Info about Ultimate Epic Battle Simulator 2:

Official game description:
Welcome to Ultimate Epic Battle Simulator 2, the most ridiculous and insane battle simulator in existence! Create eye watering battles with hundreds of thousands, and even millions of characters on screen! Sandbox mode has returned, with infinite army sizes and far greater flexibility than ever. Command your armies in RTS mode with full drag select army control, or get the job done yourself and play as any one of the units in 3rd or 1st person. Jump into multiple story and player driven campaigns featuring multiple genres!
Lets not ignore the elephant in the room! UEBS2 features revolutionary new crowd rendering and AI technology which uses pure GPU POWER to bring nation size battles to life! Witness the first game to fully utilize full GPU acceleration for every AI individual and all the technology behind the crowd tech. UEBS2 handles 100 times more characters on screen than its predecessor, and in far greater detail and quality. Details were not ignored, every individual has highly advanced decision making and animation, all while working together for a greater goal.

Release date: 21 Jul, 2023

Categories: Battle Simulation, Sandbox Creation, Strategy, First-Person Shooter, Third-Person Shooter, Mod Support, Character Customization, Single-player Story


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly enjoyable and entertaining (weight 0.96): Players consistently find the game highly enjoyable, citing its fun factor, addictive nature, and ability to provide hours of entertainment. The core appeal lies in setting up and observing large-scale, often chaotic, battles.
- Massive, absurd battle scale (weight 0.44): A standout feature is the game's capacity for massive, absurd, and imaginative battles involving millions of diverse units. Players appreciate the freedom to create unique and humorous scenarios, from historical conflicts to fantastical matchups.
- Impressive graphics and physics (weight 0.13): The game features impressive graphics, character models, and visual effects, which are a notable improvement over the previous installment. The enhanced physics engine, animations, and detailed elements like blood mechanics contribute to a more immersive and realistic battle experience.
- Premier battle sandbox simulator (weight 0.1): Many players consider this the best battle simulator and sandbox game available. Its flexible sandbox mode and extensive mod support provide unparalleled creative freedom, allowing users to feel like 'god-like' creators.
- Diverse and customizable units (weight 0.07): The game offers a wide variety of unit types, with the ability to customize existing units and create new ones. This, combined with mod support, significantly expands the possibilities for unique battle scenarios.
- Ongoing development and updates (weight 0.06): The game is actively developed, with frequent updates that introduce new features, units, and bug fixes. This ongoing content addition contributes to the game's perceived unlimited duration and keeps players engaged.
- Diverse and interesting maps (weight 0.05): The game features a good variety of diverse and interesting maps, ranging from historical locations to fantastical settings. These maps provide ample backdrops for creative and epic battle scenarios.

Common complaints:
- Poor Performance and Technical Issues (weight 0.58): A significant number of reviews highlight severe performance issues, including low FPS, frequent crashes, and poor optimization, even on high-end PCs. Players also criticized the outdated graphics, clunky UI, and numerous technical bugs that hinder gameplay.
- Repetitive and Lacks Depth (weight 0.43): Many players found the game to be repetitive, shallow, and lacking in content, leading to quick boredom. It often felt like an unfinished product or a tech demo rather than a full game, failing to meet expectations set by promotional material.
- Unfinished and Abandoned (weight 0.29): Players feel the game is unfinished and has been abandoned by developers, with slow progress on updates and many promised features missing. This contributes to a 'beta' feeling, with numerous bugs and glitches persisting since launch.
- Limited Content and Mod Support (weight 0.25): The game suffers from a severe lack of content, including limited maps and unit types. Mod support is also criticized for being insufficient, with few quality mods available and issues preventing existing ones from working correctly, further limiting replayability.
- Poor Unit AI and Mechanics (weight 0.21): The unit AI is consistently criticized for being poor, leading to units getting stuck, not attacking, or failing to utilize map features effectively. Issues with unit spawning, despawning, and limited tactical options severely impact the strategic depth and overall battle experience.
- Tedious Battles and Broken Campaign (weight 0.19): Battles are often tedious due to long loading times, units not engaging, and a lack of essential quality-of-life features like saving or restarting. The campaign mode is also very short, buggy, and unplayable for many, often crashing or failing to progress.
- Inferior to Predecessor (weight 0.11): Many players expressed disappointment with the sequel, stating it is inferior to the first game (UEBS 1) and even other similar titles like TABS. Key features and units from the predecessor are missing, and there's a perceived lack of significant progress or new content.
- Missing Time Speed Controls (weight 0.08): A frequently requested feature is the ability to speed up or fast-forward battles, which is currently missing. This absence makes watching large-scale engagements tedious and time-consuming, especially given the slow camera speed.
- Lack of Localization and Features (weight 0.07): The game lacks support for several languages, particularly Chinese and Korean, which is a significant barrier for many players. Additionally, there is no multiplayer mode or controller support, limiting accessibility and social play.

Gameplay feedback:
- Diverse Gameplay Modes (weight 0.15): The game offers a diverse range of gameplay modes, primarily focusing on a sandbox battle simulator where players set up and observe large-scale conflicts. It also includes RTS elements, a first-person perspective option, and a campaign mode, providing varied ways to experience the battles.
- UI & QoL Issues (weight 0.09): Players have identified several user interface and quality-of-life issues, including a lack of tooltips for unit stats, difficulty selecting overlapping armies, and poor sorting/saving options for units and battles. There's also a desire for more advanced unit options and projectile types.
- Easy to Learn & Play (weight 0.06): Players find the game easy to learn and play, often noting that the core gameplay mechanics remain largely unchanged from its predecessor. This familiarity contributes to a low difficulty curve, making it accessible.
- Basic Unit AI (weight 0.05): A common observation is that the unit AI is very basic, often leading to simple, direct charges into combat. This can result in battles where units merely run at each other, sometimes highlighting issues like overpowered unit types (e.g., impervious tanks).
- Unit Stat Customization (weight 0.04): The game allows for some customization of unit statistics, such as attack damage, speed, and health. While this feature is present, some players desire more extensive or less clunky options for editing unit values.
- RTS Elements Enhance Play (weight 0.04): The Real-Time Strategy (RTS) elements are highlighted as crucial for player enjoyment and effective gameplay. While players can simply watch battles, the ability to command armies in RTS mode enhances the experience.
- Infinite Replayability (weight 0.03): Many players perceive the game as offering infinite replayability due to its sandbox nature. The ability to create endless custom scenarios contributes to a feeling of limitless playtime.
- Decent but Sparse Gameplay (weight 0.03): While the overall gameplay is considered decent, some aspects like combat realism are noted as not being a primary focus. The campaign mode is also mentioned as being somewhat underdeveloped at present.
- Good Character Customization (weight 0.02): The game is praised for its character customizer and the variety of units and armies available for deployment. This allows players to create diverse and interesting battle scenarios.
- Detailed Combat Visuals (weight 0.02): The game includes detailed visual effects for combat, such as body piling and blood pooling systems. These features contribute to a visceral and impactful representation of large-scale battles.
- Multi-Sided Battles (weight 0.02): Battles in the game can involve multiple factions, supporting up to four sides, and feature a wide array of unit types. This allows for complex and varied combat scenarios.
- Massive Map Sizes (weight 0.02): The game features exceptionally large maps, which are noted for their vastness. Players are even advised within the game not to place units too close to the edges due to their immense size.
- Variable Game Time (weight 0.02): There are mixed opinions on the game's overall playtime, with some finding it average and others considering it short. This likely depends on individual player engagement with the sandbox elements.

Performance notes:
- High PC hardware demands (weight 0.17): Many players report that the game is very demanding on PC hardware, often causing lag or crashes even on high-end systems. This suggests that optimization for various hardware configurations could be improved.
- Scalability with unit count (weight 0.1): The game generally handles a large number of units (hundreds of thousands to millions) well, but performance can degrade significantly beyond a certain threshold (e.g., 2 million units). Specific hardware configurations impact the maximum playable unit count.
- Mixed optimization feedback (weight 0.06): Overall optimization is considered good by some, with visible improvements over the previous game. However, others feel there is still significant room for improvement, especially given the high hardware demands.
- Long startup, then smooth (weight 0.02): Some users experience long startup times, but once the game loads, it tends to run smoothly. There's also a mention of previous versions loading faster and handling more units.
- Runs on FreeBSD (weight 0.02): The game has been reported to run well on specific non-standard operating systems like FreeBSD, indicating good cross-platform compatibility for some users.
- Impressive technical achievements (weight 0.01): Players are impressed by the technical achievements in mechanics, combat, and rendering, highlighting the core strengths of the game's engine and design.
- Workable game size (weight 0.01): The game's installation size is considered manageable by at least one reviewer, indicating it's not excessively large.

Recommendations:
- Game Not Recommended (weight 0.25): Many players expressed strong dissatisfaction, leading to refund requests and general advice against purchasing the game. This sentiment is often tied to performance issues or a perceived lack of value.
- Buy Game On Sale (weight 0.2): A significant number of players recommend purchasing the game only when it is on sale or heavily discounted, suggesting that its full price is not justified. Some found it worthwhile at a lower price point.
- Ideal for Battle Simulators (weight 0.15): The game is highly recommended for players who enjoy large-scale, epic battle simulations and sandbox-style gameplay. It appeals to those who like creating and watching massive, imaginative conflicts.
- Compare to First Game (weight 0.03): There's mixed feedback regarding which game in the series is superior. Some recommend the second game over the first, while others suggest new players start with the first.
- Requires High-End PC (weight 0.03): Many reviewers emphasize the need for a powerful PC with good specifications, particularly ample RAM, to run the game smoothly and enjoy its large-scale battles.
- Add Languages & Features (weight 0.03): Players suggest adding more language options, such as Spanish and Chinese, and improving existing features with new effects and animations to enhance the overall experience.
- Wait for Updates (weight 0.02): Some players advise waiting for further updates, as the game is still in early access or beta. This suggests concerns about its current state and a hope for future improvements.
- Requires Scenario Creation (weight 0.02): The game is best suited for players who enjoy creating their own elaborate scenarios and investing time in the sandbox elements. Those seeking structured objectives may not find it engaging.
- Alternatives for Tactics (weight 0.02): Some players suggest that for tactical warfare or a more polished experience, other games like Total War or TABS might be better alternatives.
- Recommend Artillery Mod (weight 0.01): One specific recommendation is to purchase the artillery mod, indicating that it enhances the gameplay experience for some players.
- Suggest Cavalry Units (weight 0.01): A suggestion was made to add cavalry units, indicating a desire for more diverse unit types within the simulation.
- Promising Game Engine (weight 0.01): A positive outlook on the game's engine, suggesting that future games built upon it could be very profitable, indicating a strong underlying technology.
- Limited Long-Term Play (weight 0.01): One reviewer noted that the game is unlikely to provide hundreds or thousands of hours of gameplay, suggesting it might be more of a short-term entertainment.
- Suggests 'Rising Front' (weight 0.01): One reviewer specifically recommended 'Rising Front' as a superior alternative, indicating a preference for other titles in the genre.
- Sarcastic YouTube Tool (weight 0.01): This point appears to be sarcastic, suggesting the game is only good for creating 'garbage conveyors' on YouTube, which is likely a humorous jab at its content or potential for silly scenarios. This is likely review bombing.

Other player notes:
- Suggests new features and content (weight 0.12): Players have numerous specific suggestions for new features and content. These include adding more unit types, customization options, destructible environments, siege weapons, improved AI, and quality-of-life features like battle markers and a colorblind mode.
- Game has strong potential (weight 0.12): Players generally see potential in the game and are optimistic about its future. They are eager for more updates, content, and improvements, acknowledging that the game is still in early access.
- Identified and resolved bugs (weight 0.05): Some players encountered specific technical issues, such as crashes and a '0% Loading Screen' bug. However, solutions, like adjusting troop scale or applying specific fixes, were found and shared within the community.
- Broad audience appeal (weight 0.05): The game appeals to a broad audience, including kids, teens, and adults. It's seen as entertaining for various age groups, suggesting a wide demographic reach.
- Compared to previous title (weight 0.04): Some players feel the current game falls short compared to its predecessor, 'Ultimate Epic Battle Simulator 1'. They suggest the original offered more unique or engaging experiences, particularly with novelty characters.
- Strong modding community (weight 0.04): Modding is a significant aspect of the game, with many mods already available. Players express a strong desire for official workshop support to further enhance the game's longevity, player base, and content variety.
- Positive technical aspects (weight 0.03): General feedback on technical aspects is positive, with players noting decent graphics, good audio, manageable game size, and large maps.
- Needs better in-game guidance (weight 0.02): Players sometimes need external resources, like YouTube videos, for guidance on gameplay mechanics or starting battles, indicating a potential need for improved in-game tutorials or onboarding.
- Mixed views on novelty units (weight 0.01): Some players are not particularly interested in novelty characters or find certain character designs humorous, indicating varied preferences for unit types.
- Compares to TABS (weight 0.01): A player expressed a desire for the game to be more like 'Totally Accurate Battle Simulator' (TABS) in a realistic setting, indicating a preference for certain gameplay styles.

Emotions:
- Satisfaction (weight 0.26): Players are highly satisfied with the game's ability to simulate massive, chaotic battles with good performance, even on high unit counts. The extensive modding support, which adds new content, characters, and scenarios, significantly enhances the overall enjoyment and replayability, making the game feel like a versatile and creative sandbox.
- Disappointment (weight 0.18): Disappointment stems primarily from the game's unpolished state, including severe bugs, poor optimization, and a perceived lack of content compared to expectations or its predecessor. Players are also let down by the limited features, repetitive gameplay, and the lack of consistent developer updates and support, which contributes to a feeling of abandonment.
- Frustration (weight 0.17): Frustration is largely driven by persistent technical issues such as frequent crashes, severe performance problems, and game-breaking bugs that hinder gameplay. Players also express frustration with the clunky UI, poor unit AI, and a lack of essential quality-of-life features, making the overall experience cumbersome and unenjoyable.
- Excitement (weight 0.09): Excitement is generated by the game's core concept of creating and witnessing massive, absurd, and imaginative battles with a high unit count. The potential for unlimited scenarios, combined with strong modding support and anticipated future updates, fuels players' enthusiasm for the game's creative freedom and chaotic spectacle.
- Amusement (weight 0.05): Amusement arises from the game's capacity to create unusual, absurd, and often humorous battle scenarios, particularly when pushing the limits of unit combinations and physics. Players find joy in the chaotic outcomes and the ability to use the game as a sandbox for mindless, entertaining fun, often involving exaggerated violence or quirky unit behaviors.
- Joy (weight 0.04): Joy is experienced through the game's creative freedom, allowing players to design and watch epic, absurd battles with a wide variety of units and scenarios. The sandbox nature of the game, combined with extensive modding capabilities, provides endless entertainment and a fulfilling sense of control over massive simulations.
- Enjoyment (weight 0.04): Players enjoy the game's core concept of creating and watching large-scale battles, which is significantly enhanced by the vast content available through Steam Workshop mods. The ability to experiment with units and scenarios, combined with the game's relaxing and replayable nature, contributes to a positive overall experience despite some technical flaws.
- Boredom (weight 0.02): Boredom sets in due to the game's repetitive gameplay loop and lack of long-term engagement, with many players reporting that the initial fun quickly fades after a few hours. The passive observation of battles and the limited depth beyond the core simulation contribute to a monotonous experience over time.
- Hope (weight 0.02): Hope is centered on the anticipation of future updates, improvements, and expanded content, particularly regarding modding capabilities and new features like cavalry units or better localization. Players express a desire for quality-of-life fixes and continued developer support to realize the game's full potential.
- Anger (weight 0.02): Anger is primarily directed at the game's broken state, severe technical issues, and a perceived lack of effort or responsiveness from the developers. Players are frustrated by persistent bugs, poor optimization, and the feeling that the game was released unfinished or subsequently abandoned, leading to a poor overall experience.
- Desire (weight 0.02): Players express a strong desire for more content, including additional characters, maps, and advanced AI, as well as improved modding and editing capabilities. There is also a notable wish for better localization, controller support, and a multiplayer mode to enhance the game's features and accessibility.
- Awe (weight 0.01): Awe is inspired by the game's impressive scale, particularly its ability to simulate massive battles with millions of units and detailed visuals. The spectacle of large-scale warfare and the gruesome aftermath contribute to a sense of wonder and immersion for players.
- Confusion (weight 0.01): Confusion arises from unexpected game behavior, such as sudden performance degradation or unit count discrepancies, and a lack of clear explanations for controls or unit stats. Players also express mixed feelings about the game's overall quality, leading to uncertainty about its value or state.
- Amazement (weight 0.01): Amazement is primarily driven by the game's impressive technical performance, specifically its ability to handle an incredibly large number of units on screen without significant performance issues or lag. Players are surprised and impressed by the scale and detail maintained even with millions of characters in battle.
- Relief (weight 0.01): Relief is experienced when critical technical issues, such as crashes or performance problems, are resolved through fixes or updates. The resumption of development and continued optimization also bring a sense of relief to players who were concerned about the game's state.
- Caution (weight 0): Caution is advised due to the game's demanding system requirements and its price point, suggesting that potential buyers should be aware of the hardware needed to run the game effectively. This indicates a concern about accessibility and value for money for some users.
- Concern (weight 0): Concern is raised regarding the game's performance for some users, the potential for computer overheating, and the safety of mods. These issues highlight worries about hardware strain and the reliability of third-party content.
- Nostalgia (weight 0): Nostalgia is evoked by the game's ability to simulate childhood fantasies of action figure battles and toy soldiers, particularly through its RTS elements. This connection to past play experiences creates a sentimental attachment for players.
- Surprise (weight 0): Surprise is felt regarding the game's performance, particularly its ability to run well with large unit counts, sometimes even on lower-end systems. This unexpected optimization and efficiency impress players.
- Relaxation (weight 0): Relaxation is found in the game's suitability for a quiet evening, offering a calming experience through watching battles unfold. The gameplay provides a relaxing way to unwind and pass time.}