Info about FINAL FANTASY VII REMAKE INTERGRADE:

Official game description:
FINAL FANTASY VII REMAKE & REBIRTH Twin Pack
============================================
This product is a bundle containing FINAL FANTASY VII REMAKE INTERGRADE and FINAL FANTASY VII REBIRTH.  
FINAL FANTASY VII REMAKE & REBIRTH Digital Deluxe Twin Pack containing the digital content is also available for purchase. Please be wary of duplicate purchases.  
\* Those who already own FINAL FANTASY VII REMAKE INTERGRADE or have purchased FINAL FANTASY VII REBIRTH are also able to purchase this product. Please be wary of duplicate purchases.  
Please visit the individual product pages for details.
■ Twin Pack Contents:
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*   FINAL FANTASY VII REMAKE INTERGRADE  
*   FINAL FANTASY VII REBIRTH  
*   Summon materia: Posh Chocobo
\* FINAL FANTASY VII REMAKE INTERGRADE contains the following content.  
*   FINAL FANTASY VII REMAKE  
*   FF7R EPISODE INTERmission
FINAL FANTASY VII REMAKE & REBIRTH Digital Deluxe Twin Pack
===========================================================
This product is a bundle containing FINAL FANTASY VII REMAKE INTERGRADE, FINAL FANTASY VII REBIRTH, and the digital content.  
FINAL FANTASY VII REMAKE & REBIRTH Twin Pack that does not contain the digital content is also available for purchase. Please be wary of duplicate purchases.  
\* Those who already own FINAL FANTASY VII REMAKE INTERGRADE or have purchased FINAL FANTASY VII REBIRTH are also able to purchase this product. Please be wary of duplicate purchases.  
Please visit the individual product pages for details.
■ Digital Deluxe Twin Pack Contents:
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*   FINAL FANTASY VII REMAKE INTERGRADE  
*   FINAL FANTASY VII REBIRTH  
*   Digital Art Book  
*   Digital Mini Soundtrack  
*   Summon materia: Magic Pot  
*   Accessory: Reclaimant Choker  
*   Armor: Orchid Bracelet  
*   Summon materia: Posh Chocobo
\* FINAL FANTASY VII REMAKE INTERGRADE contains the following content.  
*   FINAL FANTASY VII REMAKE  
*   FF7R EPISODE INTERmission
\* The digital content may be made available for purchase at a later date.
About the Game
==============
FINAL FANTASY VII REMAKE is a bold reimagining of the original FINAL FANTASY VII, originally released in 1997, developed under the guidance of the original key developers.  
This critically-acclaimed game, which mixes traditional command-based combat and real-time action, makes its Steam debut along with FF7R EPISODE INTERmission─a new story arc featuring Yuffie Kisaragi.  
■STORY  
By exploiting mako, the life-blood of the planet, through their mako reactors, the Shinra Electric Power Company has all but seized control of the entire world. A ragtag group of idealists, known as Avalanche, are one of the last bastions of resistance.  
Cloud, an elite SOLDIER operative-turned-mercenary takes part in an Avalanche operation to destroy Mako Reactor 1 in the city of Midgar.  
The bombing plunges the city into fiery chaos, and Cloud is tormented by visions of a bitter enemy long thought dead.  
Once more begins a story that will shape the destiny of an entire world.  
\* This game is a remake of FINAL FANTASY VII, first released in 1997.  
The first title in a multi-part series, it is based on the story from the original game, up to the escape from Midgar, adding in new elements.  
■FF7R EPISODE INTERmission (New episode featuring Yuffie Kisaragi)  
FF7R EPISODE INTERmission is a brand-new adventure in the world of FINAL FANTASY VII REMAKE INTERGRADE. Play as Wutaian ninja Yuffie Kisaragi as she infiltrates Midgar and conspires with Avalanche HQ to steal the ultimate materia from the Shinra Electric Power Company.  
■Content included in this product  
FINAL FANTASY VII REMAKE INTERGRADE contains the following content:  
\- FINAL FANTASY VII REMAKE full game  
\- DLC "FF7R EPISODE INTERmission" (New episode featuring Yuffie Kisaragi)  
\- Weapon: Cacstar  
\- Armor: Midgar Bangle  
\- Armor: Shinra Bangle  
\- Armor: Corneo Armlet  
\- Accessory: Superstar Belt  
\- Accessory: Mako Crystal  
\- Accessory: Seraphic Earrings  
\- Summon materia: Carbuncle  
\- Summon materia: Chocobo Chick  
\- Summon materia: Cactuar  
\*The additional weapons, armor, accessories and summon materia can be obtained from the Gift Box on the main menu.  
\*The weapon "Cacstar" can only be used in FF7R EPISODE INTERmission (Yuffie episode)

Release date: Jun 17, 2022

Categories: Action RPG, Character Progression, Character Customization, Materia System (Deckbuilding), Tactical Combat, Real-time Combat, Party-based Combat, Equipment Customization, Narrative Adventure, Choice-based Narrative


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Dynamic and engaging combat system (weight 0.35): The combat system blends real-time action with tactical elements, receiving high praise for its depth, fluidity, and innovation. Players appreciate the mix of action and strategy, especially in higher difficulties.
- Stunning visuals and graphics (weight 0.34): The game is widely praised for its high-quality graphics, detailed environments, and impressive character designs. Many reviews highlight the visuals as a standout feature, often describing them as 'gorgeous' or 'Hollywood-level.'
- Engaging and immersive story (weight 0.3): The story is praised for its pacing, emotional depth, and character development. Players find it engaging from start to finish, with well-written dialogue and impactful plot twists.
- Well-developed and charismatic characters (weight 0.25): Characters are praised for their depth, charm, and emotional impact. The remake adds new dimensions to beloved characters, making them more relatable and memorable.
- Faithful yet modern remake (weight 0.23): The remake successfully captures the essence of the original while introducing modern improvements, such as updated graphics, expanded storylines, and refined gameplay mechanics. Fans appreciate the balance of nostalgia and innovation.
- Rewarding gameplay progression (weight 0.23): The gameplay loop is engaging, with rewarding progression, dynamic combat, and a variety of mechanics (e.g., materia system, weapon upgrades). Players enjoy the blend of action and RPG elements.
- Accessible for newcomers (weight 0.09): The remake is praised for being enjoyable for both longtime fans and newcomers to the *Final Fantasy* series. The story and mechanics are designed to be accessible without prior knowledge of the original.

Common complaints:
- Poor combat design and pacing (weight 0.97): The combat system is described as boring, repetitive, and poorly balanced, with ineffective mechanics like dodging and blocking. Players find it lacks depth, feels clunky, and disrupts immersion, especially in boss fights.
- Excessive filler and padding (weight 0.84): The game is criticized for artificially extending playtime with repetitive side quests, minigames, and slow pacing. Players report that the core story could be completed in 5-6 hours without this padding, which detracts from enjoyment.
- Misleading remake narrative (weight 0.79): The game is perceived as a reboot rather than a true remake, with changes to the original story that confuse or alienate fans. Newcomers also struggle with unclear references and pacing issues.
- Weak side quests and rewards (weight 0.76): Side quests are criticized for being uninspired, repetitive, and offering little narrative or gameplay value. Rewards are minimal, and quests often feel like padding to extend playtime.
- Confusing story and pacing (weight 0.73): The narrative is criticized for being unclear, overly dramatic, or poorly paced. Flashbacks, non-linear storytelling, and slow chapters frustrate players, especially newcomers.
- Unsatisfying voice acting and dialogue (weight 0.67): Voice acting is described as inconsistent, overly dramatic, or poorly mixed. Dialogue and character portrayals are seen as cringey or immersion-breaking, detracting from the story.
- Frustrating boss fights (weight 0.17): Bosses are criticized for excessive health pools, unfair mechanics, and repetitive design. Players report frustration with unavoidable attacks, inconsistent difficulty, and lack of strategic depth.
- Lack of fast travel and exploration (weight 0.17): The game restricts fast travel until late in the story, forcing players to endure slow, repetitive traversal. Exploration is limited, and level design discourages replayability.
- Poor AI and character control (weight 0.09): AI-controlled party members are ineffective, often walking into hazards or failing to assist in combat. Players also criticize the lack of control over all characters, which disrupts gameplay flow.
- Limited materia and progression (weight 0.08): The materia system is seen as underdeveloped, with limited customization options and unsatisfying summon mechanics. Players feel progression is restricted, reducing strategic depth and replayability.
- Technical performance issues (weight 0.08): The game suffers from frame rate drops, stuttering, and optimization problems, even on high-end systems. These issues disrupt gameplay and immersion, particularly during cutscenes.

Gameplay feedback:
- Hybrid combat system dominates (weight 0.56): The game's combat blends real-time action, turn-based elements, and ATB mechanics, creating a dynamic but divisive system. Players note the shift from the original's turn-based style to a more fluid, action-oriented approach with tactical pauses.
- Linear but cinematic progression (weight 0.21): The game features closed, corridor-like levels with heavy cutscene integration, creating an interactive film experience. While not open-world, exploration within stages is rewarding, though pacing suffers from filler content.
- Materia system enables customization (weight 0.11): The materia system allows for diverse playstyles through magic, skills, and synergy, though some players note it’s simplified compared to the original. Strategic materia swapping is key for boss fights.
- Forced character switching in combat (weight 0.07): Combat requires frequent party member swaps to use abilities, which some players find intrusive. The system emphasizes strategic use of character-specific skills but can feel restrictive during chaotic battles.
- ATB system slows action (weight 0.07): The ATB gauge introduces turn-based elements into real-time combat, slowing time for commands. Players note it can be interrupted by enemies, adding a layer of strategy but also frustration.
- Trilogy structure divides opinion (weight 0.07): The game’s split into three parts is praised for world-building but criticized for inconsistent pacing and narrative changes. Some players feel the story adjustments are unnecessary or cryptic.
- Repetitive enemy encounters (weight 0.06): Later chapters suffer from repetitive combat, with limited enemy variety and reused elite enemies. Some players feel this makes encounters feel stale or grindy.
- Hard Mode adds replay value (weight 0.06): Hard Mode disables MP restoration and item use, offering a significant challenge for replayability. Players appreciate the difficulty scaling but note it’s best suited for experienced players.
- Mini-games break monotony (weight 0.05): Mini-games like Fort Condor, VR battles, and motorcycle chases provide variety but are sometimes seen as distractions from the main story. Some are mandatory for progression, which frustrates players.

Performance notes:
- Steam Deck performance issues (weight 0.08): Players report stuttering, FPS drops, and crashes on Steam Deck, particularly in highly populated areas. Some note stable 30 FPS on high settings, but compromises are often required for playability.
- Hardware compatibility range (weight 0.07): The game runs well on mid-range hardware (e.g., GTX 1050 Ti) but requires high-end PCs for 4K/120 FPS. Some users report smooth performance on lower-end systems with adjustments.
- Mixed optimization feedback (weight 0.05): Reviews are divided on optimization quality, with some praising it as top-notch (especially for a port) while others criticize persistent issues even after lowering settings.
- 60 FPS performance on consoles/PC (weight 0.04): The game achieves locked 60 FPS on next-gen consoles and higher frame rates on PC (up to 120 FPS), significantly improving fluidity and gameplay experience.
- White screen bug disrupts gameplay (weight 0.04): A recurring bug causes the screen to turn white during critical moments (e.g., combat), often resolved by reloading or entering photo mode. This affects immersion and progression.
- Limited graphical customization (weight 0.04): The game lacks advanced graphical options (e.g., DLSS, FSR) and detailed settings for shadows, textures, or NPC density, limiting optimization flexibility.
- Controller preferred over keyboard (weight 0.03): Players note that keyboard controls feel suboptimal compared to controllers, likely due to the game’s console-port origins. Limited graphical settings further highlight this divide.
- Mods improve performance (weight 0.03): Community mods (e.g., disabling ReBar, 4K texture packs) and workarounds (e.g., DirectX 11) are used to address optimization and stability issues, especially on PC.
- Dynamic resolution and blurring (weight 0.03): Dynamic resolution is adjustable but may cause blurring effects. Some players criticize its implementation, especially in fast-paced or detailed environments.
- HDR and visual inconsistencies (weight 0.03): HDR support is noted but may have issues, while some players report minor artifacting in cutscenes/UI, particularly with lossless scaling enabled.
- Input and traversal issues (weight 0.02): Key registration problems on PC and loading delays during traversal are reported, alongside texture blurriness for objects like doors and consoles.
- Ray tracing and visual upgrades (weight 0.02): Ray tracing is supported, and updates like Intergrade improve visuals (e.g., shadows, lighting). However, these features may require high-end hardware.
- Game-breaking bugs in chapters (weight 0.02): Critical bugs, such as Chapter 9 crashes and Chapter 17 slowdowns, disrupt progression and require workarounds, impacting player experience.
- Fast loading times (weight 0.02): Players highlight near-instant load times as a positive, reducing downtime and improving overall gameplay flow.
- PS5 performance improvements (weight 0.01): The PS5 version shows notable performance enhancements, including smoother frame rates and reduced stuttering compared to other platforms.
- PS4 base limitations (weight 0.01): The PS4 base version is capped at 30 FPS, limiting performance compared to next-gen consoles and PC.

Recommendations:
- Strong recommendation for fans (weight 0.23): The game is highly recommended for fans of the original Final Fantasy VII, newcomers to the series, and JRPG enthusiasts. Many reviews emphasize its appeal to both longtime fans and new players due to its modernized take on the classic.
- Story and characters drive appeal (weight 0.2): The game is frequently recommended for its compelling story, well-developed characters, and immersive audiovisual experience. Players who prioritize narrative and character depth are likely to enjoy it.
- Play original for context (weight 0.15): Several reviews recommend playing the original Final Fantasy VII before the remake to fully appreciate the story, pacing, and nostalgic elements. This is especially true for veterans of the series.
- Avoid if seeking classic FF feel (weight 0.1): Players who prefer the classic Final Fantasy games (e.g., turn-based combat, older mechanics) may find the remake disappointing. It is not recommended for purists of the original style.
- Best purchased on sale (weight 0.09): Many reviewers suggest buying the game at a discounted price, especially for newcomers or those familiar with the franchise. Full price is often seen as less justifiable due to minor flaws or lack of replayability.
- Modernized combat divides opinions (weight 0.08): The blend of real-time and turn-based combat mechanics receives mixed feedback. Some players appreciate the modern action-RPG approach, while others prefer the classic turn-based system or a more streamlined experience.
- Controller recommended (weight 0.07): The game is optimized for controller use, and reviewers strongly suggest playing with one for the best experience, particularly on PC where keyboard and mouse may feel less intuitive.
- Not a standalone experience (weight 0.03): Some reviewers note that the game feels incomplete as a standalone experience, with expectations set for future installments like Rebirth to deliver a more cohesive narrative or open-world freedom.
- Performance tweaks advised (weight 0.02): Players on PC are advised to cap FPS at 30 and adjust shadow resolution for smoother gameplay. Mods for music and visuals are also recommended to enhance the experience.
- Hard Mode for replayability (weight 0.01): Hard Mode is recommended for players seeking additional challenge and replayability, particularly for those who have already completed the game on normal difficulty.

Other player notes:
- Remake feels like spin-off (weight 0.05): Players perceive the game as a reboot or spin-off rather than a direct remake, citing comparisons to other titles in the series like Rebirth and noting its divergence from the original FF7's structure.
- Game split into multiple parts (weight 0.03): The remake is divided into segments, with this installment covering only the Midgar portion of the original FF7, requiring players to wait for future releases to experience the full story.
- Narrative requires prior knowledge (weight 0.03): The story assumes familiarity with the original FF7 or future games (e.g., Rebirth), making it difficult for newcomers to fully grasp the narrative without additional context.
- Patchwork gameplay design (weight 0.01): The game blends various gameplay elements in a way that some players describe as disjointed or inconsistent, lacking a cohesive feel.
- Missing content in PS4 version (weight 0.01): The PS4 version of the game lacks Yuffie's story, which is available in other versions, disappointing players who expected full content parity.
- Pricing concerns addressed (weight 0.01): Initial criticism over the game's price (70,000 KRW) was later mitigated by a reduction to 50,000 KRW, reflecting player feedback on affordability.
- Linux compatibility via Proton (weight 0.01): The game runs on Linux systems using compatibility tools like WINE or Proton, expanding accessibility beyond official platforms.
- No official Russian localization (weight 0.01): The game lacks an official Russian translation, though a community-driven translator exists to fill this gap for Russian-speaking players.
- Long credits sequence (weight 0.01): Players note that the game features an unusually long credits sequence, which may feel excessive or unnecessary to some.
- Political themes present (weight 0.01): The game incorporates political and environmental themes, though some players view these as secondary to the core gameplay experience.

Emotions:
- Frustration (weight 0.24): Players frequently cite repetitive gameplay loops, including filler content, corridors, and side quests that feel tedious or unrewarding. Combat and boss design are major pain points, with issues like clunky ATB mechanics, ineffective dodging, and grindy enemy health exacerbating frustration. Technical performance problems, such as crashes, stutters, and poor PC controls, further compound these issues.
- Disappointment (weight 0.13): The game fails to meet expectations in storytelling, pacing, and gameplay depth, with many players feeling the narrative is fragmented or unnecessarily stretched. Key criticisms include weak character development, unfulfilling side quests, and deviations from the original's charm. Technical issues, such as bugs and poor optimization, alongside perceived monetization strategies (e.g., splitting the game into parts), also contribute to this emotion.
- Excitement (weight 0.08): Players express excitement over the game's modern retelling of a beloved story, particularly its engaging combat system, dynamic gameplay variety, and immersive cutscenes. Anticipation for future installments (e.g., *Rebirth*) and DLC content, as well as the game's ability to introduce newcomers to the *Final Fantasy* series, drive this emotion.
- Satisfaction (weight 0.08): The game delivers a high-quality experience through its polished combat, attention to detail, and faithful yet expanded storytelling. Players appreciate the fluid and dynamic battle system, meaningful character interactions, and the game's ability to capture the essence of the original while improving upon it. Technical fixes and smooth performance also contribute to satisfaction.
- Nostalgia (weight 0.07): The remake evokes strong nostalgia by modernizing the original *Final Fantasy VII*'s world, characters, and music while retaining its core identity. Players appreciate the fidelity to the source material, including familiar scenes, mechanics, and emotional beats, which resonate with long-time fans revisiting a beloved classic.
- Enjoyment (weight 0.06): Players derive enjoyment from the game's engaging combat, well-crafted story, and immersive presentation. The hybrid combat system, character designs, and modernized visuals create a fun and dynamic experience, while the expanded narrative and side content add depth to the gameplay.
- Appreciation (weight 0.04): Players appreciate the game's high production values, including its graphics, sound design, and voice acting, which bring the world and characters to life. The remake is praised for its ability to balance nostalgia with innovation, appealing to both new and veteran players while expanding on the original's story and gameplay.
- Admiration (weight 0.03): Admiration stems from the game's ambitious remake of a classic, with standout elements like character development, visual design, and narrative depth. Players highlight the high-quality presentation, including character models, OST, and voice acting, as well as the game's ability to honor the original while forging its own identity.
- Amusement (weight 0.02): The game's tonal shifts, humorous dialogue, and absurd or over-the-top moments (e.g., Rufus's boss fight, Cloud's 
- Joy (weight 0.02): Players experience joy through the game's emotional storytelling, engaging combat, and nostalgic callbacks. The remake's ability to expand on beloved characters and moments, while delivering innovative gameplay, creates a deeply satisfying and uplifting experience.
- Annoyance (weight 0.02): Minor but persistent issues, such as intrusive tutorial pop-ups, repetitive enemy behaviors (e.g., 
- Awe (weight 0.02): The game's visuals, soundtrack, and immersive world design inspire awe, with players praising its high production quality and attention to detail. Moments like motorcycle chases and cinematic set pieces further elevate the experience, leaving a lasting impression.
- Anger (weight 0.01): Players express anger over perceived false advertising, poor gameplay design (e.g., unfair boss fights, ineffective mechanics), and narrative choices that deviate from the original. Frustration with filler content, technical issues, and monetization strategies also fuels this emotion.
- Boredom (weight 0.01): Repetitive gameplay loops, linear progression, and unengaging side content lead to boredom, particularly in later chapters. Players cite monotonous combat, lack of challenge, and dragged-out storytelling as key contributors to this emotion.
- Affection (weight 0.01): Players develop strong emotional connections to the game's characters, particularly the female leads (e.g., Aerith, Tifa), and their expanded storylines. The remake's ability to deepen relationships and evoke nostalgia fosters a sense of affection and attachment.
- Anticipation (weight 0.01): The game's cliffhanger ending and hints at future story developments create anticipation for sequels like *Rebirth*. Players look forward to exploring unresolved mysteries, open-world freedom, and the next installment in the trilogy.
- Disgust (weight 0.01): Disgust arises from poorly designed gameplay elements, such as tedious side quests, repetitive combat, and shallow storytelling. Some players also criticize the game's monetization strategy, technical issues, and deviations from the original's identity.
- Relief (weight 0.01): Players feel relief after resolving technical issues (e.g., crashes, bugs) or finding workarounds for frustrating mechanics. Some also express relief that the remake did not ruin their appreciation for the original *Final Fantasy VII*.
- Love (weight 0.01): The game fosters deep emotional connections through its characters, storytelling, and nostalgic value. Players love the expanded world, improved visuals, and the remake's ability to honor the original while offering a fresh experience.
- Hope (weight 0.01): The game's cliffhanger ending and hints at future installments inspire hope for a satisfying conclusion to the trilogy. Players anticipate that *Rebirth* will address unresolved plot points and deliver a more open-world experience.}