Info about Boundary:

Official game description:
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About the Game
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Boundary is a multiplayer tactical space-based shooter that puts players in the role of a heavily armed astronaut, called an Astroperator, engaging in fierce team vs team zero gravity firefights and executing low-gravity operations on orbiting space installations against other enemy Astroperators and other entities.  
Powered by your EMU suit, you can now navigate the harsh atmosphere of space and orbiting installations in order to engage enemy combatants in a 3-dimensional battlefield where threats come at you from all angles. This is astronaut combat more akin to dogfighting where your angle of attack and position can make all the difference.  
Personalize your protective space suit and your arsenal of modified weaponry. Be a keen-eyed sharpshooter executing long range kills from afar or get in close and personal as an Assaulter, taking the fight forward. Modify and upgrade your chosen primary weapon from a wide selection of stocks, grips, scopes, barrels, and ammo types to coordinate with your play style and create a weapon and class appearance unique to you.  
Heavily inspired by real life industrial technology and space exploration, Boundary features a varied selection of multiplayer maps including a wreck strewn debris field, Solar Farm and so on. These maps provide Astroperators with a range of diverse and challenging combat environments.  
Weapon customization, multiple combat classes to choose from, including combat medics, snipers, support, and utilizing special devices like the grappling hook to help navigate complex map design will make your combat more unpredictable and challenging. Gain the tactical advantage and employ cunning strategies in multiplayer combat to gain the winning edge.

Release date: 13 Apr, 2023

Categories: First-Person Shooter, Competitive Multiplayer, Weapon Customization, Character Customization, Class-based Combat, Tools and Gadgets Gameplay, Environmental Destruction, Strategic Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent and satisfying gunplay (weight 0.87): The gunplay receives widespread acclaim for its satisfying feel, responsive controls, and well-balanced weapons. Reviewers specifically mention the excellent hit feedback, punchy weapon sounds, and the overall smoothness of the shooting mechanics. The combination of these elements creates an engaging and enjoyable combat experience.
- Innovative and unique FPS experience (weight 0.82): Many reviewers highlight the game's fresh, innovative, and unique approach to the FPS genre, particularly praising its novel mechanics and solid core gameplay. The game's concept and execution are seen as promising, with potential to surpass established titles. Reviewers appreciate the effort put into the game's design and its ability to offer a distinct and engaging experience.
- High-quality graphics and sound (weight 0.62): The game's graphics, art style, and sound design are consistently praised for their high quality and attention to detail. Reviewers appreciate the visually appealing environments, realistic art direction, and immersive sound effects that enhance the overall gaming experience. The game's aesthetic elements contribute significantly to its appeal.
- Milestone for domestic space games (weight 0.12): Reviewers note that the game represents a significant achievement for domestic space-themed games, surpassing traditional releases from major companies. The game's quality is considered excellent, showcasing a distinctive space-themed design and realistic art direction. This makes it a standout title among domestic productions.
- Creative freedom via map manipulation (weight 0.05): The game provides players with creative freedom through map manipulation and destructible environments. Players can turn any low ground to high ground and attack from various angles. This high degree of map freedom allows for dynamic engagements and exploration.
- Active and transparent development team (weight 0.04): The development team's active engagement with the community, particularly their live streams showcasing bug fixes, is highly appreciated. This approach demonstrates a sincere attitude towards players and a commitment to addressing issues promptly. Such transparency and responsiveness foster trust and goodwill within the player base.
- Dedicated and courageous development team (weight 0.04): Reviewers commend the development team for their attention to detail and courage to explore new ideas. They are praised for persevering and realizing their ideals despite challenges. This highlights the dedication and passion of the developers in bringing their vision to life.
- Effective and enjoyable Viktor weapon (weight 0.04): One reviewer found the Viktor weapon to be particularly effective and enjoyable to use, praising its high rate of fire, damage, and detailed design. They used it extensively in playtests and the full release, often paired with a shotgun and smoke tactics. This highlights the weapon's versatility and effectiveness in various combat scenarios.
- Immersive muffled sound design (weight 0.04): The sound design creates a muffled effect to simulate the space environment, making weapons sound suppressed. This effect is enjoyable, though unrealistic, and enhances immersion, creating a relaxing atmosphere at times. The sound design contributes to the overall atmosphere and enhances the sense of being in a space environment.
- Fulfilling space gunfight fantasies (weight 0.03): Some reviewers express that the game fulfilled their fantasies about space gunfights and turned zero-gravity combat into a cosmic comedy. They miss the time spent floating in space within the game. This highlights the game's ability to capture the excitement and humor of space combat.

Common complaints:
- Lack of support, game died (weight 0.95): The game suffered from a lack of content, updates, and developer support, leading to a dwindling player base and eventual shutdown. Many reviewers expressed disappointment with the game's short lifespan and unfulfilled potential. The game's failure is attributed to poor management and a lack of long-term vision.
- Repetitive gameplay, lacks innovation (weight 0.66): Reviewers found the gameplay repetitive and lacking in innovation, leading to boredom and low replayability. The limited number of modes and maps, combined with a lack of compelling features beyond the initial novelty, contributed to player disengagement. The zero-gravity mechanic, while unique, was not enough to sustain long-term interest.
- Poor design choices, lacks focus (weight 0.24): Reviewers criticized the game's design choices, including excessive HUD elements, poorly implemented mechanics, and a lack of focus on core gameplay. The game struggles to find its identity, failing to fully commit to either a hardcore tactical style or a more casual, arcade-like experience. The space setting feels underutilized, and the game lacks originality.
- Slow updates and many bugs (weight 0.16): The game suffered from slow updates and numerous bugs, impacting the player experience. Inefficient data handling resulted in lengthy installation times for even small updates. The game also experienced crashes and other technical issues.
- Limited and flawed map design (weight 0.09): The game has too few maps, and the existing maps are flawed in their design. Reviewers found the maps to be large and empty, lacking indoor/outdoor transitions and innovation. The map sizes and layouts are inconsistent, with some maps being too small or too large.
- Lacks dedicated servers/offline mode (weight 0.09): The game lacks dedicated servers and an offline mode with bots, detracting from the experience. Some reviewers reported non-functional servers and high ping due to a lack of region-locked servers. The inability to play alone or practice against bots was a significant drawback.
- Frustrating AI and bugs (weight 0.09): Some reviewers experienced frustration due to frequent deaths and hostile AI, leading to a poor experience. There were also reports of bugs related to experience not being awarded at the end of battles or character experience stopping increasing. These issues contributed to player dissatisfaction.
- Poor weapon/equipment balance (weight 0.07): The weapon and equipment balance is poor, with new players being disadvantaged due to weapon and attachment unlocks requiring kills. The grind to unlock attachments is tedious, and some late-unlock weapons are significantly better than others. This creates a negative feedback loop where the inability to get kills hinders weapon performance.
- Unsatisfying weapon sound effects (weight 0.07): Weapon sound effects lack punch and satisfying feedback upon killing enemies. The "realistic vacuum sound effects" detract from the experience, making weapon fire sound weak and negatively impacting the audio feedback. Weapon balance is poorly tuned, with no damage falloff, leading to the dominance of certain weapons.

Gameplay feedback:
- Zero-G movement and combat (weight 0.27): The game's core identity is its zero-gravity, 360-degree movement and combat within a space setting. This creates unique challenges and opportunities for players, such as disorientation, multi-directional threats, and novel tactical considerations. The novelty of the space FPS theme differentiates it from other shooters.
- More strategic modes needed (weight 0.17): Reviewers suggest adding more strategic depth through new game modes, interactive environments, and tactical items. Specific suggestions include resource gathering, VIP escort, bomb defusal, and personnel rescue modes. Limited-time events could test new features.
- Diverse class-based gameplay (weight 0.1): The game features a class system with diverse roles and unique abilities. Players can customize loadouts within a 'Quota' limit and level up characters to unlock more weapons and attachments. Different operators feel distinct and are suited for different situations.
- Detailed mechanics and features (weight 0.06): The game features detailed reload animations and attachments that can increase or decrease stats. The grappling hook allows for quick battlefield traversal. Headshots deal high damage, and attacking a character's backpack reduces damage due to armor plating.
- 5v5 inevitable deaths (weight 0.04): This point is too vague to be useful. It simply states "5v5 small battlefield PvP leads to inevitable deaths" without providing any specific details or context. Therefore, it has a very low importance score.
- Varied weapon selection (weight 0.03): The game features a mix of fictional and modified real-world weapons, primarily of Russian origin. Examples include laser rifles and the ability to throw moon rocks at opponents, adding to the game's unique flavor.
- New way of doing battle (weight 0.01): This point is too vague to be useful. It simply states "New way of doing battle" without providing any specific details or context. Therefore, it has a very low importance score.
- Rapid navigation (weight 0.01): This point is too vague to be useful. It simply states "Movement allows for rapid navigation across large maps" without providing any specific details or context. Therefore, it has a very low importance score.
- Avoid disorientation (weight 0.01): This point is too vague to be useful. It simply states "Players can avoid disorientation by using a reference point in the environment to maintain their sense of orientation" without providing any specific details or context. Therefore, it has a very low importance score.

Performance notes:
- Poor server performance/high latency (weight 0.13): Players report inconsistent and high latency due to server issues, impacting time-to-kill and causing disconnections. Some suggest using network accelerators to mitigate packet loss. The combination of players from different regions on the same servers exacerbates these problems.
- Generally good performance/few bugs (weight 0.06): Many players report that the game runs smoothly and looks good, with very few bugs. Some players are able to achieve high FPS with DLSS enabled and high graphics settings.
- Requires expensive PC (weight 0.02): The game requires an expensive PC to run well. This point is vague and lacks specific details about required specs or performance at different settings.

Recommendations:
- Game shutdown: wasted potential (weight 0.59): Many reviewers expressed disappointment and regret over the game's shutdown and low player count, often citing unrealized potential. They feel the game had a good foundation but suffered from poor operation, lack of marketing, or other issues that led to its demise. Some suggest that cross-play could have helped revive the player base.
- Implement single-player/PVE mode (weight 0.51): Reviewers frequently suggested adding a single-player campaign, story mode, or PVE content to attract and retain players. This would provide an alternative to the PVP focus and cater to a broader audience. Some even suggested a movie-style story game.
- Consider free-to-play model (weight 0.5): Several reviewers suggested a free-to-play model, possibly with cosmetic monetization, to increase the player base. This was seen as a way to prolong the game's lifespan and attract new players, especially given the low player counts.
- Improve matchmaking, map design (weight 0.49): Reviewers mentioned the need for better matchmaking, allowing players to choose servers and avoid high ping issues. They also suggested cluttering up spaces to reduce the dominance of snipers.
- Rebalance weapons and progression (weight 0.49): The game needs balancing changes to make weapons/classes feel unique and balanced. The game needs progression system rebalancing so that new players are not locked out of weapon attachments for quite as long.
- Innovate, learn from failure (weight 0.47): Some reviewers advised against playing the game, suggesting players explore other options in the FPS genre. They also emphasized the need for the developers to learn from the game's failure and innovate in future projects, finding their own unique path.
- Increase marketing efforts (weight 0.45): Reviewers suggested aggressive marketing and offering free weekends to generate interest in the game. They also hoped for faster updates and improvements to address the declining player count.
- Wait for full release (weight 0.43): Some reviewers recommended waiting until the game is out of early access before buying. They believe that many of the issues will be fixed and that the developers can generate hype and a fan base before the full release.
- Address the hacker problem (weight 0.42): The game is not worth playing until the developers address the hacker problem. This point is important for the game's health.
- Lengthen the time-to-kill (TTK) (weight 0.42): The reviewer suggests lengthening the time-to-kill (TTK). This point is important for the game's health.

Other player notes:
- Miscellaneous personal opinions (weight 0.14): These points consist of personal anecdotes, hopes for the future, cultural references, and isolated observations without broader implications. They do not provide substantial feedback on the game's mechanics or design.
- Acknowledgement of developer efforts (weight 0.09): Reviewers acknowledge the development team's passion, the game's status as a milestone for a Chinese indie studio, and the team's efforts. However, this praise doesn't address specific gameplay issues.
- Unintuitive menus and descriptions (weight 0.03): The game's menus are visually appealing but unhelpful and clunky, and equipment descriptions lack detail. This indicates usability issues that hinder the player experience.
- Incomplete cosmetic system (weight 0.02): The game features unfinished cosmetics and a currency system with nothing to spend it on. This suggests that the game's progression and customization systems are incomplete.
- Potential photosensitivity issues (weight 0.02): The game's screen displays a lot of information, which may be overwhelming for players with photosensitive epilepsy. This suggests accessibility concerns.
- Dusty mode is unplayable (weight 0.02): The new Dusty mode appears unable to support matches currently. This indicates a bug or issue with the game mode.

Emotions:
No emotions}