Info about Corsair Cove:

Official game description:
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless _you_ can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!
Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
*   Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
*   Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
*   Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.
Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
*   From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
*   At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
*   Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
*   Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.
The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
*   Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
*   Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
*   Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder. 
Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown. 
*   As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
*   Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!

Release date: Jul 31, 2026

Categories: City Builder, Resource Management, Base Building, Supply Chain Management, Vertical City Building, Turn-based Combat, Naval Combat, Pirate Theme


- Hardware Profile:
  - Summary: Most hardware cohorts report good to excellent performance, with the exception of the high-end 16GB+ VRAM group where one user experiences frequent crashes.
  - Sample size: 51 (22% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (positive, 22 reports): Players report smooth performance with minor camera and path jank, but overall a positive experience.
  - Windows <8GB VRAM (positive, 11 reports): Most players report playable performance, though one user experiences crashes and another notes low fps (10 fps) without crashes.
  - Windows 16GB+ VRAM (negative, 9 reports): A single report indicates consistent crashes every 15 minutes at 4K max settings, suggesting a serious stability issue.
  - Windows 8-11GB VRAM (positive, 8 reports): All reports are positive, with players praising optimization, visuals, and no performance issues.
  - Caveats: 51 of 228 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $30.00
  - Reasoning: Several reviews explicitly state that the current $40 price is too high, suggesting a lower fair price. One reviewer notes that even the developers acknowledge the game is not worth $40. Another recommends a lighter price tag. The launch discount is cited as necessary to justify purchase, and one review mentions feeling the discounted price was worthwhile. This consensus indicates a fair base price below $40, likely in the $20–30 range.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: Multiple reviews report single-session play durations ranging from 1 to 12 hours. The median of explicit session claims (including 1, 1.5, 1.8, 2, 3, 6, 7, 8, and 12 hours) is approximately 2 hours, indicating that a typical play session for Corsair Cove lasts around 2 hours. No evidence supports game completion, story completion, or endgame playtime.
- Time-to-fun:
  - Summary: The game is fun from the start, thanks to an excellent tutorial that effectively introduces its complex systems without friction.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: tutorial button highlights insufficient, causing brief confusion
  - Unlock drivers: N/A
  - Conditions: appreciates detailed city building and logistics; comfortable with gradual complexity onboarding; enjoys progression systems and upgrades
- Player Archetypes:
  - City-Building Veteran (buy)
    - Motivation: Mastering a unique vertical city-building system with pirate aesthetics
    - Playstyle: Strategic, optimizing resource chains, and meticulously managing the city layout
    - Experience: veteran
    - Purchase stance: buy
    - Labels: city-builder fan
    - Reference games: Anno; Pillars of Eternity 2
  - Pirate Theme Enthusiast (buy)
    - Motivation: Living out a pirate fantasy with ship upgrades, combat, and treasure
    - Playstyle: Engaging with pirate mechanics, exploring, and combat-focused
    - Experience: familiar
    - Purchase stance: buy
    - Labels: pirate-themed games fan
    - Reference games: Pillars of Eternity 2
  - Cautious Newcomer (sale)
    - Motivation: Easing into city-building and pirate gameplay with a forgiving learning curve
    - Playstyle: Casual, exploratory, relying on tutorials and demos
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Stunning and vibrant visuals (weight 0.62): Players consistently praise the game's high-quality graphics, vibrant water effects, and detailed animations.
- Highly enjoyable experience (weight 0.4): Players find the game fun, enjoyable, and addictive from the first hours of play.
- Excellent city builder mechanics (weight 0.36): Players regard the game as a high-quality city builder with engaging supply chains, ziplines, and other connection mechanics.
- Turn-based combat praised (weight 0.22): Turn-based combat with strategic depth and easy-to-learn card mechanics is highlighted as a positive feature.
- Great progression systems (weight 0.22): The skill tree and progression paths provide meaningful unlocks and are easy to understand.
- Captivating story praised (weight 0.18): The story is well-received, described as captivating and nicely woven into the gameplay.
- Great value for price (weight 0.18): The price is considered fair for the content offered, with players deeming it worth the cost.
- Clean bug-free launch (weight 0.18): The game is praised for being bug-free and arriving as a full release, without early access issues.
- Excellent tutorial system (weight 0.18): The tutorial is comprehensive and easy to follow, helping new players understand the mechanics quickly.
- Deep supply chain system (weight 0.18): Supply chain management and inter-building connections add depth to the city building experience.
- High quality voice acting (weight 0.16): Voice acting—especially in French—is described as high quality and well-executed.
- Good optimization reported (weight 0.15): Performance optimization is rated positively by players, with no major frame rate or lag complaints.
- Better freedom than Tropico (weight 0.1): Players feel the game offers more freedom than the Tropico series and successfully matches its quality.
- Enjoyable core mechanics (weight 0.1): Mechanics like resource management and building are fun and integrate smoothly together.
- Intuitive UI praised (weight 0.1): UI and controls are intuitive, making the game easy to pick up and play.
- Challenging fair gameplay (weight 0.1): Gameplay is seen as challenging but fair, providing engaging progression without being unfair.
- Plentiful content offered (weight 0.1): Players note the game offers a large amount of content, keeping them engaged for many hours.

Common complaints:
- Combat system is boring (weight 0.61): The overall combat system, which includes turn-based card fights and text battles, is described as unnecessary, boring, sad, cringe, and lacking interactivity. Multiple players find it less fun than the building part and note a lack of animations or automation.
- Naval combat is disappointing (weight 0.39): Ship and naval combat is widely criticized for being reduced to a dice-based or turn-based card game that feels basic, disappointing, and like a missed opportunity for exciting pirate fantasy. Players find it boring and unengaging.
- Small visual bugs (weight 0.25): Various visual and small bugs exist, including tooltip bugs, text box glitches, camera bugginess, overly bright building highlights, shadow bugs, and a character spinning incorrectly.
- Events become repetitive (weight 0.24): Dice-rolling events, expeditions, and turn-based events become boring and repetitive after a few hours, lacking depth and variety. Players find them uninteresting over time.
- Building path issues (weight 0.22): Automatic road/bridge connections are sometimes bad, path building and vertical building are janky or messy, and a building grid mechanic is missing, making city layout difficult.
- Frequent crashes and bugs (weight 0.21): Players report that the game crashes frequently, especially after movement in the tutorial or every 15 minutes, and the full game has more bugs than the demo. This suggests a lack of polish and stability issues.
- Unrealistic resource systems (weight 0.21): Resource generation is unrealistic (e.g., beer from air), villagers are just numbers without immersion, population is not shared between camps on the same island, and visual repetition occurs after a while, reducing realism.
- Poor explanations and translation (weight 0.21): Players cannot see dice rolls directly, concepts are not well explained, the development tree is overloaded initially, the tutorial should have more glowing buttons, and translations are messy, leading to confusion.
- Frustrating logistics complexity (weight 0.2): Resource gathering in mid-game becomes annoying, logistics are described as infuriating, and the game becomes complex and difficult as it progresses, leading to long-term frustration due to overwhelming complexity.
- Connection UI unclear (weight 0.19): The warehouse UI does not explain how to cancel resource carrier connections, and connection points for buildings are finicky, with poor visibility. A bug prevents connecting the warehouse top.
- Music lacks variety (weight 0.19): Background music becomes annoying after the second hour, there are no shanties or songs, the music doesn't get exciting, and players cannot control or customize it.
- Poor optimization issues (weight 0.17): The game suffers from poor optimization, running at around 40fps on 2K resolution regardless of settings, and is generally described as running poorly. This affects gameplay enjoyment.
- Price too high for content (weight 0.17): The $40 launch price is considered too high for the amount of content, which players feel is worth only $20. The initial price was unexpected for many, though some mitigated it with discounts.
- Poor controls and pathing (weight 0.15): No native controller support requires Steam Input templates, connection points are finicky, and road connections become messy like a spiderweb if not careful, indicating poor controls and path building.
- Refund due to bugs (weight 0.12): Some players are forced to refund due to the game being uncontinuable, and demo progress does not carry over to the full game, causing frustration.
- Ship battles unfair difficulty (weight 0.12): Ship battles can be difficult, and losing carriers is annoying due to card selection not always offering crew protection. Players also report losing ships easily with no clear warning, which is frustrating.
- Forced diversity criticism (weight 0.07): A player criticizes forced diversity (female captain, black female builders, female crew) as a negative, while another notes the full game has more bugs than the demo, but this point combines a niche social complaint with a technical one.

Gameplay feedback:
- Vertical city building praised (weight 0.6): Players praise the innovative vertical city building, especially the ability to construct on cliffs and walls. This mechanic adds depth and unique aesthetic value to the city-building experience.
- Production chains are rewarding (weight 0.45): Advanced production chains and logistics, including supply chains and route optimization, are highlighted as rewarding gameplay systems. This appeals to fans of deep resource management games like Anno and Settlers.
- Card combat system feedback mixed (weight 0.34): The turn-based card combat system receives mixed feedback, but many players find it strategic and engaging. It adds a layer of tactical depth beyond traditional city building.
- Pirate theme engaging (weight 0.32): Many players are drawn to the pirate theme, expecting a city builder combined with pirate simulator elements. They compare it favorably to games like Anno for its thematic immersion.
- Naval battles use dice and cards (weight 0.3): Naval battles are described as turn-based and involving cards and dice, which some players find too reliant on randomness. This combat style divides opinion, with some appreciating the strategy and others the RNG.
- Compared favorably to Anno (weight 0.2): Frequent comparisons to the Anno series indicate that the game successfully captures the city-building experience of Anno. This drives both interest and expectations.
- Logistics resource management key (weight 0.16): Resource management with an emphasis on logistics, especially within the constraints of a limited Z-axis, is noted as a challenging and engaging aspect. Players enjoy optimizing supply lines.
- Settlement building core mechanic (weight 0.12): Base and settlement building are core aspects of the game, with many players enjoying the traditional building mechanics in addition to the vertical elements.
- Skill tree progression motivating (weight 0.11): The skill tree progression system is mentioned as a motivating system that provides long-term goals and customization options for players.
- Naval combat highlighted (weight 0.11): Sea battles and naval combat are highlighted as significant gameplay features, though the specific mechanics are not uniformly praised.
- Event choices add depth (weight 0.11): Choice-based events add narrative and strategic depth, allowing players to make impactful decisions. This system is appreciated for adding variety to the gameplay.
- Ship and crew management engaging (weight 0.11): Ship building and crew management are mentioned as engaging systems that enrich the pirate theme and provide additional layers of gameplay.

Performance notes:
- Excellent overall optimization (weight 0.35): Many players report that the game runs smoothly and is well optimized, even on lower-end hardware or minimum specs.
- Very low FPS on some systems (weight 0.12): Some users report very low framerates (e.g., 40fps at 2k, 10 FPS on high-end hardware), indicating severe performance issues for certain configurations.
- Great on Steam Deck, low-end (weight 0.07): Optimization is praised for running smoothly on diverse hardware including Steam Deck and weaker computers, indicating broad compatibility.
- DLSS frame gen enhances performance (weight 0.06): Players report great performance at max settings with DLSS frame generation support, highlighting the benefit of upscaling tech.
- Loud fan noise from poor optimization (weight 0.06): Poor optimization leads to loud fan noise, suggesting thermal or efficiency problems for some hardware.
- Optimization improved, no heat issues (weight 0.06): Optimization improvements have eliminated heat issues even after extended play sessions (3+ hours), indicating successful patches.
- Shadow bugs present (weight 0.06): Shadow bugs are noted as a specific graphical issue affecting visual quality.
- Hardware requirements high (weight 0.06): The game can be demanding on hardware, requiring powerful systems for smooth performance.
- Graphics settings impact performance (weight 0.06): Graphics settings have a significant impact on performance versus visual quality, allowing players to adjust for trade-offs.
- No bugs or optimization issues (weight 0.06): Some players encounter no optimization issues or bugs, reporting a clean experience.
- Smooth with FSR 4.1 at ultra (weight 0.06): With FSR 4.1 enabled at ultra settings, the game runs smoothly, showing good scaling with upscaling tech.
- Separate open world and island (weight 0.05): A suggestion to improve performance by separating open world and island sections, indicating performance tied to map complexity.
- Runs on MSI Claw handheld (weight 0.05): The game runs on the MSI Claw handheld device, demonstrating compatibility with portable gaming hardware.

Recommendations:
- Great for city-building fans (weight 0.58): This point combines multiple clusters praising the game for its genre fusion. Players highlight that fans of city building, resource management, and pirate themes will find it highly enjoyable.
- Good value for money (weight 0.38): Multiple clusters indicate that the game offers good value at its price point, with some noting worth at full price or after a discount. This sentiment is reinforced by several single-review clusters.
- Strong general recommendation (weight 0.36): Several small clusters give explicit, strong recommendations without specific conditions, including numeric ratings and immediate engagement. This shows broad positive sentiment.
- Anno-like pirate building (weight 0.23): Clusters compare the game favorably to the Anno series, especially as a creative building game with a pirate theme. It is seen as a lighter, more fun take on the genre.
- Best in its niche (weight 0.1): Isolated but enthusiastic reviews call it the best single-player pirate city builder and an industry role model, indicating high praise from a minority of players.
- Only for building focus (weight 0.06): One review warns that the game may disappoint if you want in-depth ship tasks, and recommends it only for those focused on building. This flags a potential mismatch for some players.
- Average for pirate fans (weight 0.06): One review gives a conditional recommendation: if you like pirates, it is okay but do not expect greatness, signaling average quality for some.
- Ignore short-play reviews (weight 0.05): One player warns against trusting reviews from players with minimal playtime, suggesting that early impressions may be unreliable for a game that reveals depth later.
- Tutorial tower bug exists (weight 0.05): A single review advises not to build two towers in the tutorial, likely warning about a specific bug or gameplay trap that ruins the experience.
- Better alternatives exist (weight 0.05): A single review suggests better alternatives like Anno 1800 or Black Flag for specific aspects, implying the game does not excel in any particular area.
- Good for strategy lovers (weight 0.04): A single review recommends the game without reservation to fans of strategy, suggesting the game fits well within that broader genre.
- Great scenery and visual (weight 0.04): A single review claims the scenery alone makes the game worth playing, highlighting strong visual appeal as a major selling point.
- Highly addictive gameplay (weight 0.04): A single review states the player will not stop playing, implying strong addictive gameplay or replay value.
- For hardcore RTS fans (weight 0.04): One review recommends the game to die-hard RTS players, suggesting it may appeal to a niche hardcore audience.

Other player notes:
- Many female characters (weight 0.05): Several reviewers noted a large number of female characters in the game, suggesting it might be inappropriate for players who are uncomfortable with such content.

Emotions:
- Excitement (weight 0.18): Players are excited by the game's unique vertical building mechanic, which allows free line placement and construction on cliff faces. The combination of a pirate theme with stunning graphics and engaging city-building mechanics creates a fresh and highly anticipated experience.
- Satisfaction (weight 0.17): Satisfaction stems from the game's polished state, with great UX design, smooth gameplay, beautiful visuals, and a lack of bugs. The vertical building and production chain optimization provide a fulfilling and meditative experience that meets expectations.
- Frustration (weight 0.1): Frustration arises from several game-breaking bugs, poor optimization at higher resolutions, and unintuitive mechanics like the warehouse connection system. The turn-based combat, especially with dice rolls for naval battles, is criticized as boring and repetitive.
- Enjoyment (weight 0.09): Players find enjoyment in the game's innovative vertical building, challenging logistics, and the satisfying optimization of transport routes. The combination of city-building, pirate theme, and beautiful visuals keeps gameplay engaging and fun.
- Disappointment (weight 0.07): Disappointment is primarily due to the full version not living up to expectations set by the demo, particularly with the ship battles being a turn-based card or dice game. The lack of real-time combat and simplified naval mechanics fail to deliver the anticipated pirate fantasy.
- Joy (weight 0.04): Joy comes from the creative and well-made mechanics, such as building horizontally and vertically, the fun wall-building system, and charming details like pigs wearing pirate hats. The game's scenery and immersion in the pirate theme evoke a sense of playful delight.
- Appreciation (weight 0.03): Players appreciate the game's beautiful graphics, excellent quality tutorial, and complex yet accessible design. The game's polish and attention to detail, such as stereoscopic mode support and high production values, are commended.
- Annoyance (weight 0.03): Annoyance is caused by repetitive music, poor optimization leading to loud fan noise, and missing pre-order bonuses or demo progress carry-over. Specific gameplay frustrations like losing carriers in ship battles due to card constraints also detract from the experience.
- Love (weight 0.03): Love for the game is expressed through its polished state, hilarious animations, spot-on voice acting, and excellent performance. The construction system, story, and ability to build on walls in a pirate world create a deeply engaging and charming experience.
- Boredom (weight 0.02): Boredom sets in due to the pirate gameplay sections being tedious, particularly the dice-rolling events and turn-based fights that become repetitive over time. This makes the overall game feel uninteresting for some players.
- Admiration (weight 0.02): Admiration is directed at the developers for taking elements from games like Anno and Settlers while innovating with quality and depth. The graphics and detailed world showcase the significant effort and love poured into the game.
- Surprise (weight 0.02): Surprise is evoked by the game's unexpected complexity and difficulty over time, especially the vertical construction system. The many small details and creative implementation make it a surprising and standout title in the city-building genre.
- Amusement (weight 0.02): Players are amused by humorous elements such as pigs wearing pirate hats and citizens working hard without complaints. The game's tone and pirate language, along with enjoyable cliff building and sea battles, add a lighthearted and entertaining quality.
- Anticipation (weight 0.02): Anticipation is high as players express eagerness to play more, explore future stories, and experience new content. The game's addictive nature, especially from the demo, builds excitement for the full release and its evolution.
- Enthusiasm (weight 0.01): Enthusiasm is driven by the game's complex and well-thought-out vertical building system, polished launch, and great atmosphere. It is strongly recommended to city builder fans for its fun and innovative mechanics.
- Addiction (weight 0.01): Addiction is reported by players who find themselves hooked on the city-building and pirate gameplay, unable to stop playing. The game's engaging nature creates a fear of sinking too much time into it.
- Discomfort (weight 0.01): Discomfort is experienced physically, with some players reporting eye strain from playing too long and dizziness compared to the demo. These issues are likely technical, affecting the overall gameplay experience.
- Amazement (weight 0.01): Amazement is expressed at the game's impressive range of features and top-notch graphics, particularly the water effects. The game's quality and depth exceed player expectations.
- Satisfied (weight 0.01): Satisfaction arises from the unique approach to city building and fast-paced gameplay with minimal waiting time. The interesting pirate theme and minimal downtime keep players engaged and content.
- Delight (weight 0.01): Delight is found in the game's beautiful graphics, lively world with pirate buildings and nature, and charming details like many pigs in unusual places. The intuitive mechanics and great tutorial enhance the overall positive impression.}