Info about Dead Reset:

Official game description:
Trapped in a terrifying death-loop, surgeon Cole Mason is kidnapped and brought to an underwater facility, forced to operate on a patient to extract an evolving parasitic horror. Dead Reset is a blood-soaked interactive horror, where each death brings you closer to the truth.  
**Death is Inevitable**
Master the death-loop to uncover the path to escape. Death is not the end but offers a terrifying new perspective.
**Embrace the Horror**
Immerse yourself in a blood-soaked, interactive narrative with cinematic scares, bloody practical effects and high-stakes choice-driven gameplay that put you at the heart of a relentless sci-fi horror movie.
**Choices Matter**
Steer Cole on a path of Redemption or Damnation in your fight to survive. There are no easy choices as your morality is tested at every turn and your decisions will result in four wildly different endings.
**Pause the Terror** 
Playing to an audience? Enable Streamer Mode, which removes time constraints on choices, letting your viewers guide Cole’s fate and delight in his gruesome deaths.  
**Who Do You Trust?** 
Build trust or fracture alliances; each bond forged or broken influences your road to survival. View the in-game tracker to check your relationship with other characters, if they are still alive.

Release date: 11 Sep, 2025

Categories: Interactive Movie, Action Horror, Choice-based Narrative, Multiple Endings, Time-based Mechanics, Roguelike, NPC Relationships & Romance


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- High Quality & Value (weight 0.99): Players consistently praise the game's overall high quality, cinematic production, and excellent direction, visuals, and sound. Many feel the game offers exceptional value for its price, exceeding expectations and providing significant replayability.
- Strong Acting & Characters (weight 0.53): The acting performances are frequently highlighted as a major strength, with players finding the cast fantastic, convincing, and charismatic. The characters are also noted for being well-written and on point.
- Impactful Endings & Gore (weight 0.36): The endings are impactful, leaving players speechless and eager to explore all possibilities. The game also features plenty of awesome and unique gory scenes, which some players found intense and compelling.
- Engaging Interactive Horror (weight 0.3): The game is celebrated as a fun and immersive interactive horror experience, effectively capturing the atmosphere of classic sci-fi horror films. It's seen as a strong entry in the rare genre of interactive horror movies.
- Atmospheric B-Movie Vibe (weight 0.22): Many players enjoy the game's charming B-movie horror atmosphere, appreciating its fun, goofy, and gory aspects reminiscent of 80s monster films. The environment, music, and sound design contribute to this immersive experience.
- Effective Time-Loop Mechanic (weight 0.15): The unique time-loop feature is a standout, allowing players to explore different variations and creating intense tension. This mechanic encourages replaying to test various choices and outcomes.
- Strong Vision & Atmosphere (weight 0.1): The game, specifically 'Dead Reset', is praised for its amazing idea and atmosphere, demonstrating a team's passion and dedication to their vision.
- Humorous Dialogue (weight 0.07): Some dialogues are noted for being quite funny and even satirical, adding an unexpected layer of enjoyment to the experience.
- Promising Demo (weight 0.07): Based on limited feedback from the demo, the script was considered simplistic but smart, and the direction awesome, indicating a positive initial impression.

Common complaints:
- Limited Gameplay & Replayability (weight 0.59): Players found the gameplay to be dull and lacking interactivity, feeling more like an interactive movie with minimal player agency. The short playtime (around 2.5 hours) combined with limited impactful choices makes replaying the game to see all endings feel tedious and not worth the effort.
- Low Production Quality (weight 0.32): Reviewers noted issues with visual and audio production. This includes amateurish sets, plasticky monster design, basic gore effects, and inconsistent sound levels. The overall cinematic quality and special effects are considered below modern standards.
- Weak Story & Character Writing (weight 0.3): The story is often described as cheesy, old-fashioned, and not realistic, with plot holes and poor writing affecting character development and acting quality. Some characters are perceived as unintelligent or intentionally annoying, further detracting from the narrative experience.
- Forced Choices & Inconsistencies (weight 0.13): Players felt forced into 'correct' choices or specific save points, limiting their freedom. There were also reports of inconsistencies between player choices and the game's narrative feedback, suggesting a lack of robust branching logic.
- Lack of Language Dubbing (weight 0.05): A specific point of feedback highlighted the absence of dubbing in various languages, particularly Russian, which limits accessibility for some players.

Gameplay feedback:
- Short Playtime, Multiple Endings (weight 0.32): Players report a first playthrough takes 2-3 hours, with all four endings achievable in a relatively short total time. This makes the game accessible for multiple runs to explore different narrative paths.
- Time-Loop Horror Narrative (weight 0.25): The core mechanic involves a time-loop within an underwater sci-fi horror setting, reminiscent of 'Groundhog Day' or 'Edge of Tomorrow'. This mechanic drives the plot, with choices and deaths influencing subsequent loops.
- Interactive Movie Experience (weight 0.18): The game is consistently described as an 'interactive movie' or 'FMV' (Full Motion Video) experience, emphasizing its cinematic nature over traditional gameplay mechanics. This suggests a focus on narrative and player choices influencing the story.
- Minimal Gameplay, Brutal Choices (weight 0.13): The game requires minimal player input, focusing instead on making impactful and often brutal choices that drive the mysterious, gore-filled, and paranoid plot. This emphasizes narrative agency over complex mechanics.
- Death as Story Progression (weight 0.11): Death is not a failure state but a crucial narrative device, allowing players to learn and make different choices in subsequent loops. This mechanic deepens the mystery and encourages experimentation.

Performance notes:
- Large game file size (weight 0.06): Players noted the game has a significant file size, especially for 4K textures, which could be a concern for storage space.
- Proton compatibility fix (weight 0.04): A specific solution was found for Linux/Proton users, where using the latest GE Proton version resolves video display issues.
- Low PC system requirements (weight 0.04): The game is reported to have modest PC hardware requirements, making it accessible to a wider range of players.

Recommendations:
- Highly Recommended FMV Experience (weight 0.61): Many players enthusiastically recommend the game, often citing it as one of the best FMV (Full Motion Video) titles they've played. It's seen as a refreshing change of pace and is recommended even to those skeptical of the genre, suggesting broad appeal.
- Engaging Sci-Fi Horror Narrative (weight 0.21): The game is highly recommended for fans of sci-fi horror, particularly those who enjoy classic tropes reminiscent of 'Alien' or 'The Thing'. Its time-loop and choose-your-own-adventure elements are also praised, offering replayability for different endings.
- Best Played on Sale (weight 0.21): While many recommend the game, a significant portion of feedback suggests purchasing it at a discount, ideally 50% off or more. This indicates that while the experience is valued, the full price might be a barrier for some players.
- Anticipation for Developer's Future (weight 0.16): Players express strong interest in future titles from the developers, Wales Interactive, and a desire to explore their previous works. This indicates a positive impression of the studio's quality and style.
- Short, Immersive Experience (weight 0.11): Players recommend the game for a single evening or a weekend, highlighting its ability to absorb players into a film-like experience. This suggests it's a concise, impactful narrative rather than a long-form game.
- Intense Content Warning (weight 0.03): The game contains haunting elements, gore, and human torture, leading to a recommendation against it for players with weak hearts or those sensitive to such content. This highlights the game's mature and potentially disturbing themes.
- Refund Requested by Some (weight 0.02): A small number of players requested refunds, indicating that the game did not meet their expectations or was not worth the cost for them. This contrasts with the overwhelmingly positive sentiment but is noted due to its direct negative action.
- Minor Bug Impacted Score (weight 0.02): One reviewer noted a bug that lowered their overall score, suggesting that technical issues, even minor ones, can detract from the experience. This is based on limited feedback.
- Don't Overthink Plot (weight 0.02): One piece of feedback suggests not overthinking the game's plot, implying that some aspects might be best enjoyed without excessive scrutiny. This is based on limited feedback.

Other player notes:
- Compares to Other FMV Titles (weight 0.21): Players frequently compare this game to other FMV titles, particularly 'Late Shift' by Wales Interactive, often considering 'Late Shift' to be the superior or classic experience. There's also mention of 'The Complex' and 'Bloodshore' as acceptable alternatives.
- Appeals to Horror/Sci-Fi Fans (weight 0.17): The game strongly appeals to fans of horror and sci-fi, drawing comparisons to classic low-budget horror films, 'Alien,' 'Lovecraft,' 'Event Horizon,' and 'The X-Files.' Its comedic horror elements are also noted.
- Mixed Reception & Short Playtime (weight 0.16): Player feedback indicates a mixed reception, with some finding the game 'nice but nothing more' and others expressing enthusiasm. The game is noted to be short, completable in a few hours, which might contribute to its 'not for everyone' sentiment.
- New Player Friendly (weight 0.12): Several players indicated this was their first experience with an FMV game or this specific genre, suggesting the game is accessible to newcomers and can draw them in with its themes.
- Intense & Potentially Disturbing (weight 0.11): The game is described as quite scary, bloody, and containing scenes of alien body horror. Players advise caution for those with epileptic seizures or a sensitive nervous system, suggesting an intense experience.
- Streaming & Social Experience (weight 0.08): Some players enjoyed streaming the game to friends or on platforms like Twitch, highlighting its potential as a shared or interactive viewing experience.
- Minor Usability Issue (weight 0.02): One player attempted to pause the 'movie' with the spacebar, suggesting a minor usability expectation from those unfamiliar with FMV game controls.
- Potential for Comedy (weight 0.02): One reviewer suggested the game could be preferred more as a comedy, indicating a perception of comedic elements within the horror.
- Unique Thematic Elements (weight 0.02): The game's theme is noted as being different from other narrative structures like 'Groundhog Day' and 'Triangle,' suggesting a unique approach to its story.
- Studio's Second Game (weight 0.02): A player noted this is the second game from the studio, providing context about the developer's experience.

Emotions:
- Satisfaction (weight 0.31): Players felt satisfied due to the game's high production value, engaging story, strong acting, and overall cinematic quality. The branching narrative, replayability, and value for money also contributed to a positive experience, often exceeding expectations for the FMV genre.
- Excitement (weight 0.18): Excitement stemmed from the game's immersive interactive experience, unique time-loop mechanic, and engaging horror elements, particularly its gore. Players were thrilled by the prospect of exploring multiple endings and praised the developer for surpassing previous works.
- Disappointment (weight 0.11): Disappointment arose from the perceived lack of impactful choices and limited interactivity, making the game feel less like a game and more like a passive viewing experience. Poor execution of plot, acting, creature effects, and a mismatch between demo and full game also contributed to this feeling.
- Frustration (weight 0.08): Frustration was primarily caused by repetitive gameplay for multiple endings, forced save points, and the inability to skip scenes or choose specific chapters for replay. Players also found character deaths illogical and choices to have limited impact on outcomes.
- Enjoyment (weight 0.05): Enjoyment was derived from the game's FMV format, the story's responsiveness to choices, and its embrace of cheesy, gory, B-movie horror elements. The overall experience, including horror and sci-fi themes, contributed to a fun time.
- Appreciation (weight 0.05): Players appreciated the developers' efforts, the game's existence in a niche genre, and its charming B-movie style. Specific features like scene skipping during replays and practical effects were also highly valued.
- Amusement (weight 0.03): Amusement came from the game's fun interactive horror elements, funny phrases, and the ability to explore humorous or absurd outcomes, such as killing all characters in an ending.
- Anticipation (weight 0.02): Anticipation was driven by the desire to replay the game, uncover more mysteries and endings, and look forward to future titles from the developer.
- Surprise (weight 0.02): Surprise occurred when the game exceeded expectations, particularly for players who typically disliked the genre, and due to the unexpected amount of gore.
- Caution (weight 0.02): Caution was expressed regarding the game's violent and scary content, advising players to manage expectations about story realism and be aware of its potential impact on sensitive individuals.
- Interest (weight 0.02): Interest was piqued by the game's unique interactive movie experience, time travel elements, and a plot that became engaging after the initial stages.
- Sarcasm (weight 0.01): Sarcasm was used to comment on unrealistic effects, props, and characters' illogical behavior, highlighting perceived flaws in the game's presentation.
- Desire (weight 0.01): Players expressed a desire for more games of this type and a strong wish to achieve specific outcomes, such as saving all characters.
- Confusion (weight 0.01): Confusion arose from an overwhelming number of moral choices without sufficient character context and unexpected outcomes from player decisions.
- Mild disappointment (weight 0.01): Mild disappointment was noted regarding specific plot points feeling unjustified and the absence of Russian voice acting.
- Immersion (weight 0.01): Immersion was achieved when the plot effectively hooked reviewers, making it impossible for them to disengage from the game's experience.
- Indifference (weight 0.01): Indifference was expressed when the game was considered 'nice but nothing more,' indicating a lack of strong positive or negative feelings.
- Lack of motivation (weight 0.01): A lack of motivation was observed when players felt only moderate drive to explore additional endings.
- Boredom (weight 0.01): Boredom resulted from the game's perceived lack of real choices and its straightforward, linear nature.
- Dissatisfaction (weight 0.01): Dissatisfaction led to a refund request, primarily due to the game's perceived poor value for money and an unsatisfactory overall experience.}