Info about Rise of Piracy:

Official game description:
Rise of Piracy focuses heavily on progression and growth. In your campaign, you will first be given a small ship and a handful of coin. Complete missions and find treasure to build your economic strength and relations with the other factions. You can also choose to fight, boarding or sinking other vessels for loot. Build up your fleet of ships and their crews to take on the most challenging tasks such as capture islands of various strength and composition. Defeating large colonial fleets in grand scale naval warfare. Hunt pirates or long lost treasures. Uncovering mysterious lands filled with dangers as you go.
Campaign Sandbox
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Everything in Rise of Piracy is carefully hand-crafted to be a new experience and challenge, no procedural generation. Every building in is destructible, allowing you to level an island from afar via bombardment from your fleet before sending your crews as landing parties to conquer them. Talk to mayors of settlements and captains of fleets to uncover hidden lands, or find them yourself through exploration and investigation. 
Create your Own Story
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Piracy is optional. Choose to trade with over 200 commodities that can be found scattered around the world. Ports with specialized trading routes and dedicated merchants to trade with. Add trading ships to your fleet to maximize your transportation potential. Build relations with other factions to increase your trading effectiveness. Engaging in war, hunting bounties, or seeking hidden treasures are also viable means of building your bank.
Forge Alliances
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A deep diplomacy system allows relationships to grow between all factions. Engage in diplomacy with every faction you meet. NPC factions will go to war with one another and their assets will change hands. Changing the balance of powers can impact your play-style, increasing warship activity, and blocking trade routes.
Become the Threat
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Fill your fleet with a large variety of playable ships from the 1600s - 1900s, from the light and fast Sloop to the tremendous firepower but limited maneuverability that comes with the 120 Gun ship of the Line. Taverns provide a great place to hire crewmen for your fleet. Fill your ships with specialized crew. Use them to board hostile ships, or invading and capturing islands to secure passive income. Hostile actions will have consequences amongst the factions - fleets of pirate hunters are constantly seeking bounties. Campaign difficulty will grow dynamically and remain challenging no matter how strong players get.

Release date: Feb 24, 2026

Categories: Ship Combat, Ship Customization, Faction Management, Diplomacy, Open-World Exploration, Trading Simulation, Resource Management, Character Progression


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 4.0h
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The evidence suggests that players are reporting their playtime in increments of a few hours. The mention of specific activities and progress within those time frames helps to estimate the typical session length and story completion time. However, there is insufficient evidence to determine the total game completion time and endgame hours.
- Time-to-fun:
  - Summary: The game becomes fun after completing the tutorial, which is initially a friction point due to its text-based and confusing nature.
  - Stance: Clicks after
  - Anchor: Completing the tutorial
  - Time to anchor: 0h 30m
  - Friction: Text-based and confusing tutorial; Boring and bland UI; Shallow tactical side; Boring combat
  - Unlock drivers: Exploring the world; Engaging in plundering activities
  - Conditions: Solo play; Completing the tutorial
- Player Archetypes:
  - Strategy Combat Enthusiast (sale)
    - Motivation: Enjoyment of strategic combat and pirate themes.
    - Playstyle: Strategic and combat-focused gameplay.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: strategy gamer; combat enthusiast
    - Reference games: Mount and Blade; Ultimate Admiral: Age of Sail; Sid Meier's Pirates
  - Supportive Developer Advocate (sale)
    - Motivation: Supporting the game's development and potential.
    - Playstyle: Casual and supportive gameplay.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: game developer supporter; potential advocate
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game has high potential (weight 0.78): The game is seen as promising with real potential and ambition, making it a title to watch for future developments.
- Active and responsive developer (weight 0.72): The developer is highly active in addressing issues, releasing hotfixes, and responding to player feedback and bug reports.
- Good value for price (weight 0.67): The game's price point is considered justifiable and good value, especially considering its potential and current state.
- Similar to classic pirate games (weight 0.5): The game is compared favorably to classic pirate games like Sid Meier's Pirates and Cutthroats Terror of the High Seas.
- Impressive solo development (weight 0.39): The game is noted for being developed by a single developer, which is seen as a significant achievement.
- Satisfying progression (weight 0.39): The game offers satisfying progression with steady climbs in reputation and wealth.
- Diverse gameplay elements (weight 0.39): The game offers diverse gameplay with combat, exploration, and trading mechanics.
- Cool battle mechanics (weight 0.35): The battle mechanics are noted as being pretty cool and enjoyable.
- Similar to Mount and Blade (weight 0.27): The game gives off vibes similar to Mount and Blade but with a pirate theme.
- Well-done trading mechanics (weight 0.27): Trading is well-done with rarity of items and varying prices, adding depth to the gameplay.
- Enjoyable missions and events (weight 0.27): The missions and random events are enjoyable, providing a varied and engaging experience.
- Promising future content (weight 0.27): The game has a promising future with potential for more content and updates.
- Wide range of features (weight 0.27): The game boasts a massive set of features, including unique mechanics like tilting cannons and adjusting gunpowder.
- Unique pirate genre experience (weight 0.27): The game is seen as a breath of fresh air for the pirate genre, combining elements of RPG and RTS.
- Large game world (weight 0.26): The game features a huge map and a lively world to explore.
- Fresh land battles (weight 0.15): Land battles are described as fresh and interesting, adding variety to the gameplay.
- Convenient automatic tracking (weight 0.15): Automatic tracking makes running errands easy, improving the player experience.
- Ship boarding during battles (weight 0.15): The ability to board ships during battles adds an extra layer of strategy and excitement.
- Challenging empires and growth (weight 0.15): The game offers steady growth and challenging empires, adding to the strategic depth.
- Tight controls (weight 0.15): The controls are tight and do not force micromanagement, making the game accessible and enjoyable.
- Upgrade system (weight 0.14): The game includes an upgrade system, allowing for progression and customization.
- Customization options (weight 0.14): The game offers customization options like a flag creation tool, adding a personal touch to the experience.

Common complaints:
- Frequent bugs affecting gameplay (weight 0.97): Multiple reviews mention bugs that hamper the gaming experience, ranging from general bugs to specific issues like crew randomly disappearing and battles not ending properly.
- Poor mechanics and graphics (weight 0.78): The game's mechanics and graphics are criticized for being poor, with specific mentions of shallow and boring combat mechanics, both in ship and land battles.
- Game feels incomplete (weight 0.72): Many reviews indicate that the game feels incomplete and needs more development time. It is often described as underbaked and not ready for consumption.
- Poor UI and feedback (weight 0.51): The game suffers from a lack of user interface elements and feedback mechanisms, making it feel boring and bland. Additionally, there are issues with the UI/UX design and graphical fidelity.
- Gameplay issues and lack of immersion (weight 0.5): The gameplay loop is described as painfully easy, and there is a lack of immersion due to various issues like text-based tutorials and actions without animations.
- Lack of quality of life features (weight 0.48): The game is lacking in quality of life features, such as the ability to rebind keyboard controls and issues with sound design being absent or discordant.
- Lack of management features (weight 0.4): Players note the absence of essential management features such as food and ammunition management for the crew, which affects the overall gameplay experience.
- Content and development issues (weight 0.4): The game is criticized for not having enough content and feeling very raw. There are also mentions of glaring issues with various aspects of the game.
- Camera and visual limitations (weight 0.27): The game has limitations with its camera, being top-down only, and issues with not being able to see crew or ship properly.

Gameplay feedback:
- Combat and Battle Mechanics (weight 0.81): The game features a variety of combat mechanics, including naval battles and land battles. Players appreciate the tactical complexity and the ability to control battles personally.
- Open World and Exploration (weight 0.52): The game offers an open-world design that encourages exploration. Players can engage in treasure hunting and discover various islands.
- Ship and Crew Management (weight 0.51): Managing your ship and crew is a crucial part of the gameplay. This includes ammunition management, boarding of ships, and controlling AI fleets.
- Progression and Leveling (weight 0.41): The progression system and leveling mechanics are key aspects of the game. Players enjoy the sense of advancement and the challenges presented by the empires.
- Inspiration from Other Games (weight 0.28): The game draws inspiration from other popular titles like Sid Meier's Pirates, Cutthroats: Terror of the High Seas, and Mount and Blade, offering a familiar yet unique experience.
- Pirate Theme and Customization (weight 0.27): The pirate theme is central to the game, and players appreciate the ability to create their own flags, adding a personal touch to their pirate experience.
- Missions and Random Events (weight 0.18): The game features a variety of missions and random events that keep the gameplay engaging and unpredictable.
- Automatic Tracking (weight 0.15): The game includes an automatic tracking feature, which is a notable mechanic mentioned by players.
- Island Control (weight 0.15): Players can control islands, adding a strategic layer to the gameplay.

Performance notes:
- Graphics issues noted (weight 0.16): Players have reported problems related to the game's graphics.

Recommendations:
- Recommendations for pirate game enthusiasts (weight 0.4): The game is recommended for those who enjoy chill pirate games and see potential in it. It is also compared favorably to other games like Ultimate Admiral: Age of Sail, Tortuga: A Pirate's Tale, and Mount and Blade.
- Wait for further development (weight 0.39): Players who are partially interested or want to see more development before committing are advised to wait it out or keep an eye on the game by adding it to their wishlist.
- Invest if interested in concept (weight 0.16): The game is recommended for those who like the concept and are willing to invest time and effort into it.

Other player notes:
No miscpoints

Emotions:
- Disappointment (weight 0.15): Players feel let down by the poor quality of ship combat and the lack of depth in gameplay. The overall state of the game, including major bugs and glaring issues, contributes to this sentiment.
- Excited (weight 0.12): Reviewers are thrilled about the game's potential and progression, finding it great and complete. The overall awesomeness of the game adds to this excitement.
- Hopeful (weight 0.09): Players are hopeful due to the game's potential and clear direction. They see a promising future for the game.
- Excitement (weight 0.09): The enjoyment of current gameplay and the game's future potential create a sense of excitement. It is seen as a breath of fresh air for the pirate genre.
- Disappointed (weight 0.06): Reviewers are disappointed with the game's mechanics and graphics. The current state and inconsistencies in the game also contribute to this feeling.
- Frustration (weight 0.06): Players are frustrated by potential bugs, such as crew loss, and the discordant, grating music. These issues detract from the overall experience.
- Anger (weight 0.06): Poor quality and diversity, equity, and inclusion (DEI) issues, along with flawed game outcomes, are causing anger among players.
- Optimistic (weight 0.03): Reviewers feel optimistic about the game's future, anticipating improvements and positive developments.
- Appreciative (weight 0.03): Players appreciate the developer's responsiveness and the game's price point, finding these aspects commendable.
- Interested (weight 0.03): The game's mechanics and potential have piqued the interest of reviewers, who are eager to see more.
- Enthusiastic (weight 0.03): Reviewers are enthusiastic about the game's potential and mechanics, finding them engaging and promising.
- Enjoyment (weight 0.03): Players are enjoying the overall experience of the game, finding it fun and engaging.
- Impressed (weight 0.03): The developer's effort and the game's potential have impressed reviewers, who see great promise in the game.
- Hope (weight 0.03): The future potential of the game gives players hope, as they anticipate positive developments and improvements.
- Joy (weight 0.03): Players find the game fun, which brings them joy and a positive gaming experience.
- Cautious (weight 0.03): Reviewers are cautious due to the game's current state, approaching it with careful consideration.
- Satisfied (weight 0.03): Positive aspects like the flag creation tool and background music have left players feeling satisfied with the game.
- Frustrated (weight 0.03): Negative aspects such as UI issues and tutorial problems are causing frustration among players.
- Nostalgic (weight 0.03): The game evokes a sense of nostalgia, reminiscent of classic games like Pirates! on Amiga and C64.}