Info about Wo Long: Fallen Dynasty:

Official game description:
Wo Long: Fallen Dynasty Complete Edition
========================================
Worldwide praise of the dark Three Kingdoms action RPG "Wo Long: Fallen Dynasty" has resulted in the creation of a complete edition of the game, including all three DLCs with a wide variety of additional content, from new weapons, to new scenarios and characters, to new Divine Beasts.  
The Complete Edition includes:
------------------------------
\- The base game "Wo Long: Fallen Dynasty"  
\- DLC 1, "Battle of Zhongyuan"  
After the collapse of the anti-Dong Zhuo coalition, Cao Cao's forces strive to expand their influence throughout the Zhongyuan region.  
\- DLC 2, "Conqueror of Jiangdong"  
The warriors of the Sun clan fight to overcome the struggles they face following the death of Sun Jian.  
\- DLC 3, "Upheaval in Jingxiang"  
Liu Bei's forces fight back against the threat of Elixir that has gripped Jing Province since the death of Yu Ji.  
\- In addition to the three in-game bonus items "Qinglong Armor Set," "Zhuque Armor Set," and "Baihu Armor Set" that were distributed upon purchase of the base game, the Complete Edition will include a purchase bonus in the form of a small icon of "The Records of the Grand Historian," which will indicate the locations of Marking Flags on the minimap.  
Note:  
\- Except for "The Records of the Grand Historian," all content is the same as in past and current releases.  
\- You must have an internet connection in order to access various content.  
\- Please see the official site for details
Wo Long: Fallen Dynasty Complete Edition Demo
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This is the demo version of "Wo Long: Fallen Dynasty Complete Edition," an action RPG set in a dark fantasy version of the Three Kingdoms world. In this demo, players can enjoy the game from the beginning to the Mt. Dongshan stage.  
Notes:  
\- Although this demo is a portion of the full game, it may differ from the retail version in some respects.  
\- It is possible to carry over saved data from the demo to the full version of "Wo Long: Fallen Dynasty Complete Edition." However, it is not possible to do so for "Wo Long: Fallen Dynasty" (the original version).  
\- For multiplayer, players can only be matched with other demo version players.  
\- Distribution of the demo may end without prior notice.  
\- For more information, please visit the official homepage.
About the Game
==============
From the depths of darkness, a dragon soars.  
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.  
184 AD, Later Han Dynasty China. The land is overcome by chaos and destruction. The imperial dynasty that prospered for many years is now about to collapse.  
Wo Long: Fallen Dynasty is a dramatic, action-packed story of a nameless militia soldier fighting for survival in a dark fantasy version of the Later Han Dynasty where demons plague the Three Kingdoms. Players fight off deadly creatures and enemy soldiers using swordplay based on the Chinese martial arts, attempting to overcome the odds by awakening the true power from within.  
Wo Long refers to a crouching dragon, and also refers to a hero or person of greatness who is not yet known. This is the story of officers, who will later become heroes, during their ‘unknown’ period, and also the story of a protagonist’s rise from being a ‘nobody’.  
**Demons in the Kingdom**  
A dark fantasy set during the chaotic Three Kingdoms period, the narrative vividly tells the tale of a militia soldier’s strenuous fight for survival during a Later Han Dynasty infested with demons. It’s madness in the Three Kingdoms like never before!  
**Awaken the Power Within**  
Defeat deadly enemies to boost morale and awaken the power from within! Overcome adversity through unique new strategies, including battle styles based on the “Five Phases”.  
**Live by the Sword**  
Renowned for ruthless strikes that can change the tide of battle in an instant, sword practitioners of the Chinese martial arts gracefully change pace as they shift between offensive and defensive maneuvers. Overwhelm opponents with a flurry of force in a series of intense and bloody battles while learning the precision and skill necessary to become a true master of the sword.  
**Various Play Styles with Weapons and Wizardry Spells**  
**\-Weapons**  
Choose from a wide variety of weapons, from glaives to dual swords, to discover which fits your fighting style.  
**\-Wizardry Spells**  
This secret art draws upon the power of the Five Phases, which allow for attacks using such elements as flames and ice. Upon achieving higher Morale Ranks, you can gain the ability to utilize even more powerful Wizardry Spells.  
**\-Divine Beasts**  
Divine Beasts like Zhuque and Baihu are brought forth through alliances with other warriors. By calling upon these Divine Beasts, you are able to perform feats of great power.  
**Character Creation**  
The player's appearance can be freely set.  
Select from a wide variety of settings and use accessories to create your own unique protagonist.  
You can also download all of the equipment and missions from collaborations with "NARAKA: BLADEPOINT," "Lies of P," and "Nioh 2."

Release date: 3 Mar, 2023

Categories: Action RPG, Soulslike Combat, Real-time Combat, Character Customization, Cooperative Multiplayer, Weapon Customization, Resource Management, Exploration


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Exceptional, Fluid, and Satisfying Combat (weight 0.85): The combat system is consistently praised as the game's strongest feature, offering a fast-paced, fluid, and highly satisfying experience. Players particularly enjoy the aggressive, parry-focused gameplay, which is often compared favorably to Sekiro and Nioh, providing a unique blend of skill-based challenge and accessibility.
- Overall Enjoyable and Fun Experience (weight 0.44): Overall, players find the game to be very fun, enjoyable, and addictive. Many appreciate its solid gameplay, engaging combat, and replayability, often noting that it is underrated and has improved significantly since launch.
- Accessible Difficulty for Newcomers (weight 0.28): The game is generally considered more accessible and less punishing than other Soulslike titles like Nioh or Sekiro, making it suitable for casual players and newcomers to the genre. Its simplified mechanics and moderate difficulty in the base game contribute to a lower learning curve.
- Excellent and Memorable Boss Fights (weight 0.27): Boss battles are frequently cited as a highlight, being thrilling, cinematic, and well-designed. Specific bosses like Lu Bu and Zhang Liao are particularly praised for their challenge and memorability, often serving as key learning experiences for the combat system.
- Captivating Three Kingdoms Setting (weight 0.25): The game's dark fantasy interpretation of the Three Kingdoms setting is highly appealing, offering a fresh take on familiar historical characters and events. The integration of Chinese mythology, culture, and excellent Chinese voice acting significantly enhances the atmosphere and immersion.
- Improved Graphics and Performance (weight 0.14): While initial reviews sometimes noted issues, current feedback indicates that the game's graphics are generally good and its PC optimization has significantly improved. Players report smooth performance with minimal crashes or lag, even on older hardware.
- Robust Character Creation and Models (weight 0.14): The character creation system is highly praised for its depth and freedom, allowing players to design aesthetically pleasing protagonists. Character models for both player characters and NPCs are generally considered well-designed and visually appealing.
- Quality and Challenging DLC Content (weight 0.11): The DLC expansions are well-received for significantly increasing difficulty, adding new content, tougher enemies, and expanding replayability. Many players find the DLC bosses to be particularly challenging and rewarding, enhancing the overall game experience.
- Diverse and Unique Weapon Variety (weight 0.09): The game offers a good variety of weapons, with each type providing distinct movesets, martial arts, and playstyles. This variety encourages experimentation and allows players to tailor their combat approach, contributing to replayability.
- Strong Team Ninja Action Design (weight 0.07): The game is recognized as a strong entry from Team Ninja, showcasing their expertise in action game design. Fans of their previous titles, particularly Nioh and Ninja Gaiden, appreciate the familiar yet streamlined combat formula.

Common complaints:
- Poor PC Performance & Optimization (weight 0.67): Players consistently report severe performance issues on PC, including low and inconsistent frame rates, stuttering, and frequent crashes, even on high-end hardware. These problems have persisted since launch and remain largely unaddressed, making the game feel unoptimized and rushed.
- Frustrating & Unfair DLC Bosses (weight 0.55): DLC bosses, particularly Yuan Shu and Corrupted Taishi Ci, are widely criticized for being excessively difficult, unfair, and poorly designed, often relying on inflated stats, relentless combos, and obscure mechanics. This leads to frustrating and unfulfilling encounters, with the DLC content generally perceived as low quality and overpriced.
- Monotonous Parry-Focused Combat (weight 0.5): The combat system is heavily criticized for its over-reliance on the deflect mechanic, which many find repetitive and lacking depth compared to other action games. Issues include dodge and parry being on the same button, inconsistent parry timings, and other combat options feeling ineffective or useless.
- Inferior to Nioh Series (weight 0.49): Many players feel the game is a significant regression or oversimplified version compared to Team Ninja's previous Nioh series, lacking the depth, complexity, and polish of its predecessors in areas like combat, level design, and overall content. It often feels like a 'Nioh-Lite' or a step backward.
- Dated & Visually Straining Graphics (weight 0.37): The game's graphics and art style are frequently described as poor, outdated, and visually straining. Issues include blurry textures, gloomy filters, excessive light pollution, and a lack of visual clarity, which can make combat difficult to follow and cause eye fatigue.
- Repetitive Enemy Variety (weight 0.32): Players report a significant lack of enemy variety, with the same few types of small enemies and mini-bosses being reused repeatedly throughout the entire game and DLCs. This leads to monotonous combat encounters and a diminished sense of progression.
- Weak & Unengaging Story (weight 0.26): The story is widely considered weak, unengaging, and poorly executed. Players find the narrative disjointed, characters underdeveloped, and the integration of the Three Kingdoms setting with fantasy elements awkward and unconvincing, failing to provide immersion.
- Oversimplified & Unpolished Design (weight 0.23): The game is perceived as overly simplified in its mechanics and content, lacking the depth and complexity expected from the genre or developer. This, combined with a feeling of being rushed or 'half-baked' at launch, contributes to a sense of disappointment and a lack of sincerity in its design.
- Poor & Confusing Map Design (weight 0.22): Map design is criticized for being dull, confusing, and repetitive, with many areas looking similar and lacking memorable landmarks. Poor navigation, hidden paths, and a lack of a mini-map contribute to players getting lost and finding exploration tedious.
- Frustrating Morale & Flag Systems (weight 0.19): The Morale and Battle Flag systems are frequently cited as frustrating and tedious. Players dislike being forced to grind morale levels in each stage to avoid being one-shotted, and finding hidden flags is seen as an annoying chore that artificially extends playtime.

Gameplay feedback:
- Nioh and Sekiro influences (weight 0.35): The game is heavily influenced by Team Ninja's previous titles, Nioh and Sekiro, particularly in its combat mechanics. It simplifies Nioh's complex systems while adopting Sekiro's parry-focused gameplay, creating a faster and more fluid experience.
- Parry-focused combat system (weight 0.26): The core combat revolves around a forgiving yet essential parry/deflect system. Players are encouraged to master this mechanic, as it is the primary method for avoiding damage, creating openings, and progressing through the game.
- Dynamic morale system (weight 0.21): The unique morale system dynamically adjusts difficulty within missions. Players must explore and plant flags to raise their morale, which directly impacts damage dealt and received, making thorough exploration crucial for boss encounters.
- Variable difficulty curve (weight 0.16): The main story is generally considered easier than other Soulslike games, making it accessible to new players. However, difficulty significantly increases in New Game+ and DLC content, offering a greater challenge for veteran players.
- Three Kingdoms dark fantasy setting (weight 0.1): The game is set in a dark fantasy rendition of China's Three Kingdoms era, blending historical figures and events with mythological elements. While the story draws from this period, it's not essential for players to be familiar with the history.
- Innovative Spirit Gauge (weight 0.08): The game replaces traditional stamina with a 'Spirit Gauge' that governs all actions, including attacks, spells, and deflections. Managing this gauge is central to combat, as positive spirit enhances performance while negative spirit leads to vulnerability.
- Challenging boss encounters (weight 0.07): Lu Bu is frequently highlighted as the first major difficulty spike and a memorable boss encounter, often requiring players to fully grasp the game's core mechanics. Other challenging bosses appear in later stages and DLCs.
- Diverse weapon and loot system (weight 0.07): The game features a robust loot and equipment system with various weapon types, each offering unique martial arts skills and passive effects. While gear can be upgraded, higher difficulties encourage farming for specific randomized bonuses.
- Full campaign co-op (weight 0.05): The game supports 3-player co-op throughout the entire campaign, allowing players to team up with friends or AI helpers. This feature can significantly ease the game's difficulty, especially during challenging boss fights.

Performance notes:
- Inconsistent Performance & Optimization (weight 0.34): Many players report significant and frequent frame drops, stuttering, and overall poor optimization, especially at launch. While some improvements have been noted in patches, performance remains inconsistent across various hardware configurations, particularly in specific areas or during intense combat. The game is also noted to be CPU-intensive and resource-heavy.
- Occasional Crashes Reported (weight 0.15): Players occasionally experience game crashes, particularly at startup or during gameplay. While not universally reported as frequent, these crashes can be disruptive.
- Blurry Visuals & Flickering (weight 0.14): Some users report blurry visuals and screen flickering, even on capable hardware, suggesting potential rendering or display issues.
- Long Loading Times (weight 0.02): Several players complain about excessively long loading times, even when using fast SSDs, which negatively impacts the flow of the game.
- Cutscenes Capped at 30 FPS (weight 0.01): Cutscenes are capped at 30 frames per second, which is a point of frustration for players expecting higher frame rates throughout the game.
- Choppy Camera Movement (weight 0.01): Issues with camera movement, specifically choppiness and a 'dragging sensation' when using the mouse, have been noted by some players.
- Controller Disconnection Issues (weight 0.01): A few players have experienced intermittent controller disconnections, which is unique to this game compared to others.
- Resolution Auto-Changes (weight 0.01): The game may automatically change resolution upon launch or prevent users from adjusting it, leading to an inconsistent visual experience.
- Minor Gameplay Bugs (weight 0.01): Some minor bugs related to character movement and attack hitboxes have been reported, though these seem less prevalent than performance issues.
- Input & UI Conflicts (weight 0.01): There are reports of key conflicts with Steam overlay or input methods, and UI icons not being optimized for keyboard and mouse controls.

Recommendations:
- Buy only on sale (weight 0.35): Many players recommend purchasing the game only when it's on sale, especially the complete edition, as they feel it's not worth the full price. Some express regret over full-price or deluxe edition purchases.
- Generally positive reception (weight 0.3): Despite mixed reviews, many players find the game enjoyable and recommend it, often giving it positive ratings (7/10 or higher). They believe it's underrated and doesn't deserve the negative sentiment it sometimes receives.
- Good for Soulslike fans (weight 0.2): The game is highly recommended for fans of Soulslike games, particularly those who enjoy Nioh or Sekiro's combat style. It's also seen as a good entry point for newcomers to the genre due to its approachable mechanics.
- Not Nioh 3 (weight 0.15): A significant portion of the feedback compares the game to Nioh, with many players expressing disappointment that it doesn't live up to Nioh's standards or isn't 'Nioh 3'. Some recommend playing Nioh instead.
- Appeals to Three Kingdoms fans (weight 0.09): The game is recommended for fans of the Three Kingdoms theme and Chinese lore, as it effectively incorporates these elements into its setting and story. This aspect is a significant draw for many players.
- Mixed DLC reception (weight 0.07): There's mixed feedback regarding the DLCs; some recommend only buying the base game, while others suggest the complete edition on sale. Concerns about DLC difficulty and content quality are noted.
- Frustrating experience for some (weight 0.06): Some players experienced significant frustration leading to uninstallation or a desire for refunds, citing issues like specific difficult bosses, lack of narrative depth, or overall feeling of an unfinished product.
- Try demo first (weight 0.05): Players are strongly advised to try the game's demo first. This is recommended to assess personal enjoyment, check PC performance, and determine if the parry-based combat system suits their playstyle.
- Good for Team Ninja fans (weight 0.05): The game is recommended for fans of Team Ninja's previous works and can serve as a good entry point for newcomers to their action games. However, some Team Ninja veterans might find it simplified.
- Sequel desired (weight 0.03): Many players express a strong desire for a sequel, indicating that despite any flaws, they enjoyed the game enough to want more content and improvements in a future installment.

Other player notes:
- Constant comparison to Nioh/Sekiro (weight 0.11): The game is frequently compared to Nioh and Sekiro, often unfavorably, with many players finding it less polished or complex than Nioh 2. This comparison sets high expectations that Wo Long often struggles to meet, leading to mixed reception among Souls-like veterans.
- Varied player engagement and completion (weight 0.09): Players engage with the game in various ways, including playing in Chinese, skipping story content, or using trainers. Many completed the main game or achieved all achievements, indicating a level of dedication despite mixed feelings.
- Undeserved negative reception (weight 0.08): Many players feel the game received unfair negative criticism, especially at launch, and is not as bad as its reputation suggests. While acknowledging its shortcomings, they believe its overall quality is underrated.
- DLCs and sales improved experience (weight 0.08): Subsequent DLC releases and price drops significantly improved the overall player experience. Many players who initially abandoned the game returned to find a more complete and enjoyable experience, often purchasing the full game or DLCs on sale.
- Typical Team Ninja game experience (weight 0.03): Players are familiar with Team Ninja's style, often playing their games for the action system. They see Wo Long as a potential entry point for new players to Team Ninja's titles, though some criticize the studio's optimization.
- Desire for future content/features (weight 0.03): Players express desires for future content, including more main battlefields, historical maps, and new gameplay systems. There's also hope for modding support to enhance the game's longevity.
- Mixed expectations for a sequel (weight 0.02): Players are divided on the prospect of a sequel, with some eagerly anticipating Wo Long 2 and others skeptical due to Team Ninja's current situation. There's a hope that a sequel would build upon this game's foundation.

Emotions:
- Satisfaction (weight 0.25): Players felt satisfied primarily due to the well-implemented parry/deflect system, which provided a rewarding combat experience. The overall game quality, including engaging boss fights, character customization, and the Three Kingdoms theme, also contributed significantly to their enjoyment and sense of value.
- Disappointment (weight 0.23): Disappointment stemmed from perceived poor game quality, particularly regarding initial optimization issues, repetitive content (enemies, maps), and outdated graphics. Many players felt the game did not live up to the standards set by previous Team Ninja titles like Nioh, especially concerning story depth and DLC quality.
- Frustration (weight 0.23): Frustration was largely driven by persistent technical issues, especially poor PC optimization, stuttering, and crashes, which made the game unplayable for some. Difficult or unfair boss designs, repetitive map layouts, and the morale/flag system also contributed to player annoyance and a sense of tediousness.
- Enjoyment (weight 0.05): Players found enjoyment in the game's core combat mechanics, particularly the satisfying parry system and fast-paced action. The Three Kingdoms setting, character customization, and the ability to play with friends in co-op also enhanced the overall fun experience.
- Anger (weight 0.04): Anger was primarily directed at the developers for perceived poor design choices, particularly regarding technical issues like optimization and game-breaking bugs. Unfair boss designs, low game quality, and perceived monetization practices also fueled player resentment.
- Excitement (weight 0.04): Excitement was generated by the fluid and satisfying combat system, especially the parry mechanic and engaging boss fights. The potential for future content, including DLCs and sequels, and the game's overall quality as a Team Ninja title also contributed to this positive anticipation.
- Boredom (weight 0.02): Boredom arose from repetitive content, including enemy types and map designs, especially in the later stages of the game and New Game+ cycles. The monotonous gameplay loop and perceived lack of variety in combat and progression systems also contributed to players losing interest.
- Disgust (weight 0.01): Disgust was often linked to the quality of DLC content, particularly frustrating boss designs and repetitive attack patterns. Poor graphics, unappealing monster designs, and visual issues like 'light pollution' also contributed to a negative aesthetic experience.
- Annoyance (weight 0.01): Annoyance was caused by repetitive small enemies, visual issues like 'light pollution' causing eye strain, and specific inconveniences in game design such as the flag-planting mechanism. Perceived regressive mechanics compared to Nioh and general technical issues also contributed to irritation.
- Confusion (weight 0.01): Confusion primarily stemmed from unclear game mechanics, particularly the elemental and morale systems, and difficulty understanding why the game received negative reviews despite some positive aspects. Technical issues like unexplained performance drops also added to player bewilderment.
- Joy (weight 0.01): Joy was experienced through the satisfying deflect mechanic and overall fun gameplay, especially after initial issues were resolved. The ease of learning the game and its replayability also contributed to a happy and enjoyable experience for players.
- Regret (weight 0.01): Regret was mainly associated with the purchase of the game, especially deluxe or full-price editions, due to unfulfilled expectations or persistent issues. Some players also regretted their initial misjudgment of the game's quality.
- Hope (weight 0.01): Hope was expressed for future improvements in game quality, particularly through updates and DLCs. Many players also hoped for a sequel (Wo Long 2 or Nioh 3), indicating a desire for the developer to build upon the game's strengths.
- Relief (weight 0.01): Relief was felt when the game ended before becoming too tedious, or upon defeating particularly difficult bosses. Improvements in optimization and the ability to run the game smoothly also brought a sense of relief to players.
- Neutrality (weight 0.01): Neutrality reflected an objective assessment of the game's various aspects, acknowledging both its strengths and weaknesses without strong emotional attachment. This included observations about game mechanics, suitability for certain players, and overall value.
- Appreciation (weight 0.01): Appreciation was shown for Team Ninja's efforts in game design, particularly for quality-of-life features, innovative mechanics, and the overall contribution to the genre. The quality of Chinese localization and voice acting was also specifically appreciated.
- Acceptance (weight 0): Acceptance indicated a recognition of the game's design choices and quality, often in comparison to other titles, and finding it 'okay' despite its flaws. This included acknowledging the parry-execution system and overall simplification.
- Mixed feelings (weight 0): Mixed feelings arose from the game presenting a combination of positive and negative aspects, such as good combat alongside significant flaws like bad graphics or repetitive content. Players acknowledged enjoyment but also noted the game's shortcomings, often comparing it to Nioh or Sekiro.
- Discomfort (weight 0): Discomfort was primarily caused by visual issues such as 'light pollution,' blinding effects, and overall poor graphics that led to eye strain. Camera issues and map design also contributed to a physically uncomfortable playing experience.
- Amusement (weight 0): Amusement was derived from humorous in-game elements, such as bunny-hopping stealth, the ability to interact with pandas, and interesting memes in Chinese text. Character creation and specific character behaviors also provided moments of lightheartedness.}