Info about Naudrion: Fall of The Empire:

Official game description:
  
**Gameplay**  
Naudrion: Fall of the Empire is an open-world single-player RPG set in a dark fantasy setting.  
The game offers a deep dialogue system, non-linear storytelling and different variations of the same quests, depending only on your choice and style of play.  
You will have to look at the world of Naudrion from the perspective of the former soldier Marcus, whose army was defeated by the forces of the vile Morgaus. The hero will travel the world, communicate with charismatic characters and perform various tasks to hunt monsters and search for treasures. The hero must not only survive in the harsh world of Naudrion, but also find a way to stop Morgause.  
The world of Naudrion is large and seamless. The hero can go wherever he wants, and you will not encounter loading screens on the way.  
For hunting monsters and completing tasks, you will receive experience points, increase your characteristics and learn new useful skills.  
The ingredients and items for crafting collected on the way can be turned into potions, weapons, armor, etc.  
The world of the game is filled with points of interest and characters with an individual character and tasks. Each character in the game has their own individual daily schedule: they sleep, eat, work and relax.  
**Story**  
In the past, there were four warring kingdoms in the western lands of the central continent. As a result of palace intrigues and a coup, one of these kingdoms captured three neighboring ones. This is how the Falrig Empire was created, led by the deceitful Morgause.  
One of the kingdoms - Gotendor, organizes resistance. King Diamond of Gottendor, having fled to the north of his captured country, decides to make an alliance with the kingdom of Gronium. It is this alliance that is capable of repelling the Morgaus Empire.  
King Norbert of Gronium summons an army and leads it into battle with the Empire. In this army, the path of the protagonist Markus begins.  
On the way, the Imperials ambush the squad, and the survivors are taken prisoner. Marcus is imprisoned. What happens next depends only on you and your style of play.  
**Features**
------------
*   Seamless open world.  
*   Well-developed plot.  
*   Variety of weapons and armor.  
*   Each character in the game lives his own life: sleeping, eating, working and resting.  
*   Various types of crafts.  
*   Deep leveling system and skills.  
*   Intense battles with many different monsters.  
*   Incredible old school adventure spirit.

Release date: Dec 25, 2020

Categories: Open-World Exploration, Dark Fantasy, Classic RPG style, Dialogue-driven Gameplay, Crafting, Non-linear Storytelling, Single-player Story, Action RPG


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The only playtime mentions are short time frames: '5 minutes of game' and 'first 20 minutes of the game'. Neither clearly indicates session length, story completion, game completion, or endgame time. The '20 minutes' is a timeframe for encountering bugs, not a total playtime or session length. No evidence supports any of the four metrics.
- Time-to-fun:
  - Summary: Reviews of Naudrion: Fall of The Empire show mixed sentiments: some praise the open world and crafting, while others criticize the lack of progression in spells and unclear quest direction. No clear time-to-fun pattern emerges from the evidence.
  - Stance: Mixed
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: lack of spell progression; unclear quest direction; early game similarity to Gothic 3
  - Unlock drivers: N/A
  - Conditions: enjoyment of open world exploration; tolerance for early access quality; appreciation for Gothic-like atmosphere
- Player Archetypes:
  - Old School RPG Enthusiast (buy)
    - Motivation: Nostalgic immersion in classic RPG mechanics and open-world exploration.
    - Playstyle: Explores thoroughly, manages inventory, farms resources, and discovers content at their own pace.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Gothic; Risen 1; Gorgon
  - Patient Early Access Gamer (sale)
    - Motivation: Supporting the game's development and seeing its potential realized.
    - Playstyle: Plays intermittently, waits for updates, doesn't engage fully until more complete.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Reminiscent of classic RPGs (weight 0.7): The game's gameplay and spirit are frequently compared to classic RPGs like Gothic, Risen, and The Witcher, appealing to fans of old-school design. This similarity is a strong selling point.
- Large open world (weight 0.5): Players consistently praise the large open world with many points of interest and exploration opportunities. This is a key positive feature noted by multiple reviewers.
- Good optimization and controls (weight 0.45): The game is well-optimized with easy controls, including good console controls and a friendly interface. Few bugs are noted, making for a smooth experience.
- Diverse crafting and progression (weight 0.45): There are various crafting options and a specialization progression system that allows for character growth. Players appreciate the depth of skills and choices.
- Interesting quests and exploration (weight 0.34): Quests are interesting and exploration is rewarding, with many secrets and adventures to discover. This enhances the open-world experience.
- Strong potential and promise (weight 0.34): Players see strong potential in the game, with promises of more content and improvements. The developer's perseverance is noted as encouraging.
- Old-school gameplay style (weight 0.33): The old-school gameplay style and nostalgiac graphics appeal to fans of classic RPGs. This retro charm is a key attraction.
- Dark fantasy adventure (weight 0.33): The game provides an open-world dark fantasy adventure with dangerous enemies and treasure hunting. This theme is well-executed and immersive.
- Atmospheric world (weight 0.28): The game offers a beautiful, atmospheric world with a dark fantasy setting that players find immersive. The atmosphere and individuality are praised.
- Engaging story and characters (weight 0.28): The story is well-developed with interesting characters and immersive dialogue. This narrative depth keeps players invested.
- Great weapon variety (weight 0.26): There is a good variety of weapons and consumables, which adds depth to the gameplay. Players appreciate the range of choices available.
- Excellent soundtrack (weight 0.26): The soundtrack is considered excellent, with charming and atmospheric music that enhances immersion. This stands out as a high-quality element.
- Freedom and choice (weight 0.26): Players enjoy the freedom to do whatever they want, with choices that lead to consequences. This non-linear approach adds replay value.

Common complaints:
- Game is very unpolished (weight 0.99): Multiple reviews report that the game feels like an unfinished or very early alpha build. It lacks polish and is missing many planned features, often described as 'raw' or 'barely playable'.
- Lots of bugs and glitches (weight 0.81): A large number of reviews mention widespread bugs and technical glitches encountered early in the game. These range from minor irritations to more serious issues like clipping and duplication exploits.
- Combat system is flawed (weight 0.71): The combat system is frequently criticized as bad, primitive, or poorly balanced. Issues include weak hit reactions, mobs being too strong or spawning in large groups, and enemies attacking even with zero HP.
- Game may be abandoned or scam (weight 0.6): Some reviews express concern that the game is released too early or appears abandoned, with low update frequency. A few even suspect it might be a cash grab or recommend waiting several years.
- Outdated graphics and performance (weight 0.6): Many reviews criticize the game's graphics and performance, calling them outdated or poorly optimized. Comparisons to older games like Gothic 1 and Valheim highlight the subpar visual quality and frame rate issues.
- Inventory and UI lacking (weight 0.47): The inventory and UI system is lacking: no hotbar for key items, no ranged weapon switching, limited quick slots, and the map can only be opened via character menu with no minimap. Items must be equipped indirectly.
- Weak animations and world design (weight 0.4): Animations are poor, especially climbing, and the world feels empty with shoddy landscapes in some areas. Visual filters hurt eyes, and overall the world is not polished.
- Quests and exploration poor (weight 0.39): Quests are poorly directed with no markers, unclear objectives, and simple content. The game lacks a proper tutorial, making exploration and progression confusing.
- Controls are cumbersome (weight 0.37): Controls are reported as cumbersome, with some specific issues like bad controller support, unadjustable mouse speed, and complex attack inputs. This makes the game less intuitive to play.
- Multiple translation issues (weight 0.34): Translation issues are common, including missing Spanish and German subtitles despite being listed, and poor translations of existing text. English mistranslations also appear.
- Frustrating mechanics (weight 0.34): The game has frustrating mechanics like needing to heal between every encounter, cumbersome save loading that requires returning to the main menu, and no immediate respawn after death. Saves may also fail.
- Poor early game balance (weight 0.31): The game's balance is off, particularly early on. Mobs are too strong for starting locations, spawn in groups of three or more, and cause a rapid difficulty spike that forces frequent reloading.
- Spawn and collision problems (weight 0.29): Enemies spawn in clusters and aggro on proximity, including mobs that attack with zero HP. Players can get stuck in walls or clip through objects due to collision issues.
- Movement and aiming issues (weight 0.26): Movement is not smooth, bow aiming is unclear or unusable, and mobs are described as too colorful or cartoonish. Combat bugginess further hampers gameplay.
- Early interaction and save bugs (weight 0.26): First interactions sometimes fail, achievements are missing, and save slots may not be found or are unclear. These bugs occur within the first 20 minutes and affect early player experience.
- Unplayable in current state (weight 0.26): Some reviews call the game an 'unplayable mess' or 'barely playable,' citing a bunch of flaws and absurdities. These indicate a severely broken experience.
- Weak story and no magic (weight 0.21): The story is weak, and there is no magic – only a strength stat – which removes a key progression element. This makes the game feel shallow and lacking in depth.
- Specific inventory and skill bugs (weight 0.13): Some bugs are specific: duplicating items when dropping and picking up, and a skill system that is not working correctly yet. These are more niche but still affect gameplay.
- No female character option (weight 0.08): The game lacks female character choice and customization options, which limits player representation and choice from the start.

Gameplay feedback:
- Medieval open world RPG (weight 0.64): The game is consistently described as a medieval open-world RPG with action RPG elements, drawing comparisons to Gothic and Risen 1.
- Crafting and resource gathering (weight 0.36): Players highlight gathering resources and crafting systems such as cooking, alchemy, and smithing as key features.
- Old-school quest system (weight 0.36): Quests and secrets are emphasized, with quests giving vague directions, no icons, and no autopath, reminiscent of old-school design.
- Old-school atmosphere (weight 0.36): The game has a strong old-school atmosphere and gameplay style, praised by fans of classic RPGs.
- Reminiscent of Gothic (weight 0.3): The game is frequently compared to Gothic and Risen 1, indicating a similar style and spirit.
- Level up through combat (weight 0.2): Leveling is achieved by killing enemies, granting 10 points per level to spend at trainers.
- Single-player only (weight 0.2): The game is a solo-only experience, not co-op or MMO, which appeals to single-player fans.
- Skill trainer system (weight 0.2): The skill system involves trainers where players spend points to learn abilities.
- Treasure hunting and NPCs (weight 0.2): Treasure hunting and NPCs with routines add depth to exploration.
- Diverse RPG mechanics (weight 0.12): A wide range of RPG mechanics is mentioned: combat, quests, loot, crafting, magic, skill tree, inventory, and resource gathering.
- Early access state (weight 0.12): The game is in early access, which is a notable state for potential buyers.
- Similar to Valheim (weight 0.12): Some players compare the game to Valheim, suggesting a similar survival or exploration feel.
- Combat system focus (weight 0.12): The combat system is highlighted as a notable feature.
- Skills and player choices (weight 0.12): Skills and choices are important, offering player agency in character development.
- NPCs and travel systems (weight 0.12): NPCs, quests, monsters, and travel are core elements of the game world.
- Interesting creatures (weight 0.11): Players mention interesting creatures as a positive aspect of the game.
- Many weapons available (weight 0.11): The game features many weapons, adding variety to combat.
- Dialogue system (weight 0.11): A dialogue system is present, allowing player interaction with NPCs.
- Horse riding without combat (weight 0.11): Horse riding is available, but combat from horseback is not yet implemented.

Performance notes:
- Performance issues reported (weight 0.28): Multiple reviews mention optimization problems such as constant freezes, hangs, and FPS drawdowns, indicating inconsistent performance across different systems.
- Some praise optimization (weight 0.16): A few reviews highlight that the game is well optimized and runs smoothly, contrasting with other feedback about performance issues.

Recommendations:
- Positive general recommendation (weight 0.26): Several users give a general positive recommendation, calling it a great addition to a Steam library and recommending it to everyone. This suggests broad appeal.
- Good for old-school fans (weight 0.21): The game is positively recommended for fans of old-school RPGs and open world RPGs. It appeals to those who enjoy classic RPG elements and retro game design.
- Avoidance recommendation (weight 0.2): A few users strongly advise avoiding the game now, citing unfinished state or issues. One mentions quest problems as a reason not to recommend.
- Strong negative value judgement (weight 0.2): Some users say the game is not worth any money or advise against buying even for a very low price. This shows strong dissatisfaction.
- Accusation of abandonment (weight 0.12): A user warns others to stay away, claiming the game appears abandoned and could be a money scam. This is a serious accusation.
- Recommend against until complete (weight 0.12): Multiple users recommend not buying the game until it is more complete, indicating dissatisfaction with its current state.
- Potential if polished (weight 0.12): Users believe the game will be very good if polished, indicating it has strong potential but is not there yet.
- Wait for sale advice (weight 0.11): Some users advise waiting for a deep sale before purchasing, suggesting that the current price may not match the game's value.
- Appeal to early access fans (weight 0.11): The game is recommended for those interested in early access indie development, as well as old-school RPG fans. This highlights its unfinished but promising nature.
- Worth waiting for release (weight 0.11): Users feel the game is worth waiting for its full release, indicating potential but not current fulfillment.
- Wishlist recommendation (weight 0.1): A user recommends adding the game to a wishlist, suggesting interest but not immediate purchase.
- For tolerant players (weight 0.1): One user recommends buying for those ready to play a raw but interesting RPG, targeting a specific niche.
- Recognized potential (weight 0.1): A user states the game has potential, acknowledging its unfinished but promising nature.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.21): Players cite persistent bugs, poor optimization, and clunky combat that make the game feel barely playable. Issues like getting stuck in walls, unresponsive quest objectives, and cumbersome save systems further compound the negative experience.
- Nostalgia (weight 0.17): The game strongly evokes memories of classic RPGs like Gothic and Risen, particularly in its open-world exploration and old-school design. This nostalgic resonance is a key positive emotional driver for many players.
- Optimism (weight 0.12): Despite the rough state, players see substantial potential for the game to evolve into a standout RPG, comparing it favorably to titles like Skyrim. They believe the developer can address current issues and unlock the game's promise.
- Disappointment (weight 0.1): Players are let down by slow update frequency, lack of promised features like German subtitles, and a game that remains unfinished and poorly optimized after years in early access. This leads some to feel the project may be abandoned.
- Hope (weight 0.08): Ongoing updates from the developer and the game's clear potential fuel hope that it will become a polished old-school RPG. Players are cautiously optimistic that continued development will deliver a great experience.
- Annoyance (weight 0.04): Specific frustrations include wasting time searching for poorly marked quest objectives and suffering from technical issues like FPS drops along with missing basic features like character customization.
- Anticipation (weight 0.04): Players are eagerly looking forward to promised additions such as the magic system, new chapters, and expanded weapon crafting, which will enhance the open-world experience.
- Excitement (weight 0.02): The game's potential to succeed and earn player recommendations generates excitement, as users see a viable path to becoming a quality RPG.
- Satisfaction (weight 0.02): Even in beta, the game delivers a pleasing experience that leaves players content and willing to wait patiently for the final version.
- Admiration (weight 0.02): Players express admiration for the solo developer's perseverance and dedication in building a complex RPG, which adds a layer of personal respect to the project.
- Amusement (weight 0.02): An inventory bug that enables exploits provides unintended comedy, giving players a lighthearted reason to enjoy a flaw in the game.
- Hopeful (weight 0.02): Consistent improvements via updates combined with a low price point foster a hopeful outlook that the game will continue to get better and more accessible.
- Contentment (weight 0.02): Despite the world feeling empty, players still report pleasant overall impressions, finding enough to appreciate for a sense of contentment.
- Enjoyment (weight 0.02): Players report having fun with the game despite its deficits, indicating that core elements are engaging enough to overcome technical shortcomings.
- Suspicion (weight 0.02): Some players suspect the game could be a money scam, reflecting deep distrust about the developer's intentions and the project's viability.
- Cozy (weight 0.02): The game world is described as cozy and pleasant, providing a comfortable environment that players enjoy being in despite other flaws.
- Curiosity (weight 0.02): An interesting story piques players' curiosity, motivating them to explore narrative elements further despite mixed impressions otherwise.
- Regret (weight 0.02): Paying money for an unplayable game leads to strong regret, as players feel they wasted their investment on a broken product.
- Interest (weight 0.02): Quests and exploration remain engaging and interesting, drawing players into the world even when other aspects disappoint.
- Pleasure (weight 0.02): Some players are simply pleased with the game overall, finding enough quality to recommend it despite acknowledged issues.}