Info about 100% Orange Juice - Arnelle & Maynie Character Pack:

Official game description:
This Extra Character Pack for 100% Orange Juice adds 2 all-new playable characters from developer Orange\_Juice - **Arnelle** and **Maynie**, as well as announcer voices for them!
Arnelle & Maynie Character Pack includes
----------------------------------------
*   **Arnelle** the self-described greatest treasure hunter (Voice: Ishiguro Chihiro)  
*   **Maynie**, her trusty sidekick with a bit of a wild side (Voice: Tanaka Takako)  
*   New, unique Hyper Cards for both characters to bring chaos to the battlefield with!  
*   New music tracks play as Arnelle and Maynie's themes
The new characters are designed by Orange\_Juice's original staff for the game's English Steam release, with character art by Hono and hyper card art by Siumai112.

Release date: Oct 22, 2020

Categories: Board Game, Digital Board Game, Anime-themed, Multiplayer, Card-based Gameplay, Turn-based Gameplay, Dice-based Gameplay, Online Multiplayer


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The reviews discuss DLC balance, character design, multiplayer frustration, and general enjoyment of the Arnelle & Maynie Character Pack, but none provides a numeric playtime, completion time, session length, or endgame duration. The closest phrase, 'Maynie accumulated for a whole game and could not find her Hyper card,' refers to a single match state rather than a measurable number of hours. Therefore, no playtime metric is supported and all values remain null.
- Time-to-fun: No data
- Player Archetypes:
  - Lobby Balance Advocate (buy)
    - Motivation: Keeping multiplayer matches fun and playable for the whole lobby despite powerful control tools.
    - Playstyle: Plays with friends or a full lobby and evaluates how DLC characters affect table-wide balance.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Mechanics Analyst Veteran (buy)
    - Motivation: Mastering and explaining intricate character mechanics, transformations, and hyper interactions.
    - Playstyle: Tests character states, stats, and hyper effects, then compares them to evaluate synergies and balance.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Aggro Control Enthusiast (buy)
    - Motivation: Enjoying aggressive, control-heavy characters with strong revenge mechanics.
    - Playstyle: Plays aggressively, controls the match, and turns a defensive statline into revenge-driven pressure.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Dead by Daylight


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Maynie is cute and fun (weight 0.7): Players widely love Maynie for being cute and enjoyable to play. Many appreciate her unique and aggressive playstyle.
- Maynie's rage mode is oppressive (weight 0.61): Maynie's rage mode allows her to chase and cut down the whole field with aggressive voice lines and magnificent rage stacks. Her Hyper provides massive boosts like +9 ATK and +9 EVD, making her extremely hard to stop.
- Arnelle's versatile and fun kit (weight 0.58): Arnelle offers a fun playstyle with her Hyper, allowing her to serve as a tank, agile unit, or offensive unit. Her decent starting stats, good voice acting, and ability to steal stars make her enjoyable for spy-like gameplay.
- Both characters are iconic and worth it (weight 0.47): Both Arnelle and Maynie are well-received as unique additions to the game. Players find them worth the money and great for those seeking variety and 100% Orange Juice enjoyment.
- Arnelle's deck manipulation synergy (weight 0.26): Arnelle's passive allows her to see the top card of the deck when Intelligence Officer is in hand, enabling strategic planning and denial of key cards. This reduces randomness in card draws and provides a stat boost.
- Maynie's revenge mechanic powerful (weight 0.26): Maynie's aggressive playstyle stores damage taken for her Hyper to unleash later. When Raging Madness activates, she gains a tremendous offensive boost that lasts until the target is KO'd, allowing her to catch up by stealing stars.
- Maynie's Hyper enables griefing (weight 0.19): Maynie's Hyper is considered the most toxic and fun to use for griefing everyone. It can sweep players and enemies on the boardgame with massive stat boosts.
- Maynie's stat boost after hits (weight 0.19): Using the Hyper after only taking hits grants +9/+1/+9 stats. This mechanic rewards taking damage and enhances Maynie's durability and power.
- Arnelle reduces draw randomness (weight 0.18): Arnelle can see the top-of-deck card while holding her Hyper, which reduces the random factor of card draws. This makes her a decent character with a good hyper.
- Arnelle's unique spy-like design (weight 0.18): Arnelle makes you feel like a spy and is great for players who like to hold all the cards against their opponents. Her design looks fun and offers a unique experience.
- Both characters require learning (weight 0.11): The character pack is unorthodox but a lot of fun, and the characters take a little effort to learn but offer unique playstyles compared to the rest of the cast. This adds depth to the game.
- Game is very fun overall (weight 0.1): The game is very fun according to players. This general positive sentiment highlights the overall enjoyment.
- Maynie has most stat-heavy character (weight 0.1): Maynie is noted as the most stat-heavy character. This contributes to her strength and appeal.
- Maynie's lobby theme hijack (weight 0.1): Enjoy hijacking the lobby theme and running around with way too much attack and evasion indefinitely. This adds a fun and chaotic element to multiplayer sessions.
- Arnelle's packing trash events (weight 0.1): Arnelle's playstyle of packing trash Events and giving +4 to everyone is fun. This unconventional strategy can be entertaining.
- Arnelle's steal star aid (weight 0.09): Arnelle's +1 ATK helps a little with stealing stars. This minor boost can be useful in certain strategies.

Common complaints:
- Maynie's Hyper dominates matches (weight 0.63): Maynie's Hyper allows permanent rage mode with massive stat gains, making her nearly unstoppable. Multiple players report that the game becomes entirely controlled by Maynie after she uses it.
- Maynie's rage counter too easy (weight 0.41): Building rage counters is overly easy due to +1 DEF and low KO requirements. A counter of 5-8 can be reached after only two KOs, giving permanent +9 ATK and EVD.
- Maynie lacks effective counterplay (weight 0.41): Other players must use high-level cards (Lv 3-4) to fight Maynie, while her Hyper is only Lv 2. Even if KO'd, she recovers and keeps her rage counter, making it futile.
- Arnelle is underpowered (weight 0.4): Arnelle is described as fragile, luck-based, and struggles to retain stars. Her Hyper is largely useless and its animation is too long.
- Hyper cards rarely obtained (weight 0.32): Players report getting zero Hyper cards even after focusing on card panels for multiple games. This includes character-specific Hypers from random mechanics, which are less useful without the matching character.
- Maynie is poorly designed (weight 0.25): Maynie is seen as poorly designed in terms of gameplay and theme, sticking out negatively. She is also fragile outside of rage mode.
- Monetization and balance decline (weight 0.24): There is a perception of greed and that game balance and quality are declining over time. Each DLC is progressively more broken and un-fun to play against.
- Toxic community and moderation (weight 0.18): The forums are reported to be toxic, with bullying and fanboyism, and the moderators are considered awful. This creates a hostile environment for players.
- Maynie requires reckless play (weight 0.18): To gain high rage stacks, Maynie players may need to bash opponents and even get KO'd, encouraging reckless play. This makes the character annoying to play against.
- Developer misconduct alleged (weight 0.11): The developers are accused of hiding negative reviews, falsely warning and banning players. This raises serious trust issues with the community.

Gameplay feedback:
- Maynie's Rage Stack Mechanic (weight 0.97): Maynie gains rage counters each time she takes damage, and these counters fuel her Hyper, granting massive attack and evasion. Her playstyle revolves around accumulating rage and then unleashing it on a chosen target.
- Arnelle's Hyper Card Interactions (weight 0.62): Arnelle's Hyper has three outcomes based on the top card of the deck, giving +3 ATK, DEF, or EVD. Her passive allows her to see the top card while holding her Hyper, enabling strategic planning.
- Maynie's Hyper Targeting and Rage Mode (weight 0.56): Maynie must choose a target when activating her Hyper, and rage mode ends only when the target is KO'd. She gains half rewards from non-targeted players during rage mode.
- Maynie's Hyper Stats Boost (weight 0.39): Maynie's Hyper grants +9 ATK and +9 EVD, and with 5 rage counters she can nuke her target. The Hyper also gives a free rage token and then grants ATK and EVD equal to rage counters.
- Maynie's Stats and Starting Defense (weight 0.37): Maynie has 4 HP, 0 ATK, +1 DEF, 0 EVD, and 5 REC, starting with +1 DEF. She is a passive and slightly tanky unit initially.
- Hyper Cards and Character-Specific Abilities (weight 0.35): Hyper cards are a card type obtained through card panels, and characters have unique Hyper abilities. Random-hyper mechanics can grant these Hypers.
- Maynie's Passive Rage Counter Details (weight 0.29): Maynie gains a rage counter when taking damage and loses one when healing, per instance. This mechanic is central to her rage accumulation strategy.
- Arnelle's Fragile but Offensive Playstyle (weight 0.26): Arnelle is a fragile unit with offensive abilities focused on espionage and intel. She scopes out opponents before delivering devastating attacks, and her Hyper provides a +3 stat boost.
- Arnelle's Availability and Design (weight 0.25): Arnelle was available during a free week and features voice acting, designed to be fun. She is an opportunist specializing in scoping out opponents.
- Maynie's Rage Mode and Star Gain (weight 0.2): During rage mode, Maynie gains 50% rewards from defeating units other than her target. Her Hyper sweeps players and enemies until the target is KO'd.
- Maynie's Hyper in Normal Matches Nerfed (weight 0.18): In normal matches, Maynie's Hyper is nerfed by half, making it feel balanced. However, it can still sweep players and enemies until the target is KO'd.
- Comparison with Tomomo (Sweet Eater) (weight 0.18): Tomomo (Sweet Eater) reverts to Tomomo (Casual) after any KO and discards her hand. Her stat gains are smaller compared to Maynie's Hyper boosts.
- Arnelle's Deck Manipulation Strategy (weight 0.17): Arnelle's playstyle involves putting trash Events into the deck and giving +4 to everyone. She can wait until the desired stat is on top of the deck before using her Hyper.
- Maynie's Character Traits and Voice (weight 0.16): Maynie is described as a 'gesu psycho' character with aggressive voice lines. Players who select her on the 'Hiehie Ajito' map are considered introverts.
- Maynie's Playstyle Compared to Dead by Daylight (weight 0.16): Maynie's playstyle is comparable to playing Dead by Daylight as Myers with the 'Save the Best for Last' perk, focusing on revenge mechanics.
- Game Mechanics: Stats and Hyper Levels (weight 0.16): Characters have stat lines such as 9-1-9. Maynie's Hyper is Lv 2 while cards like Reverse Attribute Field and Shield Counter are Lv 3 and 4.
- Kae's Hyper 'Blazing!' (weight 0.09): Kae's Hyper 'Blazing!' exchanges DEF for more ATK, a different mechanic from Maynie's rage-based Hyper.
- Characters with Explosive Tendencies (weight 0.08): A character unit nicknamed 'Housewife 99-dan' tends to explode frequently, adding a humorous element to the game.
- Maynie's Character-Specific Bonuses (weight 0.08): Maynie has character-specific bonuses that enhance her abilities, such as her rage mechanic and Hyper boosts.

Performance notes:
No performancepoints

Recommendations:
- Arnelle drives DLC purchases (weight 0.25): Multiple reviewers recommend the DLC primarily for Arnelle, citing her fun design and appeal. Even those with mixed feelings suggest getting it just for her.
- DLC adds unique characters (weight 0.19): The DLC is praised for introducing unique characters that appeal to players wanting variety and fresh playstyles. It is recommended for those who enjoy learning characters with a bit of effort.
- Good value for price (weight 0.19): Reviewers highlight the DLC's excellent price-to-content ratio and consider both characters well worth the money. This suggests strong overall value.
- Maynie enables oppressive control (weight 0.11): Maynie is noted for consistent and potent control that can frustrate friends and ruin the play experience. This warning suggests the character may be too strong in casual settings.
- Recommended for 100% Orange Juice fans (weight 0.11): The DLC is recommended for players who already enjoy 100% Orange Juice and want more variety. This targets the existing fanbase looking for additional content.
- DLC quality considered mediocre (weight 0.1): Despite recommendations for specific characters, some reviewers feel the DLC overall is not very good. This suggests mixed opinions on the content's quality.
- Negative rating due to developer actions (weight 0.09): One reviewer rates the DLC negatively specifically because of the developers' actions, indicating controversy beyond gameplay. This reflects external factors influencing reviews.

Other player notes:
- DLC features Arnelle and Maynie (weight 0.37): The DLC is a character pack containing two characters: Arnelle and Maynie. This is confirmed across multiple reviews.
- Maynie's Raging Madness compared to other Hypers (weight 0.19): Reviewers compare Maynie's Raging Madness to transformation Hyper cards like Miracle Red Bean Ice Cream, Tomomo (Sweet Eater), and Kae's Blazing! Hyper. This highlights similar mechanics but potential balance disparities.
- Characters offer unique playstyles (weight 0.19): The characters Arnelle and Maynie provide unique playstyles compared to the rest of the cast in 100% Orange Juice. This adds variety to the game.
- Maynie DLC balance changes proposed (weight 0.12): A reviewer suggests extensive nerfs to Maynie's Raging Madness, including removing evasion bonus, reducing rage counters, and lowering star gains. These changes aim to address the character's overwhelming power.
- BGM does not revert during Raging Madness (weight 0.1): A reviewer notes that while Maynie's Raging Madness is active, the background music does not change back to another player's theme. This is a minor bug or oversight that affects game audio.
- Maynie infamous in community (weight 0.1): Maynie is infamous in part of the community, likely due to her powerful abilities. This notoriety may stem from her impact on gameplay balance.
- Maynie's bm creep vs power creep (weight 0.1): A reviewer compares the game's 'bm creep' to 'power creep' in other games. This suggests a gradual increase in frustrating mechanics rather than pure power increase.
- Reviewer bought DLC for Maynie nerf (weight 0.09): A reviewer purchased the DLC specifically to request a nerf for Maynie. This shows strong community sentiment about her balance.
- Reviewer played multiple games with Maynie (weight 0.09): One reviewer played 3 games with Maynie and many more against her. This hands-on experience informed their balance suggestions.

Emotions:
- Frustration (weight 0.13): Players are frustrated by the difficulty of obtaining Maynie's Hyper card despite saving resources, and by getting no Hyper cards for multiple games. They also dislike Maynie's Hyper feeling hopeless and controlling, and DLC characters becoming increasingly broken.
- Enjoyment (weight 0.13): Players enjoy Maynie for being cute and fun to play, and Arnelle for having good voice acting and fun gameplay. Hijacking the lobby theme and running around with excessive attack and evasion indefinitely also provides enjoyment.
- Excitement (weight 0.09): Excitement stems from Maynie being extremely strong and able to cut down the whole field, as well as her aggressive playstyle and potent revenge mechanic.
- Amusement (weight 0.09): Amusement comes from frequent explosions and contact damage from the character unit, Maynie's aggressive and psycho personality and voice lines, and the unorthodox character pack being a lot of fun.
- Satisfaction (weight 0.09): Satisfaction is due to the DLC offering good value and variety for the price, with both characters being great and worth the money.
- Joy (weight 0.04): Joy is experienced from using both characters in this DLC, which players find the most fun.
- Disappointment (weight 0.04): Disappointment arises from Arnelle being pathetic and Maynie being poorly designed, and the game not feeling fun due to Maynie's overpowering stats and ease of maintaining rage mode.
- Impressed (weight 0.04): Players are impressed by Maynie's ability to sweep players and enemies with her Hyper boost.
- Mild annoyance (weight 0.04): Mild annoyance is caused by Arnelle's Hyper animation being too long.
- Surprise (weight 0.04): Surprise is triggered by the large stat boost gained from the Hyper after taking hits.
- Hopelessness (weight 0.04): Hopelessness is felt because there is no ability to fight Maynie without specific cards, and the target is forced to lose stars to end the effect.
- Enthusiasm (weight 0.04): Enthusiasm is driven by Maynie's Hyper allowing immense ATK and EVD gains.
- Intimidation (weight 0.04): Intimidation is caused by Maynie's hyper card giving her 8 attack and 9 evasion.
- Liking (weight 0.04): Liking is due to Maynie's playstyle being enjoyable and interesting.
- Annoyance (weight 0.04): Annoyance is caused by Maynie being annoying to play against.
- Admiration (weight 0.04): Admiration is felt because Maynie's rage stacks are magnificent.}