Info about First Racer:

Official game description:
"First Racer" is an arcade racing game that puts you behind the wheel of racing cars. With intuitive controls and a wide selection of vehicles, you'll need quick reactions and a competitive spirit to become the winner. The game features fast-paced races filled with adrenaline on various tracks, each with its own unique features. Whether you're an experienced player or a newcomer to the racing genre, "First Racer" offers an exciting and immersive experience that will have you coming back again and again. So get ready to rev up your engines and show your competitiveness!  
In First Racer, you can choose a car, upgrade its performance, adjust its settings, and change its appearance. You can make decisions that impact the handling, speed, and acceleration of your cars, allowing you to customize your car to your racing style. Additionally, you can change the appearance of your cars by choosing different colors, stickers, wheels, and other cosmetic upgrades.  
In the game, there are different game modes:  
*   Racing: Drivers compete with each other to cross the finish line first. Races can take place on a track or in a city environment.  
*   Drifting: Drivers attempt to perform the longest and most impressive drift, sliding around corners with their car while maintaining control. Points are awarded based on speed, angle, and style of the drift.  
*   Off-Road Racing: Drivers participate in races that take place on rough, un-paved terrain such as dirt or gravel roads. Vehicles are usually modified with larger tires, increased clearance, and improved traction to overcome the challenging conditions. The main focus is on high-speed driving, maneuverability, and the durability of the vehicle.
You can use a gamepad to control the car, giving you a more realistic and comfortable gaming experience. The gamepad will allow you to easily and accurately control the car.  
The game supports the "FANATEC CSL Elite PS4" racing wheel (other wheels from the "FANATEC" company should also work). Support for wheels from other manufacturers is also planned for the future.

Release date: Apr 5, 2023

Categories: Racing, Arcade Racing, Drifting Gameplay, Off-road Driving, Car Customization, Vehicle Customization, Local Multiplayer, Split-screen Multiplayer

Feature scans:
- Proton/Linux: score 22; verdict: Works well with minor Proton selection; summary: Only two reviews are available, and both are positive about Linux/Proton compatibility: the game launches and runs well on Steam Deck using Proton 11, with one user noting they simply had to switch compatibility mode first. No crash, performance, anti-cheat, launcher, DRM, or native-port issues are reported, and no heavy workarounds such as Proton GE, launch commands, or community fixes are required. The sole Linux-specific friction is manual Proton version selection, which is minor and does not undermine the positive consensus.
- Steam Deck: score 45; verdict: Playable with compatibility tinkering; summary: Steam Deck feedback is mostly positive: the game is officially verified, controls are approachable, and users report it running after selecting a compatibility mode or Proton version. The main friction is the need to adjust compatibility settings, making the experience playable but not fully seamless.

- Hardware Profile:
  - Summary: On Windows systems with under 8 GB VRAM, the game is generally reported as playable with acceptable performance, despite some frame dips and occasional CPU rubberbanding.
  - Sample size: 50 (19% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 33 reports): Players report acceptable medium-settings performance around 45-55 FPS with random dips, plus occasional CPU rubberbanding that did not prevent play.
  - Caveats: 50 of 270 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $3.99 - $4.99
  - Reasoning: The reviews consistently frame the game as a strong bargain when discounted, and two reviews explicitly endorse it near the current $4.99 full price. However, several comments emphasize that it is mainly worth buying on sale and one reviewer would not buy at full price. This supports a fair base-game range just below to at the current $5 level, roughly $3.99-$4.99, rather than a higher price.
- Playtime Metrics:
  - Game completion: 7.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: 0.7h
  - Reasoning: The explicit 6-8 hour completion claim anchors gameCompletion at about 7 hours, and the translated Spanish and French reports support a short full-content completion time of only a few hours. The 40-minute report about buying and maxing the most expensive car is the only concrete endgame-progression marker, so endgame is set to 0.67 hours. No review provides a numeric typical session length or a separate story-completion duration, so those metrics are null.
- Time-to-fun:
  - Summary: First Racer is reported as fun almost immediately through accessible arcade handling, fast progression, and local multiplayer, though some players find the tracks weak and online play becomes boring.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Boring tracks outside the harbour tracks and poor driving feel; Hard-difficulty drift races feel impossible to win; Repetitive music; Low online population makes online play boring over time; Upgrading can feel grindy or difficult for some players
  - Unlock drivers: Buying engine upgrades right away makes the game easier; Fast progression lets players obtain stronger cars quickly
  - Conditions: Playing local split-screen multiplayer with friends; Buying engine upgrades right away; Having enough active players for online multiplayer; Tolerance for weak track design and driving feel
- Player Archetypes:
  - Bargain Arcade Casual (buy)
    - Motivation: Cheap, immediate arcade fun with minimal barrier to entry
    - Playstyle: Short casual sessions, easy handling with assists, often on modest hardware or keyboard
    - Experience: mixed
    - Purchase stance: buy
    - Labels: keyboard players; casual racer
    - Reference games: Need for Speed; Forza
  - Tuner and Customization Collector (buy)
    - Motivation: Building, upgrading, and personalizing cars into competitive machines
    - Playstyle: Grinds races for money, fully upgrades and visually customizes vehicles, unlocks the car roster
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Toyota AE86 Sprinter Trueno
  - Simcade Physics Enthusiast (sale)
    - Motivation: Enjoying believable handling and a sim-like feel in an accessible package
    - Playstyle: Attentive to grip, drifting, and car weight; compares handling against established racing titles
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Gran Turismo 4; Colin McRae Rally 2005; Need for Speed: Carbon; Forza; Sports Car GT
  - Couch Multiplayer Social Racer (buy)
    - Motivation: Social, friendly competition with friends on the same screen or online
    - Playstyle: Local split-screen and co-op sessions with friends, plus casual online matches
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Pleasant physics and handling (weight 0.53): Vehicle controls and physics are well thought out and feel good, with a responsive arcade feel. The sense of speed and steering are enjoyable.
- Good car and track variety (weight 0.42): The game features a large selection of cars and varied tracks that provide enough diversity. Players find both the roster and courses sufficient.
- Deep car customization (weight 0.41): The customization system is praised as surprisingly deep, with plentiful options for body kits, colors, wheels, and decals. Players find it excellent and expansive.
- Drifting praised as fun (weight 0.38): Players consistently describe drifting as enjoyable, pleasant, and a highlight of the driving experience. Assist settings help make it accessible even for keyboard players.
- Local split-screen multiplayer supported (weight 0.35): The game offers local split-screen co-op for two to four players, with configurable horizontal or vertical layouts. This is frequently cited as a key feature.
- Strong overall positive reception (weight 0.35): Reviewers broadly describe the game as great, excellent, and very good for what it offers. The general sentiment is highly favorable.
- Charming cartoon graphics (weight 0.3): The visuals are described as cute, charming, and beautiful despite their minimalist style. Graphics are also noted as decent and not demanding.
- Solid affordable arcade racer (weight 0.28): Players describe it as a fun little racer that satisfies racing cravings at a low cost. It is seen as a must-have for arcade racing fans.
- Relaxing and accessible racing (weight 0.28): Players describe the experience as chill, cute, and simple, suitable for casual play. The handling is approachable and casual-friendly.
- Full car upgrades available (weight 0.25): Cars can be fully tuned and upgraded across many components, and the game provides ample money to avoid grinding. This supports steady progression.
- Fun with friends (weight 0.18): Crashing and racing with friends is highlighted as a great source of fun. Multiplayer is considered better when played socially.
- Easy achievements (weight 0.18): Achievements are reported to be simple and quick to unlock. This appeals to achievement hunters looking for an easy completion.
- Adjustable difficulty settings (weight 0.14): The game offers many difficulty levels, letting players tailor the challenge from easy to hard. This improves accessibility for different skill levels.
- Simple to understand (weight 0.1): The game is straightforward and easy to pick up. Its simplicity makes it welcoming for new players.
- Online multiplayer available (weight 0.1): Players can race against others online, including playing with friends. This adds to the game's replayability.
- Challenging tactical races (weight 0.1): Racing against opponents is functional and offers a challenge. Some players find the races tactical and rewarding.
- Car damage system present (weight 0.1): The game includes a vehicle damage system that adds realism to races. This is a noted feature by reviewers.
- Decent music and sound (weight 0.09): The soundtrack and audio are considered okay and serviceable. They add to the experience without standing out.

Common complaints:
- Game content is too limited (weight 0.75): Reviews consistently mention too few tracks, cars, and events, with a short career that can be completed in a few hours. The game lacks depth and replay value, feeling like a cheap distraction rather than a full racing experience.
- Drifting is frustratingly difficult (weight 0.68): Many players report that drifting is extremely hard to perform, especially on higher difficulties and with a gamepad, making drift events nearly impossible to win. The drift handling is also described as nonsensical, unrealistic, and requiring extreme precision.
- AI opponents are unfair and aggressive (weight 0.6): AI cars often bump, ram, and block the player without consequences, while appearing to have unfair advantages such as perfect lines, rubberbanding, and increased weight. They can destabilize the player but are immovable themselves, leading to frustrating races.
- Graphics and sound are lackluster (weight 0.51): Graphics are described as weak, blocky, and modest, with tracks that look similar and uninspired. Engine sounds are frequently criticized as poor, cheap, and toy-like, lacking proper effects.
- Online multiplayer is dead (weight 0.47): The online playerbase is nearly empty, making it almost impossible to find lobbies or complete multiplayer achievements. Players describe online as useless, unbalanced, and monotonous.
- Off-road and SUV modes disappoint (weight 0.44): Off-road events are considered boring, slow, and monotonous, with stiff but bouncy car behavior and few tracks. SUV class feels unplanned and uninteresting.
- Car handling feels poor and unrealistic (weight 0.44): Players frequently criticize the car handling as unsatisfying, inaccurate, clunky, and sometimes bizarre, with comparisons to driving on ice or early 1980s racing games. Steering, physics, and overall control are described as terrible or a joke.
- Technical issues and bugs (weight 0.42): Players encounter crashes during remote play, FPS drops, display freezes during shifting, and physics glitches like cars flying through fences or getting stuck. These issues make even easy difficulties frustrating.
- Visual customization is severely limited (weight 0.4): Players complain about the lack of exterior tuning options, preset body kits instead of a full editor, and missing features like neon, detailed decals, and ready-made vinyls. The car roster also feels old and lacks modern vehicles.
- Game feels primitive and cheap (weight 0.24): Reviews describe the game as primitive, clunky, and like a rip-off despite its low price. It lacks deep simulation features, an extensive career, and competitive online play, making it feel like a Yandex game rather than a proper racing title.
- Progression and achievements are grindy (weight 0.23): Upgrading cars and unlocking content requires excessive grinding, and achievements are tied to tedious tasks like accumulating mileage, drift points, and multiplayer wins. This leads to frustration and abandonment.
- Car roster is limited and outdated (weight 0.2): The game features fictional car names, lacks modern vehicles like the Porsche 963 or Audi GT E-tron, and omits FWD and Subaru cars. The selection feels old and generic, with nothing noteworthy.
- Track variety and design are weak (weight 0.19): Tracks are few, repetitive, and often boring, with variations that only change by 10-30%. The harbor tracks are singled out as an exception, but most circuits feel similar and unimpressive.
- Missing features and modes (weight 0.19): The game lacks a level editor, replay feature, cockpit view, lap time record table, and the ability to disable music during races. These omissions reduce depth and replayability.
- AI difficulty is inconsistent (weight 0.19): Some players find races too easy, while others struggle with overpowered AI on higher difficulties. The five difficulty levels feel excessive and do not affect achievements, creating a confusing challenge curve.
- HUD and UI issues (weight 0.14): The HUD's white coloring can blend with the sky, making it hard to see, and the UI is inconsistent with mixed rounded and square elements. Leaderboard displays are also occasionally incorrect.
- Controller and wheel support is flawed (weight 0.14): Force feedback does not work with Moza wheels, shifters are not supported separately, and wheels are sometimes treated as gamepads with ignored steering input. This severely hampers the experience for players using racing peripherals.
- Drift scoring system seems flawed (weight 0.12): Players suspect the drift scoring system is incorrect or that the handling is so bad that drifting feels impossible. Drift mode sometimes has no drifting at all while drifting works on normal tracks, adding to the confusion.
- Localization is poorly done (weight 0.12): Chinese and French translations are machine-translated or incorrect, with terms like 'drift' improperly translated. This affects the experience for non-English players.
- Multiplayer design is poor (weight 0.12): Multiplayer races are unbalanced and monotonous, with a 99-round oval course described as insulting. Achievements tied to multiplayer are frustrating due to the empty playerbase.

Gameplay feedback:
- Arcade racing game (weight 0.94): Reviewers overwhelmingly describe the game as an arcade racer rather than a simulation. The driving model is arcade-style, with options to make it more simulation-like.
- Progression via earning and upgrading (weight 0.71): Players earn prize money from races to buy and upgrade cars. The progression system involves purchasing better cars and improving them through upgrades.
- Car tuning and customization (weight 0.49): The game offers extensive car tuning and customization, including internal and external modifications. Options include body kits, stickers, colors, materials, decals, and wheels.
- Drifting mechanics central (weight 0.41): Drifting is a core mechanic available in any race mode, with drift assist options and dedicated drift events. Difficulty settings affect drifting difficulty.
- Multiple race and event types (weight 0.4): The game features race, drift, and off-road events including circuit racing, drift competitions, and Baja-style off-road races. Multiple tracks and modes are available.
- Adjustable AI difficulty (weight 0.39): Opponent difficulty is adjustable, with AI bots that follow set paths or scripts in normal events. Normal and easy difficulty settings are available.
- Local co-op and split-screen (weight 0.37): Local split-screen co-op is available for 2-4 players, with same-screen multiplayer using controllers. A co-op mode is also included.
- Multiplayer with friends (weight 0.35): The game supports online multiplayer and remote play with friends. It can be played solo or with friends across various modes.
- Car damage and collisions (weight 0.21): Cars can suffer damage during races, including losing wheels, breaking engines, or stalling. Collisions can wreck vehicles.
- Car roster and selection (weight 0.21): The game offers a selection of cars, including fictionalized versions of real models. The roster features commonly known car models and legendary cars.
- Achievements and championship mode (weight 0.16): The game includes an achievement system with progression-based achievements. A championship mode is also featured.
- Gamepad and wheel support (weight 0.14): The game supports gamepads and racing wheels for controls.
- Varied maps and tracks (weight 0.1): Multiple maps and tracks are included, such as Port and Big Ring, offering different environments for racing.
- Quest and tuning functions (weight 0.09): Racing gameplay is complemented by quests and tuning functions, adding variety to the core experience.
- Simple racing, not combat (weight 0.08): Reviewers note it is a simple racing simulator, not a combat racing game. The focus is on traditional racing mechanics.

Performance notes:
- Steam Deck compatibility praised (weight 0.22): Multiple users report the game runs smoothly on Steam Deck, including with compatibility mode and Proton 11, without stutters. This is the most frequently mentioned performance topic.
- Good performance on low-end hardware (weight 0.22): Reviewers note solid performance on weak PCs, old laptops, and integrated graphics, including 60 FPS on iGPU and playable on an i3 with Intel UHD. This suggests broad accessibility for budget setups.
- Overall optimization well received (weight 0.18): Several users describe the game as perfectly optimized or well optimized, with no lag and short loading times. These reinforce a generally positive performance impression.
- Occasional FPS drops reported (weight 0.1): One user experiences random dips to 45-55 FPS despite medium graphics settings, and another finds the game somewhat heavy. These indicate some performance inconsistency on certain systems.
- Remote Play crash issue (weight 0.05): A single report mentions crashes during remote play sessions. This is an isolated issue but worth noting for users relying on streaming.
- Runs well on Xbox Ally X (weight 0.05): One review confirms smooth performance on the Xbox Ally X handheld. This adds to the positive handheld compatibility picture.
- Small file size appreciated (weight 0.05): One reviewer highlights the small file size as a positive trait, likely contributing to ease of installation and storage savings.
- Low internet requirements noted (weight 0.05): A user points out low internet requirements, which may benefit players with limited connectivity.

Recommendations:
- Excellent value at low price (weight 0.47): Many reviewers highlight that the game is very affordable and offers great value for its low price. It is frequently recommended as a worthwhile purchase, especially when cheap.
- Best bought on sale (weight 0.41): Multiple reviewers advise waiting for a discount, as the game is considered worth the price only when on sale. Some explicitly say not to buy at full price.
- Recommended for arcade racing fans (weight 0.35): The game is strongly recommended for players who enjoy arcade racing games. It appeals to both casual racers and fans of the genre.
- Good for casual and relaxed play (weight 0.22): Reviewers find it suitable for chilling, short sessions, or playing with friends. It offers a casual yet engaging experience.
- Not for hardcore simulation fans (weight 0.14): The game is not aimed at racing snobs or hardcore simulator enthusiasts due to its arcade handling and lack of ultra-realistic simulation.
- Great for drifting enthusiasts (weight 0.14): Players who enjoy drifting find the game appealing, although some note issues with drift mechanics.
- Positive overall but not amazing (weight 0.13): Some reviewers find the game good but not outstanding, giving it a moderate score. It is decent but may not impress everyone.
- Good alternative to Forza (weight 0.1): Some reviewers mention it as a viable alternative for those who cannot run Forza Horizon, and even consider it good enough to skip Forza.
- Good for new simcade players (weight 0.06): The game is highly recommended for players new to simcade racing, offering an accessible entry point.
- Appeals to achievement hunters (weight 0.05): Reviewers recommend it for achievement hunters, suggesting achievable and enjoyable achievements.
- Worth full price for some (weight 0.05): A few reviewers believe the game is worth buying at full price without waiting for a sale, though this view is less common.
- Recommended despite drift issues (weight 0.05): Even with problems in drift levels, the game is still recommended overall.
- Good for old-school challenge (weight 0.05): The game appeals to players seeking an old-school challenge without heavy simulation elements.
- Upgrade the jeep for better performance (weight 0.05): One reviewer suggests buying and upgrading the jeep, particularly engine, electronics, and suspension, to enhance gameplay.
- Play on medium difficulty (weight 0.05): A reviewer recommends playing on medium difficulty rather than hard for a better experience.
- Racing modes are mediocre (weight 0.05): One reviewer finds the racing modes to be meh, indicating they are not a strong point of the game.
- Decent for variety (weight 0.05): The game is considered decent for variety, though not exceptional.

Other player notes:
- Extremely low price (weight 0.82): Players repeatedly highlight the game's very low price, often citing steep discounts and describing it as a steal or almost a gift. Many mention specific sales like 90% off, making it an exceptionally affordable purchase.
- Short game length (weight 0.34): The game is often described as short, with completion times ranging from a couple of hours to around 10 hours. Some appreciate it for being concise without filler.
- Trading cards offset purchase cost (weight 0.31): Many reviewers mention that Steam trading cards are included and can be sold to recoup most or all of the purchase price, especially when bought at a 90% discount.
- Small-scale indie title (weight 0.26): Reviewers describe it as a low-budget indie game with simple graphics and a compact scope, often noting its small storage size.
- Mixed comparisons to NFS (weight 0.24): The game is compared to various Need for Speed titles, both favorably and unfavorably, with some likening it to older NFS games and others noting differences in drifting and multiplayer.
- Comparisons to Gran Turismo (weight 0.22): The game is frequently compared to Gran Turismo, often described as a budget alternative with unlicensed cars. Some note similarities in physics to older Gran Turismo titles.
- Budget alternative to Forza (weight 0.21): Reviewers see it as a cheaper alternative to Forza, suitable for those who cannot run Forza Horizon or want a similar experience at a fraction of the cost.
- Unlicensed cars and parodies (weight 0.2): All car names are altered parodies of real vehicles, and track names are similarly changed. Some note specific models like the PG86 as a non-licensed Toyota AE86.
- Empty online multiplayer (weight 0.18): Online lobbies are nearly empty, making it difficult to find random matches. Players often need to organize sessions with friends to enjoy multiplayer.
- Replay value and content (weight 0.13): Some players find the game has high replay value and a substantial amount of content, with a simple star-based campaign similar to CarX Drift.
- Frequent updates (weight 0.09): The developer releases updates frequently, and players hope for continued support with large content additions.
- Arcade physics with realism (weight 0.09): The handling model is described as a fun mix of arcade and realism, comparable to newer Need for Speed and Forza Horizon titles.
- Steering wheel support added (weight 0.05): Support for steering wheels from different manufacturers has been added, improving the simulation experience.
- Controller support (weight 0.05): The game includes controller support, allowing players to use gamepads for a better driving experience.
- Deserves more recognition (weight 0.05): A reviewer feels the game deserves to be more well-known and successful, praising its qualities.
- Chinese language support (weight 0.05): The game includes Chinese language support, though the translation quality is criticized.

Emotions:
- Disappointment (weight 0.14): Players expected more from offroad mode, engine sounds, and content depth, but found the game lacking in tracks, cars, and features like cockpit view and replay. Poor handling, weak graphics, and an empty online mode further contributed to a sense of wasted potential.
- Satisfaction (weight 0.13): Satisfaction stems from the game's strong value for a low price, offering good car customization, tuning, and accessible arcade racing that runs well on weak hardware. The variety of cars, modes, and responsive controls met or exceeded expectations for an affordable racing title.
- Frustration (weight 0.11): Frustration is driven by unfair AI behavior such as brake-checking and scripted difficulty, mandatory drift sections with poor handling, and technical issues like bugs, display freezes, and wheel recognition problems. These elements block progression and make races feel impossible to win.
- Enjoyment (weight 0.09): Enjoyment comes from the fun arcade racing gameplay, satisfying drifting, and a sense of speed with responsive controls. The game offers pleasant graphics, a damage system, and customization, making it entertaining solo or with friends.
- Enthusiasm (weight 0.05): Enthusiasm is fueled by the game's easy pick-up-and-play nature, smooth split-screen co-op, and addictive gameplay with frequent updates and detailed mechanics like drafting boosts. It is seen as a great alternative to Forza Horizon, especially at a discount.
- Mild disappointment (weight 0.03): Mild disappointment arises from a short career mode with repeated tracks, limited exterior tuning and car roster, and a lack of online play. The game offers little beyond the campaign, leaving players wanting more variety and depth.
- Appreciation (weight 0.03): Appreciation is expressed for the inclusion of free roam in custom races, pleasant graphics, excellent music, and a gameplay-first focus that makes cars fun to drive. The customization system with colors, materials, and decals is also valued.
- Excitement (weight 0.03): Excitement is generated by the car variety, tuning options, and high-speed driving through deserts and drifting. Tactical nitro use and the nostalgic feel of early 2000s street racing games hook players for hours.
- Fun (weight 0.03): Fun is derived from simple gameplay with good graphics, enjoyable racing and drifting modes, and customizing the first car. Crashing with friends and driving on two wheels adds to the arcade chaos.
- Boredom (weight 0.02): Boredom is caused by repetitive desert off-road events with peculiar handling, maps that change only slightly, and sparse content that offers little replay motivation. The lack of online players also contributes.
- Annoyance (weight 0.02): Annoyance stems from drift levels that require drifting for its own sake, repetitive music, and poor car sound effects like dry, toy-like engines. HUD elements blending into the sky also irritate players.
- Amusement (weight 0.02): Amusement comes from AI opponents behaving like Shingo from Initial D, bumping and crashing the player, and learning to ram everything instead of driving properly. The slightly odd Japanese localization is seen as charming.
- Relaxation (weight 0.02): Relaxation is provided by the chill racing experience with adjustable difficulty and assists, making it suitable for casual play alone or with a friend. The simple, uncomplicated gameplay helps players unwind.
- Pleasant surprise (weight 0.02): Pleasant surprise comes from the game exceeding low expectations for its cheap price, running extremely well on the Steam Deck, and offering car appearance customization and 2-4 player support in such a small-scale title.
- Anger (weight 0.02): Anger is provoked by AI opponents that destabilize the player on contact while player contact does nothing, and by bots cutting lines and hitting from behind. A 99-round multiplayer oval course also frustrates players.
- Surprise (weight 0.02): Surprise is felt at the very high quality relative to the low price, the game turning out to be a good racing game, and the amount of cars and modifications available for the cost. It achieved something the reviewer thought impossible.
- Admiration (weight 0.01): Admiration is earned by well-designed physics and upgrades that meaningfully change car behavior, diverse event types including race, desert, and drift, and amazing graphics.
- Mild frustration (weight 0.01): Mild frustration arises from missing features like a lap record table and the inability to turn off race music, random FPS dips and CPU rubberbanding, and clunky drifting that feels impractical in normal events.
- Mild satisfaction (weight 0.01): Mild satisfaction is reported because the game is decent for variety and achievement hunting, works fine on the Steam Deck with Proton, and is okay especially with friends at a cheap price.
- Mild enjoyment (weight 0.01): Mild enjoyment comes from the drifting mode being the only fun one, simple racing suitable for short sessions, and normal races being somewhat fun.}