Info about Regions of Ruin: Runegate:

Official game description:
All that remains of the once-glorious dwarven civilization is dust, scattered exiles, and monster-infested landscapes. Embark on an explorative RPG hack-and-slash adventure as a lone dwarf attempting to re-establish a haven for your dwarven kin - and delve into the mysteries of their forebears.
The former land of the dwarves is as diverse as it is vast, filled with rich veins of resources, loyal allies and fearsome foes. Journey through lush environments, treacherous weather, glowing crystal-filled caverns and more in your pursuits for riches and information. And be prepared to carve your path through relentless enemies, hell-bent on sending the last of the dwarves into extinction.
On your travels, you will encounter dwarven allies in need of assistance. Come to their aid, enlist their help and create a safe haven for your people by rebuilding a civilization. By gathering resources and meeting skilled adventurers, you will be able to unlock new facilities and technologies, furthering your pursuits.
Shape your dwarven hero from their appearance to their preferred style of fighting, through a range of weapons, gear and skill trees for you to explore and experiment with. Approach each encounter as you deem best: Dive straight into the fray with a spear in hand or sneak up close and stab a goblin in the back. Just remember - stay vigilant while fighting, for enemies will adapt to your actions.

Release date: Apr 14, 2026

Categories: Action RPG, Exploration, Base Building, Character Customization, Crafting, Hack and Slash, Sandbox, Open-World Exploration


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 20.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The first piece of evidence directly states the time spent on the campaign, which is 20 hours. The second and third pieces of evidence mention early playtime experiences, but do not provide clear metrics for session length or endgame content. There is no specific evidence for game completion time beyond the campaign, story completion time separate from the campaign, or typical session length.
- Time-to-fun:
  - Summary: The game offers a manageable learning curve with helpful tutorial tips, but initial navigation can be tedious. Fun starts after overcoming early navigation friction.
  - Stance: Clicks after
  - Anchor: Overcoming initial navigation issues
  - Time to anchor: 0h 30m
  - Friction: Tedious navigation of the home base
  - Unlock drivers: Tutorial tips; Manageable learning curve
  - Conditions: Flexible combat builds; Interest in world building and story
- Player Archetypes:
  - Newcomer Explorer (sale)
    - Motivation: Discovery and trying new experiences.
    - Playstyle: Exploratory and open to new mechanics.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: new player; casual gamer
    - Reference games: N/A
  - Build-Crafter Grinder (buy)
    - Motivation: Mastery and customization of gameplay.
    - Playstyle: Strategic and detail-oriented, focusing on optimizing gear and skills.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: fan of the series; strategy gamer
    - Reference games: Regions of Ruin


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable world exploration (weight 0.96): Players appreciate the fun and engaging experience of exploring the world and discovering resources. The map exploration is highlighted as a particularly enjoyable aspect.
- Base and settlement management (weight 0.81): Players enjoy the aspects of upgrading and managing their camp or settlement, including recruiting workers and building the town.
- Flexible skill and combat systems (weight 0.73): The skill tree and combat builds are praised for offering many different ways to play, providing flexibility and variety in gameplay.
- Improvements over predecessor (weight 0.72): The game is seen as a significant upgrade from its predecessor, improving on the original in every way and feeling more polished.
- Dwarven theme and lore (weight 0.71): The game's focus on dwarves, including lore-accurate representations and the ability to play as a dwarf, is well-received. Players also enjoy humorous elements like drinking beer with fellow dwarves.
- Art style and music (weight 0.59): The game's art style and music are highlighted as strong points, with players appreciating the beautiful art and awesome soundtrack.
- Engaging story and lore (weight 0.58): The game's story and lore are praised for being great and providing a variety of quests and events.
- Unique genre fusion (weight 0.48): The game's blend of different genres, including action, RPG, and base building, is appreciated by players for its uniqueness and execution.
- Variety of gameplay elements (weight 0.48): Players appreciate the variety of difficulty levels, puzzles, fights, and different weapon builds available in the game.
- Community content potential (weight 0.34): The game has strong potential for community content, including an editor tool for creating and sharing maps.
- Progression and gear (weight 0.34): Players enjoy the progression loop, including finding better gear and the crafting and skill system.
- Manageable learning curve (weight 0.33): The game's learning curve is appreciated for being manageable, with minimal tutorials that are well-received.
- Charming and funny elements (weight 0.33): The game's character creation and dialogues are noted for being charming and funny, adding to the overall enjoyment.
- Atmosphere and character likeability (weight 0.33): The game's atmosphere is praised as fantastic, and the characters are noted for being likeable.
- Companions and item management (weight 0.33): The game's companions are noted for being useful, and players appreciate the item dismantling and disenchanting mechanics.
- Positive comparison to AAA titles (weight 0.2): Players enjoy the game more than many AAA title releases, indicating a high level of satisfaction and quality.
- Responsive developers (weight 0.2): The developers are noted for being responsive, which is appreciated by the player community.

Common complaints:
- Control and camera issues (weight 0.62): The game's controls and camera mechanics are criticized as being difficult to manage and unpleasant to use.
- Bugs at launch (weight 0.48): Players reported encountering various bugs when the game was initially launched.
- Challenging combat system (weight 0.33): The combat system is particularly challenging for new players at the beginning of the game.
- Translation issues (weight 0.31): There are some problems with the translation of text within the game.
- Editor tool feels incomplete (weight 0.2): The in-game editor tool is perceived as lacking features or being underdeveloped.
- Tedious home base navigation (weight 0.2): Navigating around the home base is described as tedious and time-consuming.
- Quest completion issues (weight 0.2): There are issues with completing quests, which can hinder progression in the game.
- Difficult jumping puzzles (weight 0.18): Some of the jumping puzzles in the game are considered excessively difficult or frustrating.
- Slow movement with heavy armor (weight 0.18): Wearing heavy armor significantly reduces movement speed, which can be frustrating.
- Limited monster variety (weight 0.18): The game lacks diversity in the types of monsters encountered.
- Motion sickness from camera (weight 0.18): The camera swaying in the game can cause motion sickness for some players.
- Lack of clothing storage info (weight 0.17): There is insufficient information provided about how to store clothing items in the game.
- Day one paid DLC (weight 0.17): There is paid DLC available on the day of release, which includes a merchant selling unique items.
- Missing expected actions (weight 0.17): Players are unable to perform certain expected actions, such as digging a hole.

Gameplay feedback:
- City and settlement building (weight 0.71): Players enjoy the city and settlement building aspects of the game, allowing them to create and manage their own communities.
- Action-adventure and RPG elements (weight 0.64): The game combines action-adventure gameplay with RPG elements, providing a rich and engaging experience.
- Skill trees and character development (weight 0.51): Players appreciate the depth of the skill trees and character development options, including the ability to respec and choose different play styles.
- World exploration features (weight 0.5): The game offers extensive world exploration, often aided by tools like a minimap, and is compared favorably to classic games like Fallout 1 & 2.
- Varied combat mechanics (weight 0.49): The game offers multiple combat mechanics, including different weapon builds and companion revival mechanics.
- Crafting and item management (weight 0.48): Crafting, item dismantling, and storage options for clothing and other items are well-received features.
- Engaging gameplay loop (weight 0.37): The gameplay loop, including progression through exploration and upgrades, is a key feature that keeps players engaged.
- Sandbox and open-world gameplay (weight 0.36): The sandbox and open-world exploration elements provide players with freedom and a sense of adventure.
- Puzzles and combat challenges (weight 0.34): The inclusion of jumping puzzles and combat challenges adds variety and depth to the gameplay.
- Home base and hideout management (weight 0.34): Managing and upgrading home bases and hideouts is a key aspect of the game that players enjoy.
- Unique gameplay elements (weight 0.29): Features like playing as a dwarf and killing greenskin add unique and enjoyable elements to the gameplay.
- Story and event choices (weight 0.21): The game's story and event choices provide players with meaningful decisions that impact the game world.
- Character creation and dialogue (weight 0.2): Players appreciate the character creation tools and dialogue options, which enhance role-playing and immersion.
- Monster variety and design (weight 0.2): The variety and design of monsters in the game are notable features that enhance combat and exploration.
- Multiple difficulty levels (weight 0.19): The availability of multiple difficulty levels caters to a wide range of player skills and preferences.
- Quest system (weight 0.18): The quest system is a fundamental aspect of the game that guides players through the story and gameplay.
- Editor tool availability (weight 0.18): The inclusion of an editor tool allows players to customize and create their own content, adding to the game's replayability.

Performance notes:
- High FPS performance (weight 0.22): The game achieves exceptionally high frame rates, with reports of over 900 FPS.
- Lack of FPS adjustment (weight 0.21): Players have noted that there is no option to adjust the frame rate, which can be a drawback for those wanting to customize their gaming experience.
- Motion sickness issues (weight 0.2): Some players experience motion sickness due to the camera swaying in the game.

Recommendations:
- Recommended for specific fans (weight 0.36): The game is particularly recommended for fans of 'Kingdom: Two Crowns' and sandbox games, indicating it shares appealing elements with these genres.
- Highly recommended game (weight 0.22): The game comes highly recommended by players. Many would readily suggest it to others.
- Backup save files (weight 0.21): Players advise regularly backing up save files to prevent potential issues or data loss.
- Desire for additional content (weight 0.2): There is a notable interest among players for future DLC, suggesting they want more content and continued support for the game.

Other player notes:
No miscpoints

Emotions:
- Disappointed (weight 0.21): Players feel disappointed due to the lack of variety in monsters and overall gameplay depth. Additional frustrations stem from the presence of paid DLC available from day one and bugs that hinder the gaming experience.
- Excited (weight 0.16): Players are excited about the future content updates and have enjoyed the demo. The improved feel and control of weapons have also contributed to this excitement.
- Frustrated (weight 0.11): Frustration arises from issues with controls, camera, and combat mechanics. Text display problems and unclear options further exacerbate this frustration.
- Frustration (weight 0.05): Players are frustrated due to high FPS issues and a lack of sufficient information provided within the game.
- Amazed (weight 0.05): The depth and complexity of the game have left players amazed. The intricate details and overall design contribute to this sense of wonder.
- Love (weight 0.05): Players express love for the game due to the significant improvements made over the original. These enhancements have resonated well with the community.}