Info about Cruelty Squad:

Official game description:
**WARNING: This game is not recommended for people with photosensitive epilepsy.**
**Cruelty Squad** is a tactical first person shooter set in the hardcore gig economy of corporate liquidations. You're an emotionally dead combat-substance fueled grunt of Cruelty Squad, a depraved subsidiary company tasked with performing wetworks for its host conglomerate. Will you make the Corporate Arch Demoness proud or succumb to _bitter tears of failure_?
*   Highly kinematic tactical gameplay using varied weapons such as the flechette shotgun, silenced 10mm pistol, radiation emitter, dart gun, corrosive gas launcher and more.
*   No handholding!
*   All of the missions have multiple viable approaches and routes. Plan out your equipment loadout to gain a tactical advantage. Choose between non-lethal and lethal options. Throw toilet bowls at enemies.
*   Fight and sneak through offices, suburbs, police stations and secret compounds. Find and unlock hidden equipment and levels.
*   Open objective based gameplay, in each mission your goal is to kill or destroy your targets before heading for the exit.
*   Revisit earlier missions and try to beat your best time. Can you S-rank all of the missions?
*   Enemies including private security, cops, psycho freaks, flower hybrids, swamp cultists and mutant dogs.
*   Talk to NPCs and figure out the mysteries of the world.
*   Advanced death mechanics.
*   Stock and organ market simulation.
*   Punishment mode.

Release date: Jun 15, 2021

Categories: Immersive Sim, First-Person Shooter, Tactical Shooter, Stealth Gameplay, Open-Ended Level Design, Stock Market Simulation, Fishing Simulation, Satire

Feature scans:
- Wiki: score 50; verdict: Learning Barrier - Wiki Dependency; summary: User feedback indicates a heavy reliance on external guides and wikis due to hidden mechanics, cryptic secrets, and poorly signposted navigation. The primary complaint centers around the need for instructional data to uncover hidden content and understand game systems, with secondary concerns about maze-like level design.
- Proton/Linux: score 50; verdict: Requires Tinkering; summary: The game has mixed Linux/Proton reception. Some users praise Proton for working well, while others encounter an arcane Godot-related unplayability issue and persistent audio glitches. The evidence is sparse, but suggests that while Proton can work, there are notable Linux-specific problems that may require troubleshooting.
- Steam Deck: score 85; verdict: Unplayable on Steam Deck; summary: The game has major compatibility issues on Steam Deck, with users reporting it unplayable and requiring urgent optimization. Audio glitches on Linux are also common. Additional complaints about UI and controls may further impact the experience on the device.

- Hardware Profile:
  - Summary: Most Windows users with 8GB+ VRAM and Linux users with low VRAM report good performance, but Windows users with under 8GB VRAM and Linux users with 16GB+ VRAM experience occasional lag spikes or frame drops.
  - Sample size: 188 (5% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (mixed, 103 reports): Performance is mixed with reports of long loading times, lag spikes, and unoptimized behavior, even though some users still recommend it.
  - Windows 8-11GB VRAM (positive, 27 reports): Game runs perfectly with no performance complaints reported.
  - Windows 12-15GB VRAM (positive, 26 reports): Only one review, no performance issues mentioned.
  - Linux / Proton <8GB VRAM (positive, 7 reports): Single review reports no performance problems, just a difficult gameplay curve.
  - Linux / Proton 16GB+ VRAM (mixed, 5 reports): Both reviews recommend the game but note minor frame rate chugs at high resolutions.
  - Caveats: 188 of 3951 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: Multiple reviews explicitly state that the current full price of $19.99 is too high, with some recommending sale prices of $2-5 as fair. The community consensus suggests a fair base price between $5 and $10, as few would pay over $10 without a discount.
- Playtime Metrics:
  - Game completion: 30.0h
  - Story completion: 10.0h
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The review stating 'After 30+ hours, finally completed all achievements' supports a game completion time of about 30 hours. Another review claims 'My 100% took 8.5 hours', showing variability but confirming full completion around 8-30 hours; the higher estimate is used as it aligns with 'all achievements'. The review 'Playtime - 10 hours. Completion - All 3 endings' provides a clear story completion metric of 10 hours for all main endings. For session length, the quote 'I can now last an hour before the migraine comes on again' suggests typical play sessions are around 1 hour before discomfort, implying a common session duration. No reliable evidence for endgame playtime was found.
- Time-to-fun:
  - Summary: Cruelty Squad has a punishing initial learning curve due to confusing mechanics and no tutorial, but after about an hour of adjustment, most players find it becomes a deeply addictive and rewarding immersive sim.
  - Stance: Clicks after
  - Anchor: The game clicks after overcoming the steep learning curve
  - Time to anchor: N/A
  - Friction: steep learning curve; confusing mechanics; no tutorial; janky controls; ugly visuals; initial sensory overload
  - Unlock drivers: getting used to controls; mastering mechanics; obtaining augmentations like grappling hook; game mechanics clicking; adapting to difficulty; unlocking movement options
  - Conditions: player persistence; willingness to learn; tolerance for difficulty; use of external guides; patience with early deaths; accepting the aesthetic; time investment of at least one hour; acquiring augmentations and movement upgrades
- Player Archetypes:
  - Immersive Sim Connoisseur (buy)
    - Motivation: Emergent gameplay and systemic depth, enjoying the freedom to solve levels in many ways.
    - Playstyle: Methodical, exploratory, using augments and multiple approaches to navigate levels and eliminate targets stealthily or creatively.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Hitman; Deus Ex
  - Speedrunning Veteran (buy)
    - Motivation: Mastery, competition, and the thrill of perfecting runs through challenging, punishing gameplay.
    - Playstyle: Aggressive, optimizing runs through levels, learning enemy spawns, weapon placements, and mastering movement to achieve high ranks or speed.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: speedrunner
    - Reference games: F.E.A.R; souls-like
  - Political Satire Enthusiast (buy)
    - Motivation: Engaging with the game's biting political and social critique, finding meaning in its dystopian cyberpunk satire.
    - Playstyle: Slow, thoughtful exploration, reading environmental details, appreciating the thematic layers and absurdist commentary on modern society.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Newcomer Convert (buy)
    - Motivation: Finding a game that truly captures their attention through sheer novelty and challenge, despite being new to the genre.
    - Playstyle: Curious, persistent, willing to tolerate difficulty and visual chaos because the unique experience draws them in. They learn as they go.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: first fps game player
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is praised as good (weight 0.47): Many reviewers describe the game as good, fun, and entertaining, with solid gameplay and a unique experience. The overall reception is highly positive.
- Game is incredibly unique (weight 0.43): Reviewers frequently highlight the game's uniqueness, noting that it offers an experience unlike other games on the market, with distinctive design and gameplay.
- High replayability (weight 0.26): Reviewers emphasize the game's high replay value, thanks to its level design, modes, difficulties, secrets, and varied equipment and strategies.
- Gameplay is fun and tight (weight 0.26): The gameplay is described as fun, flowy, and tight, with an exciting loop that keeps players engaged. Reviewers appreciate the overall feel and execution of the mechanics.
- Game is a masterpiece (weight 0.23): Some reviewers consider the game excellent, well-made, and even a masterpiece, with unforgettable experiences and top-tier quality.
- Great immersive sim experience (weight 0.23): The game is praised as one of the best immersive sims, with masterful level design and polished gameplay that stands out in the genre.
- Full of secrets (weight 0.19): The game is noted for its many secrets, hidden paths, and hidden levels, rewarding curious players with additional content and discoveries.
- Beautiful graphics and art style (weight 0.18): Reviewers note the game's beautiful graphics, captivating art style, and realistic yet aesthetic presentation, contributing to its appeal.
- Game becomes fun once understood (weight 0.18): Several reviewers mention that the game is fun and engaging once players learn its mechanics, offering rewarding depth after an initial learning curve.
- Variety of weapons and upgrades (weight 0.18): The game offers a wide range of weapons, upgrades, and gadgets that allow players to approach levels in interesting and unique ways, adding depth and replayability.
- Weird and funny tone (weight 0.17): Reviewers describe the game as twisted, weird, and funny in an enjoyable way, noting its unique sense of humor and atmosphere.
- Critique of capitalism (weight 0.14): The game includes interesting commentary on capitalism, life, death, and society, presenting an anticapitalism narrative that some reviewers find compelling and educational.
- Open-ended level design (weight 0.14): The levels are open-ended, allowing players to avoid enemies, pace themselves, and explore multiple routes to achieve objectives, providing meaningful exploration and freedom.
- Mission freedom and choices (weight 0.12): Missions offer great freedom in how they are completed, with many distinct ways and unprecedented choice, allowing players to play in their own style.
- Work of art (weight 0.11): Some reviewers regard the game as a work of art, with high artistic merit and successful artistic expression beyond typical gameplay.
- Immersive world (weight 0.11): The game creates an immersive setting and world, with gameplay that draws players in, enhancing the overall experience.
- Personal favorite for players (weight 0.11): The game is a personal favorite for some reviewers, who find it highly enjoyable and beloved, indicating strong emotional connection.
- Tight and fun gunplay (weight 0.11): The gunplay is described as tight, fun, and effective, fulfilling a key aspect of combat and contributing to the enjoyment of the game.
- Fishing is main attraction (weight 0.11): Fishing gameplay is highlighted as enjoyable and the main attraction for some players, offering a significant part of the experience.
- Weapons feel powerful (weight 0.1): Weapons in the game are described as powerful, precise, and satisfying to use, providing a positive combat feel.

Common complaints:
- Visuals are harsh and ugly (weight 0.36): Players consistently report that the game's visuals are abrasive, ugly, and cause eye strain. The color palette and design choices are described as deliberately unpleasant and even nauseating.
- High difficulty and unforgiving (weight 0.28): The game is widely considered challenging and punishing, with frequent deaths and demanding gameplay. This difficulty requires significant willpower and can be off-putting.
- Game is confusing initially (weight 0.23): Many players find the game's premise and early stages unclear, with an inadequate tutorial. The lack of explanation makes it hard to understand what to do or what the game is about.
- Risk of photosensitive seizures (weight 0.15): The visual design poses a serious health risk for epileptics and photosensitive individuals, potentially triggering seizures, nausea, and dizziness. This is a major safety concern.
- Slow and tedious start (weight 0.15): Players note that the game takes time to become enjoyable and is hard to get into initially. The early game is perceived as uninteresting and a barrier to engagement.
- Repetitive and unbalanced gameplay (weight 0.12): Gameplay becomes repetitive quickly, and the game is often unbalanced, making it feel tedious. The high difficulty combined with repetition leads to frustration.
- Steep learning curve (weight 0.12): Controls and mechanics have a merciless learning curve, especially for players unfamiliar with odd control schemes. This makes the game inaccessible to some.
- Confusing and hard-to-read UI (weight 0.12): The user interface is described as confusing, hard to read, and intentionally terrible. Players struggle to navigate menus and understand on-screen information.
- Eye and ear strain (weight 0.12): The combination of bright visuals and a loud, strange soundtrack can physically hurt players' eyes and ears. This adds to the overall discomfort of playing.
- Incoherent art style (weight 0.11): The art style is perceived as incoherent and stupid at first, contributing to the game's off-putting nature. It takes time for players to appreciate or understand the visual direction.
- Unintuitive and messy controls (weight 0.09): The controls are described as absurd, unintuitive, and a mess, making it hard for players to adapt. This further increases the game's difficulty.
- Poor and clunky gameplay design (weight 0.08): Gameplay is described as poorly designed and clunky, with mechanics that feel unpolished. This detracts from the overall experience.
- Disturbing and nightmare-inducing (weight 0.08): The game is very disturbing and has caused nightmares in players. This psychological impact is a notable aspect of the experience.
- Janky and over-aiming enemy AI (weight 0.08): Enemy AI is either too hard due to cracked aim or janky at all times, leading to inconsistent combat experiences. This makes encounters frustrating.
- Frustrating and torturous gameplay (weight 0.08): The gameplay causes significant frustration and is described as torturous. This emotional response is a major drawback for players.
- Getting stuck early (weight 0.08): Some players report getting stuck on the first level or getting lost early in the game. This is likely due to the game's lack of clear guidance.
- Frame rate drops below 240 fps (weight 0.08): Players report frame rate drops below 240 fps at high resolutions, which is surprising for such a requirement. This technical issue may affect performance.
- Boring and simplistic gameplay (weight 0.08): Some find the gameplay boring and simplistic, lacking depth or engagement. This contrasts with the difficulty and may lead to disinterest.
- Poor sound design (weight 0.08): Sound design is considered poor and unpleasant, adding to the game's discomfort. Audio issues compound visual problems.
- Weird and unusual systems (weight 0.07): Some gameplay systems are considered weird and unusual, deviating from typical genre conventions. This can confuse players unfamiliar with such styles.

Gameplay feedback:
- Immersive sim design (weight 0.55): The game is frequently compared to immersive sims like Deus Ex and System Shock. It features interconnected levels and multiple approaches to objectives, similar to Hitman.
- FPS gunplay praised (weight 0.38): Players consistently highlight the first-person shooter mechanics, including tight gunplay and a variety of unlockable weapons. The game is described as fun and engaging due to its shooting mechanics.
- High difficulty curve (weight 0.34): The game is repeatedly noted for its high difficulty and unforgiving gameplay. Players mention a steep difficulty curve and many challenging levels, with a special mode called 'Hope Eradicated'.
- Stock market simulation (weight 0.34): A central feature is an in-game stock market simulation that affects gameplay. Players can trade stocks in real time, adding a unique economic layer.
- Fishing activity present (weight 0.3): Fishing is included as an activity or minigame, often tied to stock trading of fish. This adds a quirky side activity to the overall experience.
- Organ selling mechanic (weight 0.28): Players can harvest organs from killed characters and sell them, often on the stock market. This dark mechanic ties into the game's economic systems and body augmentations.
- Multiple mission solutions (weight 0.26): Missions and levels offer numerous routes and solutions, encouraging player creativity. This is a key aspect of the game's replayability and immersive sim nature.
- Assassination gameplay focus (weight 0.19): Described as a stealth assassination shooter, the game emphasizes identifying targets, killing them, and finding exits. Missions are structured like Hitman or Deus Ex.
- Unique art style (weight 0.15): The game is praised for its unusual and unique aesthetic. Players appreciate the offbeat, surreal visual style, which stands out in the shooter genre.
- Secret levels and secrets (weight 0.15): The game contains colorful levels and numerous secrets, including hidden secret levels. These add depth and exploration value.
- Surrealist shooter style (weight 0.12): The game is noted for its offbeat, surreal, and meta design choices. Players enjoy the ironic and unique take on the shooter genre.
- Killing enemies and innocents (weight 0.11): Gameplay involves eliminating both enemies and innocents. This moral ambiguity is a notable part of the game's mechanics and narrative.

Performance notes:
- Visuals can trigger seizures (weight 0.09): The game's visuals may cause epileptic seizures, a serious health concern. This suggests flashing or intense graphics that need attention.
- Game is poorly optimized (weight 0.09): Multiple players state that the game is very unoptimized and optimization is not great, citing performance problems. This suggests a need for performance tuning.
- Frame rate drops below thresholds (weight 0.09): Players report frame rate drops below 240 fps at both 4k and 1440p resolutions, indicating performance issues on high-end displays.
- Runs well on old hardware (weight 0.08): Some players report the game runs perfectly fine on a busted old gaming laptop or can run on basically anything, indicating good scalability on low-end machines. However, others note stuttering on Intel i5 UHD620.
- Crashes on AMD hardware (weight 0.05): The game crashes on AMD hardware, pointing to compatibility issues with certain GPU drivers or architectures that need fixing.
- Freezes when shooting guns (weight 0.05): The game freezes for a second every time a gun is shot, likely due to asset loading or effects processing. This disrupts gameplay significantly.
- FPS drops with many objects (weight 0.05): Frame rate drops occur when many objects are loaded in the game, indicating scalability issues in rendering or physics.
- Monitor dimming after quitting (weight 0.05): Some players report that the game causes their monitor to dim or oscillate after quitting, indicating potential issues with display settings or driver interactions.
- VSync improves stability (weight 0.05): Players found that enabling VSync and fixing the frame rate to 60 via config improves stability, suggesting a lack of proper defaults for smooth performance.
- Compatibility issues on low-end (weight 0.04): Some low-end hardware, like Intel i5 UHD620, runs at acceptable performance with occasional stuttering, indicating mixed results for minimal configurations.
- Unable to run Gorbino's Quest (weight 0.04): One PC cannot run Gorbino's Quest at all, but the root cause is unclear. This might indicate a specific hardware or configuration issue.

Recommendations:
- Highly recommended overall (weight 0.61): Multiple clusters indicate strong positive recommendations, with players urging others to try the game and praising it as a must-play. This reflects broad satisfaction and endorsement.
- Better value on sale (weight 0.44): Several clusters suggest buying the game during sales rather than at full price, indicating that while the game is enjoyable, its full price may not be justified. This is common feedback for niche or unconventional titles.
- Unique and bizarre experience (weight 0.34): Players highlight the game's uniqueness and weirdness, recommending it to those seeking something different from typical shooters. This suggests the game stands out for its avant-garde art and unconventional gameplay.
- Difficulty may deter some (weight 0.22): Multiple clusters note the game's high difficulty and learning curve, with advice for patience and using guides. This indicates the game is challenging and may not suit casual or impatient players.
- Replayability and exploration rewarded (weight 0.16): Players mention high replay value, with encouragement to experiment and discover secrets, suggesting the game offers depth and multiple ways to approach objectives. This appeals to completionists and explorers.
- Worth playing despite flaws (weight 0.16): Many players say the game is worth experiencing at least once, even if it has quirks or a steep learning curve. This reflects a general sentiment that the unique experience outweighs negatives.
- Appeals to immersive sim fans (weight 0.15): The game is frequently recommended to fans of immersive sims, tactical FPS, and stealth shooters, suggesting it fits well within those genres. This targeted recommendation helps set expectations for potential buyers.
- Not for sensitive players (weight 0.14): Players warn about the game's intense audio-visual presentation and potentially disturbing content, advising caution for those sensitive to such elements. This includes mentions of photosensitive epilepsy and nausea.
- Art style is polarizing (weight 0.11): The game's distinctive 90s computer graphics aesthetic is divisive, with some recommending it despite the art style turning people off. This indicates that the visual presentation is a barrier for some players.
- Not for 100% completion (weight 0.1): Some reviewers advise against attempting to fully complete the game, citing difficult achievements and potential frustration. This suggests the game is best enjoyed casually rather than as a completionist challenge.
- Not for relaxed or conventional players (weight 0.1): The game is described as not suited for players who prefer relaxed or conventional gaming, with its chaotic and demanding nature. This helps set expectations for potential buyers.
- Not worth full price for some (weight 0.1): Some clusters explicitly state the game is not worth its full asking price, suggesting that while enjoyable, its cost is a barrier. This is consistent with the advice to wait for sales.
- Not for first-person shooter beginners (weight 0.08): Some reviewers advise against playing this as a first FPS, as it may overwhelm or disgust newcomers. This suggests the game's mechanics and content are intense for those unfamiliar with the genre.
- Political and artistic themes resonate (weight 0.08): The game is recommended for players interested in games as art or political themes, with some sarcastic nods to capitalism and societal issues. However, this is niche and may not appeal to mainstream audiences.
- Avoid story spoilers (weight 0.08): Players recommend playing the game blind and avoiding story breakdowns to preserve the experience. This indicates that discovery and narrative surprises are integral to the game's appeal.
- Content-rich and addictive (weight 0.08): The game is praised for its large amount of content and addictive qualities, with some calling it better than other similar titles. This suggests high engagement and replay value.
- Fast-paced and speedrun friendly (weight 0.07): Recommendations for players interested in speedrunning and fast-paced games highlight the game's kinetic gameplay and learning maps. This indicates a strong niche appeal.
- Warnings about specific content (weight 0.06): Particular cautions include avoiding investment in fleshrats and being wary of the game's potentially disgusting elements. These niche warnings may be humorous but also informative.
- Grappling hook item improves game (weight 0.05): A specific tip suggests getting the grappling appendix item early, as it radically improves the gameplay experience. This practical advice can help new players enjoy the game more.
- Do not buy (minority opinion) (weight 0.04): A small number of clusters express negative recommendations, warning against purchase under certain conditions. This is a minority viewpoint but indicates the game is not universally appealing.

Other player notes:
- Frequent comparisons to Gorbino's Quest (weight 0.26): Many reviewers compare this game to Gorbino's Quest, with some feeling it is not as good while others favor it. This comparison dominates the feedback and suggests it is a key reference point.
- Best value when on sale (weight 0.18): Reviewers consistently advise buying the game only on sale, stating it is not worth the full price. This pricing concern appears frequently and is a common recommendation.
- Comparisons to Hitman series (weight 0.17): The game is frequently compared to Hitman for its assassination targets and sandbox gameplay. Reviewers note both similarities and differences, such as a more hostile world.
- Comparisons to Deus Ex (weight 0.14): Reviewers compare the game to Deus Ex in terms of design and feel, sometimes to counter criticism of enemy damage. This indicates a similar immersive sim and systemic approach.
- Similar to Postal 2 (weight 0.12): Reviewers compare the game to Postal 2, describing both as FPS sandbox games with civilians, enemies, and tools for objectives. This highlights the chaotic and open-ended nature of the gameplay.
- Comparisons to Hotline Miami (weight 0.11): The game is compared to Hotline Miami, with early levels resembling the first game's hub-style and later levels having more open scenes and tougher enemies. This suggests a similar top-down action and difficulty curve.
- Developed by Finnish studio (weight 0.1): Multiple reviews mention that the game is developed by a Finnish developer, which appears to be a notable fact for players. This is a recurring piece of context.
- Chaotic and bizarre aesthetic (weight 0.08): Reviewers describe the game as chaotic, bizarre, and having a strange aesthetic. The visual and gameplay style are notable points that stand out to players.
- Combines Deus Ex, Hitman, Rainbow Six (weight 0.08): The game is seen as a mix of Deus Ex, Hitman, and Rainbow Six, blending their elements into a unique style. This shows a fusion of immersive sim, stealth, and tactical shooting.
- Described as an acid trip (weight 0.08): Players describe the game as an 'acid trip' or 'grungy acid trip', emphasizing its surreal and overwhelming nature. This reinforces the chaotic aesthetic.
- Succeeds as a cautionary tale (weight 0.08): Compared to Cyberpunk 2077, The Ascent, and Star Wars Bad Batch, this game is seen as a successful cautionary tale about self-interest and lack of ethics. The protagonist operates without justice, focusing on personal gain.
- Developed by Consumer Softproducts (weight 0.08): The game is attributed to Consumer Softproducts, with one reviewer praising it as a glory from this developer. This developer association is a consistent point of reference.
- Short playtime of 7-12 hours (weight 0.08): The game can be completed in about 7 to 12 hours, according to reviewers. This short length may influence value perceptions.
- Many hidden secrets and levels (weight 0.08): The game contains many hidden items and levels that are easy to miss without a guide. This encourages exploration and replayability.
- Built using Godot engine (weight 0.07): The game is made with the Godot engine, a fact noted by reviewers. This technical detail is mentioned in multiple reviews.
- Involvement with uthanasia mod (weight 0.06): A mod called 'uthanasia' exists, and the developer appears to be involved with it. This is a niche detail about the development community.

Emotions:
- Frustration (weight 0.11): Frustration stems from a punishing difficulty curve, unclear early objectives, and unintuitive controls that make the opening hours unpleasant. Technical issues like frame drops, eye-straining visuals, and crashes further compound the annoyance, alongside specific mechanics such as excessive fall damage and unforgiving enemy design.
- Enjoyment (weight 0.09): Players find joy in the game's engaging world, open-ended level design, and the freedom to experiment with weapons and augmentations. The unique blend of stealth, exploration, and absurd humor provides a fun and replayable experience once the initial learning curve is overcome.
- Enjoyment (weight 0.09): Players find joy in the game's engaging world, open-ended level design, and the freedom to experiment with weapons and augmentations. The unique blend of stealth, exploration, and absurd humor provides a fun and replayable experience once the initial learning curve is overcome.
- Admiration (weight 0.07): Admiration arises from the game's artistic uniqueness, deep thematic layers, and masterful worldbuilding that critiques capitalism and cyberpunk tropes. Despite its grotesque and punishing exterior, players recognize the craftsmanship and consider it a masterpiece.
- Amusement (weight 0.06): Amusement comes from the game's absurd and satirical premise, including becoming a CEO who harvests organs and manipulates the stock market. The bizarre visual style, silly names like 'Slurpcoin,' and over-the-top activities deliver a humorous, chaotic experience.
- Satisfaction (weight 0.06): Satisfaction is derived from mastering the game's complex mechanics, uncovering secrets, and achieving high ranks or 100% completion. The blend of organ harvesting, stock trading, and exploration provides rewarding challenges, and deaths feel fair, enhancing the sense of accomplishment.
- Appreciation (weight 0.05): Appreciation grows as players adapt to the game's unique style and discover its hidden depth. The clever level design, coherent art direction, and commentary on capitalism are praised, with many noting the game's quality improves significantly after the initial adjustment period.
- Excitement (weight 0.05): Excitement stems from the game's open-ended mission design, movement freedom, and the thrill of experimenting with various weapons and augmentations. The fast-paced, ultraviolent gameplay and addictive loop of killing, trading organs, and upgrading keeps players eager to return.
- Disappointment (weight 0.03): Disappointment arises when expectations of deep gameplay are unmet, leading to shallow or repetitive experiences. Technical issues, poor weapon impact, and a short length for the price also contribute, along with a general frustration with the game's lack of polish.
- Love (weight 0.03): Love for the game is rooted in its uniqueness, creativity, and the freedom it offers as an immersive sim. Even after hundreds of hours, players find depth and enjoyment, valuing its status as a one-of-a-kind experience in the cyberpunk/biopunk genre.
- Amazement (weight 0.02): Amazement is triggered by the innovative gameplay mechanics, such as the organ-based economy, and the bizarre yet immersive art style. The sheer creativity and boldness of the game's design leave players in awe, with some unable to articulate how impressed they are.
- Confusion (weight 0.02): Confusion is common early on due to unclear objectives, cryptic writing, and a lack of guidance. The unconventional art and the game's failure to explain mechanics like fishing add to the initial disorientation, though this fog lifts with time.
- Enthusiasm (weight 0.01): Enthusiasm is fueled by the game's distinctive themes, entertaining gameplay, and high replayability. Players appreciate the smooth mechanics and speedrun potential, often declaring it a favorite on Steam.
- Fascination (weight 0.01): Fascination comes from the game's unique and grotesque world, which offers a sharp critique of modern society. The punishing, cruel, yet beautiful design, along with deep immersive sim mechanics, keeps players coming back to explore its unsettling depths.
- Discomfort (weight 0.01): Discomfort is caused by the game's intense visual and audio design, leading to headaches, eye strain, and nausea after extended play. The unsettling and unconventional aesthetic contributes to a physically and mentally taxing experience.
- Amused (weight 0.01): Amusement derives from the wacky mechanics and darkly satirical world where players can eat corpses and sell organs. Environmental interactions and the absurd element of inflating the stock market with fish and livers provide a humorous, chaotic experience.
- Annoyance (weight 0.01): Annoyance arises from technical bugs like freezing, ear-splitting audio settings, and intrusive interface issues. Certain enemy NPCs and the game's frustrating quirks also contribute to the irritation, though some players later came around and appreciated the game.
- Disgust (weight 0.01): Disgust is evoked by the game's intentionally repulsive visuals, sickening sounds, and misanthropic themes. Some players are also put off by the developer's controversial comments and the game's edgy content, which clash with their sensibilities.
- Fun (weight 0.01): Players find the game fun due to its engaging gameplay, which becomes enjoyable as they get better and explore new strategies. The experience turns even negative feelings like depression into a positive, entertaining adventure.
- Impressed (weight 0.01): Impression grows from the game's intricate design, responsive controls, and the deep sense of discovery embedded in its world. Players are impressed by how the game critiques corporate greed and seamlessly integrates it into the gameplay experience.}