Info about RAILGRADE:

Official game description:
  
Construct intricate railway networks and use the power of trains to connect vital industries with the resources they require. Manage inputs and outputs to optimise production, and create efficient supply chains using multi-level tracks and a variety of unique engine types.  
• Customise your trains using different engines and freight types, with hundreds of unique engine and cargo combinations.  
• Create efficient supply chains by connecting industrial sources and placing dozens of busy trains on the map.  
Combine strategic decision-making with creative construction in order to rebuild a thriving industrial colony. Succeed, and you might just impress your corporate overlords enough to be allowed back home to earth.  
• Help restore prosperity to an industrial colony across a single player campaign with over 50 missions.  
• Spend tokens awarded by each mission and use them to unlock new industries, upgrades and options.  
• Use effortless construction tools to instantly build and manage a busy railway network packed by trains.  
• Optimise your train set-up and place tracks strategically to navigate challenging environmental terrain and create the most effective delivery route possible.  
• Control the flow of resource production through careful management of inputs and outputs. Watch out for bottlenecks to keep trains and their precious cargo moving.  
• Admire your fleet of trains with the cinematic view mode.  
• Challenge yourself in bonus side missions. Explore arid deserts in search of oil supplies, or develop a rocket launch program.  
• Show off your most impressive railway setups with a photo mode that includes a variety of filters and visual options.  
• Invest in the growth of your cities, or use zeppelins to export goods for extra profit.

Release date: Oct 13, 2023

Categories: Railway Management, Logistics Management, Puzzle Solving, Resource Management, Campaign, Sandbox, Time-based Mechanics

Feature scans:
- Proton/Linux: score 0; verdict: Works well; summary: The available user feedback is entirely positive regarding Linux/Proton compatibility. Both reviews report the game works flawlessly out of the box on Steam Deck and Bazzite, with no mention of crashes, performance problems, or required tweaks. This indicates a smooth experience for Linux users.
- Steam Deck: score 10; verdict: Seamless; summary: The game is fully playable on Steam Deck out of the box, with excellent default controls and no need for Proton or launcher workarounds. The only reported issue is an inaccessible UI in the bonus campaign, which does not affect the main experience.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: Multiple reviewers explicitly state the game is overpriced at the current $29.99 price point. One reviewer recommends waiting until the price drops below $10, implying that is the maximum fair value. Others suggest waiting for a sale or only buying for hardcore fans, reinforcing that the full price is not justified. The community consensus points to a fair base-game price well below the current asking price, likely in the $5-$10 range.
- Playtime Metrics:
  - Game completion: 116.0h
  - Story completion: 38.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The 116-hour report explicitly states full completion including all achievements and 100% S ranks, supporting gameCompletion. The 38-hour clear time and 65-hour campaign time both directly report story/campaign completion, so storyCompletion is set to 38 hours as the most direct 'clear' figure. No review provides a typical session length in hours, and endgame hours are only implied (e.g., 'last hours for achievements') without a specific number, so sessionLength and endgame are null.
- Time-to-fun:
  - Summary: The game has a slow, tutorial-heavy start that frustrates some players, but most report becoming hooked after a few hours. Later, the campaign becomes repetitive for some, but the initial friction resolves into enjoyment.
  - Stance: Clicks after
  - Anchor: After a few hours
  - Time to anchor: 3h 0m
  - Friction: Long, slow tutorial; Tutorial hijacks camera; Punishes out-of-order actions; No pause-and-play (speed-based); Limited design freedom
  - Unlock drivers: Getting past the tutorial; Gaining a basic grasp of mechanics; Reaching the point where the player is hooked
  - Conditions: Player must endure the long tutorial; Player must not expect an open sandbox early; Player must accept the speed-based gameplay; Player must tolerate repetitive later levels
- Player Archetypes:
  - Casual Chill Builder (buy)
    - Motivation: Relaxation and stress-free creative building
    - Playstyle: Plays in sandbox mode or turns off timer, builds at own pace, enjoys watching trains
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Routing Puzzle Optimizer (buy)
    - Motivation: Solving routing puzzles and achieving high performance ranks
    - Playstyle: Plans track layouts strategically, uses timer to aim for S-grade, invests credits wisely
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Train Valley
  - Completionist Achiever (buy)
    - Motivation: Achieving 100% completion and S-grade ratings
    - Playstyle: Methodically optimizes each scenario for the highest rank, uses timer and budget constraints
    - Experience: veteran
    - Purchase stance: buy
    - Labels: completionist
    - Reference games: N/A
  - Veteran Critic (sale)
    - Motivation: Seeking depth and realism in train logistics, but disappointed by limitations
    - Playstyle: Plays with expectations of deeper simulation, may try to use signaling but finds it absent, evaluates value critically
    - Experience: veteran
    - Purchase stance: sale
    - Labels: real train nerd; hardcore train fan
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun and engaging (weight 0.34): Players consistently describe the game as fun, entertaining, and addicting, with engaging and absorbing gameplay. This sentiment is echoed across multiple clusters, indicating a strong positive reception.
- Beautiful graphics and visuals (weight 0.28): Reviewers highlight the game's beautiful and stylish visuals, noting its atmospheric and high-level graphics. The game looks great and is visually appealing.
- Well-designed and polished (weight 0.25): The game is praised for being well thought out, well-made, and polished, with satisfying and solid gameplay. It is considered a high-quality strategy game that hits the mark.
- Excellent soundtrack and music (weight 0.24): The soundtrack is frequently praised as fantastic, phenomenal, and never repetitive, with a synthwave style that enhances the experience. Music is a standout feature.
- Sandbox mode is amazing (weight 0.24): The sandbox mode is highly praised as pure joy, a rare gem, and the favourite way to play, offering flexible and unrestricted play. It is a key feature that enhances replayability.
- Good story and campaign (weight 0.15): The story is considered good, nice, and interesting, with a campaign mode included in the base game. The narrative adds depth to the overall experience.
- Great puzzle gameplay (weight 0.12): Players enjoy the strong puzzle elements and find the game a great little puzzler with humor. It is an enjoyable and engaging puzzle experience.
- Easy to learn, hard to master (weight 0.12): The gameplay is described as simple to start but difficult to master, providing a good balance of accessibility and depth. This makes it appealing to a wide range of players.
- Varied and interesting missions (weight 0.11): The missions are noted as varied, numerous, and interesting, offering diverse tinkering opportunities. This variety keeps the gameplay fresh and engaging.
- Great train view and cameras (weight 0.09): The train view and camera system are praised as great, cool, and well implemented, enhancing the player's connection to the game. This feature is a notable positive.
- Balanced fun and challenge (weight 0.09): The game strikes a good balance between fun and challenge, providing a satisfying and engaging experience. It is both fun and challenging for its genre.
- Clean and pleasant UI (weight 0.08): The UI is described as clean, nice, and simple but pleasant, with a good layout and graphics. This contributes to a user-friendly experience.

Common complaints:
- No rail signaling system (weight 0.3): The game lacks rail signals, traffic lights, and block signaling mechanics, which are essential for managing train traffic. This leads to trains colliding or passing through each other, reducing realism and strategic depth.
- Missing pause and fast-forward (weight 0.17): Players report the absence of pause and fast-forward controls, which is especially problematic in timed scenarios. This limits strategic planning and makes the game feel rushed.
- Repetitive and monotonous gameplay (weight 0.15): Players find the game becomes boring and repetitive over time, with the same tasks and later stages feeling tedious. This reduces long-term engagement and replay value.
- Feels like pipe-connecting puzzle (weight 0.12): Players feel the game is more about connecting fixed locations with rail, resembling a pipe-connecting puzzle rather than a railway game. This misaligns with expectations of a simulation.
- Tutorial too long and misdirected (weight 0.11): The tutorial is overly long and focuses on the wrong aspects, with unskippable hand-holding missions. This frustrates players who want to start playing immediately.
- Clunky and non-intuitive interface (weight 0.07): The interface is described as clunky and non-intuitive, requiring players to hunt for features. This hampers usability and overall enjoyment.
- Game too simplified (weight 0.07): The game is considered too simple and simplified, lacking the depth expected from a railway or logistics simulation. This may disappoint players seeking a more complex experience.
- Not a true logistics game (weight 0.07): The game is not considered a true railway logistics game, lacking the complexity and strategic elements typical of the genre. This is a major disappointment for genre fans.
- Lack of per-train revenue overview (weight 0.07): Players cannot see how much profit each train brings, missing a key logistics overview. This makes it hard to optimize routes and manage finances effectively.
- Train mechanics less sophisticated (weight 0.07): Train mechanics are not as advanced as in games like Factorio or Satisfactory, with a less complete system. This limits depth and player agency.
- Not what advertised (weight 0.07): The game does not match its advertising, leaving players disappointed with the actual content. This mismatch between expectations and reality is a common complaint.
- More puzzle than simulation (weight 0.07): The game feels more like a puzzle than a free-form simulation, limiting creative freedom. This may not appeal to players expecting a sandbox-like experience.
- Gameplay feels dead (weight 0.06): Gameplay is described as dead or braindead, lacking excitement and challenge. This leads to a dull and unengaging experience.
- Thin and nonsensical story (weight 0.06): The story is thin and makes little sense, failing to provide meaningful context or motivation. This weakens the overall narrative experience.

Gameplay feedback:
- Train-focused puzzle gameplay (weight 0.86): The game is primarily a train management and logistics puzzle, often compared to Factorio but focused exclusively on rail transport. Players plan routes and move resources from A to B to create products.
- Campaign with missions (weight 0.33): The game features a campaign mode with a story, tutorial, and numerous missions that provide clear objectives and progression. Levels are typically laid out on a map with defined goals.
- Puzzle game, not tycoon (weight 0.31): Reviewers consistently describe the game as a puzzle experience rather than a traditional tycoon, simulation, or factory-building game. The focus is on solving rail-based challenges within defined scenarios.
- Logistics and planning focus (weight 0.29): The core gameplay revolves around logistics, planning, and problem-solving rather than direct simulation. Players must manage resources and optimize train networks to succeed.
- Time and money pressure (weight 0.24): Most levels include a timer and budget constraints that create tension and challenge. A time-unlimited mode is available for players who prefer a more relaxed experience.
- Increasing difficulty curve (weight 0.22): The game's difficulty and complexity gradually increase as players progress through the campaign. Levels vary in challenge, with some being notably more difficult than others.
- Production chains complexity (weight 0.16): The game includes multiple production chains that grow more complex over time, such as converting coal to plastic and then to furniture. This adds strategic depth to the puzzle-solving.
- Similar to Factorio (weight 0.11): Many reviewers draw comparisons to Factorio due to the automation and logistics elements, though this game is exclusively train-based. It offers a different experience from the full factory simulation.
- Similar to Transport Tycoon (weight 0.11): The game is often compared to Transport Tycoon and Transport Fever for its economy and logistics focus. However, it is not a train driving simulator.
- Resource management gameplay (weight 0.11): Players must manage and transport resources efficiently to complete objectives. The game is centered on resource management within a rail transport framework.
- Scenarios and varied play (weight 0.1): The game offers multiple scenarios and ways to play, including some with pre-built tracks. This provides variety beyond the main campaign.
- Trains phase through each other (weight 0.1): A notable quirk is that trains can pass through each other without collision, even when facing each other on the same track. This removes the need for complex signaling.

Performance notes:
- DX11 crash reports (weight 0.04): A user mentions occasional crashes related to DX11, indicating possible stability issues in that rendering mode. This is a specific technical problem that may affect a subset of players.
- Sandbox mode optimization poor (weight 0.04): One user notes that sandbox mode has poor optimization, which could lead to performance drops or lag in that game mode. This is a targeted complaint about a specific feature.
- Intel Arc B580 issues (weight 0.04): One user reports rocky support for Intel Arc B580, suggesting potential compatibility problems with this specific GPU. This is a niche but notable concern for users with that hardware.
- Smooth performance overall (weight 0.04): One user reports the game runs smoothly, reinforcing the positive performance feedback from other clusters. This suggests general stability for most players.
- Occasional crash reported (weight 0.03): A user experienced a single crash during gameplay, but no details were provided. This is a low-frequency issue that may not be widespread.
- No bugs encountered (weight 0.03): A user states they found no bugs, indicating a clean experience. This is a positive signal for overall game quality.

Recommendations:
- Recommended for train and logistics fans (weight 0.28): Multiple reviewers recommend the game to fans of trains, logistics, and transport tycoon games, citing its appeal to those who enjoyed trains in Factorio and similar titles.
- Recommended for puzzle enthusiasts (weight 0.25): The game is recommended for players who enjoy puzzle games and challenging logic puzzles, with several reviewers highlighting its puzzle-solving aspects.
- Not for serious train simulation (weight 0.25): Reviewers caution that the game is not for those seeking a serious train operation or railway management simulation, noting a lack of signaling and depth compared to dedicated train simulators.
- Best purchased on sale (weight 0.21): Several reviewers recommend waiting for a sale before purchasing, suggesting the game is not worth full price but is a good deal when discounted.
- Casual and relaxed gameplay (weight 0.21): The game is described as a casual, relaxed experience suitable for players who want to chill, lay track, and watch trains run, rather than a hardcore management sim.
- Mixed recommendations for train enthusiasts (weight 0.2): While some recommend the game to train enthusiasts, others advise against it for real train nerds due to lack of depth, leading to mixed signals.
- Appeals to Factorio and automation fans (weight 0.18): Reviewers recommend the game to fans of Factorio, Satisfactory, and other automation games, noting its focus on production chains and building functional systems.
- Overall positive recommendations (weight 0.18): Many reviewers give the game a thumbs up, recommending it to a wide audience, including fans of construction and management games.
- Not for hardcore management players (weight 0.14): Some reviewers advise against the game for those preferring more hardcore management games or expecting a deep railway strategy experience.
- Time-attack nature may deter some (weight 0.11): The game's timed levels and pressure to accomplish goals on a timer are noted as a potential drawback, with some reviewers recommending it only for those who accept this mechanic.
- Not worth full price for some (weight 0.11): A few reviewers state the game is not worth its full price, suggesting it is only worth picking up at a discount or for hardcore rail fans.
- Recommended for planning and efficiency (weight 0.11): Reviewers highlight the game's appeal to players who enjoy planning train routes, improving efficiency, and building complex systems.
- Good for beginners to transport sims (weight 0.07): The game is recommended for beginners to transport management simulations who find larger games overwhelming, offering a more accessible entry point.
- Potential for long playtime (weight 0.06): The game offers significant playtime, with at least 30 hours for casual play and 100+ hours for completionists seeking S-Grade achievements.
- Not for those expecting Factorio 2.0 (weight 0.06): Reviewers caution that the game is not Factorio 2.0 and lacks an open world, so players expecting that experience may be disappointed.
- Suitable for achievement hunters (weight 0.05): The game is recommended for achievement hunters, offering goals and rewards that appeal to completionists.
- Try before buying (weight 0.05): Some reviewers advise testing the game or watching gameplay videos before purchasing to ensure it meets expectations.
- Marketing concerns noted (weight 0.04): One reviewer would have recommended the game if it were marketed honestly, implying that the game's presentation may mislead potential buyers.
- Check guides for early issues (weight 0.03): A reviewer suggests looking at a guide by xBleacheDxSungasMx if experiencing problems after the first few levels, indicating potential early-game hurdles.
- Not for those wanting large networks (weight 0.03): One reviewer advises against buying the game if you aim to build large railway networks, suggesting limitations in scale.

Other player notes:
- Frequent comparisons to Factorio (weight 0.45): Many reviews compare the game to Factorio, often noting differences in train mechanics and complexity. Some find it a lighter alternative, while others prefer Factorio's advanced features.
- Comparisons to Transport Tycoon (weight 0.27): The game is frequently compared to Transport Tycoon and OpenTTD, with some reviewers seeing it as a modern or simplified version. Others prefer the original games.
- Developer support and updates (weight 0.25): The developer is praised for releasing free DLC, new campaigns, and updates, with a visible roadmap. Some note the game is more complete than many big-brand titles.
- Comparison to other games (weight 0.24): The game is compared to various titles like Shapez 2, Cities: Skylines, Builderment, and Railway Empire, with mixed opinions on which is better.
- Story mode is main content (weight 0.23): The game's primary content is a story campaign, which some reviewers find expansive and enjoyable, though others note it is not award-winning and has a weak narrative.
- Comparisons to Transport Fever (weight 0.22): Several reviews compare the game to Transport Fever, noting it is not a traditional train logistics game and differs significantly from those titles.
- Content volume and length (weight 0.22): The game offers a large amount of content, including about 80 stages and 50 levels, with maps taking 10-30 minutes. Some reviewers note it has longevity and is replayable.
- Comparisons to Train Valley (weight 0.17): The game is often compared to Train Valley, with some saying it is less puzzle-oriented and allows high-rise rail, while others see it as a reskin or inferior.
- Sandbox mode availability (weight 0.17): Reviewers mention that a sandbox mode exists, with some noting it was recently added. However, others point out that the game is not a sandbox tycoon and lacks custom maps without mods.
- Works well on Steam Deck (weight 0.14): Multiple reviewers confirm the game runs well on Steam Deck and Bazzite, with solid gamepad support. One mentions an inaccessible UI in the bonus campaign on Steam Deck.
- Not a traditional railroad sim (weight 0.13): Some reviewers note the game is not a railroad simulator despite the theme, and it is not a sandbox tycoon. It is more focused on mission objectives than money management.
- Hidden gem and unique charm (weight 0.09): Some reviewers describe the game as a hidden gem with its own unique charm, and one mentions a new 'steel-punk' genre. This suggests a niche but positive reception.
- Localization and language support (weight 0.08): The game has French and Ukrainian localizations, with the French translation described as perfect and humorous. This is a positive for non-English players.
- Performance and technical issues (weight 0.06): One reviewer calls the game a performance catastrophe, and another mentions poor ultrawide display support. These are isolated but notable technical complaints.
- Lack of detailed statistics (weight 0.03): A reviewer notes the game lacks a detailed statistics panel, which may be a drawback for players who enjoy deep data analysis.
- Only railway transport available (weight 0.03): The game only features railway transport, which some may find limiting compared to other transport tycoons that include road, air, and sea.
- Story completion rate low (weight 0.03): Only 3% of players have completed the entire story campaign, indicating that the game is long or that many players do not finish it.
- Day/night cycle options (weight 0.03): The game offers a day/night cycle option with 'day change' or 'always day', but not 'always night', which may be a minor customization limitation.

Emotions:
- Enjoyment (weight 0.19): Players derive significant enjoyment from the puzzle-solving aspects, railway logistics, and the satisfying loop of building and optimizing train networks. The game's charming table-top train set visuals, fantastic soundtrack, and well-designed campaign with varied challenges contribute to a highly entertaining and often addictive experience. The balance of depth and strategy without tedium, along with the ability to play casually or pursue timed challenges, appeals to a wide range of players.
- Frustration (weight 0.17): A major source of frustration is the lack of essential railway management features like signals, proper routing, and block sections, leading to frequent train jams and crashes. The game's high cost of error, inability to save mid-level, and lack of an undo function force players to replay long stages, which is exacerbated by time-based S-rank requirements. The clunky track-laying controls, limited modification options, and lack of a fast-forward or pause feature further compound the feeling that the challenge comes from poor user experience rather than engaging gameplay.
- Disappointment (weight 0.15): Many players were disappointed because the game lacks the deep railway simulation mechanics, such as signals and timetables, that they expected from a game in this genre, making it feel more like a simplified puzzle game. The repetitive later stages, clunky interface, and lack of a true sandbox mode or open-world experience fell short of expectations, especially for those comparing it to titles like Factorio or Transport Tycoon. The game's focus on aesthetics over complex gameplay and its time-based missions left some players feeling it was not worth their time or money.
- Satisfaction (weight 0.06): Players feel a strong sense of satisfaction from strategically planning routes, optimizing production chains, and successfully completing challenging scenarios with maximum ratings. The game's good balance between simplicity and depth, combined with well-working mechanics and a rewarding progression system, provides a tangible feeling of skill improvement. The addition of a sandbox mode and the developers' responsiveness to feedback also contribute to a positive and fulfilling experience.
- Love (weight 0.04): Players express deep love for the game because it perfectly scratches an itch for a level-based train puzzle game, providing natural goals and a progressive challenge. The charming miniature train set art style, combined with the satisfying gameplay of building complex supply chains, creates an engaging and relaxing experience. The game successfully hits a sweet spot between a railroad-themed puzzle and a true simulation, making it a beloved title for many.
- Appreciation (weight 0.04): Players appreciate the excellent and thoughtful work by the developers, evident in the game's beautiful visuals, varied missions, and clean UI. The fantastic synthwave soundtrack, good sense of humor, and the ability to always progress at one's own pace are highly valued. The inclusion of a free campaign and a rare Sandbox mode further demonstrates the developers' commitment to providing a solid and enjoyable experience.
- Excitement (weight 0.02): Players are excited because the game is an extremely fun and original hidden gem that holds their interest with many different ways to play. The perfectly timed supply chains and the desire to optimize for S-rank create thrilling moments. This excitement extends to looking forward to future releases from the developers and studio.
- Fun (weight 0.02): The game is described as extremely fun to play, with the core loop of building train layouts and optimizing tracks being a major source of enjoyment. The management and puzzle gameplay, combined with high-level graphics, provide a consistently entertaining experience. Riding the trains and watching the systems work is also highlighted as a particularly fun aspect.
- Liking (weight 0.02): Players like the game because it allows for building beautiful chaos and is enjoyable, especially when the timer is turned off. The game's progression system prevents it from feeling too complicated at the start, and the music is well-received. The ability to complete achievements without being rushed by speed adds to the positive experience.
- Enthusiasm (weight 0.02): Players are enthusiastic about the game, describing it as a must-buy with great visuals and usability. The game is highly recommended, with players unable to stop playing it, and the sandbox feature is considered amazing. The well-crafted and playable nature of the game, along with its awesome soundtrack, generates strong positive sentiment.
- Addiction (weight 0.02): The game is frequently described as addictive and hard to put down, indicating a strong pull factor in its gameplay loop. The combination of building, optimizing, and watching trains run creates a compelling experience that keeps players engaged for long periods. This addictive quality is a testament to the game's well-designed mechanics and rewarding progression.
- Boredom (weight 0.02): Some players find the game becomes monotonous and repetitive quickly, as the tasks remain the same throughout. The lack of fast-forward or pause options and the limitation to only railway transport contribute to a sense of dullness. The game's initial simplicity and blunt features can also lead to boredom for those seeking more variety or depth.
- Relaxation (weight 0.02): The gameplay of building railways and watching trains run is described as healing and not stressful, providing a relaxing experience. Turning off the timer creates a chill environment where players can enjoy the game at their own pace. Watching the little trains with their resource carts is a calming and satisfying activity.
- Interest (weight 0.01): Players find the game interesting due to the ability to configure trains with different combinations of locomotives and the engaging rail logistics puzzles. The game offers enough challenge to keep players interested, and it remains interesting despite its flaws. The depth of the puzzle mechanics provides a compelling reason to continue playing.
- Joy (weight 0.01): Players experience joy from placing tracks and creating rail corridors, with the sandbox mode being described as pure joy. The act of playing and optimizing the game brings happiness, and winning an S-rank by a narrow margin is a particularly joyful moment. The creative and problem-solving aspects of the game are a consistent source of delight.
- Admiration (weight 0.01): Players admire the developer for releasing free DLC with new campaigns and missions, showing a commitment to the game's longevity. The game is also admired for being beautifully atmospheric and quite complex, and it is described as great and a new genre. This admiration stems from both the quality of the game and the developer's ongoing support.
- Stress (weight 0.01): The game induces stress through the constant time and money pressure, with the timer in every mission creating a need to complete objectives quickly. This pressure can be overwhelming and detracts from a relaxed experience. The combination of time limits and financial constraints makes the game feel tense and demanding.
- Engagement (weight 0.01): Players are engaged by the unique setup and runtime mechanic, which is both methodical and intellectually challenging, requiring swift and decisive action. Figuring out goals, deadlines, and production chains is an engaging process that keeps players invested. The excellent free play mode also contributes to a high level of engagement.
- Annoyance (weight 0.01): Players are annoyed by specific bonus missions that start with the time running and require heavy worker juggling, which feels unfair. The constant lack of money is another source of annoyance, hindering progress and forcing inefficient strategies. Unskippable tutorial missions are also a point of frustration for players who want to get straight into the game.
- Confusion (weight 0.01): Players are confused by the story being only 84% complete after finishing it, leaving narrative threads unresolved. The contradictory experience of the game being good yet having strong weaknesses is also a source of confusion. The campaign map presentation is described as confusing, making it difficult to understand the game's structure.}