Info about Street Fighter™ 6:

Official game description:
Years 1-2 Fighters Edition
==========================
With tons of single player and multiplayer content, Street Fighter™ 6 Years 1-2 Fighters Edition is the ideal way to play the next evolution of the series.  
Content  
・Full Game  
・Year 1 Character Pass  
・Year 2 Character Pass  
・Years 1-2 Fighters Edition Stages & Colors
About the Game
==============
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the series.  
Powered by Capcom’s proprietary RE ENGINE, the Street Fighter 6 experience spans across three distinct game modes featuring World Tour, Fighting Ground and Battle Hub.  
Diverse Roster of 18 Fighters  
Play legendary masters and new fan favorites like Ryu, Chun-Li, Luke, Jamie, Kimberly and more in this latest edition with each character featuring striking new redesigns and exhilarating cinematic specials.  
Dominate the Fighting Ground  
Street Fighter 6 offers a highly evolved combat system with three control types - Classic, Modern and Dynamic - allowing you to quickly play to your skill level.  
The new Real Time Commentary Feature adds all the hype of a competitive match as well as easy-to-understand explanations about your gameplay.  
The Drive Gauge is a new system to manage your resources. Use it wisely in order to claim victory.  
Explore the Streets in World Tour  
Discover the meaning of strength in World Tour, an immersive, single-player story mode. Take your avatar and explore Metro City and beyond. Meet Masters who will take you under their wing and teach you their style and techniques.  
Seek Rivals in the Battle Hub  
The Battle Hub represents a core mode of Street Fighter 6 where players can gather and communicate, and become stronger together. Use the avatar you create in World Tour to check out cabinets on the Battle Hub floor and play against other players, or head over to the Game Center to enjoy some of Capcom's classic arcade games.  
Your path to becoming a World Warrior starts here.

Release date: 1 Jun, 2023

Categories: Character-based Combat, Real-time Combat, Competitive Multiplayer, Single-player Story, Player Customization, Character Progression, Resource Management, Social Simulation


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent Accessibility for New Players (weight 1): The game is lauded for its exceptional accessibility, particularly for newcomers to the fighting game genre. Features like 'Modern Controls' and comprehensive tutorials significantly lower the barrier to entry, allowing new players to quickly grasp mechanics and enjoy the game.
- Deep & Satisfying Core Mechanics (weight 0.93): The core gameplay mechanics are consistently highlighted as deep, refined, and satisfying. The 'Drive System' and well-designed combos offer strategic depth, while the overall combat feels fluid, responsive, and impactful, appealing to both casual and competitive players.
- Highly Enjoyable & Engaging Gameplay (weight 0.85): Players consistently praise the game as highly enjoyable, fun, and engaging, often calling it the best in the genre or even a masterpiece. This sentiment is widespread across various player types, from casual to competitive, and is a primary driver of positive feedback.
- Balanced Roster & Skill-Based Progression (weight 0.7): Players appreciate the game's balanced character roster and its emphasis on skill-based progression. The game provides ample tools and opportunities for players to learn, improve, and feel a rewarding sense of accomplishment as their abilities grow.
- Polished Graphics & Comprehensive Training (weight 0.56): The game receives high marks for its technical polish, including excellent graphics, smooth animations, and strong optimization. The comprehensive training mode is also frequently praised as one of the best in the genre, offering extensive tools for practice and improvement.
- Innovative World Tour Mode (weight 0.26): The 'World Tour' single-player mode is a significant and highly praised addition. It functions as an extensive, fun, and engaging tutorial disguised as an RPG, allowing players to create custom characters, learn lore, and master mechanics in a unique, non-traditional fighting game format.
- Robust Online Experience & Community (weight 0.26): The online experience is robust, featuring excellent netcode, fast matchmaking, and a large, active player base. The 'Battle Hub' provides a unique social arcade-like environment, fostering a positive community and ensuring players can always find suitable opponents.
- Appealing Character Designs (weight 0.04): The character designs are consistently praised for their visual appeal, uniqueness, and ability to convey personality and fighting style. This attention to character aesthetics enhances the overall presentation and player engagement.

Common complaints:
- Aggressive monetization practices (weight 0.27): The game's monetization strategy is heavily criticized for being overly aggressive and expensive. Players feel that too much content, especially new characters and cosmetics, is locked behind paywalls, with high prices and inconvenient currency bundles.
- Steep learning curve (weight 0.25): Many players find the core gameplay mechanics difficult to learn and master, especially for newcomers. The game is perceived as overly complex, unforgiving, and lacking in clear explanations, leading to frustration and a steep learning curve.
- World Tour mode is flawed (weight 0.21): The World Tour single-player mode is widely criticized for being tedious, repetitive, and poorly optimized. Players found its RPG elements, story, and quest design unengaging, feeling like a chore rather than a fun experience or effective training tool.
- Modern controls imbalance (weight 0.18): The Modern control scheme is a major point of contention. While intended for accessibility, many players feel it creates an unfair advantage in online play due to simplified inputs for complex actions, leading to frustration for Classic control users and a perceived imbalance.
- Drive System mechanics flawed (weight 0.15): The Drive System mechanics (Drive Impact, Drive Rush, Drive Parry) are frequently criticized for disrupting the traditional neutral game, promoting aggressive or 'brainless' play, and being difficult to react to, especially for less experienced players.
- Lack of content and polish (weight 0.13): The game is criticized for a general lack of content beyond core fighting, including limited single-player modes, uninspired character designs, and a perceived lack of depth or variety in gameplay. Technical issues like poor optimization and input lag are also noted.
- Character balance issues (weight 0.1): Players express significant concerns about character balance, noting that some characters are perceived as 'broken' or overpowered, while others are underpowered. This leads to a lack of character diversity in competitive play and a feeling of unfairness.
- Poor online matchmaking/connectivity (weight 0.09): Online matchmaking and connectivity are major pain points. Players report frequent disconnections, long wait times for matches, and an unbalanced matchmaking algorithm that often pairs new players with highly skilled opponents, leading to a frustrating online experience.
- Frustrating throw loop mechanic (weight 0.05): The prevalence of 'throw loops' is a significant source of frustration. Players feel this mechanic makes offensive play repetitive, boring, and overly reliant on guessing games, diminishing the strategic depth of combat.

Gameplay feedback:
- Dual Control Schemes (Classic/Modern) (weight 0.32): The game offers both 'Classic' and 'Modern' control schemes. Modern controls simplify inputs for special moves and combos, making the game more accessible for newcomers, though it often comes with a slight damage reduction. Classic controls provide the traditional, more complex input system with full move access and higher damage potential.
- Deep & Complex Combat System (weight 0.13): While accessible for beginners, the game's combat system is deep and complex, requiring significant practice and strategic thinking to master. It emphasizes mental strength, timing, and understanding character matchups over just combo execution.
- Diverse Game Modes & Online Hub (weight 0.13): The game provides a robust suite of modes beyond the World Tour, including 'Fighting Ground' for traditional arcade, training, and ranked matches, and the 'Battle Hub' for online social interaction, avatar battles, and casual play. These modes cater to both competitive and casual players.
- Innovative Drive System (weight 0.12): The 'Drive System' is a core new mechanic, encompassing 'Drive Impact,' 'Drive Parry,' and 'Drive Rush.' This system adds significant strategic depth, requiring careful resource management and influencing offensive and defensive play, though 'Drive Impact' can be polarizing.
- Comprehensive Training & Ranked Progression (weight 0.11): The game includes an exceptionally well-made training mode with detailed tools like frame data and hitboxes, crucial for mastering its complex mechanics. The ranked online mode offers a clear progression system, motivating players to practice and improve, leading many to reach high ranks.

Performance notes:
- Excellent Rollback Netcode (weight 0.05): The game's netcode is consistently praised for its stability and effectiveness, particularly the rollback netcode, which allows for smooth online play even with high ping or cross-region opponents. Players report minimal lag when connections are stable.
- Variable Performance Across Modes (weight 0.05): While the game generally performs well on low-to-mid range systems and in one-on-one matches, the World Tour mode is a notable exception, often suffering from significant lag and FPS drops. Some users with less powerful hardware, especially laptops or Steam Deck, experience performance issues, particularly if they don't adjust graphics settings.
- Occasional Online Instability (weight 0.02): Despite generally good netcode, some players report experiencing network problems, including severe lag, server disconnections, and issues with matchmaking stability, especially after recent patches or in crowded areas like the Battle Hub. There are also reports of unexplained slowdowns in casual ranked matches.
- Stable Out-of-Box Experience (weight 0.01): Many players report that the game functions well immediately after installation, with few major bugs or issues. It generally runs smoothly without significant technical hitches.
- Efficient Matchmaking (weight 0.01): The matchmaking system is highly effective, allowing players to find matches quickly, often within seconds. This contributes to a positive online experience.
- Improved Graphics Quality (weight 0.01): Players note a significant improvement in graphics compared to previous iterations of the game. The visuals are described as beautiful, more modern, and smoother, enhancing the overall aesthetic experience.
- Cross-Platform Play Support (weight 0): The game supports cross-platform play, allowing players on different systems to compete against each other.
- Input Delay with PS3 Stick (weight 0): Some users have reported significant input delay when using specific legacy controllers, such as a PS3 arcade stick.
- Connection Monitoring Advised (weight 0): Players are advised to monitor connection strength and player count in online rooms, as these factors can impact the quality of the online experience.
- Demanding 4K Graphics (weight 0): At the highest 4K settings, the game can be very demanding on GPUs, potentially causing performance issues or even crashing.
- Distant Characters Low FPS (weight 0): A specific visual bug causes characters at a distance to render at a very low frame rate, creating a jarring visual effect.
- Minor Hair Glitches (weight 0): Some players have observed minor graphical glitches, specifically related to character hair. This appears to be a minor visual bug.

Recommendations:
- Highly Recommended Fighting Game (weight 0.37): The game is widely recommended for both newcomers and veterans of the fighting game genre, often cited as one of the best fighting games currently available. Many players express high satisfaction and enjoyment, finding it a worthwhile investment of time and money.
- Buy on Sale (weight 0.09): While many recommend the game, there's a strong consensus to purchase it during a sale due to its high price and perceived monetization issues. Some players advise against buying at full price, suggesting it's not worth the cost without a discount.
- Control Scheme Preferences (weight 0.03): There's a split opinion on control schemes. Many recommend Modern controls for beginners to ease into the game, while others suggest switching to Classic controls for a deeper, more competitive experience. Some players feel the game would benefit from separate matchmaking for these control types.
- Mixed Long-Term Engagement (weight 0.03): Despite overall positive sentiment, some players express disappointment or a decline in their enjoyment, leading them to stop playing or not recommend the game. This is often linked to specific issues like online experience, character balance, or a general feeling of the game not meeting expectations.
- World Tour Mode Value (weight 0.01): The World Tour mode is highlighted as a significant feature, with some players recommending the game solely for this single-player content. It's praised for offering a different experience and providing in-game rewards.
- Capcom's Future Support (weight 0.01): Players express hope for continued support from Capcom, including new content like stages and characters. There are also suggestions for changes to monetization practices, such as earning DLC characters through gameplay.

Other player notes:
- Steep Learning Curve (weight 0.08): The game has a steep learning curve, requiring significant time and effort to master its mechanics and achieve proficiency. Players often experience frustration during the initial hours but find the payoff rewarding for those who persevere.
- Aggressive Monetization (weight 0.05): Capcom is criticized for its monetization practices, particularly the pricing of additional characters and costumes. Players feel that many cosmetic items and characters should be unlockable through gameplay rather than requiring separate purchases.
- Limited Social Interaction (weight 0.03): The Battle Hub serves as a social space, but some players found limited interaction with others, especially if not playing with acquaintances. There's a desire for more robust social features and clearer matchmaking criteria for different skill levels.
- Modern vs. Classic Debate (weight 0.02): There's a notable debate and some frustration surrounding the Modern vs. Classic control schemes. While some players using Modern controls are unfairly blamed for others' losses, there's a strong request for separate matchmaking queues to address perceived imbalances or player preferences.
- Desire for Content Updates (weight 0.02): Players are generally positive about the game's core balance but express a desire for ongoing support, including more frequent balance changes and the addition of new characters and costumes to keep the game fresh.
- Nostalgic & Family Appeal (weight 0.01): Some players purchased the game for nostalgic reasons or to share the experience with family members, highlighting its appeal beyond competitive play and its ability to foster intergenerational gaming.
- Distinctive Art Style (weight 0.01): The game's visual and artistic style is highly praised, featuring a unique blend of classic and modern aesthetics with a strong graffiti and hip-hop influence, giving it a distinct and vibrant identity.

Emotions:
- Satisfaction (weight 0.31): Players feel satisfied due to the game's well-designed gameplay mechanics, depth, and accessibility, particularly with Modern controls. The robust online experience, including quality netcode and effective matchmaking, along with comprehensive training tools and engaging single-player content like World Tour mode, contribute significantly to this emotion. Personal improvement and achieving higher ranks also provide a strong sense of accomplishment.
- Frustration (weight 0.18): Frustration primarily stems from the game's monetization practices, including expensive DLC and battle passes, and perceived anti-consumer policies. Gameplay mechanics like Drive Rush and throw loops, along with character imbalances and the strength of Modern controls at high levels, also cause significant frustration. Issues such as smurfing, cheaters, and unstable online connections further exacerbate this negative emotion.
- Disappointment (weight 0.13): Disappointment is largely driven by the game's monetization model, including expensive cosmetics and DLC, and a perceived lack of free unlockable content. Players are also disappointed with the World Tour mode's execution, slow content updates, and issues with game balance. The limited character roster and lack of traditional skill-based gameplay for some experienced players also contribute to this feeling.
- Joy (weight 0.07): Joy is experienced through the game's fun and accessible gameplay, especially for new players, and the variety of engaging content. The sense of accomplishment from personal improvement, winning matches, and progressing through control schemes also brings joy. A positive community vibe and the ability to play with friends further enhance this emotion.
- Excitement (weight 0.07): Excitement is generated by the game's overall high quality, innovative features like the Drive System, and engaging campaign modes. The anticipation of new characters and constant updates, combined with the addictive and fast-paced gameplay, keeps players excited. The game's potential for long-term growth and its strong competitive scene also contribute to this feeling.
- Enjoyment (weight 0.03): Players enjoy the game due to its core fighting experience, engaging single-player content like World Tour, and the accessibility provided by Modern controls. Discovering favorite characters, progressing through ranks, and the overall addictive nature of the gameplay contribute to sustained enjoyment. The game's aesthetics and the fun of practicing combos also enhance this positive feeling.
- Anger (weight 0.03): Anger is primarily caused by perceived developer greed and predatory monetization practices, including unfair DLC pricing and the fighter coin system. Character balance issues, particularly with Modern controls, and unstable server performance also provoke anger. The presence of cheaters, smurfs, and unfair penalty systems further intensifies this emotion.
- Admiration (weight 0.02): Admiration stems from the game's high quality, innovative features, and refined fighting system design. Players admire the game's visual design, including graphics and animations, and its overall potential to lead the genre. Capcom's achievement in creating a mature and superior fighting game also garners significant admiration.
- Appreciation (weight 0.01): Players appreciate the game's overall quality, the developers' commitment, and its strong accessibility features for new players, especially the Modern control scheme and World Tour mode. The well-designed training tools, quality netcode, and a mature, helpful community also contribute to this sense of appreciation. Capcom's efforts to learn from past mistakes and deliver a complete experience are also valued.
- Nostalgia (weight 0.01): Nostalgia is evoked by the game's connection to players' long history with the Street Fighter series and childhood memories of arcade experiences. The ability to play old arcade games within the Battle Hub and the game's overall adherence to classic Street Fighter essence also trigger nostalgic feelings.
- Hope (weight 0.01): Hope is driven by the potential for future improvements, new content, and the desire for the game to succeed and maintain its quality. Players express hope for better game environments and continued positive updates from the developers.
- Engagement (weight 0.01): Engagement is fostered by the game's captivating and addictive nature, which encourages long-term enjoyment and continuous learning. The depth of the Drive system, effective practice modes, and the motivation to master mechanics and matchups keep players deeply engaged.
- Addiction (weight 0.01): Addiction arises from the game's compelling gameplay loop and the rewarding journey of improvement. The desire to continuously play, progress in ranked matches, and explore the open-world aspects contributes to this addictive quality.
- Gratitude (weight 0.01): Gratitude is directed towards Capcom for creating the game, particularly for the introduction of Modern controls which has significantly increased the player base and accessibility. Players also express gratitude for the supportive community and the ability to learn and participate effectively.
- Encouragement (weight 0.01): Encouragement is felt and given due to the game's strong accessibility features for new players, effective matchmaking, and a clear progression system. The game's design fosters self-improvement and provides a supportive environment for beginners.
- Amusement (weight 0.01): Amusement is derived from perceived simple yet effective gameplay strategies, humorous reviewer tones, and the enjoyment of personal struggles within the game. The simplicity of certain character playstyles, like Modern Zangief, also provides amusement.
- Confusion (weight 0.01): Confusion stems from nuanced issues with Modern controls, difficulty understanding why losses occur in ranked matches, and unexplained matchmaking behavior. Players also express confusion regarding developer balancing decisions and the implementation of monetization.
- Stress (weight 0.01): Stress is caused by the intense and competitive nature of online play, particularly in ranked matches, and significant skill disparities encountered. Frequent communication errors and difficulty with traditional combat also contribute to stress.
- Annoyance (weight 0.01): Annoyance is caused by specific character introductions or designs, the simplification of core mechanics, and unreliable servers. Players also express annoyance with other players' criticisms and the competitive environment.
- Relief (weight 0): Relief is experienced when the game provides a positive contrast to other frustrating team-based games or toxic environments. Overcoming initial hesitation, difficulty, and network issues, as well as the game's quality compared to previous titles, also bring a sense of relief.}