Info about Deliver Us Mars:

Official game description:
Deluxe Edition
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Deliver Us Mars: Deluxe Edition bundles together the spectacular base game and the original soundtrack, featuring a diverse range of all-new tracks by celebrated composer Sander van Zanten.
About the Game
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Sequel to the award-winning Deliver Us The Moon, Deliver Us Mars is an atmospheric sci-fi adventure offering an immersive astronaut experience. Explore new frontiers on a suspense-fuelled, high-stakes mission to recover the ARK colony ships stolen by the mysterious Outward.
A BOLD NEW MISSION
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Ten years after the Fortuna mission, humanity is closer than ever to extinction. After a mysterious distress call from Mars, Earth’s youngest astronaut Kathy Johanson joins the Zephyr and its crew on one last mission: to recover the ARK colony ships stolen by the mysterious Outward, and with them, ensure the survival of the human race.
OUT OF THIS WORLD GAMEPLAY
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Board the Zephyr as you journey from Earth to the surface of Mars. Traverse and endure its harsh and unforgiving terrain as you quest to discover the secrets left behind by Outward. Use both brains and brawn to overcome mental and physical challenges, find the ARKs, and uncover the motivations of those behind the distress call that brought you here.
A HANDCRAFTED EXPERIENCE
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Experience a highly polished and absorbing narrative experience packed with engaging gameplay. Every moment is handcrafted, delivering a suspense-filled, emotion-fuelled narrative alongside music from award-winning composer Sander Van Zanten, state-of-the-art motion capture, stunning graphics and real-time ray traced shadows and reflections, powered by Unreal Engine.

Release date: 2 Feb, 2023

Categories: Narrative Adventure, Single-player Story, Exploration, Puzzle Solving, Climbing Gameplay, Walking Simulator, Third-Person Perspective, Collectibles


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and Improved Story (weight 1): Players consistently praise the game's narrative, highlighting its depth, emotional impact, and significant improvement over its predecessor. The story is described as thrilling, well-written, and capable of keeping players engrossed from beginning to end, often exploring complex themes and character relationships.
- Enjoyable Gameplay Experience (weight 0.62): Reviewers found the overall gameplay to be fun, engaging, and well-paced, offering a relaxing yet immersive adventure. The game's exploration, puzzle elements, and fluid mechanics contribute to a positive experience, often noted as an improvement from the previous title.
- Immersive Atmosphere and Visuals (weight 0.5): The game excels in creating a captivating sci-fi atmosphere, particularly through its stunning Martian landscapes and detailed environments. Players appreciate the realistic portrayal of space travel and the emotional depth conveyed through the visuals and overall ambiance.
- High-Quality Audio and Voice Acting (weight 0.24): The game's sound design, including its soundtrack, sound effects, and voice acting, is highly praised for enhancing immersion and emotional moments. The quality of voice acting, particularly in various languages like Chinese and German, is frequently highlighted as exceptional.
- Impressive Production Value (weight 0.21): Despite potentially smaller budget constraints, the game is lauded for its beautiful graphics, excellent acting, and overall polished feel. Many reviewers felt the game delivered a high-quality experience that exceeded expectations for an indie title.
- Well-Designed Puzzles (weight 0.15): Players generally enjoyed the puzzles, finding them to be clever, engaging, and appropriately challenging without being overly difficult. The puzzles are noted for their variety and logical solutions, contributing positively to the gameplay flow.
- Strong Sci-Fi and Exploration Theme (weight 0.06): The game is celebrated for its strong sci-fi elements, offering an exciting journey into space and the Red Planet. It appeals to fans of space exploration and is considered one of the best in its genre, fulfilling a sense of wonder and adventure.
- Climbing Mechanics Are Acceptable (weight 0.06): While some players initially found the climbing mechanics tricky, many reviewers stated that they were not as bad as perceived or easily mastered. The climbing system, particularly with the ice axe, was generally considered functional and a decent addition to the gameplay.

Common complaints:
- Clunky & Frustrating Gameplay (weight 0.9): Players consistently found the core gameplay, especially the climbing mechanics, to be clunky, unresponsive, and frustrating. This includes issues with controls, hitboxes, and repetitive actions, leading to a tedious and unenjoyable experience.
- Poor Character Models & Animations (weight 0.68): The game suffers from significantly low-quality character models, stiff animations, and unconvincing facial expressions. This often leads to an 'uncanny valley' effect, breaking immersion and making characters difficult to empathize with.
- Weak & Predictable Story (weight 0.67): The narrative is widely criticized for being uninteresting, predictable, and overly focused on a clichéd family drama. Many found the protagonist and other characters annoying and selfish, with illogical motivations and a disappointing ending.
- Repetitive & Excessive Puzzles/Cutscenes (weight 0.39): The game is perceived to have too many repetitive puzzles, particularly the beam-connecting and decryption types, which feel like filler and slow down the pace. Frequent and lengthy cutscenes and flashbacks also interrupt gameplay flow and break immersion.
- Technical Issues & Poor Optimization (weight 0.33): Players reported numerous bugs, glitches, and performance issues, including significant frame rate drops, especially with ray tracing and hair rendering enabled. The game is often described as unpolished and poorly optimized, leading to crashes and a generally unstable experience.
- Inferior to Predecessor (weight 0.23): Many players who enjoyed 'Deliver Us The Moon' found this sequel to be a significant step down in almost every aspect, including gameplay, graphics, story, and overall atmosphere. It failed to capture the mystery and depth of the original.
- Limited Exploration & Linear Design (weight 0.06): Despite being a space game, the environments are described as barren, linear, and restrictive, with invisible walls and fast oxygen depletion discouraging any real exploration. This contributes to a feeling of a 'walking simulator' rather than an expansive adventure.
- Unfulfilled Developer Ambitions (weight 0.06): Some players believe the developers, likely a small indie team, were overly ambitious for their size, resulting in an unpolished game that failed to meet expectations. This suggests a rushed development cycle and a lack of resources to fully realize their vision.
- Annoying Supporting Characters (weight 0.05): Beyond the protagonist, several supporting characters, particularly the sister and certain colleagues, were found to be irritating, unlikable, and contributed negatively to the overall narrative experience.

Gameplay feedback:
- Core Gameplay: Puzzles & Climbing (weight 0.5): The game primarily features environmental puzzles, often involving directing energy beams or manipulating objects, alongside significant climbing and platforming sections. While some puzzles are clever, many are described as simple or repetitive, often requiring exploration and movement around the map.
- Moderate Game Length (weight 0.29): Players report completing the game in approximately 8-12 hours, with completionists taking slightly longer. The game is divided into 11 chapters, which can be replayed individually for achievements.
- Linear, Story-Driven Experience (weight 0.22): The game is a highly linear, narrative-focused adventure, often described as a 'walking simulator' with interactive elements. It prioritizes storytelling, character development, and cinematics over complex gameplay or player choices, with a clear, guided progression.
- Mars Exploration & Objectives (weight 0.1): The game's setting is Mars, where players control an astronaut to explore bases, drive a rover, and uncover the mystery of missing colonists. The overarching goal involves solving a message and retrieving advanced Ark ships to save Earth.
- Shift in Perspective (weight 0.06): Unlike its predecessor, which was primarily first-person, this game is predominantly played from a third-person perspective, with some first-person scenes. This change in camera angle is a notable difference from the previous title.
- Rocket Launch Sequence (weight 0.04): A significant and detailed gameplay segment involves preparing and launching a spaceship, requiring players to interact with various instruments and press multiple buttons to complete the procedure.
- Autosave System Only (weight 0.03): The game features an autosave system with frequent save points, but it lacks a manual save option. Players can only return to the beginning of a chapter.
- Collectibles & Lore (weight 0.02): The game includes optional collectibles, primarily in the form of lore files, which provide additional background and story details.
- Unique Physics & Mechanics (weight 0.01): The game incorporates unique mechanics, including playing with physical properties like weightlessness, and features monumental sequences where the player maintains control.

Performance notes:
- Ray Tracing impacts performance (weight 0.19): Enabling Ray Tracing, especially reflections and shadows, significantly degrades performance, leading to frequent stuttering and severe FPS drops, sometimes to single digits during cutscenes. Disabling Ray Tracing generally improves performance.
- Frequent crashes and stuttering (weight 0.18): Many players report frequent game crashes, especially when using DirectX 12 or Epic graphics settings. Stuttering and lag spikes are also common, particularly during loading large amounts of content or when transitioning between areas. Some users experienced system freezes.
- Mixed performance on high-end PCs (weight 0.16): While some high-end systems (e.g., RTX 4070 TI, 3070ti) reported smooth experiences, others with powerful hardware still encountered performance issues, especially with max settings and Ray Tracing enabled. The game requires a very good CPU and GPU.
- DirectX 11 offers better stability (weight 0.14): Players found that running the game in DirectX 11 mode significantly improved performance and stability, reducing crashes and stuttering compared to DirectX 12.
- Long loading times (weight 0.1): Players reported experiencing slow and massive loading times, even when using an SSD, which can disrupt the gameplay flow.
- Minor visual and audio bugs (weight 0.1): Some players encountered minor bugs, including occasional audio looping, lighting-related visual artifacts, and illumination/LOD errors.
- Improved performance post-update/Denuvo removal (weight 0.07): Some players noted significant performance improvements after a game update or specifically after the removal of Denuvo, leading to a more stable experience.
- Good performance on Steam Deck (weight 0.05): The game generally plays well on the Steam Deck, with good optimization and stable FPS, though some large scenes may experience initial FPS drops.
- Upscaling technologies are necessary (weight 0.05): To achieve playable performance without massive issues, many players found it necessary to use upscaling technologies like DLSS, FSR, or TAAU, often in conjunction with medium settings.
- Generally good graphics (weight 0.03): Despite performance issues, the game's graphics are generally considered successful and an improvement over its predecessor, with good visual quality.

Recommendations:
- Story-driven experience, prequel recommended (weight 0.49): Many players recommend this game primarily for its narrative, especially for fans of story-driven and sci-fi genres. However, a significant portion advises playing the prequel, 'Deliver Us The Moon,' first to fully understand the story and context. Some even suggest the prequel is superior.
- Wait for a sale (weight 0.41): A recurring sentiment is that the game is not worth its full price. Players frequently recommend purchasing it during a sale, often suggesting a price point of around 10-20 Euros/dollars, or even less, to make it a worthwhile experience.
- Walking simulator with puzzles (weight 0.39): The game is often described as a 'walking simulator' with puzzle elements, appealing to players who enjoy this specific sub-genre. Those who prefer more action-oriented gameplay are advised to look elsewhere.
- Mixed reception, generally positive (weight 0.34): Overall, the game receives a mixed but generally positive reception, with many players recommending it despite its flaws. Review scores range widely, but a common theme is that it's an enjoyable experience, especially for those who appreciate its specific genre.
- Not for action-oriented players (weight 0.25): The game is not recommended for players seeking action-packed gameplay or those who dislike puzzles and platforming. Its focus is on narrative and exploration rather than intense action.
- Anticipation for sequel (weight 0.15): A notable number of players express excitement and anticipation for a third installment in the series, often citing the cliffhanger ending of 'Deliver Us Mars' as a key reason. They hope for a continuation of the story and improvements in future titles.
- Potential for bugs and frustration (weight 0.05): Players should be aware that the game may contain bugs that could negatively impact their experience. Some found the game frustrating, leading to uninstalls or recommendations for those with high patience.
- Family drama detracts from sci-fi (weight 0.02): A few players felt that the game's focus on family drama detracted from its potential as a sci-fi thriller, suggesting it buried the franchise's potential.
- Support indie games (weight 0.01): A small number of players encourage supporting indie games and suggest playing the game to form one's own opinion, especially if not biased against 'compromise games'.
- Consider 'The Invincible' instead (weight 0.01): One cluster of feedback suggests that players who enjoyed the first game might find 'The Invincible' to be a better alternative, implying a preference for that title over 'Deliver Us Mars'.
- Manage initial expectations (weight 0.01): Players are advised to keep expectations low for the first hour of gameplay, as the experience is said to improve significantly after this initial period.
- Relax and immerse (weight 0.01): Some feedback suggests that the best way to enjoy the game is to relax and allow oneself to be immersed in the experience, implying a need for patience and an open mind.

Other player notes:
- Short Playtime & Low Replayability (weight 0.18): Many players found the game to be quite short, with completion times ranging from 7 to 13 hours, and little to no replay value. This led some to feel it was 'not too bad not too good' or that it left a 'bad taste' after completion.
- Cinematic & Movie-like Experience (weight 0.15): The game is frequently described as an 'interactive movie' or 'movie-game,' with developers aiming for a denser, more cinematic storytelling approach. Its atmospheric soundtrack is often compared to Hollywood productions, enhancing the film-like experience.
- Mixed Reception on Story & Characters (weight 0.12): While the overall narrative is praised, specific aspects of the story and characters receive mixed feedback. Some find the story interesting with potential, while others describe it as plain, preachy, or containing 'nonsense.' Character portrayals also vary, with some finding them understandable and others criticizing them as having 'severe psychological problems' or being 'ugly and repulsive.'
- Specific Niche Appeal (weight 0.05): The game is seen as a specific title that might not appeal to everyone, though some believe it's suitable for a broad audience. Many purchased it on sale, suggesting price sensitivity, but generally don't regret the purchase.
- Mars Mission & Future Hopes (weight 0.05): The game's focus on the Mars mission, particularly the mystery surrounding the Mars team, is a highlight for some. Players express hope for a sequel, 'Deliver Us Home,' to conclude the story.
- Indie Studio Limitations (weight 0.04): The game was developed by a small indie studio, which some players believe led to resource limitations impacting the game's overall polish and feel. There's speculation about the studio's financial struggles and hopes for future success.
- Post-Apocalyptic Sci-Fi Setting (weight 0.02): The game is set in a near-future, post-apocalyptic sci-fi world, with Earth facing an energy crisis, providing a backdrop for the narrative.

Emotions:
- Satisfaction (weight 0.28): Players felt satisfied primarily due to the game's compelling and well-elaborated story, often citing its emotional depth, engaging narrative, and strong character development. This was frequently complemented by appreciation for breathtaking visuals, immersive atmosphere, high-quality voice acting, and enjoyable gameplay mechanics, including puzzles and exploration, making for an overall high-quality and fun experience.
- Frustration (weight 0.2): Frustration largely stemmed from problematic gameplay mechanics, particularly the climbing system, which was frequently described as clunky, janky, tedious, or buggy, leading to falls and hindering progression. Technical issues such as crashes, performance drops (especially with ray tracing), and broken HDR also significantly contributed to player annoyance, alongside repetitive puzzles and perceived illogical character actions.
- Disappointment (weight 0.19): Disappointment was a common sentiment, often arising from the game not living up to expectations set by its predecessor, or trailers. Key factors included unpolished character models and animations, a story perceived as less engaging or too focused on 'teenage family drama,' and numerous bugs or technical issues that detracted from the overall experience. Players also expressed dissatisfaction with repetitive gameplay, lack of depth, and endings that felt unfulfilling or lacked player choice.
- Excitement (weight 0.08): Excitement was generated by the game's immersive atmosphere, stunning graphics, and captivating story, particularly during awe-inspiring scenes like rocket launches and Mars landings. Players also expressed excitement for the overall high quality of the game, its challenging puzzles, and anticipation for future installments in the series, indicating a strong positive outlook on the game's potential and continuation.
- Annoyance (weight 0.03): Annoyance was frequently caused by the game's characters, specifically their dialogue, perceived selfishness, and the overemphasis on 'human drama' within a sci-fi setting. Repetitive and clunky climbing mechanics, along with excessive cutscenes and perceived artificial playtime extension, also contributed to players feeling irritated and disengaged.
- Anger (weight 0.02): Anger was a strong reaction to feeling punished by gameplay, particularly the 'rage-inducing' climbing mechanic, and a sense of wasted time or money. Players also expressed anger over the perceived decline in quality from the previous game, the plot and character actions, and game-breaking issues like auto-save failures, leading some to uninstall the game.
- Enjoyment (weight 0.02): Players experienced enjoyment from the game's compelling, narrative-driven sci-fi story, engaging gameplay, and overall immersive experience. Improvements over the first game and longer playtime also contributed to a positive and fun experience.
- Boredom (weight 0.01): Boredom stemmed from basic, uncreative, and repetitive gameplay, coupled with an uninteresting story, excessive cinematics, and a general lack of engaging activities. The slow pace and minimal interaction also contributed to players feeling disengaged and uninterested, particularly in the early game segments.
- Engagement (weight 0.01): Engagement was driven by the game's immersive and well-developed storyline, compelling moral dilemmas, and thought-provoking questions that kept players invested in the narrative. The desire to constantly know what happens next and feeling immersed in the protagonist's journey were key factors.
- Joy (weight 0.01): Joy was derived from the overall positive game experience, including an enjoyable sci-fi atmosphere, a beautiful story, and satisfying puzzles. Players expressed general happiness and a sense of fun from playing the game, particularly during memorable sequences like the rocket launch.
- Admiration (weight 0.01): Admiration was inspired by the game's scientific accuracy, the developers' attention to detail, and its magnificent narrative and world-building. Players viewed the game as a masterpiece, praising its powerful story, immersive experience, and amazing graphics and storytelling.
- Disgust (weight 0.01): Disgust was primarily caused by the abundance of 'soap-opera tears and whines' in cutscenes, as well as the plot, story elements, and character art. Players found the main character and certain story aspects unpleasant, leading to a strong negative reaction to the game's quality.
- Confusion (weight 0.01): Confusion arose from potential retcons, inconsistencies in the story, and unexplained background reasons for abandoning Earth. Players also questioned the protagonist's deliberate increase in task difficulty and the continued use of holograms instead of full cutscenes, along with odd character appearances.
- Hope (weight 0.01): Hope was expressed for future improvements in the series, specifically the removal of mini-game puzzles and the development team polishing future works. Players also anticipated and desired a third installment, indicating a wish for the series to continue and improve.
- Surprise (weight 0.01): Surprise was triggered by the 'mindblowing' ending, the unexpected quality of the game, and finding the climbing mechanics less difficult than anticipated. The presence of Russian voice acting and the high number of bugs for an older game also caused surprise.
- Awe (weight 0.01): Awe was evoked by the game's thoughtful journey on Mars, its convincing atmosphere, and monumental sequences. Players were deeply impressed by the beautiful scenarios and immersive experience, finding the game's environments and overall presentation inspiring.
- Dislike (weight 0.01): Dislike was directed towards the protagonist and her father's actions, the pervasive family drama, and the generally unlikable and selfish characters. The forced ending and specific character portrayals also contributed to this negative sentiment.
- Appreciation (weight 0.01): Players appreciated the game for its rich story, focus on human development, and credible situations. Technical aspects like lighting, shadows, fluid performance, and accessibility features were also valued, alongside the studio's care, passion, and well-developed characters.
- Love (weight 0): Love for the game stemmed from its overall beauty, captivating story, stunning landscapes, and the unique view of Earth from orbit. Players also expressed strong affection for the characters, the emotional depth, and the intrigue and suspense woven into the narrative, especially for its space theme.
- Discomfort (weight 0): Discomfort was primarily caused by the first-person perspective leading to nausea or motion sickness in certain areas. The way the ending developed also contributed to a sense of unease for some players.}