Info about SCP Strategy:

Official game description:
SCP: The Expedition - WISHLIST NOW!!
====================================
What SCP is?
============
SCP ("Secure, Contain, Protect") is a fictional secret organization created to protect the world from all kinds of weird and supernatural objects and anomalies. The main thing is the SCP wiki which has descriptions about the various anomalies they've found, test reports, and various events involving them. SCP is probably the largest cooperative writing project on the web.
About the Game
==============
SCP Strategy
------------
Take on the role of the legendary Administrator and start your own foundation protecting people from unknown objects. Every day there is information about new anomalies. Create special forces and send them to dangerous parts of the world to contain these anomalies.  
Cooperate with governments around the world, acquire new technologies, increase your influence.  
Once you get to the most interesting objects, start a series of research and tests to learn as much as possible about them. However, be sure to exercise caution as the slightest mistake can be catastrophic.  
Features
--------
*   Organization management  
*   Searching for objects  
*   Conducting research on objects  
*   Defense of the organization  
*   Objects editor

Release date: May 5, 2022

Categories: Strategy, Management Simulation, Turn-based Combat, Research and Discovery, Organization Management, Base Building, Resource Management, Mini-games


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $1.00 - $3.00
  - Reasoning: The reviews indicate that the game is not worth its current price of $6.99 due to various shortcomings and lack of content. Many users suggest waiting for a sale or purchasing it at a lower price. The general sentiment is that the game is overpriced for its quality and content, with several users mentioning that it is not worth $5 or $7. Therefore, a fair price range would be significantly lower than the current price.
- Playtime Metrics:
  - Game completion: 12.2h
  - Story completion: 6.0h
  - Session length: 5.0h
  - Endgame: N/A
  - Reasoning: The evidence provides several direct and indirect references to playtime metrics. The first quote mentions completing the game in 12.2 hours, which includes idling time, suggesting a typical game completion time. The second quote indicates a session length of five hours. The third quote mentions achieving all milestones in less than 6 hours, supporting the story completion time. The fourth quote suggests a game completion time of 2-3 hours, which aligns with other evidence of shorter playtimes.
- Time-to-fun:
  - Summary: The game is initially fun but becomes repetitive and tedious after a few hours of gameplay.
  - Stance: Fun then drops
  - Anchor: Completion of initial gameplay loop
  - Time to anchor: 1h 30m
  - Friction: Repetitive minigames; Lack of strategic depth; Tedious gameplay loop
  - Unlock drivers: N/A
  - Conditions: Short play sessions; Moderate expectations of gameplay depth
- Player Archetypes:
  - Completionist Supporter (sale)
    - Motivation: Completion and supporting developers
    - Playstyle: Grinding and completion-focused
    - Experience: veteran
    - Purchase stance: sale
    - Labels: completionist; supporter
    - Reference games: N/A
  - SCP Lore Enthusiast (sale)
    - Motivation: Engagement with SCP lore
    - Playstyle: Management and strategy-focused
    - Experience: familiar
    - Purchase stance: sale
    - Labels: SCP fan; lore enthusiast
    - Reference games: SCP - Containment Breach
  - Casual Gamer (sale)
    - Motivation: Relaxation and casual enjoyment
    - Playstyle: Casual and relaxed
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: casual gamer
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Positive overall reception (weight 0.42): Many players expressed that they liked the game, found it enjoyable, and considered it a solid and fun experience. The gameplay was frequently described as good or excellent.
- Engaging and interesting gameplay (weight 0.3): Players found the game engaging, especially at the start, and interesting throughout their playtime.
- Customization and creativity (weight 0.28): The game allows players to create and manage their own SCP foundation, including adding custom SCPs and controlling various units and sites.
- Good graphics and audio (weight 0.26): The graphics are praised as beautiful and cool, while the audio is generally considered good or at least not bad.
- High potential (weight 0.23): Players see great potential in the game, with some suggesting it has nearly infinite potential.
- Enjoyable mini-games (weight 0.21): The mini-games in the game are described as not bad, somewhat fun, and not too mind-numbing.
- Simple and accessible controls (weight 0.2): The game is noted for its simple controls and ease of management, making it easy to learn and play.
- Fun and entertaining (weight 0.19): Players found the game to be a lot of fun and quite entertaining.
- Strategic and logistical gameplay (weight 0.19): The game emphasizes logistics, planning, and long-term decision-making, encouraging players to plan ahead.
- Good strategy game (weight 0.15): The game is considered a good strategy game, providing a fun and diverting experience.
- Suitable for wide audience (weight 0.15): The game is seen as suitable for children, teenagers, and adults, making it accessible to a broad range of players.
- Stable and bug-free (weight 0.11): The game is noted for having no significant bugs, glitches, or crashes, providing a stable experience.
- Low system requirements (weight 0.11): The game can run on low-end PCs, making it accessible to players with less powerful hardware.
- Cool setting for SCP fans (weight 0.11): The game is considered cool for SCP fans, with few good SCP games available on Steam.
- Turn-based strategy (weight 0.11): The turn-based attack and defense mechanics are noted as strategic elements of the game.
- Rich in lore (weight 0.11): The game includes a lot of lore, providing a rich story and background for players to explore.
- Easy to understand (weight 0.11): The game is noted as being easy to understand, with 99% of it being comprehensible to users.
- Includes recognizable SCPs (weight 0.11): The game features both famous and lesser-known SCPs, making it appealing to fans of the SCP universe.
- Minimal grinding (weight 0.1): The game has an average or non-existent grind level, making it more enjoyable for players who dislike repetitive tasks.

Common complaints:
- Game is boring (weight 0.56): The game is often described as boring and monotonous. Players report that it becomes boring quickly and lacks excitement.
- SCPs are poorly implemented (weight 0.42): SCPs are criticized for being treated alike, lacking uniqueness, and not having meaningful interactions or effects on the gameplay.
- Lacks strategic depth (weight 0.36): Players note a lack of tactics and strategy in battles, with no real strategy needed to progress.
- Mini-games are boring (weight 0.35): Players find the mini-games to be dull, repetitive, and not engaging. They are described as primitive and serving no purpose.
- Combat is dull (weight 0.27): Combat is criticized for being boring, basic, and one-sided. It is also described as repetitive and lacking depth.
- Not worth the price (weight 0.27): Many players feel that the game is not worth its price, considering it a waste of money and not recommending it at full price.
- Too much grinding (weight 0.1): The game is criticized for having too much grind, making the gameplay tedious.
- Interface and map are bad (weight 0.1): Players report that the interface and map are poorly designed and not user-friendly.
- Feels like a flash game (weight 0.1): The game is described as feeling similar to generic flash games from the 2010s, lacking depth and complexity.
- Game is dead (weight 0.1): Players report that the game has died, with a dead economy and lack of updates.
- Poor game design (weight 0.1): The game is criticized for having poor game design and worse balancing.
- Lacks graphics and substance (weight 0.1): The game is criticized for lacking graphics and substance, feeling bare bones and oversimplified.
- MTF management is tedious (weight 0.1): Managing MTF units is criticized for being cumbersome and tedious.
- Inaccurate SCP lore (weight 0.1): The game is criticized for its inaccurate portrayal of SCP lore, being too different from the actual lore.
- SCP descriptions are poor (weight 0.09): SCP descriptions are noted to be poorly written or translated, becoming irrelevant quickly.
- Random events lack impact (weight 0.09): Random events are noted to have little to no effect on the game progress, making them feel insignificant.
- Containment breaches are boring (weight 0.09): Containment breaches and raids are noted to make no sense and are incredibly boring.
- Research is uninteresting (weight 0.09): Research is described as uninteresting and bringing no value to the gameplay.
- Achievement is ridiculous (weight 0.09): The achievement for obtaining 1 million money is criticized as being ridiculous and insane.

Gameplay feedback:
- SCP management is central (weight 0.31): Players spend significant time securing, scanning, and managing SCP entities. This includes dealing with thefts and using specialized units to catch SCPs.
- Mini-games are a core feature (weight 0.3): The game includes a variety of mini-games, particularly focused around research and combat. Players have mixed feelings but generally find them acceptable.
- MTF unit management (weight 0.27): Moving and managing MTF units is a key gameplay element. Players create and deploy MTF troops to handle various situations on the map.
- Events and anomalies (weight 0.19): The game features random events and anomalies that players must deal with. These events add variety and challenges to the gameplay.
- Turn-based combat gameplay (weight 0.19): Combat in the game is turn-based and tactical. Players engage in various combat scenarios as part of the gameplay.
- Researching anomalies (weight 0.15): Researching unique anomalies is a significant part of the game. Players must protect their research from these anomalies.
- Breach event mechanics (weight 0.15): The game includes breach events where players must manage and mitigate the effects of these breaches.
- Containment procedures (weight 0.15): Managing containment conditions and procedures is a key aspect of the game. Players face various problems during containment.
- Gameplay can be monotonous (weight 0.15): Some players find the core gameplay loop to be monotonous and genre-specific, which may affect long-term engagement.
- SCP-themed strategy game (weight 0.15): The game is a strategy game set in the SCP universe, featuring recognizable SCPs and themes.
- Attacks and defense mechanics (weight 0.15): Players deal with organization attacks and must defend their facilities from these attacks.
- Random incidents and breaches (weight 0.11): Players must handle random incidents such as containment breaches and emergency missions.
- Strategic gameplay elements (weight 0.11): The game includes specific strategies and tips for gameplay, emphasizing strategic planning.
- Automation and research mechanics (weight 0.11): The game features automation and research mechanics that players must manage.
- Research points system (weight 0.11): The game includes a research points system used to unlock new technologies.
- Managing facilities and wealth (weight 0.11): Managing facilities and wealth is a crucial part of the gameplay.
- Researching SCP objects (weight 0.11): Researching SCP objects is a key activity for gaining research points.
- Cooperation with organizations (weight 0.11): Players must manage relationships and cooperation between various organizations.
- SCP escape events (weight 0.11): The game includes SCP escape events where players must deploy MTF units to handle the situation.
- Containment breaches with specific SCPs (weight 0.11): The game features containment breaches involving specific SCPs that players must manage.
- Progression tied to score (weight 0.1): Game progress is tied to a 'Score' currency, which players use to advance.
- Upgrading skill tree (weight 0.1): Players can upgrade their skills through a skill tree, enhancing their abilities.
- Achievement and reputation system (weight 0.1): The game features an achievement and reputation system that players can engage with.
- Government satisfaction system (weight 0.1): Players must manage country and government satisfaction levels.
- Interactions with GOIs (weight 0.1): The game features interactions with Groups of Interest (GOIs).
- Keeping governments happy (weight 0.1): Players need to interact with governments and keep them satisfied.
- SCP capacity in funds (weight 0.1): Players manage SCP capacity within their funds and sometimes allow SCPs to escape.
- Suitable for children aged 6-9 (weight 0.09): The game is targeted at children aged 6-9 but is suitable for various audiences.
- SCP descriptions and lore (weight 0.09): The game includes SCP descriptions and some lore discrepancies.

Performance notes:
- Game stability varies (weight 0.15): Players report mixed experiences with game stability, ranging from constant crashes to no glitches or crashes at all.
- Performance issues on PC (weight 0.12): The game experiences significant lag and performance issues on PC, affecting gameplay.
- Low system requirements (weight 0.12): The game can run on low-end PCs, making it accessible to a wider range of players.
- Buggy map and menus (weight 0.11): The game's map and menu systems are reported to be buggy, causing navigation and usability issues.
- Technical issues with pausing (weight 0.06): There are technical issues specifically related to the pausing function in the game.

Recommendations:
- Recommended for SCP fans (weight 0.21): This game is highly recommended for fans of the SCP universe and those familiar with SCP lore. It caters specifically to enthusiasts of the genre.
- Buy on sale (weight 0.2): Multiple reviews suggest that the game is best purchased during a sale. This indicates that while the game is enjoyable, it might not be worth the full price for everyone.
- Highly recommended (weight 0.16): The game is highly recommended by several reviews, indicating a positive reception overall.
- Wait for more content (weight 0.11): Several reviews mention that the game needs more content and improvements to the gameplay loop before it is worth the full price.
- Not for deep strategy seekers (weight 0.11): The game may not be suitable for those looking for deep strategy or heavy customization. However, it is still recommended for players who do not typically enjoy strategy games.
- Addictive gameplay (weight 0.07): The gameplay is described as addictive, which suggests that it has engaging mechanics that keep players interested.
- Improve the tutorial (weight 0.06): There is a suggestion to improve the tutorial, indicating that it might be lacking or unclear for new players.
- Comparison to Lobotomy Corporation (weight 0.06): The game is compared to Lobotomy Corporation, which might give potential buyers an idea of the gameplay style and mechanics.
- Game is worth $2 (weight 0.06): Some reviews suggest that the game, in its current state, is only worth $2. This indicates a need for more content or improvements.

Other player notes:
No miscpoints

Emotions:
- Disappointment (weight 0.33): Players are disappointed due to the game's repetitive and boring gameplay, lack of depth, and poor mechanics. The game's lack of variety in mini-games, shallow gameplay, and lack of updates and improvements also contribute to this sentiment.
- Frustration (weight 0.13): Players are frustrated with the game's steep learning curve, cumbersome mechanics, and lack of proper tutorials. The repetitive and monotonous gameplay, along with poor mechanics and performance issues, add to the frustration.
- Satisfaction (weight 0.08): Players find satisfaction in the game's engaging mini-games, relaxing gameplay, and overall positive experience. The game is considered worth its price and good for completing achievements.
- Enjoyment (weight 0.08): Players enjoy the strategic depth, customization options, and the overall experience of managing facilities and encountering SCPs. The game is seen as addictive, fun, and worth the price.
- Hopeful (weight 0.06): Players are hopeful about the game's potential for improvement and expansion. They have high hopes for future updates and content.
- Disappointed (weight 0.05): Players are disappointed with the game's simplicity, lack of depth, and unpolished mechanics. The game is seen as a waste of money due to its lack of strategy and tactics.
- Anger (weight 0.04): Players are angry due to the game's low effort, lack of strategy, poor execution, and bugs. The game is considered boring and not worth the price.
- Boredom (weight 0.04): Players experience boredom due to the game's repetitive gameplay elements and lack of depth and innovation. The game becomes boring after a few plays.
- Excited (weight 0.04): Players are excited about the game's potential and the creative freedom offered by mod tools. They look forward to future ideas and developments.
- Engaged (weight 0.03): Players find the game very interesting and engaging, often playing for long periods. The game's appearance and mechanics contribute to this engagement.
- Hopefulness (weight 0.02): Players are hopeful about the potential for future content and events in the game.
- Surprised (weight 0.01): Players are pleasantly surprised by the game despite not usually liking strategy games.
- Critical (weight 0.01): Players are critical of the game's implementation of the strategy genre.
- Mixed feelings (weight 0.01): Players have mixed feelings as they find the game fun but lacking in depth and content.
- Annoyed (weight 0.01): Players are annoyed by accidental clicks during the manual research minigame.
- Annoyance (weight 0.01): Players experience annoyance due to excessive clicking and repetitive music in the game.}