Info about Remnant: From the Ashes - Subject 2923:

Official game description:
  
Remnant: From the Ashes – Subject 2923 requires ownership of Remnant: From the Ashes to play. Subject 2923 does not require ownership of the Swamps of Corsus DLC to play.  
In a brand-new continuation of the Remnant: From the Ashes story, meet unexpected allies, traverse unfamiliar zones and dimensions, and overcome new threats to save your world. Complete new quests and conquer unique bosses to acquire additional gear, increasing your chances of surviving the rugged wilderness of Earth and beyond, as you aim to put an end to the Root and restore humanity.
New Campaign: Subject 2923
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Discover the origins of ‘The Dreamers’ and how they connect to the dreaded Root in this brand-new campaign – continuing the story of Remnant: From the Ashes with an expedition to Ward Prime, and several other new locations. 
New Zones, Bosses, and Quests
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From rural lands and an abandoned military base on ruined Earth, to the frosty and unforgiving heights of the mountainous world of Reisum, take on intense new challenges and continue your fight for survival
Superior Firepower
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Outfit your character in order to survive these dangerous new experiences - choosing from a host of new weapons and modifications, new armor sets and skins, and new trinkets
Survival, Adventure, and Hardcore Mode Updates
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New threats emerge in Survival and Adventure mode, as monsters, dungeons, and bosses from Reisum are added to the rotation - while Hardcore Mode receives a suite of new rewards. Access to Survival mode requires the Swamps of Corsus DLC.

Release date: Aug 20, 2020

Categories: Third-Person Shooter, Soulslike Combat, Cooperative Multiplayer, Action RPG, Exploration, Character Progression, Weapon Customization, Boss Fights

Feature scans:
- MTX: score 15; verdict: Fair / Traditional Paid DLC; summary: The reviewed content centers on a paid DLC expansion: mixed opinions about its price, length, and whether the base story conclusion should require an extra purchase. There is no direct evidence of in-game purchases, cash shops, paid gacha, loot boxes, pay-to-win systems, boosters, or other post-purchase monetization. Complaints about DLC value, a paid narrative conclusion, installation, and technical issues are traditional DLC or non-monetization concerns and cannot push the score above 20.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $30.00
  - Reasoning: The available reviews are mostly about DLC, but they consistently show that the community values the base game while strongly preferring discounted purchases. Reviewers say the base game is worth playing if enjoyed, recommend buying the Complete Edition on sale, and advise waiting for sales before buying add-ons. This sale-oriented sentiment suggests the community would consider a full-price base game too expensive, and a fair base-game price would fall in a discounted mid-range rather than a premium AAA price. Based on this price sensitivity and the positive but conditional value statements, a fair base-game range is estimated at $20-$30 USD.
- Playtime Metrics:
  - Game completion: 5.0h
  - Story completion: 5.0h
  - Session length: N/A
  - Endgame: 13.0h
  - Reasoning: Three reports put the Subject 2923 campaign completion at roughly 4-5 hours, supporting gameCompletion and storyCompletion around 5 hours. A separate report says the reviewer played 13 hours and thinks they have seen everything, which indicates full/endgame completion after the campaign is longer, so endgame is set to 13 hours. No review provides a typical session length, so sessionLength is null.
- Time-to-fun:
  - Summary: Early Ward Prime and RNG-heavy exploration are reported as tedious, but reaching Act 2/Reisum opens up the game with the familiar Remnant gameplay loop and new content; some players give up before that point.
  - Stance: Clicks after
  - Anchor: Reaching act 2, when the game opens up and feels like the familiar remnant gameplay loop
  - Time to anchor: N/A
  - Friction: Early Ward Prime is a labyrinth of boring rooms.; RNG exploration is tedious and extended by long walks.; Random difficulty spikes.; Repetitive levels and recycled dungeons.; Co-op bugs and unfair boss damage.; New basic enemies are boring.
  - Unlock drivers: Reaching Act 2.; The game opens up.; Familiar Remnant gameplay loop.; New enemy types, items, traits, and locations.
  - Conditions: Having finished the base game and maxed a good gun may be expected.; Co-op can work but has bugs.; Some players give up after a few hours before it opens up.; Interest in the story may affect whether it feels worth playing.
- Player Archetypes:
  - Remnant Content Seeker (buy)
    - Motivation: More of the base game's PvE progression, new maps, enemies, and loot to grind.
    - Playstyle: PvE progression and loot grinding, often after finishing the base game.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Swamps of Corsus
  - Co-op Group Grinder (buy)
    - Motivation: Shared co-op sessions, gear grinding, and replaying harder content with friends.
    - Playstyle: Multiplayer PvE runs, group loot grinding, and difficulty replays.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Frustrated Solo Player (sale)
    - Motivation: A fair and viable solo PvE experience, especially on higher difficulties.
    - Playstyle: Single-player PvE, sometimes attempting higher difficulties.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Value-Conscious Sale Hunter (deep sale)
    - Motivation: Getting more Remnant content at a fair, discounted price.
    - Playstyle: Occasional PvE content completion, often after the base game and other DLC.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- High-quality DLC content (weight 0.31): Many reviewers find the DLC to be better than other DLCs and even more fun and challenging than the base game. They describe it as high quality for a DLC and worth playing.
- Challenging new enemies and bosses (weight 0.26): New enemy types and bosses present distinct challenges that are fun and interesting. Reviewers highlight the intricate attack patterns and movie-inspired designs.
- Abundance of new gear (weight 0.23): The DLC adds a nice amount of new gear, including weapons, armor, mods, traits, and jewelry. Players find these additions exciting and always welcome.
- Good value for price (weight 0.22): Offers an interesting amount of content for the price, with a great amount of content overall. Reviewers feel it is worth the money and well-priced.
- Best bosses in game (weight 0.21): Contains some of the best bosses in the game, including reviewer favorites. The boss design is superior and offers great fights.
- Fun and awesome bosses (weight 0.16): Bosses are generally considered fun and awesome, with a few being quite cool. Most bosses are not bad and provide enjoyable encounters.
- Cool final boss fight (weight 0.16): The final boss fight is frequently praised as unique, fun, and quite good. Reviewers really enjoyed this climactic battle.
- Closes story and answers questions (weight 0.16): Completes the story and answers many lingering questions. It provides a conclusive ending that many players wanted.
- Fun new weapons (weight 0.16): The new weapons are really fun to use, with interesting main weapons. Reviewers enjoy the variety and feel of the new arsenal.
- New winter biome with content (weight 0.13): A new snowy biome is introduced, featuring new enemies, bosses (like rat people), traits, and many new items. This adds fresh exploration and combat experiences.
- Improves on base game (weight 0.13): The DLC is seen as an improvement over the base game, with many enjoying it even more. It is considered worth it for those who liked the base game.
- Better ending and more lore (weight 0.13): Provides a far better ending and more lore about the Root than the base game. It gives the conclusion that many felt was missing from the main game.
- Fantastic new areas (weight 0.13): The new areas are fantastic-looking and fun to explore. New locations are visually appealing and add to the experience.
- Great gameplay (weight 0.13): The gameplay remains great, consistent with the base game. Some note it is not bad, but overall it is still great.
- Highly recommended (weight 0.09): Many reviewers super recommend the DLC, giving it a 10/10. It is a must-play for fans.
- Adds more story (weight 0.09): The DLC extends the story much further, adding more narrative. This is appreciated by those who want more lore.
- New campaign and world (weight 0.09): Adds a new campaign, a new world, new bosses, a new region, new weapons, and gear. This provides a substantial addition to the game.
- Captures Remnant spirit (weight 0.09): The DLC captures what made Remnant fun, staying true to the core gameplay. It offers really fun gameplay that fans appreciate.
- New armor with puzzles (weight 0.09): Introduces new armor sets that involve actual puzzles to solve, along with new weapons and artifacts. This adds engaging content beyond combat.
- New campaign enjoyable (weight 0.09): The new story campaign is enjoyable, though relatively short. It is a nice addition and continuation of the story.

Common complaints:
- Short DLC, Not Worth Replaying (weight 0.29): Many reviewers feel the DLC is short and offers little content, making it not worth revisiting the game only for this expansion. It can be completed in one evening, significantly shorter than the main story.
- Unsatisfying and Rushed Story Ending (weight 0.26): Players frequently mention that the story ending feels cut short, rushed, and unsatisfying, leaving something missing. This was a common complaint across multiple reviews.
- Unbalanced and Frustrating Final Boss (weight 0.26): The final boss is criticized for being unbalanced, with laggy performance, large attack ranges, unreasonable damage on higher difficulties, unclear animations, and poor rewards. Some also find the boss's motives generic.
- Performance Issues and Stuttering (weight 0.17): Players report frame drops, hiccups, hangs, and stuttering, especially during the final boss fight or when using freeze effects from weapons and mods. This affects multiple players.
- Ward Prime: Confusing and Frustrating (weight 0.17): The Ward Prime section is described as a giant maze with a headache-inducing layout, dull puzzles, and annoying enemy types such as unkillable tanks and flying tentacle monsters. Navigating it is frustrating.
- Missing Lip Animations (weight 0.16): Characters lack mouth animations, and in the Russian localization, lip-sync issues are prominent, with characters talking without moving their mouths. This occurs in cutscenes and during gameplay.
- Feels Like a Mod, Not DLC (weight 0.1): Several reviewers say the DLC feels more like a free update or a mod rather than a full paid expansion, lacking substantial content.
- Story Too Thin and Confusing (weight 0.1): The story is considered the biggest letdown, being too thin and confusing. It fails to engage players and leaves them dissatisfied.
- New Gear Underwhelming (weight 0.1): The new weapon and mod do very little, and most new gear, mods, and weapons are not up to par with expectations. They feel weak and fail to add meaningful value.
- True Ending Locked Behind DLC (weight 0.1): Some players feel the real end of the game is in the DLC, with the true ending coming only with the paid expansion. This makes the base game's conclusion feel incomplete.
- Same Issues as Base Game (weight 0.09): The DLC suffers from the same problems as the base game, according to multiple reviewers. It does not address or improve upon existing flaws.
- Not Playable Solo (weight 0.09): Solo players are not allowed to play the game, according to some reviews. This restricts the experience for those who prefer to play alone.
- Mediocre and Lukewarm Experience (weight 0.09): Some reviewers describe the overall experience as pretty meh, lukewarm, and lacking excitement. It fails to stand out.
- Minor Bugs, Not Gamebreaking (weight 0.08): There are a couple of bugs here and there, but nothing gamebreaking. They do not significantly affect gameplay.

Gameplay feedback:
- New weapons and armor (weight 0.44): Clusters repeatedly mention the addition of many new weapons, mods, armor sets, rings, amulets, and traits. This is the most frequently highlighted content across reviews.
- New bosses introduced (weight 0.39): Many reviews highlight the addition of new bosses, with specific names like Obrik and Shield Guardian mentioned. Boss counts range from several to six or seven.
- Significant new DLC content (weight 0.37): Multiple clusters describe this as a DLC that adds substantial content including new zones, stories, and enemies. It is consistently recognized as an expansion rather than a small update.
- New areas and biomes (weight 0.28): Reviews mention new areas such as Ward Prime and Reisum, as well as new biomes to explore. These additions provide fresh environments for players.
- Boss fights well designed (weight 0.26): Boss fights are frequently praised for having unique designs, detailed attack patterns, and mechanics that require learning. They present interesting challenges.
- New world added (weight 0.23): Several clusters confirm that a new world is added to the game, expanding exploration and gameplay. This is often mentioned alongside new areas and biomes.
- New enemies added (weight 0.22): The DLC introduces new enemies, including skaven and other monster types. Some reviews note that enemies are somewhat new or mostly rat-themed.
- Puzzle-based areas (weight 0.21): Areas like Ward Prime feature Metroidvania-style puzzles and an eerie atmosphere. Some puzzles include DPS race challenges.
- New map and quests (weight 0.21): A new map is added along with new quests and bosses. This provides additional objectives and exploration opportunities.
- Story continuation and conclusion (weight 0.17): The DLC continues and concludes the main story, answering questions left after the original game. It is described as a final story DLC that closes the campaign.
- New campaign included (weight 0.16): The DLC adds a separate new campaign to the game, providing additional narrative content. This is noted as a side campaign or a distinct story mode.
- New gear and items (weight 0.16): The DLC adds new gear, characters, and additional plot elements, including quests, armor sets, skins, and traits. This enriches player customization.
- Co-op gameplay supported (weight 0.16): Co-op multiplayer is supported, allowing players to team up with others. This feature is highlighted across several reviews.
- Adventure and survival modes (weight 0.16): The game includes Adventure Mode and Survival Mode, with new content playable in these modes. Reisum is playable in Adventure Mode.
- Lore-heavy story expansion (weight 0.16): The expansion is described as lore-heavy, lengthening the story and adding new narrative depth. It concludes the story of the traveler.
- Final boss has phases (weight 0.09): The final boss has two phases, with the second phase transforming the arena into a SHMUP-style encounter. This is a notable mechanic.
- New armor sets from puzzles (weight 0.08): New armor sets can be obtained through puzzles, adding a reward for solving challenges. This is a specific detail noted in reviews.

Performance notes:
- Final boss fight lag (weight 0.26): Many players experience stuttering, freezes, and frame drops during the final boss fight, often independent of hardware settings. This performance issue is a common complaint across multiple clusters.
- Freeze effect stuttering (weight 0.1): Using weapons or mods that apply freeze effects causes visual stutters and lag, especially during boss fights. This issue is reported in multiple clusters.
- Crashes and save loss (weight 0.09): Some players report game crashes that result in save file loss, and general freezing/crashing bugs. These issues are severe but less frequently mentioned.
- PS4 version instability (weight 0.05): The PS4 version of the game crashed and froze for many players, indicating platform-specific performance problems.
- Stutters persist after battle (weight 0.05): Stuttering continues even after battles until the player rejoins the server, suggesting a persistent performance bug.
- DLC release connection issues (weight 0.05): At the DLC release, stuttering and lag occurred due to faulty connections to Epic Games Store servers. This was a temporary issue tied to server load.
- Low FPS on high-end GPU (weight 0.05): One player with an RTX 4070 Super reported only 60 FPS, indicating potential optimization problems even on powerful hardware.
- Lower FPS than original (weight 0.05): The optimization results in lower FPS compared to the original campaign, suggesting a regression in performance.
- Lag affects multiple players (weight 0.05): Lag issues have affected multiple players, as noted in one cluster, indicating a widespread problem.
- Stuttering bug fixed (weight 0.04): A stuttering bug has been fixed according to one report, indicating that some performance issues are being addressed.
- Patch expected to fix (weight 0.04): One player mentions that the lag issue should be resolved with the next patch, offering hope for a future fix.
- Occasional lag reported (weight 0.04): Some players experience lag sometimes, which may be intermittent and not tied to specific scenarios.

Recommendations:
- Recommended DLC for Remnant fans (weight 0.9): Many reviewers recommend this DLC for players who enjoyed the base game and want more content. It is often described as a must-have for fans of Remnant.
- Better on sale (weight 0.64): A large number of reviewers suggest waiting for a sale or buying the DLC at a discount, as it feels overpriced at full price. Bundling with the base game or other DLCs is also recommended.
- Recommended for fans only (weight 0.44): Many reviewers recommend the DLC only to fans of Remnant or those who really like the game. It may not appeal to everyone.
- Not recommended universally (weight 0.4): Some reviewers do not recommend the DLC, citing issues such as little content, bugs, bad translations, and unplayable experiences. They suggest skipping it or waiting for a deep sale.
- High quality DLC (weight 0.37): Several reviewers praise the DLC for its high quality, calling it the best of the two DLCs and worth the money. It offers good value and is considered a solid addition.
- Worth full price for some (weight 0.36): Despite many suggesting waiting for a sale, some reviewers find the DLC worth the full price. They consider it a good deal and recommend buying it directly.
- Good value for money (weight 0.3): Several reviewers find the DLC worth the money, offering good value for its price. It is considered a bargain for the content provided.
- Better than Swamps of Corsus (weight 0.2): Reviewers often compare this DLC favorably to Swamps of Corsus, recommending it over the other DLC if only one can be purchased. It is considered more worth buying.
- Good final DLC (weight 0.18): The DLC is seen as a great final addition to Remnant, providing a satisfying conclusion. It is recommended as a must-play after the main game.
- Good for story closure (weight 0.16): The DLC is recommended for those who want to see the continuation and ending of the story. It provides closure for players invested in the narrative.
- Good for gameplay content (weight 0.16): The DLC is recommended for those who enjoy the gameplay and want new areas, bosses, puzzles, and loot. It is great for players who don't care about story.
- Mixed for new players (weight 0.15): New players may have mixed feelings about buying this DLC immediately. Some recommend playing the base game first or getting the complete edition.
- Skip if not interested (weight 0.11): Some reviewers suggest skipping the DLC if you are not interested in more Remnant content or if you expected a major expansion. It may not bring satisfaction.
- Good for co-op, tough solo (weight 0.09): The DLC is recommended for co-op players, while solo play can be challenging in places. One reviewer advises playing on normal difficulty for single player.
- Issues with survival mode (weight 0.08): Some reviewers warn against enabling this DLC for survival runs, especially for fragment farming. They advise unchecking it to avoid problems.
- Technical issues noted (weight 0.08): A few reviewers mention technical problems such as stutters and the need for Japanese language support. These issues can affect the experience.
- Short but enjoyable (weight 0.08): Some reviewers find the DLC short but still enjoyable, recommending it for a quick exciting playthrough. Others feel it's not worth returning to just for the short content.
- Bugs and translation issues (weight 0.05): Some reviewers mention bugs and bad translations as drawbacks. These issues can be frustrating for players.
- Not for epic finale seekers (weight 0.05): Players expecting an epic finale with orchestra and tears may be disappointed. The DLC does not provide that kind of ending.

Other player notes:
- DLC provides final story expansion (weight 0.42): The DLC is the last large story expansion for Remnant: From the Ashes, concluding the narrative while leaving room for a sequel. It answers questions about the Root, Dreamers, and red portal stones, and is essential for the complete story. Many consider it the true ending of the game.
- Content compared to Swamps of Corsus (weight 0.39): Frequent comparisons to the previous DLC, Swamps of Corsus: some feel Subject 2923 offers more content and is better overall, while others think it lacks content for the price. Swamps of Corsus had more bosses but focused on farming and survival mode, whereas this DLC focuses on story expansion.
- Playtime around 5 hours (weight 0.31): The DLC takes approximately 5-6 hours to complete, significantly shorter than the 20-hour main story. Some report as little as 3 hours, while others mention 6-8 hours including side content. This short length is a common point of discussion.
- More of the same experience (weight 0.26): The DLC is often described as more of the same as the base game, with all its strengths and weaknesses. Some find it mediocre because it doesn't innovate, while others appreciate the familiar gameplay. It adds a few new areas but largely reuses existing mechanics.
- Adds new story and lore (weight 0.26): The DLC continues the main story, providing more lore about the Root and a better ending than the base game. It uncovers the origins of the Dreamer Program and connects to Remnant II. The narrative is delivered through notes, audio logs, and cutscenes.
- Price perceived as fair (weight 0.25): Many reviewers consider the DLC price fair for the content offered, with some calling it extremely friendly on Steam. It is priced at $10/€ and offers a good amount of new content, including armor, trinkets, weapons, enemies, bosses, and story.
- New environments and bosses (weight 0.22): The DLC introduces new zones such as the snowy Reisum with armed rats and the Ward Prime military complex with puzzles and a creepy atmosphere. Bosses are better designed than in the main game, with some inspired by Elden Ring and Nier.
- Developer communication praised (weight 0.17): Developers are active within the Discord community and have learned from feedback. However, they continuously nerf certain items like Devouring Loop and have a history of censoring feedback about level-scaling.
- Comparison to other games (weight 0.17): Reviewers compare the DLC to Vermintide for its rat-slaying, Resident Evil 4 for atmospheric introductions, and Dark Souls for boss mechanics. These comparisons highlight familiar elements but also originality.
- Connections to other games (weight 0.15): The DLC is compared to Chronos for lore connections and ties into Remnant II's story. Characters and events connect with reports found in the base game.
- Mixed feelings on value (weight 0.15): While many find the DLC worth buying, some say it's only worth it for less than 10 reais or if interested in the story. It is shorter than advertised and not as long as expected.
- Weak story overall (weight 0.13): Some reviewers criticize the story as a big weakness, feeling underdeveloped and leaving unresolved threads like Yaesha and the protagonist's target. The storytelling, primarily through text and audio logs, may not satisfy all players.
- Story should be in base game (weight 0.13): Many feel the DLC's story, including the true ending, should have been part of the base game rather than sold separately. This practice is criticized as cutting content.
- Ward Prime area criticized (weight 0.12): The Ward Prime area is frequently described as awful, with poor design and atmosphere. However, many still find the rest of the DLC worth the money.
- Launch and technical issues (weight 0.11): The DLC had launch problems, especially related to multiplayer, and is janky and buggy. These issues were not dealbreakers for fans but affected the experience.
- Survival mode additions (weight 0.11): The DLC adds new threats to survival mode and includes survival exclusive items. However, accessing these requires previous DLC.
- Positive reception from community (weight 0.09): The Reddit community often considers this the best DLC for Remnant: From the Ashes and a great way to finish the story, though some say Remnant II is better in everything except story. It raised expectations for the sequel.
- Russian localization lip-sync bug (weight 0.09): The Russian localization has a technical issue where characters' mouths do not move during dialogue, affecting lip-sync. This bug is noted by multiple players.
- Final boss fight unbalanced (weight 0.09): The final boss is considered overly unbalanced and suffers from technical issues, making the fight frustrating. It is the only such boss in the game.
- Japanese support missing on Steam (weight 0.05): Japanese language support is available on PS4 but not on Steam, disappointing some players. This lack of parity is noted.

Emotions:
- Disappointment (weight 0.22): The DLC is criticized for reusing maps, lacking new content, and having a short, rushed story with poor characterization. Boss design issues, technical bugs, and an unsatisfying ending further contribute to the disappointment, especially for the price.
- Frustration (weight 0.19): Players are frustrated by convoluted level design, mandatory stealth sections, and technical problems like bugs, lag, and poor optimization. Unfair boss fights, unclear objectives, and content locked behind arbitrary decisions add to the frustration.
- Satisfaction (weight 0.18): Satisfaction comes from the DLC adding substantial content, including new bosses, weapons, and a conclusive ending that answers lingering questions. Well-structured gameplay, beautiful locations, and improved boss design make it a worthwhile experience.
- Enjoyment (weight 0.1): Enjoyment is derived from fun campaigns, great boss fights, and amazing soundtracks. New zones, weapons, and enemy types, along with high build diversity and co-op experiences, make the DLC entertaining.
- Annoyance (weight 0.03): Annoyance stems from hitscan enemies, unpredictable enemy dumping, and tedious farming with RNG-based equipment. Story delivery through notes and small freezes during boss fights also irritate players.
- Anger (weight 0.03): Anger is caused by unfair boss designs, especially for solo players, with unclear attack patterns and free damage during phase transitions. Developer arrogance, game crashes, and performance issues further infuriate players.
- Boredom (weight 0.03): Boredom arises from repetitive farming for materials, forcing through tedious sections like Ward Prime, and overall repetitive levels and bland enemy design.
- Excitement (weight 0.03): Excitement is generated by pleasant surprise bosses, powerful new weapons, and exploring metroidvania-style areas. The DLC's challenging and fun gameplay, along with impressive new worlds, keeps players engaged.
- Disgust (weight 0.02): Disgust is felt due to the DLC's focus on killing rats, repetitive enemies, and forced stealth sections. The poor quality and specific NPCs also contribute to this feeling.
- Indifference (weight 0.01): Indifference results from a mediocre story and copy-pasted maps, leading to a lack of engagement.
- Appreciation (weight 0.01): Appreciation is expressed for the DLC's wonderful conclusion to the story and its well-crafted, immersive atmosphere.
- Mild disappointment (weight 0.01): Mild disappointment comes from new bosses being too easy and a banal finale.
- Fun and challenge (weight 0.01): Players find fun and challenge in the new bosses that are both enjoyable and difficult.
- Feeling of wasted money (weight 0.01): This feeling arises from paying for DLC that offers little new content.
- Hate (weight 0.01): Hate is directed at the Ward Prime layout, puzzles, and enemies.
- Joy (weight 0.01): Joy is experienced upon completing the DLC, understanding the game's overall message, and achieving all achievements.
- Ecstasy (weight 0.01): Ecstasy comes from completing the game on all achievements thanks to the DLCs.
- Underwhelmed (weight 0.01): Players feel underwhelmed by the lack of actual gameplay content and the DLC not feeling as big as advertised, with a short story and missing content.
- Displeasure (weight 0.01): Displeasure is caused by the base story only concluding with paid DLC, affecting less affluent players.
- Loathing (weight 0.01): Loathing is felt upon learning that the campaign would need to be reset to access locked content.}