Info about Breach Wanderers:

Official game description:
  
Embark on a thrilling adventure with this fresh take on Roguelike Deckbuilding. Battle against monstrous creatures emerging from the Breach using and evolving strategy based on magical cards, powers, and heroes. Rest at your town, upgrade your gear, get new missions, and strategize wisely to face your fate.  
Experience a unique and strategic deckbuilding system: before each run, customize your starting deck and the pool of cards that will be offered to you during the run. Additionally, every enemy may drop other exclusive card rewards that you can take into account for your strategy. With over 1200 cards to choose from, experiment with different synergies to obliterate your opponents and reach the depths of the Breach.  
With 10 unique heroes to choose from, each with unique strengths and weaknesses, you can tailor your strategy to suit your playstyle. Freeze your enemies with Raodan to gain control over the battlefield, or hide and strike from the shadows with Mirley to deal devastating damage. With complete control over your characters and cards, victory is within your grasp.  
As you venture deeper into the Breach, collect valuable resources to unlock new cards, purchase powerful items, and upgrade your town. Visit the Forge to equip your heroes with devastating upgrades and browse the Market for new exotic wares. Take on different missions to earn rewards and face even greater trials as you progress through the story. With each upgrade, you'll be better equipped for the battles ahead and one step closer to uncovering the secrets of the Aether.  
Each battle presents new challenges and opportunities. Will you play it safe and focus on defense, or take risks to surprise your enemies? With special status bars like Arcane, Frost, and Shock, and a variety of buffs and debuffs, every decision you make affects the battle. Evolve your build with every draw and become a true strategist.

Release date: 9 Jun, 2023

Categories: Roguelike, Deckbuilding, Turn-based Combat, Character Progression, Meta-Progression, Resource Management, Town Building


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent & Engaging Gameplay (weight 1): Players consistently praise the game as an excellent, engaging, and highly replayable roguelike deckbuilder. Many consider it among the best in its genre, often comparing it favorably to Slay the Spire, and highlight its depth and rewarding endgame experience. The game offers significant content and value for its price.
- Innovative Deckbuilding Customization (weight 0.34): A standout feature is the innovative deckbuilding system, particularly the ability to customize starting decks and the card pool. This provides players with extensive strategic freedom and customization options, reducing reliance on luck and encouraging theory-crafting for unique builds.
- Diverse Characters & Mechanics (weight 0.32): The game features a diverse roster of characters, each with unique mechanics and distinct playstyles. This variety significantly enhances replayability and allows for a wide range of strategic approaches, making each character feel fresh and interesting.
- Rich & Extensive Content (weight 0.14): The game offers a substantial amount of content, providing many hours of gameplay and exploration. Players feel there is always something new to discover, ensuring long-term engagement and a rich experience even before reaching the deepest parts of the game.
- Well-Balanced Gameplay (weight 0.1): The game is well-balanced across its encounters, cards, and enemy designs. This ensures that battles feel fair yet challenging, with a good progression of difficulty and a satisfying feel to combat mechanics.
- Responsive & Thoughtful Developers (weight 0.06): Players appreciate the developers' dedication to the game, noting their thoughtful design choices and active engagement with player feedback. This commitment to improvement and listening to the community enhances the overall game experience.
- Consistent Challenge (weight 0.06): The game provides a consistent and satisfying challenge, particularly in later levels and battles. This ensures that players remain engaged and feel a sense of accomplishment as they overcome increasingly difficult encounters.
- Appealing Art & Graphics (weight 0.05): The game features appealing card art and visuals, which contribute positively to the overall aesthetic. The design helps distinguish enemies and cards, enhancing the player's visual experience.
- Strategic Monster Design (weight 0.05): The game's monster design is praised for its strategic depth, focusing on status effects rather than just numerical scaling. This, combined with a system where monster 'Boss Cards' can be acquired, adds layers to progression and combat.

Common complaints:
- Excessive Grinding & Slow Progression (weight 0.37): Players consistently report that the game's progression system is overly slow and requires excessive grinding, particularly for unlocking characters, abilities, and higher difficulties. This leads to a tedious and unrewarding experience, especially in the early game, and artificially extends playtime.
- Inconsistent Difficulty & Pacing (weight 0.22): The game suffers from inconsistent difficulty pacing, starting too easy and then presenting sudden, steep spikes, especially in later acts and boss fights. This uneven challenge, combined with a perceived lack of depth compared to genre leaders like Slay the Spire, diminishes engagement.
- Problematic Card System (weight 0.2): The card system, including deck building, card pool management, and card acquisition, is frequently criticized. Players find it cumbersome, unrewarding, and sometimes counter-intuitive, leading to uninspiring hands and a lack of strategic depth.
- Underwhelming Visuals & Art (weight 0.17): The game's visual presentation, including graphics, art style, and animations, is often described as minimalist, simple, or underwhelming. Some players find the art unappealing or dated, which detracts from the overall experience.
- Lacks Core Appeal & Depth (weight 0.13): Many players feel the game lacks a compelling hook, depth, and overall appeal, making it forgettable. It struggles to define its target audience and fails to offer a unique or groundbreaking experience.
- Clunky & Dated UI (weight 0.12): The user interface is frequently criticized for being clunky, dated, and poorly designed. Issues include button sizing, information placement, and a general lack of polish, impacting usability.
- Weak Sound Design (weight 0.09): The sound design is noted as lacking variety and impact, with repetitive or missing sound effects for abilities and enemy interactions. This contributes to a less immersive and engaging audio experience.

Gameplay feedback:
- Extensive Card & Deck Customization (weight 0.5): Players have extensive control over their card pool and deck construction. They can pre-select starting decks, customize the pool of cards that appear during a run, and acquire new cards through various means like opening packs or as battle rewards. This level of customization is a significant departure from other roguelike deckbuilders.
- Diverse & Unique Characters (weight 0.2): The game features a diverse roster of characters, each offering unique playstyles, exclusive card pools, and distinct passive abilities. This variety ensures that playing different characters provides a fresh and unique gameplay experience.
- Adjustable Difficulty Curve (weight 0.2): The game offers adjustable difficulty settings, allowing players to choose their challenge level. While the initial stages are generally considered easy, the difficulty ramps up significantly in later levels and higher depths, providing a challenge for all player types.
- Vast Content & Replayability (weight 0.2): The game boasts a massive library of cards (around 400-1000+), numerous characters, and a wide array of statuses and effects. This extensive content ensures high replayability and allows for countless strategic combinations and discoveries even after many hours of play.
- Unique Roguelike Deckbuilder Twist (weight 0.19): The game is frequently compared to 'Slay the Spire' but is noted for its unique twists, particularly in deck and card pool customization. It blends roguelike elements with deeper deck-building mechanics, positioning itself as a distinct entry in the genre.
- Extensive Progression System (weight 0.13): The game features a comprehensive progression system where players unlock new cards, characters, map levels, and upgrades over time. While some players find the unlocking process slow or grindy, others appreciate the long-term engagement it provides.
- Original Gameplay Mechanics (weight 0.1): The game introduces several original mechanics, such as cards that increase in cost with repeated use to prevent infinite loops, a three-tier card division system, and unique character-specific mechanics. These elements contribute to a fresh and strategic gameplay experience.

Performance notes:
- Graphics and animations are basic (weight 0.03): Players noted that the game's graphics are merely functional, lacking detailed animations. This suggests a need for visual polish to enhance the overall aesthetic experience.
- Wonderful visual design (weight 0.02): Many players praised the game's visual design, describing it as wonderful. This indicates that the art style and overall presentation are strong points for the game.
- Fast card play (weight 0.02): Players appreciate the fast pace of card play, which contributes to a smooth and engaging gameplay flow. This suggests that the game's mechanics allow for quick decision-making and execution.

Recommendations:
- Highly Recommended Deckbuilder (weight 0.34): Many players highly recommend this game, especially to fans of the deck-building roguelike genre, often comparing it favorably to titles like Slay the Spire and Monster Train. They believe it offers good value for its price and is worth trying.
- Anticipation for Future Content (weight 0.05): Players are looking forward to future content, such as DLCs with new mechanics and characters, and are excited about the game's full release and continued development.
- Comparisons to Other Deckbuilders (weight 0.05): Players frequently compare this game to Slay the Spire and Monster Train. While some find it similar and comfortable, others note it can be more challenging or different enough to warrant looking elsewhere if a direct clone is desired.
- More Default Card Sets (weight 0.02): One specific suggestion from a player is to add more default card sets, indicating a desire for more variety or starting options.

Other player notes:
- Mobile version and cross-save (weight 0.08): The game offers a free-to-play mobile version with cross-save functionality, which is appreciated. While the mobile version has some limitations, the PC version addresses these by providing ample in-game currency, making the experience more player-friendly.
- Promising future development (weight 0.06): The game is still under active development, with a clear roadmap that addresses many current issues. Players are optimistic about its future and expect it to improve significantly over time.
- Underrated and deserving support (weight 0.05): Many players feel the game is underrated and deserves more recognition. Some even purchased the Steam version specifically to support the developer, indicating strong positive sentiment and belief in its potential.
- Lacks originality (weight 0.04): While the game is not considered highly original and bears some resemblance to other titles like Slay The Spire, it is not seen as a direct copy. Its lack of novelty is noted but doesn't detract significantly from its appeal.
- Solid roguelike deck-builder (weight 0.03): Players recognize the game as a well-executed roguelike deck-builder. It demonstrates a clear understanding of the genre's core mechanics and appeals to fans of this style of game.
- Active community and dev (weight 0.03): The game has an active Discord community and the developer is consistently working on the roadmap. This indicates strong community engagement and ongoing support for the game.
- Reduce card pool size (weight 0.02): A specific request was made to reduce the card pool size back to 30 cards. This suggests a desire for a more focused or streamlined gameplay experience.
- Artifact pool control (weight 0.02): Players are requesting more control over artifacts, either through an artifact deck or the ability to remove unwanted artifacts before a run. This indicates a desire for more strategic depth and customization.
- Flexible card unlock system (weight 0.02): Players can bypass the card unlock system by focusing on draft mode with level 3+ heroes, which is easily achievable. This offers a flexible way to engage with the game without feeling restricted by progression.
- Annoying character gameplay (weight 0.02): Some players find certain characters, such as the fairy, annoying to play. This suggests a need for character balance or design adjustments to improve player experience across the roster.

Emotions:
- Satisfaction (weight 0.4): Players felt satisfied due to the game's deep and varied content, including unique gameplay mechanics, diverse characters, and extensive deck-building options. The challenging yet rewarding progression, high replayability, and overall quality for the price also contributed to this positive emotion.
- Frustration (weight 0.13): Frustration stemmed from excessive grinding, slow and drawn-out progression systems, and sudden difficulty spikes. Issues like unclear visuals, translation errors, and forced card acquisition without sufficient removal options also contributed to player annoyance.
- Excitement (weight 0.12): Excitement was generated by the discovery of a high-quality, niche game with innovative mechanics, vast content, and the potential for future RPG elements. The ability to create overpowered combos and the anticipation of future content and developer progress also fueled this emotion.
- Disappointment (weight 0.11): Players experienced disappointment due to the game's perceived lack of fundamental appeal, artificial content extension, and flawed progression systems. Repetitive mechanics, underwhelming visuals, and a slow difficulty ramp-up also contributed to this negative feeling.
- Joy (weight 0.05): Joy was primarily caused by the game's unique mechanics, engaging gameplay, and overall fun experience. The quality of graphics, polish, and the freedom offered in deck building also contributed to this positive emotion.
- Admiration (weight 0.03): Admiration arose from the game's overall high quality, innovative mechanics, and masterful design, especially considering its depth and engaging deck construction. The impressive achievement of solo development was also a significant factor.
- Appreciation (weight 0.03): Players expressed appreciation for the developer's effort, the effective unlock system, and positive experiences with localization and updates. The game's depth, multiple modes, and smooth gameplay also contributed to this sentiment.
- Boredom (weight 0.02): Boredom was reported due to unengaging classes, enemies, and progression, as well as artificially extended and repetitive encounters. The need for repetitive gameplay to advance also contributed to this feeling.
- Engagement (weight 0.01): Engagement was driven by the game's ability to captivate players for extended periods, providing a constant challenge and strategic depth that kept them thoroughly hooked.
- Confusion (weight 0.01): Confusion arose from an overwhelming number of status effects, unclear descriptions, and a lack of widespread recognition for the game's quality.
- Neutral (weight 0.01): Neutral feelings were associated with the game's unique positioning within its genre, its core mechanics, and comparisons between different versions of the game.
- Anger (weight 0.01): Anger was expressed due to perceived 'dumbest' and 'idiotic' design choices within the game, indicating strong negative reactions to specific game mechanics or decisions.
- Hope (weight 0.01): Hope was tied to the game's potential for future development and anticipated improvements, suggesting players saw a promising future for the title.
- Enjoyment (weight 0.01): Enjoyment was derived from the game's great music and its appeal even to players who typically do not engage with the genre, highlighting its broad appeal.
- Love (weight 0): Love for the game stemmed from its overall engaging gameplay and the satisfying deck-building experience it offered.
- Relief (weight 0): Relief was felt when the game's challenges, despite being difficult, did not feel insurmountable, providing a sense of accomplishment rather than frustration.
- Mixed_feelings (weight 0): Mixed feelings arose from the contrast between the game's clear potential and its existing flaws, particularly concerning progression and card acquisition systems.
- Amazement (weight 0): Amazement was experienced due to the unexpected depth and complexity discovered in the game's endgame content.
- Challenge (weight 0): The emotion of challenge was directly linked to the game's difficulty and the necessity for players to meticulously plan their decks to succeed.
- Surprise (weight 0): Surprise was expressed regarding the unexpected high quality of the game, especially considering it was initially perceived as a free mobile title.}