Info about Dark Deity:

Official game description:
Terrazael. A world torn apart by oathbreakers, warmongers, and wielders of forbidden arcane secrets.
A world on its last strand of hope brought to its knees by a Calamity centuries ago that tore down its mighty civilizations. Petty kings rule in place of grand emperors of old that wage fruitless, ill-advised wars picking over ancient ruins like glorified scavengers.
Lead a team of four students in the Brookstead Military Academy, who are shut down on the mysterious orders of King Varic. The ruler of the Kingdom of Delia is preparing to break a millennium-old treaty and Brookstead students make for fine cannon fodder... However, these four soldiers are destined for more than just acting as unwilling meat for another grinder.
They may not know it yet, but they will make their mark on history.
Lead soldiers into the fray across a world torn apart by endless war and magical cataclysms.
*   Fight through hand-crafted, turn-based combat scenarios spread out across 28 chapters, as rookies become veterans.
*   Test your tactical mettle. Maneuver, attack, break through, and - maybe - turn the tide of the war.
*   Engineer the rise of legends, from a pile of raw conscripts to a band of mythical heroes.
Carefully nurture your squad to ensure survival through long bouts to make a difference in a seemingly hopeless world.
*   Assemble the squad from 30 playable characters, with their own background, personality, and motivations, then train them and pick from 54 distinct classes, with their own iconic attacks and skills.
*   Outfit each team with hundreds of weapons and spells, from simple blades and missiles to ancient, eldritch artifacts that produce world-ending magic.
*   Defeat doesn’t mean permadeath, but there is a price to pay: Every time a warrior falls, it means a grave wound, a stat penalty, and weakening your squad.
Hope is a rare commodity in a world ruined by Calamity, good thing these heroes are filled to the brim.
*   Defy the fates and make a difference as the head of this unlikely band of heroes.
*   Watch characters bond together on the battlefield and their relationships evolve through 400 individual conversations.
*   Remember: Any hero can make a difference - if they live long enough.

Release date: 15 Jun, 2021

Categories: Turn-based Strategy, Tactical RPG, Single-player Story, Character Progression, Squad Management, Equipment Customization, Resource Management, NPC Relationships & Romance


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Evokes classic Fire Emblem experience (weight 0.94): The game is heavily inspired by and reminiscent of the Fire Emblem series, particularly the GBA era titles. Reviewers praise its ability to capture the essence of those games, making it enjoyable for fans of the genre and scratching that specific 'Fire Emblem itch'.
- Appealing art style and animations (weight 0.81): The game features appealing art style, well-designed characters, and elaborate animations, especially during combat. The visual presentation enhances the overall experience and makes the game world more engaging.
- Enjoyable and well-balanced gameplay (weight 0.58): The game is generally enjoyable and engaging, with a balanced difficulty curve. Reviewers found the game easy to pick up and play, with some levels providing a satisfying challenge.
- Strategic weapon and armor system (weight 0.44): The game features a complex weapon and armor system with various types and upgrades, encouraging strategic decision-making in combat. Players must consider weapon effectiveness against different armor types to maximize damage output.
- Meaningful penalties instead of permadeath (weight 0.12): The game replaces permadeath with a penalty system where defeated characters suffer permanent stat reductions. This creates a meaningful consequence for unit loss without requiring a full map reset.
- Customizable difficulty and replayability (weight 0.1): The game offers various customization options, including randomizers, difficulty settings, and artifact systems. These features allow players to tailor the game to their preferences and increase replayability.
- Diverse maps and objectives (weight 0.04): The game features diverse maps and objectives beyond simply defeating all enemies. Missions include rescuing hostages, retrieving objects, and crossing the map, adding variety and engagement to the gameplay.
- Decent and immersive music (weight 0.04): The game features decent and immersive music that complements the action well. Some reviewers found the later music tracks to be catchy and enjoyable.
- Potentially fun combat system (weight 0.03): The combat system has the potential to be fun with proper team management. Some reviewers found the combat statistics system to be vaguely formulated, but interesting in the long run.

Common complaints:
- Poor translation quality (weight 0.94): The game suffers from poor translation quality across multiple languages, including machine-translated text, garbled sentences, and inconsistencies. This significantly impacts the player's ability to understand the story, character motivations, and gameplay mechanics, leading to frustration and a diminished experience.
- Generic, poorly written story (weight 0.64): The story is generic, uninspired, and poorly executed, with a weak plot, unlikable characters, and excessive, poorly written dialogue. Many reviewers found the narrative unengaging, predictable, and full of clichés, leading them to skip cutscenes and express disappointment in the overall storytelling.
- Unbalanced, complex systems (weight 0.62): The game's systems, including combat, weapon upgrades, and character progression, are poorly explained, unbalanced, and overly complex. This leads to player confusion, ineffective character builds, and a reliance on external guides to understand basic mechanics, ultimately hindering strategic planning and enjoyment.
- Inconsistent difficulty balance (weight 0.58): The game's difficulty is inconsistent and unbalanced, with some reviewers finding it too easy, while others struggle with unfair spikes and frustrating mechanics. This lack of balance undermines strategic choices and leads to either a trivial or overly punishing experience.
- Bland, uninspired map design (weight 0.31): The game features bland and uninspired map design, lacking strategic depth, terrain variety, and engaging objectives. Many maps consist of large, empty spaces with repetitive enemy layouts, leading to a monotonous and unfulfilling tactical experience.
- Clunky, unintuitive user interface (weight 0.29): The game suffers from a clunky, unintuitive, and visually unappealing user interface, with issues such as overlapping text, unreadable tooltips, and awkward controls. This makes it difficult for players to navigate menus, understand game mechanics, and effectively manage their units.
- Lacks polish, feels unfinished (weight 0.09): The game feels unpolished and unfinished, lacking essential quality-of-life features, proper tutorials, and sufficient testing. Reviewers suggest the game could benefit from additional development time to address these shortcomings.
- Unmemorable, generic music (weight 0.07): The game's music is generic, forgettable, and unremarkable, failing to enhance the overall experience. Many reviewers found the soundtrack to be a constant drone of generic fantasy music that induced drowsiness.
- Too many uninspired characters (weight 0.07): The game introduces too many characters, leading to poor character development, imbalance, and a lack of investment in individual units. Many early-game characters become obsolete as stronger replacements are introduced, making it difficult to form meaningful connections with the cast.

Gameplay feedback:
- Too many, quickly benched characters (weight 0.25): The game introduces a large number of characters (30+) early on, many of whom are higher level than existing units. This abundance, combined with a limited number of deployment slots in the final chapter, discourages investment in earlier characters, leading to a feeling that many units are ultimately unused and disposable.
- Stat loss replaces permadeath (weight 0.24): Instead of permadeath, the game employs a system where defeated units suffer permanent stat reductions. This 'Gravewound' system can make repeatedly defeated characters less effective, influencing player strategy and unit choices.
- Limited and unbalanced resource management (weight 0.11): Resource management, particularly gold and upgrade tokens, is crucial, but some players find the balance to be off.  Boost items are considered less useful than weapon upgrades, and certain weapon upgrade paths (yellow) are often seen as superior, reducing strategic choice.
- Gameplay similar to Fire Emblem (weight 0.09): The game's core gameplay is very similar to the Fire Emblem series, with some reviewers calling it a clone. It uses strategy RPG mechanics, grid-based battles, and character development.
- Inconsistent and repetitive map design (weight 0.08): Map design is inconsistent, with some maps offering interesting objectives and mechanics, while others are large, open, and repetitive. Many maps devolve into simple enemy elimination scenarios, even when other objectives are present.
- Bond system lacks gameplay impact (weight 0.06): The game includes a 'Bond' or support system where characters can develop relationships through dialogue. However, the system's impact on gameplay is minimal, with bonds primarily unlocking dialogue and providing limited in-game bonuses.
- Complex damage system, limited impact (weight 0.06): The game features a complex system of damage types, armor types, and skills, but high enemy stats can diminish the strategic significance of these systems. Many skills are passive, and the effectiveness of damage types against armor can be difficult to assess.
- Standard turn-based tactical combat (weight 0.05): The game features turn-based tactical combat on a grid-based battlefield. It is a moderate tactical RPG with a strong emphasis on story.

Performance notes:
- Poor optimization and long loading (weight 0.18): Players report long loading times and general optimization issues, including stuttering and lag, despite the game's simple 2D graphics. Some reviewers noted that lowering the resolution was necessary to achieve tolerable performance. This suggests that the game's performance is not well optimized for PC.
- Gameplay bugs affect unit behavior (weight 0.18): Several gameplay bugs affect unit behavior and interactions, such as units getting stuck, the enemy range indicator not refreshing, and enemies being untargetable or moving through player units. These issues can disrupt gameplay and require restarting battles.
- UI/UX bugs and frustrations (weight 0.04): Several UI/UX bugs were reported, including screen flashing, disappearing cursors, escape key malfunctions, and options menu cut-offs. These issues make navigating the game's menus and interfaces frustrating.
- Inconsistent control scheme (weight 0.02): The game's controls feel inconsistent, with some actions being better suited to mouse and keyboard while others are more responsive with a controller. The controller sensitivity is reported to be extreme, making keyboard and mouse the less annoying control option.
- Limited control customization options (weight 0.02): Players are unable to customize key bindings or adjust combat speed, limiting their ability to tailor the game to their preferences.
- Obscured enemy on pre-attack screen (weight 0.01): The pre-attack screen obscures the enemy, making it difficult to initiate attacks after viewing hit chance and damage. This design flaw hinders strategic decision-making during combat.
- Limited resolution support (weight 0.01): The game does not support resolutions higher than 1440p, limiting visual fidelity for players with high-resolution monitors.
- Bosses with excessive HP (weight 0.01): Some bosses had more HP than their maximum, which could lead to unfair or unbalanced encounters.
- Lacking visual effects (weight 0.01): The game lacks visual effects on the map outside of class skills, with explosions represented by the screen turning purple. This absence of detailed FX detracts from the visual experience.
- Lag during battle animations (weight 0.01): Character battles occasionally experience lag during the battle animation, disrupting the flow of combat.
- Misleading contract interface (weight 0.01): The contract interface sometimes shows exclamation marks but no available characters to interact with, creating confusion and frustration for the player.
- Good Steam Deck compatibility (weight 0.01): The game works great on Steam Deck, indicating good compatibility with the platform.
- Helpful auto-save feature (weight 0.01): Auto-saving occurs every turn, allowing players to restart from the beginning of the turn if a character is defeated.
- Improved loading indicators (weight 0.01): Loading transitions initially lacked clear indicators, but now say 'now loading'.

Recommendations:
- Good for Fire Emblem fans (weight 0.46): Many reviewers recommend this game to fans of Fire Emblem and other similar tactical RPGs.  It is often seen as a decent way to scratch that "FE itch", especially for those who enjoy the gameplay of the GBA-era titles. However, some suggest sticking to actual Fire Emblem games or ROM hacks for a more polished experience.
- Numerous bugs and technical issues (weight 0.3): A significant number of reviews mention the presence of numerous bugs, technical issues, and crashes that detract from the experience. Some reviewers found these issues severe enough to make the game unplayable or not recommendable in its current state.  This impacts the overall enjoyment and prevents a positive recommendation.
- Worth buying on sale (weight 0.3): Many reviewers suggest waiting for a sale before purchasing the game. While some believe the game is worth its full price, the general consensus is that it offers better value when discounted, especially considering its flaws and the availability of alternatives.
- Better alternatives are available (weight 0.14): Some reviewers suggest that there are better alternatives available, such as Symphony of War, Fire Emblem ROM hacks, or even replaying older Fire Emblem titles. These alternatives are often cited as being more polished, cheaper, or offering a superior overall experience.
- Game has potential (weight 0.05): Some reviewers feel that the game has potential and could be significantly improved with minor adjustments and refinements. They express hope that the developers will continue to work on the game and address its shortcomings.
- Anticipation for a sequel (weight 0.04): Several reviewers express excitement and anticipation for a potential sequel. They hope that the developers will address the current game's shortcomings and build upon its strengths in future installments.
- Gamepad control issues (weight 0.02): Some reviewers have noted control issues when using a gamepad, particularly on the Steam Deck. They recommend playing with a mouse on PC for a better experience.

Other player notes:
- Active developer support (weight 0.03): The developers are actively releasing patches and bug fixes, and are open to suggestions from the community on their Discord. They also encourage reviews, showing a commitment to improving the game based on player feedback.
- Controller support clunky (weight 0.02): One reviewer found the controller support clunky. Another reviewer found the large number of playable characters unfavorable, as it exceeds the maximum deployment size. One reviewer felt that voice acting resources could have been better allocated to address other issues.
- Accuracy issues late-game (weight 0.02): Accuracy becomes a significant issue later in the game, and green weapons are important for maintaining it. This suggests a potential imbalance in the game's mechanics that forces players to rely on specific weapon types.
- Rough, indie feel (weight 0.02): The game has a very indie feel with rough menuing. One reviewer suggested that the game was designed for handheld/portable gaming devices first, with the PC version being an afterthought.

Emotions:
No emotions}