Info about Trine 5: A Clockwork Conspiracy:

Official game description:
  
Trine 5: A Clockwork Conspiracy will take Amadeus the Wizard, Zoya the Thief, and Pontius the Knight on their most action-packed journey yet!  
With their reputations tarnished, loved ones in danger, and their own magical powers at stake, the Heroes of Trine must reunite to push back a fearsome Clockwork army and bring peace and justice to the land!  
Traverse breathtaking 2.5D landscapes in Trine's deepest and visually richest chapter to date, with an all new cast of characters - some friends, some foes, but all unforgettable.  
Whether by yourself or playing with up to three friends in online and local co-op, the upgraded puzzle difficulty system keeps things fresh, adapting the challenge to the number of players.  
Level up the heroes' abilities with the all-new skill quest system, growing their legend as they are once again united by… the Trine!  
*   2.5D adventure with world-renowned puzzle platformer action  
*   Combine forces in 1-4 players (single player, local and online co-op)  
*   Accessibility and replayability through an adaptive difficulty system for both combat and puzzles  
*   Beautiful fantasy world with stunning visuals  
*   New combat system and tense boss encounters  
*   Fairytale soundtrack, as well as a voice cast of returning favourites and charming new additions  
*   Character-specific skill quest system adds greater depth and playstyle variety than ever before  
*   Trine's most epic tale yet, with more levels, puzzles, and battles than previous entries  
*   Express yourself - deck the heroes of Trine out in customisable outfits  
*   Bring the kingdom back from the verge of clockwork oblivion in Trine's most magical story, with fiendish villains and memorable allies

Release date: 31 Aug, 2023

Categories: Platformer, Puzzle Solving, Cooperative Multiplayer, Single-player, Character Progression, Character Customization, Physics Simulation, Strategic Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent Co-op & Series Continuation (weight 0.99): Players overwhelmingly praise the game for its fun and engaging co-op experience, making it ideal for playing with friends and family. It's considered a strong, enjoyable continuation of the series, often cited as the best installment.
- Best in Trine Series (weight 0.45): Many players consider this game to be the best in the Trine series, often comparing its quality favorably to Trine 1 and 2, and noting significant improvements over Trine 3 and 4. It successfully recaptures the essence of earlier, beloved installments.
- Clever & Engaging Puzzles (weight 0.44): The puzzles are a major highlight, described as clever, varied, and challenging yet solvable. Players appreciate the physics-based design, the sense of accomplishment from solving them, and the multiple creative solutions available.
- Stunning Visuals & Art Style (weight 0.34): The game receives high acclaim for its stunning visuals, beautiful art style, and vibrant, detailed environments. Reviewers consistently highlight the game's fairy-tale aesthetic and impressive graphical fidelity.
- Enhanced Character Abilities (weight 0.13): The game's three unique characters and their expanded, complementary abilities are well-received. These new skills add depth to both combat and puzzle-solving, encouraging players to switch between heroes.
- Excellent Level Design (weight 0.12): The level design is consistently praised for being excellent, imaginative, and varied. Levels are described as beautifully crafted, with good length, secret areas, and creative boss encounters.
- Balanced & Customizable Difficulty (weight 0.09): The game offers a well-balanced and customizable difficulty, with options to increase or decrease challenge. New mechanics and varied enemies contribute to a fresh and engaging experience.
- Captivating Music & Sound (weight 0.09): The game's music and soundtrack are highly praised for being beautiful, pleasant, and perfectly complementing the magical fairy-tale atmosphere. The audio design enhances the overall immersive experience.
- Improved Combat & Bosses (weight 0.08): Combat and boss battles are noted for being improved, more varied, and challenging compared to previous entries. Bosses are memorable and often incorporate puzzle elements, requiring strategic use of character abilities.
- Light & Engaging Story (weight 0.07): The story is generally considered light-hearted, unobtrusive, and fitting for the game's universe. While not always outstanding, it's engaging enough to carry the player through the adventure.
- Innovative Yet Familiar Mechanics (weight 0.06): The game successfully introduces new mechanics and abilities while retaining the core charm and traditional features of the series. This blend of innovation and familiarity keeps the gameplay fresh and provides more insight into the characters.
- Developer Dedication & Refinement (weight 0.05): Developers are commended for their dedication and for refining a successful formula. They are seen as having learned from past mistakes and consistently delivering high-quality entries in the series.
- Substantial Playtime & Value (weight 0.04): The game offers a considerable and satisfying playtime, often longer than previous installments, without feeling tedious. This provides good value and encourages players to spend more time in the game world.

Common complaints:
- Excessive Length & Repetitive Gameplay (weight 0.43): Players found the game excessively long and repetitive, with many levels feeling drawn out and monotonous. This led to fatigue and a sense of stagnation, as the game failed to introduce enough new elements or innovation compared to previous installments, particularly Trine 4.
- Unintuitive & Tedious Puzzles (weight 0.38): The puzzles are frequently criticized for being unintuitive, illogical, and overly complicated, often requiring external guides. Many felt forced or tedious, especially in co-op where one player might be passive, and some were even solvable by exploiting glitches.
- Significant Bugs & Technical Issues (weight 0.22): The game is plagued by numerous bugs and technical issues, including constant crashes, desyncs in multiplayer, and physics glitches. These problems significantly detract from the gameplay experience, making it frustrating and, at times, unplayable.
- Overcomplicated & Unbalanced Abilities (weight 0.15): Character abilities are perceived as too numerous, unbalanced, and often useless, leading to confusion and a lack of impact in combat. Many players felt that the new mechanics were overcomplicated and less engaging than in previous games.
- Problematic Camera System (weight 0.12): The in-game camera is a major source of frustration, often behaving erratically, failing to follow the player, or making it difficult to see characters and puzzle elements, especially in multiplayer.
- Weak & Childish Story (weight 0.08): The game's story and characters are generally viewed as weak, uninspired, and overly childish. The plot is often described as predictable, lacking depth, and feeling irrelevant to the overall experience.
- Inconsistent Boss Fights (weight 0.05): Boss fights received mixed feedback, with some finding them too easy and anticlimactic, while others found them frustrating due to unclear mechanics or bugs. The final boss, in particular, lacked presence.

Gameplay feedback:
- Familiar Trine Formula (weight 0.21): The game largely maintains the core mechanics and 2.5D style of previous Trine installments, particularly Trine 2 and 4. It builds upon existing character abilities and puzzle design, offering a familiar yet expanded experience. While not revolutionary, it refines the series' established formula.
- Three Playable Characters (weight 0.12): The core gameplay revolves around controlling three distinct heroes: Amadeus the Wizard, Zoya the Thief, and Pontius the Knight. Players must strategically switch between these characters and combine their unique abilities to solve puzzles, navigate environments, and engage in combat.
- Ability Overload & Pacing (weight 0.1): The game introduces many new abilities throughout its progression, which can sometimes feel overwhelming or underutilized if introduced too late. Some players found the solo experience frustrating due to the need to constantly switch characters and manage numerous skills.
- Amadeus: Puzzle Wizard (weight 0.1): Amadeus, the Wizard, is primarily focused on puzzle-solving through conjuring and manipulating objects like boxes and planks. His abilities, including gravity manipulation and object locking, are crucial for environmental interactions and creating pathways.
- Pontius: Versatile Knight (weight 0.08): Pontius, the Knight, serves as the tank and melee combatant. His abilities include sword attacks, shield defense, and unique shield uses like gliding or reflecting projectiles. He can also summon a clone and use his shield to activate mechanisms.
- Extensive Game Length (weight 0.07): The game features a substantial amount of content, with 20 levels across five chapters. Players can expect a lengthy experience, with individual levels often taking an hour or more to complete, leading to an overall playtime of 10-17 hours for full completion.
- Simple Combat System (weight 0.06): Combat is present but generally simple and not overly complex. While some players found it improved from previous titles, others felt it was scripted or mediocre. It requires more movement and environmental interaction than previous installments.
- Puzzle-Oriented Boss Fights (weight 0.05): Boss battles are a notable feature, often designed as multi-stage puzzles that require players to understand mechanisms, identify weak points, and utilize character abilities. While some are straightforward, others demand agility and cleverness to defeat.
- Zoya: Agile Thief (weight 0.04): Zoya, the Thief, specializes in ranged combat and traversal. Her key abilities include a bow for attacking and activating distant objects, and a grappling hook for reaching high places, pulling objects, and creating rope bridges.
- Physics-Based Platforming (weight 0.03): The game is fundamentally a 2D physics-based puzzle platformer. It heavily relies on its physics engine for realistic interactions with environmental elements like water, ropes, and objects, which are integral to solving puzzles.
- Simple Storyline (weight 0.03): The game's story is described as simple, straightforward, and somewhat old-fashioned. While it provides a clear motivation for the adventure, it is not a major focus or a deeply complex narrative element of the game.

Performance notes:
- Poor performance on older PCs (weight 0.03): Many players reported significant performance issues, including freezing and slow gameplay, especially on older or less powerful hardware. This often necessitated lowering graphic settings to make the game playable.
- Flawless optimization for some (weight 0.01): A portion of the player base found the game's optimization to be excellent, indicating a smooth experience on their systems.

Recommendations:
- Highly Recommended Game (weight 0.34): The game is highly recommended by a large number of players, often praised for its overall quality and value, especially when played with friends. Many consider it a must-buy, even at full price, and a strong entry in the series.
- Strong Series Connection (weight 0.22): Players frequently compare this game to previous Trine installments, with many recommending it to fans of the series. There's a strong desire for future Trine games, though some suggest playing older titles first or express disappointment compared to specific predecessors like Trine 4.
- Best Played with Friends (weight 0.04): The game is consistently highlighted as an excellent experience when played with friends, especially in local co-op. Many reviewers emphasize that playing with others significantly enhances the fun and overall enjoyment.
- Puzzle Difficulty Matters (weight 0.03): The puzzle design is a key aspect, with some players recommending setting the difficulty to 'hard' for a more engaging experience. Otherwise, the puzzles might be too easy, potentially leading to a less challenging playthrough.
- Desire for More Content (weight 0.02): Players are eager for additional content, expressing a strong desire for future DLC or the next installment in the series. This indicates satisfaction with the current game and a wish for more.
- Challenging Difficulty (weight 0.02): A few players found the game annoyingly difficult or were unable to finish it, suggesting that the challenge level might be a barrier for some.
- Hopes for Future Improvements (weight 0.01): Reviewers express hope for continued creativity and improved puzzle-solving ideas in future releases. There's also a wish for the development team to thrive and invest more in marketing for upcoming installments.

Other player notes:
- Stunning Visuals and Art Style (weight 0.12): Players consistently praise the game's visual fidelity, noting its beautiful graphics, refined art style, and vibrant, fairy-tale aesthetic. The character designs and overall atmosphere are also highlighted as strong points.
- Visuals Similar to Trine 4 (weight 0.08): Many players note the game's strong resemblance to Trine 4 in terms of visuals and character models, with some appreciating the continuity and others feeling it doesn't surpass previous entries like Trine 2.
- Engaging Character Banter (weight 0.03): The character interactions and voice acting are a significant positive, with players enjoying the humorous banter between the three main characters, making them feel like old friends.
- Rich and Alive Game World (weight 0.02): The game's world is praised for its multi-layered backgrounds, interactive elements, and diverse locations, which contribute to a more alive and immersive environment.
- Time-Consuming Achievements (weight 0.02): Achieving all in-game achievements can be a time-consuming endeavor, with one player noting it took 40 hours to get the platinum trophy.
- Good Language Localization (weight 0.01): The game offers good localization support, specifically mentioning Ukrainian text and perfect Chinese language support, which is a positive for international players.
- Character Customization Options (weight 0.01): Players appreciate the inclusion of character customization options, allowing them to change clothing items like hats and backpacks, and adjust colors.
- Nvidia Filter Limitations (weight 0.01): Nvidia filters are not directly supported, but players can adjust settings in the Nvidia control panel for sharper visuals.
- Very Family-Friendly Game (weight 0.01): The game is highlighted as being very family-friendly, suggesting it's suitable for a wide range of players.
- Bugs Can Aid Progress (weight 0.01): One player reported that bugs unexpectedly helped them bypass a softlocked section of the game, indicating the presence of glitches.
- Challenging Final Boss (weight 0.01): One player found the final boss to be exceptionally challenging, taking three days to defeat.
- Lacks Photo Mode (weight 0.01): A desire for a dedicated photo mode was expressed, indicating players want more options for capturing in-game moments.
- Game Can Be Tiring (weight 0.01): One player found the game to be quite tiring, suggesting potential issues with pacing or repetitive gameplay.
- Mid-Game Roadblocks (weight 0.01): Players might encounter significant roadblocks around the middle of the game, suggesting potential difficulty spikes or challenging sections.
- Low Game Attention (weight 0): One reviewer noted that the game seems to have received little attention, possibly indicating lower visibility or marketing.

Emotions:
- Satisfaction (weight 0.34): Players expressed satisfaction primarily due to the game's high overall quality, including its polished mechanics, clever puzzle design, and beautiful visuals and music. The cooperative gameplay experience, especially puzzle-solving with friends, was a significant source of enjoyment, along with the game's rich content and improvements over previous installments, which often met or exceeded expectations for the series.
- Frustration (weight 0.14): Frustration stemmed mainly from technical issues such as bugs, glitches, and unstable online multiplayer, which often led to lost progress or inability to play. Poor camera control in co-op, overly difficult or unclear puzzle design, and janky controls also contributed significantly to player annoyance, making the gameplay experience less enjoyable.
- Disappointment (weight 0.11): Disappointment was frequently linked to the game's perceived decline in quality compared to previous entries in the series, particularly regarding story, combat, and puzzle design. A lack of innovation, repetitive gameplay, and persistent technical issues, especially in online co-op, also contributed to players feeling let down by the game.
- Joy (weight 0.09): Joy was predominantly experienced through the game's engaging co-op gameplay, allowing friends and family to solve puzzles and share humorous moments together. The overall fun factor, well-designed levels, meaningful abilities, and the immersive quality of the puzzles and environments also contributed to a highly positive emotional response.
- Enjoyment (weight 0.06): Players found enjoyment in the game's overall fun gameplay, particularly in its cooperative mode with friends, which allowed for imaginative solutions and challenging puzzles. The appealing visuals, engaging mechanics, and the general adventure aspect of the game also contributed to a positive and relaxing experience.
- Excitement (weight 0.05): Excitement was generated by the game's high overall quality, engaging puzzles, and challenging boss battles, especially when played with friends. The anticipation for future content and the game's ability to elevate the series or be considered the 'best in series' also contributed to a strong sense of enthusiasm.
- Admiration (weight 0.03): Admiration was primarily directed towards the game's exceptional artistic qualities, including its beautiful graphics, detailed world, and exquisite music. Players also admired the developers' dedication, clever physics, and the overall high standard of level and puzzle design.
- Anger (weight 0.01): Anger arose from significant game bugs, design flaws, and a poor online multiplayer experience, which players felt indicated a lack of testing or developer inaction on fundamental issues. Perceived poor value and frustrating mechanics also contributed to this strong negative emotion.
- Boredom (weight 0.01): Boredom was reported due to excessive puzzle length, repetitiveness in gameplay, and a perceived lack of novelty, especially in later stages or on harder difficulties. Some players also found certain characters or initial chapters unengaging, leading to a loss of interest.
- Challenge (weight 0.01): The game successfully evoked a sense of challenge through its complex and difficult puzzles, which often required significant thought and strategic use of new mechanics. This difficulty, while sometimes frustrating, was often perceived as a positive aspect of the gameplay experience.
- Amusement (weight 0.01): Amusement stemmed from the game's humorous elements, including character descriptions and the funny situations that arose during cooperative play, such as character deaths or exploiting physics bugs for creative, unconventional puzzle solutions. The ability to find humor in the game's challenges also contributed to this emotion.
- Awe (weight 0.01): Awe was inspired by the game's stunning visuals, breathtaking graphics, and magical atmosphere, which showcased an impressive level of detail and artistic creativity. The exquisite graphics, beautiful music, and clever design combined to create a visually and aesthetically impressive experience.
- Surprise (weight 0.01): Surprise was felt due to the game's unexpected length and complexity, new gameplay possibilities, and the introduction of innovative features. Players were also surprised by the game exceeding their expectations and its sudden, unannounced release.
- Gratitude (weight 0.01): Gratitude was expressed for specific game features like immortal mode and the inclusion of Ukrainian and Turkish localizations. Players also showed appreciation for the developers' consistent work and their efforts in creating a great sequel and improving production quality.
- Appreciation (weight 0.01): Appreciation was shown for the developers' dedication, the game's dynamic difficulty, and its consistent winning formula as a rare side-scrolling puzzle game. Players also valued the exquisite graphics, reasonable difficulty, replayability, and the overall lovingly designed experience.
- Nostalgia (weight 0.01): Nostalgia was triggered by the game's connection to the long-running Trine series, evoking memories of playing previous installments since high school. The familiarity with the series and the shared gaming experiences with long-time friends also contributed to this feeling.
- Love (weight 0.01): Love for the game was expressed through deep enjoyment of the overall game quality, its story, and the shared gaming experiences with family. Players considered the game fantastic and a worthy sequel, indicating a strong emotional connection to the series.
- Relaxation (weight 0): Relaxation was experienced through the game's calming ambient, cozy and measured gameplay, and its beautiful visuals and music. These elements combined to create a pleasant and soothing gaming experience.
- Mild frustration (weight 0): Mild frustration arose from minor technical issues such as achievement bugs, general bugs, and issues with collectible tracking. Some players also found certain overpowered abilities or the wizard's combat utility slightly annoying.
- Engagement (weight 0): Engagement was driven by the game's strategic choices, the 'battle of wits' with developers through puzzle-solving, and the overall immersive gameplay. The engaging puzzles were a key factor in keeping players invested in the experience.}