight 0.49): It is a direct follow-up to the developer's previous game Cliff Empire, continuing its story and expanding its lore. The setting is shared with Cliff Empire.
- Small development team (weight 0.43): The game is made by a small team, primarily one person on the technical side, with approximately three people involved. It is developed by the Ukrainian studio Lion's Shade.
- Similar to Mass Effect (weight 0.28): Reviewers note strong visual similarities to Mass Effect and frequently compare the game to it.
- Online multiplayer added (weight 0.22): Online multiplayer was initially unavailable but has now been added. Some players expected it to be added later.
- Steam Deck compatible (weight 0.16): The game runs on Steam Deck without requiring any tinkering or adjustments.
- Small file size (weight 0.15): The game's file size is just over 4 GB, which is notably small compared to many modern games.
- Demo available (weight 0.14): A demo version of the game is available for players to try before purchasing.

Emotions:
- Frustration (weight 0.1): Players struggle with poor controls, bugs, and technical issues such as controller mappings, accidental split-screen, undroppable items, and vehicles being impossible to drive. Co-op progress only saving for the host and sound bugs add to the frustration. Difficulty spikes, unclear objectives, and severe ammo scarcity early on also contribute.
- Appreciation (weight 0.1): Players appreciate the elegant architecture, Ukrainian localization, and the developer's quick responses to bugs and feedback. The active development, attention to detail, and passion evident in level design and lore are highly valued. Many praise the game's evolution and the developer's dedication.
- Satisfaction (weight 0.09): Satisfaction stems from the large amount of content, high quality relative to AAA titles, and engaging sci-fi story. The game's graphics, physics, and lack of serious bugs contribute, as does the strong sense of progression and fun gameplay. Local co-op and the familiar setting from Cliff Empire also bring satisfaction.
- Disappointment (weight 0.09): Disappointment arises from the game not living up to its potential, particularly with an unsatisfying and seemingly incomplete ending. Gameplay feels standard, early missions are boring, and the base-building is less complete. Technical issues like poor performance and bugs with textures and animations further diminish the experience.
- Enjoyment (weight 0.08): Enjoyment comes from the satisfying story, good combat balance, and base building, especially in co-op. The looter-shooter gameplay, level design, and aesthetic are appreciated, with fun combat and weapons. Free build mode and the sci-fi setting add to the enjoyment.
- Enthusiasm (weight 0.05): Enthusiasm is driven by the captivating story, varied enemies, and rewarding collection, along with graphics, gunplay, and mission variety. The co-op mechanics and sci-fi atmosphere are highlights, and players look forward to future developments. The deep upgrade system and overall fun experience fuel excitement.
- Hope (weight 0.04): Hope is fueled by the developers' responsiveness and continuous improvements, with players wishing for more content and recognition. They see potential for the game to become a 9/10 or 10/10 with refinements and plan to return once it's more established. There's also hope for more decoration items and character development.
- Surprise (weight 0.04): Surprise comes from the developed construction dimension and the AI's good taste in art, as well as the small development team size. The demo and full game being more substantial than expected and the seamless transition to a third-person shooter exceeded expectations. Many were surprised by the quality despite it being made by a solo dev.
- Admiration (weight 0.03): Admiration is inspired by the beautiful graphics, sci-fi atmosphere, and impressive achievements by a small team. The unique visual style, attention to detail, and constant updates demonstrate the developers' competence and passion. The game is seen as a true gem with a well-told story.
- Impressed (weight 0.03): Players are impressed by the large amount of content within a small file size, beautiful graphics, lighting, and water reflections. The depth of systems like inventory and weapon upgrades, and the quality of visuals relative to the low price stand out. The fresh art style and imaginative level design also impress.
- Confusion (weight 0.02): Confusion arises from lack of signposting and unexplained traversal and ammo mechanics, making it hard to craft devices and find materials. Unclear reasons for character hands and weapon shaking, and the rocket turret's unexplained ineffectiveness against drones, add to the confusion.
- Annoyance (weight 0.02): Annoyance is caused by dragged-out mandatory construction in the final mission, inability to shoot while hiding behind obstacles, and AI hitting the player through walls. Manual loot pickup one item at a time while on a vehicle is also irritating.
- Gratitude (weight 0.02): Gratitude is expressed for the developer's work on the game, including recovering a lost save. Players thank the developers for their efforts and dedication to the project.
- Boredom (weight 0.02): Boredom sets in when the base feels empty after the final mission, and the first half of the story is repetitive. Vine-climbing platforming levels are also found to be boring.
- Joy (weight 0.02): Joy comes from weapon customization and unique gear each level, realistic environmental effects like moving clouds and lighting, and playing in one's native language. The graphics, concept, and mission variety also bring joy.
- Dissatisfaction (weight 0.02): Dissatisfaction stems from not enough island resources for servers, graphics that try too hard but show flaws, and the dialog box's function and appearance. These elements detract from the overall experience.
- Delight (weight 0.02): Delight is found in the excellent mechanics and interesting missions, beautiful setting and plot, varied levels, and worthy opponents. The Ukrainian language sounding like music adds to the delight.
- Mild frustration (weight 0.01): Mild frustration is caused by stiff and janky movement and combat, uneven presentation, and confusing directions in the headquarters. Occasional frame drops also contribute.
- Anger (weight 0.01): Anger is triggered when the respawn point resets to the initial platform after a failed jump, forcing players to repeat sections. This design choice feels punishing and unfair.
- Discomfort (weight 0.01): Discomfort is reported due to two levels causing motion sickness, likely from camera movement or visual effects. This physical reaction detracts from the experience for affected players.}