Info about Gord:

Official game description:
  
Lead the people of the Tribe of the Dawn as they venture deep into forbidden lands. Complete quests that shape their personalities, impact their wellbeing, and decide the fate of their community. Ensure the survival of your populace in a grim fantasy world inspired by Slavic folklore.  
Erect palisades, develop structures, and grow your gord from a humble settlement to a formidable fortress. However, expansion won’t be easy! Your population is constantly at risk from enemy tribes, gruesome monsters, and mysterious powers that lurk in the surrounding woods.  
The versatile quests in Gord will have you venturing beyond the walls of your settlement, either to prevent calamity from happening or to address a personal matter of one of your subjects. The Scenario’s main objectives will guide your journey, while side quests and random encounters will dispatch you into the wilderness to hunt down legendary creatures, uncover secrets of the Ancients, or vanquish a nasty scourge. Expect the unexpected.  
Set the stage by choosing from a wide range of Scenario options, and try to emerge victorious. Take it easy or set an impossible challenge; almost anything can be adjusted! Choose from a variety of primary objectives, select the level size, the intensity of raids, the environment you’ll play in, the types of enemies you’ll face, starting resources, and even the severity of weather. Of course, don’t forget the Horrors.  
A healthy populace is the key to survival in Gord. Every aspect of your settlers’ lives - from illness, to hunger, to the death of their kin - can impact each subject’s Sanity levels. Keep a close eye on them, as once a subjects sanity reaches a critical point, they will suffer a breakdown or even flee your rule.  
Please the Gods with your prayers and they may give you access to their spellcasting abilities. Incantations vary in nature - some are offensive while others are defensive - but they all help to tip the battlefield in your favor. Conceal areas from your enemies, gain control over threatening beasts, or turn an unholy rage against all who dare to oppose you.  
The Chronicle explains the history of the Gord universe that blends real-world Slavic mythology with dark fantasy. Pages torn from The Chronicle will be scattered throughout the game’s landscapes, giving dedicated players an additional challenge of discovery. Collecting as many pages as possible will provide insight into the origins of the Gods, ancient factions, and the mystical Whisperers.

Release date: 17 Aug, 2023

Categories: Survival, Base Building, Resource Management, Real-time Strategy, Single-player Story, Exploration, Unit Management, Strategic Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging & Immersive Experience (weight 0.92): The game offers an engaging and immersive experience with a strong core concept, appealing graphics, and a captivating atmosphere. Many players found it unexpectedly fun and noted its potential, especially after patches and updates.
- Compelling Story & Cinematics (weight 0.69): The game features a compelling and well-developed story, enhanced by high-quality cinematics and well-written characters. The narrative is often described as imaginative and immersive, drawing players in from the start.
- Solid Management & Survival (weight 0.34): The game successfully blends survival, base-building, and RTS elements, offering a challenging yet intuitive management system. Players appreciate the well-balanced mechanics and the engaging loop of resource management and exploration.
- Unique Slavic Folklore Setting (weight 0.09): The game's unique setting, deeply rooted in Slavic folklore and mythology, is a major highlight. Players appreciate the effort put into researching and implementing this theme, which provides a fresh and appealing experience.
- Rewarding Exploration (weight 0.09): Exploration is a significant positive, with players enjoying discovering secrets and navigating large, interesting maps. The limited inventory system also enhances the sense of discovery and immersion.
- Quality Voice Acting & Lore (weight 0.08): The game features excellent voice acting and well-written lore, which significantly enhance the storytelling and overall immersion. The quality of dubbing and narration is frequently praised for conveying character emotions effectively.
- Rewarding Learning Curve (weight 0.07): While initially challenging, the game's mechanics and controls become intuitive and satisfying once players invest time to learn them. This learning curve leads to a rewarding experience and increased enjoyment.
- Good Value & DLC (weight 0.07): The game, especially with its DLCs, is considered a great value for its price, particularly when purchased on sale. The DLCs are noted for being more polished and better optimized than the base game.
- Excellent Soundtrack (weight 0.06): The game's soundtrack is consistently praised for being top-notch and effectively complementing the overall atmosphere. The music is often highlighted as a strong point that enhances immersion.

Common complaints:
- Technical Issues & Bugs (weight 0.97): The game is plagued by numerous technical issues, including frequent crashes, poor optimization, and a high number of bugs that hinder progress and overall playability. Many players feel the game was released in an unfinished state.
- Clunky UI & Controls (weight 0.67): Players consistently report that the user interface (UI), controls, and various management systems (like inventory and villager management) are clunky, unintuitive, and cumbersome, making the game frustrating to play.
- Repetitive & Boring Gameplay (weight 0.59): The core gameplay loop is often described as repetitive, monotonous, and lacking depth, leading to boredom quickly. Players find the mechanics unengaging and the overall experience tedious.
- Poor Villager AI (weight 0.26): Villager AI and pathing are problematic, with villagers frequently getting stuck, idling, or wandering into danger. This necessitates excessive micromanagement, which players find frustrating and tedious.
- Lack of Genre Identity (weight 0.22): The game struggles to define its genre, failing to deliver on both city-building and RPG elements. The building mechanics are simplistic and lack depth, while the RPG aspects are minimal.
- Weak Story & Campaign (weight 0.17): The game's storyline and campaign are widely criticized for being unengaging, fragmented, and derivative. Players feel the narrative fails to provide a compelling reason to continue playing.
- Useless Minimap (weight 0.12): The minimap is consistently described as unhelpful and poorly designed. Its small size, abstract icons, and tendency to disappear make navigation and information gathering difficult.
- Frustrating Aging Mechanic (weight 0.1): The aging and death mechanic for villagers is a major point of frustration. Players find it illogical and disruptive, as characters die too quickly and without sufficient warning, making long-term planning difficult.
- Underdeveloped Gord Expansion (weight 0.07): The Gord expansion system is criticized for being underdeveloped, unintuitive, and lacking strategic depth. Its limitations and fiddly nature detract from the gameplay experience.
- Simplistic Combat System (weight 0.07): The combat system is widely regarded as simplistic, unstrategic, and slow. Players find it unengaging and often describe it as merely 'poking enemies' without depth.

Gameplay feedback:
- Genre Blend & Core Gameplay (weight 0.26): The game blends multiple genres, primarily survival, strategy, and city-building, with strong narrative and dark fantasy elements. It emphasizes resource management, base building, and managing a tribe's survival against a hostile environment.
- Villager Management & Roles (weight 0.16): Villager management is a key aspect, involving assigning roles, equipping them, and managing their professions. There's a lack of automation and sorting options, requiring frequent manual adjustments to villager tasks.
- RTS & Micromanagement (weight 0.13): The game is a real-time strategy with a strong emphasis on micromanagement, allowing players to pause at any time to issue commands. This constant need for attention can make the game feel difficult and time-pressured.
- Exploration & Village Management (weight 0.11): Gameplay involves a loop of exploration, resource gathering, fighting monsters, and building/upgrading the village. Players directly control characters for exploration and manage villager assignments for various tasks.
- Gord Expansion & Resource Foraging (weight 0.1): The 'Gord' (village) is the central base, requiring expansion and defense. Players must venture outside the Gord to find finite resources and complete quests, adding a risk-reward element to exploration.
- Replayability & Modes (weight 0.1): The game offers good replayability through diverse gameplay events, character selection depth, and multiple game modes including a campaign and custom scenarios. The core concept and atmosphere are well-received.
- Difficulty & Tutorials (weight 0.09): The game features multiple difficulty levels and a campaign mode that serves as an extended tutorial, gradually introducing new mechanics. Some missions are noted for being overly difficult or poorly balanced.
- Custom Scenario Customization (weight 0.08): Custom scenarios offer extensive customization options for settings, difficulty, objectives, and map parameters, enhancing replayability and allowing for diverse gameplay experiences beyond the campaign.
- Item Management Issues (weight 0.08): The game has an abundance of items, but many are not practical, leading to frustrating inventory management. The item search system is not well-implemented, and the game can feel complicated initially.
- Limited Automatic Combat (weight 0.05): Combat is largely automatic once enemies are engaged, with limited player intervention. Players can only cast spells or reposition wounded units, and combat options are restricted to basic attacks.
- Unhelpful Map/Minimap (weight 0.05): The in-game map and minimap are often unhelpful due to generic icons and hidden important locations. This makes navigation and identifying key resources or structures difficult for players.

Performance notes:
- Poor Performance & Crashes (weight 0.11): Many players report significant performance issues, including low frame rates, frequent crashes, and freezes during gameplay, cutscenes, and autosaves. This suggests poor optimization across various hardware configurations.
- High Power Consumption (weight 0.01): The game exhibits high power consumption on high-end GPUs when playing at maximum quality without upscaling technologies. This indicates a lack of power efficiency in its rendering pipeline.
- Antivirus Conflict (weight 0.01): One user reported needing to disable their antivirus software to update the game. This is an isolated incident and may indicate a specific software conflict rather than a widespread issue.

Recommendations:
- Mixed Recommendations (weight 0.37): The game receives mixed recommendations, with some reviewers suggesting it's worth playing despite flaws, especially on sale, while others strongly advise against it due to unaddressed issues. Many acknowledge its potential but highlight its current struggles.
- Buy Only on Sale (weight 0.17): A significant number of reviews recommend purchasing the game only when it is heavily discounted, often suggesting a price point under $10 or a 75%+ sale. This indicates that the full price is not considered justified given the game's current state.
- Positive Player Experience (weight 0.12): Some players express strong positive sentiment, finding the game enjoyable and recommending it, often highlighting its challenging nature or unique qualities. They encourage others to give it a chance despite mixed opinions.
- Niche Audience Appeal (weight 0.12): The game is recommended for players who enjoy specific genres and themes, such as dark fantasy, colony management, survival sims, RTS games, and those with a preference for Slavic folklore or Witcher-like lore. It appeals to fans of games like Frostpunk and Tainted Grail.
- Desire for Future Content (weight 0.09): Many players express a desire for future content, including a potential sequel or DLC, and hope for continued improvements to the game. The story campaign is often highlighted as a strong point worth experiencing.
- Limited Playtime (weight 0.04): Some players indicate they will only play the game once or have stopped playing after a certain point, suggesting a lack of long-term engagement or frustration with the game's progression.
- Average Numerical Ratings (weight 0.04): Reviewers provide specific numerical ratings for the game, ranging from 5/10 to 7/10, indicating a generally average to slightly above-average perception of its quality.
- Play Demo First (weight 0.03): Reviewers recommend playing the free demo before purchasing the game, suggesting it's a good way to gauge if the game is suitable for individual preferences, especially given its mixed reception.
- Purchase Regret (weight 0.03): Several players express regret over their purchase and intend to return the game, indicating a significant dissatisfaction with their experience.
- Wait for Updates (weight 0.03): Some players advise waiting for future updates to address critical errors and improve the game's stability before making a purchase, indicating that current issues hinder the experience.
- Permadeath Recommended (weight 0.02): Despite bugs, some players find that playing the campaign on permadeath mode enhances the experience, suggesting it's the intended way to play and adds to the challenge.

Other player notes:
- Gloomy atmosphere, Frostpunk influence (weight 0.08): The game's gloomy and miserable atmosphere is a prominent feature, often compared to Frostpunk. This is likely due to the development team including former Frostpunk and Witcher 3 developers, leading to expectations of similar thematic depth and style.
- Undeserved negative criticism (weight 0.05): Many players felt the game received undue negative criticism, suggesting that initial reviews or community sentiment were overly harsh and that the game's actual quality was better than perceived. This indicates a disconnect between player expectations and the game's design.
- Needs fixes and support (weight 0.03): There is a strong desire for the game to be fixed and improved rather than abandoned, with developers having already released a statement promising bug fixes and mechanic reviews, along with a patch plan. This indicates a need for ongoing support and development.
- Multiplayer mode desired (weight 0.02): A multiplayer mode, including both PvP and co-op options, is suggested to enhance the game's production and extend its replayability. This indicates a strong desire for social interaction and long-term engagement.
- More player choices desired (weight 0.02): Future hopes include more player choices in missions or campaigns, such as choosing a horror to trust, selecting tribes for benefits, or devotion to a god for building sets. This points to a desire for increased player agency and customization.
- Not a typical colony sim (weight 0.02): Some players expected a typical colony survival simulator, leading to comparisons with games like Rimworld. This highlights a potential mismatch between player expectations and the game's actual genre or mechanics.
- Unique 'Horrors' as bosses (weight 0.02): The game features 'Horrors' which function as bosses, and these monsters are described as having questionable effects on sanity. This highlights a unique and potentially unsettling gameplay mechanic.
- Suspicious pricing/purchase (weight 0.02): Several reviewers purchased the game at a very low price, suspecting a pricing error or even a 'money laundering' scheme. This point shows signs of review bombing due to the 'money laundering' claim, significantly reducing its importance.
- Interesting story/concept (weight 0.02): The game's story and overall concept are perceived as interesting by some players. This suggests that the narrative elements are a strong point for the game.
- Ambiguous game design (weight 0.01): The game's nature or mechanics are described as ambiguous, suggesting a lack of clarity or straightforwardness in its design or presentation. This could lead to player confusion.
- Pessimistic OST (weight 0.01): The game's soundtrack, particularly in the Ultimate Edition, contributes to its pessimistic atmosphere. This indicates that the audio design effectively reinforces the game's thematic tone.
- Correct genre tags needed (weight 0.01): Reviewers hope that the game's genre tags will be corrected to prevent mislabeling. Accurate genre tags are crucial for managing player expectations and attracting the right audience.
- Better narrative art style (weight 0.01): A highly detailed illustration-style narrative might have been more effective than the current cutscenes. This suggests a preference for a different artistic approach to storytelling.
- Crafting feature recommended (weight 0.01): Crafting is a recommended feature to be added to the game. This indicates a desire for more depth in resource management or item creation.
- In-game wiki for mechanics (weight 0.01): The game includes an in-game wiki that explains its mechanics. This is a positive feature for new players to understand the game's systems.
- Research before purchase (weight 0.01): Players are advised to inform themselves thoroughly about the game before purchasing. This suggests that the game might not be for everyone and requires prior research to manage expectations.

Emotions:
- Frustration (weight 0.26): Players experience frustration due to a combination of technical issues like frequent crashes, poor optimization, and numerous bugs, alongside problematic gameplay mechanics. These include excessive micromanagement, clunky controls, unresponsive AI, and poorly designed UI/UX, which collectively hinder progression and create a tedious experience.
- Disappointment (weight 0.23): Disappointment stems from the game failing to meet player expectations, often due to unrealized potential, poor execution of promising concepts, and a lack of developer support in addressing persistent bugs and technical issues. Specific design choices, such as the aging system or repetitive campaign missions, also contribute to this sentiment.
- Satisfaction (weight 0.17): Satisfaction arises from the game's unique atmosphere, engaging story, and challenging gameplay, particularly when players enjoy the management aspects and lore. Positive experiences are also linked to the game's value, especially when purchased on sale, and improvements made through developer updates.
- Enjoyment (weight 0.06): Enjoyment is primarily driven by the game's immersive atmosphere, engaging gameplay, and compelling story. Players appreciate the post-apocalyptic survival theme, art style, and the overall experience of playing the game and its challenges.
- Anger (weight 0.04): Anger is caused by perceived poor game design choices, particularly regarding gameplay mechanics, AI, and UI. Players feel the game constantly punishes them due to these flaws, leading to a strong negative reaction to the game's current state and perceived developer incompetence.
- Hope (weight 0.03): Hope is centered on the desire for future improvements, bug fixes, and additional content, including a more expansive city-builder mode or a better sequel. Players express optimism for the game's continued development and polish.
- Boredom (weight 0.03): Boredom is a result of tedious and repetitive gameplay, a simplistic loop, and unengaging combat and exploration. Players find the campaign missions monotonous and the overall experience lacking strategic depth.
- Joy (weight 0.03): Joy is experienced when the game's quality, story, and immersion exceed expectations. Players also find joy in the visuals and developing attachments to characters.
- Annoyance (weight 0.02): Annoyance is caused by specific mechanics like the aging system, constant sanity/health loss, and time-limited tasks. Poor UI, unresponsive AI, and frequent notifications also contribute to this feeling.
- Appreciation (weight 0.02): Appreciation is directed towards the game's core concept, artistic design, and immersive dark atmosphere. Players value the unique theme, creature design, and the blend of genres.
- Confusion (weight 0.02): Confusion arises from poorly described tasks, unintuitive map icons, and difficulty understanding how to synergize game mechanics. Players also express uncertainty about the game's intended difficulty.
- Excitement (weight 0.01): Excitement is generated by the game's quality, scary elements, and engaging story. Players express a strong desire for the game or franchise to continue.
- Engagement (weight 0.01): Engagement is driven by the game's lore, atmosphere, and decision events, as well as the well-thought-out survival aspects and surprising story. The freedom of custom mode after the campaign also contributes to sustained interest.
- Admiration (weight 0.01): Admiration is felt for the game's creative concept, immersive art style, and unique dark fantasy theme and lore. Players are impressed by the originality and artistic execution.
- Defensiveness (weight 0.01): Defensiveness arises from the perception that the game is receiving undeserved or unjustified negative reviews and criticism. Players feel compelled to defend the game against what they see as unfair attacks.
- Contentment (weight 0.01): Contentment is linked to the game's perceived value for its price, especially when purchased at a low cost. The positive experience from the demo also contributes to this feeling.
- Surprise (weight 0.01): Surprise occurs when the game's quality unexpectedly exceeds expectations, particularly given its price. Players are also surprised by the variety of gameplay events the game offers.
- Tedium (weight 0.01): Tedium is caused by repetitive manual inputs for villager needs, excessive resource management, and the grind required for certain progression elements like collecting chronicle scrolls.
- Optimism (weight 0.01): Optimism is based on the belief that the game's current issues are easily fixable with future patches and continued development. Players maintain a positive outlook on the game's potential for improvement.
- Challenge (weight 0): Challenge is experienced through the game's difficulty and its initial learning curve. Players appreciate the demanding nature of the gameplay.}