Info about 100% Orange Juice - Alicianrone & Teotoratta Character Pack:

Official game description:
This Extra Character Pack for 100% Orange Juice adds 2 all-new playable characters from developer Orange\_Juice - **Alicianrone** and **Teotoratta** from the Alicianrone universe, as well as announcer voices for them, plus an extra story mission!
Alicianrone & Teotoratta Character Pack includes
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*   **Alicianrone** the Speed Witch from the world of 'Alicianrone' (Voice: Tange Sakura)  
*   **Teotoratta** the Beast Witch from the world of 'Alicianrone' (Voice: Koyama Momoyo)  
*   An extra story mission that continues the Witch storyline  
*   New, unique Hyper Cards for both characters to bring chaos to the battlefield with!  
*   New music tracks play as Alicianrone and Teotoratta's themes
The new characters are designed by Orange\_Juice's original staff for the game's English Steam release, with character and hyper card art by Hono.

Release date: Jun 25, 2020

Categories: Board Game, Card-based Gameplay, Anime-themed, Multiplayer, Dice-based Gameplay, Turn-based Gameplay, Character-based Gameplay


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The quotes discuss DLC character design, variety, purchase/receipt of characters, card mechanics, and win-rate frustration. The Chinese review mentioning winning 1 out of 10 games refers to match outcomes, not hours played. No quote provides hours for completing the game, completing a story, a typical session length, or endgame time for this DLC. Therefore all playtime metrics remain null.
- Time-to-fun:
  - Summary: Enjoyment is tied to using character hypers and to late-game co-op performance, with no clear onboarding timing. The strongest fun report is the addictive high from Alicianrone's hyper.
  - Stance: Clicks after
  - Anchor: Using alicianrone's hyper
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: Playing co-op; Using character hypers; Reaching the late game; Facing a co-op boss with a swarm of minions; Choosing a character suited to the situation
- Player Archetypes:
  - Co-op Meta Optimizer (buy)
    - Motivation: To identify the strongest characters and roles for co-op and PvE, maximizing team performance against bosses and addons.
    - Playstyle: Builds tier lists, compares unit stats and hyper cards, and selects optimal characters for co-op roles and PvE encounters.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Alicianrone DLC Assessor (no buy)
    - Motivation: To see whether the Alicianrone DLC delivers on both expected character mechanics and fan-service details.
    - Playstyle: Tests Alicianrone in PvE/co-op, compares her to Suguri, and scrutinizes her model and design.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Characters have appealing design and themes (weight 0.7): The characters are described as iconic, with beautiful and increasingly detailed designs. Their voice acting and personality match well, and the character themes keep getting better with each DLC.
- Teotoratta is an interesting, flexible survivor (weight 0.66): Teotoratta is praised for her fun gameplay, well-rounded stats, and flexibility. Her immunity to encounter panels and passive that prevents chip damage make her a strong survivor who can hoard stars and snipe other players.
- Alicianrone's hyper is powerful and fun (weight 0.58): Many reviewers highlight Alicianrone's hyper card as a standout feature, enabling quick escapes and the ability to attack every player she passes after a good dice roll. Knocking out multiple opponents with a single hyper is described as addictive and the best feeling.
- Alicianrone is a high-risk glass cannon (weight 0.56): Alicianrone is described as a powerful but fragile character who can rack up kills quickly. She excels in PvE and co-op, and is especially strong on smaller maps or those with lots of movement.
- Alicianrone's passive and dodge are strong (weight 0.36): Alicianrone's passive stacks evade when the enemy has a higher attack, and she has a unique dodge mechanic. She is considered a strong T2-1 character, especially with good dice luck.
- DLC offers excellent value for players (weight 0.27): The DLC is considered a very nice and unique offer for fans of 100% Orange Juice. The price is seen as excellent for the content received.
- Alicianrone excels at gathering wins (weight 0.27): Alicianrone is noted as a good win-gatherer and the best-placed character for a quick Wins norma in the late game. Her evasive ability and powerful hyper contribute to this strength.
- Teotoratta and Alicianrone are a blast (weight 0.26): Reviewers describe these two characters as an absolute blast to play, with Teo specifically called fun. The combination is highly enjoyable for many.
- Alicianrone is essential for good experience (weight 0.25): Some players feel that playing Alicianrone is essential for a good experience, and Rone is the main reason to get the DLC. This indicates a strong preference for the character.
- Teotoratta's hyper is multifunctional and good (weight 0.16): Reviewers find Teotoratta's hyper card to be good, multifunctional, and playable. It seems to be a key part of her enjoyable moveset.
- Teotoratta benefits from Mimic card (weight 0.15): The Mimic card is noted as really good on Teotoratta, synergizing with her kit. This suggests a specific card interaction that players find valuable.
- Teotoratta's base stats may be over-tuned (weight 0.15): Some reviewers feel Teotoratta's base stats might be a bit over-tuned, though not dangerously so. This suggests she may be slightly stronger than intended.
- Constant dashing is fun (weight 0.14): The mechanic of constantly dashing is highlighted as a fun aspect of gameplay, likely tied to Alicianrone's mobility. It adds to the enjoyment of playing the character.
- Shish-kebabery gameplay has lasting appeal (weight 0.14): The Shish-kebabery gameplay is described as not getting old, indicating a specific mode or feature that players find enduringly enjoyable.
- Teotoratta should be at least B rank (weight 0.14): One reviewer believes Teotoratta should be at least B rank, indicating she is underrated or at least solidly viable. This reflects a positive assessment of her competitive standing.
- DLC characters are received upon login (weight 0.13): Players note that the DLC characters are received upon logging in, which is a straightforward and appreciated delivery method.
- Boss panels work well for Avengers (weight 0.13): Boss panels still trigger but the player moves last unless in attacker role, which is beneficial for Avengers. This is a nuanced gameplay observation.

Common complaints:
- Teotoratta hyper inconsistent and unreliable (weight 0.62): Teotoratta's hyper is often disabled, does not work with bosses, and relies on random enemy spawns and KOs for any benefit. It discards duplicates without extra effect and offers little control.
- Alicianrone luck-dependent gameplay (weight 0.46): Success with Alicianrone heavily depends on lucky rolls; bad rolls can cost the game, and even too-good rolls can backfire. The character requires high-stakes gambling and is very luck-based.
- Win Normas ineffective (weight 0.37): Win Normas are considered a very ineffective way to win, especially for Alicianrone who struggles to get 14 wins. The design is counter-intuitive because she gains Stars but gets KO'd often, giving opponents Stars.
- Teotoratta not useful in co-op (weight 0.34): Teotoratta is rated C rank for Avenger in Co-op and is not really useful for cooperative play. Her passive nature and well-rounded stats do not appeal to action-oriented players.
- Alicianrone outclassed by base units (weight 0.26): Alicianrone is heavily outclassed by a base game starter character and pales in comparison to Teotoratta. She is seen as underpowered relative to other options.
- Teotoratta struggles against tanky characters (weight 0.25): Teotoratta's passive makes it hard to farm wins against heavy tank characters like Fernet or those who lose fewer stars like Seagull. Profiting from her hyper is difficult in such matchups.
- Frequent deaths to encounter panels (weight 0.24): Another player dying to a normal encounter panel is a very common scenario, and the probability seems unusually high across multiple games. This affects gameplay dynamics.
- Alicianrone accused of cheating (weight 0.14): One player claims Alicianrone is cheating about 90% of the time. This may indicate a perception of unfair advantages or bugs.
- Evasion mechanic unreliable (weight 0.14): Evade as a mechanic works only 50% of the time, making it unreliable. This contributes to combat frustration and perceived weakness.
- New characters complex and weak stats (weight 0.14): The characters aren't really strong stat-wise and their play-style is rather complex compared to earlier designs. This makes them less appealing to some players.
- Teotoratta seen as mascot only (weight 0.13): Teo is only good as a voice-listening mascot without real gameplay value. This reflects a perception that the character lacks competitive viability.
- Alicianrone most broken character (weight 0.13): One player considers the character the most broken because of her evasion stats in combat and hyper card. This contrasts with other feedback calling her underpowered.

Gameplay feedback:
- Core character stats (weight 0.91): Characters have stats such as attack, evade, and HP that affect combat and overall performance. These stats define each character's role and playstyle.
- Alicianrone's global knockback hyper (weight 0.75): Alicianrone's hyper can hit every player on the board and knock out all of them. It is a powerful, high-cost ability that can sweep the entire game.
- Alicianrone's expensive movement hyper (weight 0.72): Full Speed Alicianrone is a level 3 hyper costing 50 stars that lets her move at triple speed and deal damage to any unit she passes based on a die roll. It can score knockouts and ends her turn after use.
- Teotoratta's passive star collection (weight 0.7): Teotoratta's passive prevents her from triggering NPC or encounter panels, but not boss tiles. She relies on NPCs and wild units to do the work for her, and her hyper lets her claim stars when an NPC KOs a player.
- Alicianrone's risky high-speed playstyle (weight 0.64): Alicianrone is a fast, low-HP fighter with +1 ATK, -1 DEF, +1 EVD, and 5 REC, relying on evasion and gambling to survive. She actively seeks fights and can win through high-risk dashes.
- Teotoratta's multifunctional hyper (weight 0.62): Teotoratta has a versatile hyper ability that can be held in multiple copies and interacts with bosses. Multiple copies can be distributed among players, and its effects are split accordingly.
- Teotoratta's hyper mechanics (weight 0.52): Teotoratta's hyper is a Gift Card that, while held, redirects stars from NPC knockouts to her and is discarded at the end of her turn. If multiple units carry it, stars are split.
- Game elements and core loop (weight 0.5): The game features NPCs, wild units, encounter panels, and boss tiles, with dashing as a core action. Players farm stars and win through various objectives.
- Alicianrone's scaling evade passive (weight 0.48): Alicianrone's passive grants +1 EVD when battling an enemy with +1 ATK and an additional +1 EVD against foes with +2 or more ATK. This makes her increasingly evasive against stronger opponents.
- Alicianrone's movement and combat card (weight 0.4): Alicianrone has a card that affects movement and combat, allowing her to attack enemies within a certain range while moving. This synergizes with her hit-and-run playstyle.
- Game victory conditions (weight 0.36): Players collect stars and can pursue Star Normas or Wins Normas as victory conditions. These objectives shape the game's strategy and pacing.
- Co-op and PvE support (weight 0.36): The game supports co-op play and has a PvE mode that includes bosses with swarms of minions. This allows for cooperative strategies against AI enemies.
- Encounters can KO players (weight 0.26): Normal encounter panels can kill players, making them a deadly threat during gameplay. This adds risk to moving around the board.
- DLC adds variety (weight 0.22): The DLC introduces new characters and an extra mission that rewards cosmetic items like Eldritch style dice and scissors. It expands the game's content and replayability.
- Dice rolls affect hyper outcomes (weight 0.15): Some hyper abilities, like Alicianrone's, involve dice rolls to determine movement and damage. This adds randomness and excitement to high-stakes plays.
- Evasion mechanic works inconsistently (weight 0.14): Evasion is a mechanic that works only 50% of the time, making it unreliable for survival. This adds a layer of uncertainty to combat.
- Review context for random settings (weight 0.12): Some reviews are written with random map and effects settings in mind, which may affect the game's balance and experience. This context is important when interpreting feedback.

Performance notes:
No performancepoints

Recommendations:
- Alicianrone is must-buy (weight 0.37): Multiple reviewers consider Alicianrone essential, with some stating that playing 100% Orange Juice without her is a waste. They also request a buff to make her more viable.
- DLC value depends on character love (weight 0.36): Players recommend purchasing the DLC only if they are already attached to the characters, enjoy the music and art, or wish to support the developer. Otherwise, the current content may not justify the cost.
- Developer actions hurt reception (weight 0.15): The official rating is negative due to the developers' actions, and the unofficial opinion is also poor. This overall sentiment has discouraged some players from recommending the game.
- Suguri outclasses other units (weight 0.14): Suguri is considered a superior choice for most situations except co-op battles against swarms of minions. This comparative strength reduces the appeal of alternative characters.
- Teotoratta appeals to strategists (weight 0.13): Players who prefer a neutral unit that relies on intelligent card usage may find Teotoratta enjoyable. This niche appeal is noted as a positive for the character.
- Bare feet issue blocks recommendation (weight 0.13): A specific complaint about a bare feet issue has led at least one reviewer to withhold recommendation until the developers address it. This suggests a minor but notable quality concern.

Other player notes:
- DLC Adds New Characters (weight 0.26): The DLC introduces two new characters, which is its primary content addition. This is a straightforward character pack for the game.
- Developer Review Suppression Alleged (weight 0.17): The developers have allegedly hidden negative reviews and falsely warned or banned users. This raises concerns about developer integrity and community management.
- Toxic Forum Environment (weight 0.16): The forum is described as toxic, with bullying and fanboyism rampant. This creates an unwelcoming atmosphere for discussion.
- Poor Moderation Quality (weight 0.16): The moderators are considered awful, likely contributing to the toxic environment. This indicates a lack of effective community management.
- Declining Game Balance (weight 0.16): Game balance and overall quality are on the decline, according to feedback. This suggests ongoing issues with game design and updates.
- Developer Greed Concerns (weight 0.16): There is significant greed from the developers, possibly related to monetization practices. This reflects dissatisfaction with the game's direction.
- Purchased Character Pack Review (weight 0.15): The review focuses on a purchased character pack, indicating that the DLC is a paid addition. This suggests the reviewer is evaluating the value of the pack.
- DLC for 100% Orange Juice (weight 0.15): This DLC is specifically for the game 100% Orange Juice. It adds content to that title.
- Underwhelming Pack Content (weight 0.15): This pack is considered pretty underwhelming by some players. It may not offer enough new content to justify the purchase.
- Extreme Mission Rewards (weight 0.14): The DLC includes an Extreme version of the Extra Mission that rewards a lovely Eldritch style Dice and a Scissors as a home marker. These cosmetic rewards add value for players.
- QP Playstyle Alternative (weight 0.13): QP is an alternative character that focuses more on not losing stars rather than using her hyper to collect them. This offers a different strategic approach.
- Teo's Song Comparison (weight 0.12): Teo's song is compared to Donkey Konga, suggesting a similar musical style. This is a specific observation about the game's soundtrack.
- Alicianrone Barefoot Design (weight 0.12): Alicianrone is referred to as barefoot Alicianrone, highlighting a character design detail. This is a minor point about character appearance.

Emotions:
- Frustration (weight 0.21): Players are frustrated by Teotoratta's hyper that discards multiple cards with no extra benefit, and the character being overpowered due to evasion stats and hyper card. Alicianrone's inability to win quickly and a card's movement distance being only 3 tiles instead of the expected distance also contribute.
- Disappointment (weight 0.16): Disappointment stems from Alicianrone's hyper being mostly useless and Teotoratta's hyper not working with bosses. Players also find Alicianrone mediocre and Teoratta's gimmick almost useless, and are disappointed that Alicianrone lacks bare feet despite being called barefoot.
- Excitement (weight 0.11): Excitement comes from the thrilling experience of knocking out everyone with a single Alicianrone hyper. The characters are also a blast to play and the themes improve with each DLC.
- Amusement (weight 0.05): Amusement arises from Alicianrone cheating 90% of the time and still winning, which players find funny.
- Addiction (weight 0.05): Addiction is driven by the satisfying act of hitting every player on the board with Alicianrone's hyper.
- Joy (weight 0.05): Joy is experienced from the high-risk gambling playstyle that Alicianrone teaches.
- Enthusiasm (weight 0.05): Enthusiasm is generated by the constant dashing in the game.
- Satisfaction (weight 0.05): Satisfaction comes from having no regret over purchasing the character pack.
- Sarcasm (weight 0.05): Sarcasm is used when praising Teotoratta for negative traits.
- Dissatisfaction (weight 0.05): Dissatisfaction is caused by the developers' actions and the declining state of the game.
- Anger (weight 0.05): Anger is triggered by a mechanic causing a low win rate (1 in 10 games) and feeling cheated by the probability.
- Fondness (weight 0.05): Fondness is felt because the character's personality and voice match well.
- Appreciation (weight 0.05): Appreciation is expressed for Teo's song, which is enjoyable and slaps like Donkey Konga.}