Info about Elite Dangerous: Odyssey:

Official game description:
  
Disembark, Commander, and leave your mark on the galaxy in Elite Dangerous: Odyssey. Explore distant worlds on foot and expand the frontier of known space. Be the first to step out onto countless unique planets as you discover land untouched since time began. Elite Dangerous: Odyssey invites you to become a true pioneer.  
See the galaxy like never before. Touch down on breathtaking planets powered by stunning new tech, soak in suns rising over unforgettable vistas, discover outposts and settlements, and explore with unrestricted freedom.  
Take on a wide variety of contracts and play your way, from diplomacy and commerce to lethal stealth and all-out combat. Diverse settings, objectives, and NPCs offer endless mission variety and a near infinite amount of content to enjoy.  
Social hubs spread throughout the galaxy give Commanders the ideal place to plan their next move. Form alliances, procure services, and even find expert support in highly coveted Engineers. These public outposts also help you acquire and upgrade weapons and gear to perfect your playing style.  
Experience intense first-person combat, kit out your character with an array of weapons and gear, and coordinate with teammates to master a multi-layered, deep, tactical environment where Commanders, SRVs and Starships converge.

Release date: May 19, 2021

Categories: Space Flight Simulation, Open-World Exploration, First-Person Shooter, Space Trading and Combat Simulation, On-foot Exploration, Exobiology

Feature scans:
- MTX: score 85; verdict: Predatory / Pay-to-Win Concerns; summary: The reviews confirm a real-money ARX cash shop for cosmetics and contain multiple direct claims that ships are sold for real money, including explicit pay-to-win accusations. Other frequent complaints concern expansion paywalls, account linking, performance, and content quality; these are excluded from the monetization score under the audit rules. Although some reviews say cosmetics are optional and some ships can be bought with credits, the direct real-money ship/power evidence places the monetization in the predatory tier.
- Proton/Linux: score 0; verdict: No Linux-Specific Friction Evidenced; summary: The two filtered reviews contain no Linux, Proton, SteamOS, Wine, or native Linux build references. One reports generic low-end GPU performance issues, and the other reports general bugs and connection/sync problems; both are outside the Linux/Proton compatibility scope. Therefore no Linux-specific friction theme can be established from this dataset.
- Steam Deck: score 75; verdict: Broken; summary: Elite Dangerous: Odyssey on Steam Deck suffers from severe launcher and login issues, poor performance, and stability problems. Users report that the Frontier launcher often fails to display Odyssey, requiring complex account linking and workarounds. Performance is unoptimized with low FPS and laggy textures, even on minimum settings. Ongoing bugs and connection issues further degrade the experience. The game requires significant tinkering or is unplayable for many.

- Hardware Profile:
  - Summary: Across the provided Windows VRAM cohorts, lower-VRAM systems show mixed performance with both smooth play and serious stuttering, while the 12-15GB VRAM cohort reports mostly poor performance and loading instability.
  - Sample size: 34 (9% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (mixed, 16 reports): Reports are split: some users on 4-8GB VRAM play without major issues, but many report severe stuttering, low frame rates, and poor optimization in settlements and on 4GB cards.
  - Windows 12-15GB VRAM (negative, 8 reports): Performance problems dominate, with terrible space station and settlement frame rates and a loading black screen that can prevent entering the game.
  - Caveats: 34 of 399 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The reviews that directly address the base game treat it as having standalone value and being worth its current price, while repeatedly favoring sale purchases. The current base game price is $14.99, and community sentiment suggests that this is acceptable but more attractive around a discounted $10 level. Therefore, the fair base-game range is estimated as $10 to $15.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 0.5h
  - Endgame: N/A
  - Reasoning: Multiple reviews describe mission or play segments around 30 minutes, with some 15-minute segments, supporting a typical sessionLength of about 0.5 hours. No review reports finishing the game or a story completion time; the long DLC playtime mentions (e.g., 58+ or 500 hours) are total time played rather than completion or a defined endgame threshold. Therefore gameCompletion, storyCompletion, and endgame remain null.
- Time-to-fun:
  - Summary: Early friction from bugs, weak starting combat, and a steep learning curve often delays enjoyment, but some players report the game opens up after understanding its systems or upgrading weapons.
  - Stance: Clicks after
  - Anchor: Buying grade 3 of every weapon
  - Time to anchor: N/A
  - Friction: Tutorial bugs and blocked progression; Poor onboarding and missing explanations; Steep learning curve; On-foot missions are tedious and overly challenging at first; Combat feels weak until weapons are upgraded; Performance and multiplayer instancing problems
  - Unlock drivers: Realizing what you need to do opens up a new aspect; Buying grade 3 weapons makes combat fun; Learning the game despite the high learning curve
  - Conditions: Interest in exploration or multiplayer on-foot co-op combat; Tolerance for grind and repetitive missions; Patience for a high learning curve; Waiting for a sale; Stable multiplayer and instancing
- Player Archetypes:
  - Galaxy-Wandering Immersionist (sale)
    - Motivation: To explore the vast galaxy, discover new sights, and deepen the space fantasy through on-foot immersion.
    - Playstyle: Long-haul exploration and sightseeing, often solo, with occasional planetary landings and on-foot visits when they add to immersion.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: explorer
    - Reference games: N/A
  - Grind-Weary Engineering Veteran (no buy)
    - Motivation: To progress through ship, suit, and weapon upgrades, but only if the engineering loop feels rewarding rather than an endless time sink.
    - Playstyle: Mission running and material collection for ship, suit, and weapon engineering, often comparing Odyssey's grind to the base game's existing loops.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - On-Foot PvP/Co-op Combat Pilot (buy)
    - Motivation: To fight other players and team up for on-foot PvE/PvP combat in settlements and ground bases.
    - Playstyle: Engages in ground combat, PvP duels, co-op missions, and settlement raids, often using small ships or on-foot loadouts to challenge larger foes.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: PVP
    - Reference games: N/A
  - Performance-Conscious Cautious Newcomer (no buy)
    - Motivation: To try the game and new content without wasting money on a broken or poorly optimized experience before the refund window closes.
    - Playstyle: Early-game exploration and tutorials, checking performance and stability before committing to the full DLC or long-term play.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Fallout 76; Cyberpunk


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- DLC Worth Its Low Price (weight 0.13): Reviewers widely agree that the DLC is worth buying at its current low price, regardless of interest in leaving the ship. Many call it great value with great content overall.
- Odyssey Greatly Improved Since Release (weight 0.13): Players note that Odyssey has come a long way since launch, receiving a ton of updates and becoming the most important update to the game. It now completes the experience and adds substantial new gameplay.
- Game Now Feels Great Overall (weight 0.12): General sentiment is that the game is pretty great, very interesting, and has become more polished than before. Reviewers express strong positive feelings about its current state.
- Strongly Recommended for Base Game Fans (weight 0.1): Those who enjoy the base game will also enjoy this expansion, as many reviewers strongly recommend it and have spent many happy hours with it. It is considered a worthy addition to an already great game.
- On-Foot Exploration Adds Depth (weight 0.09): Odyssey introduces on-foot missions, walking through stations and on planets, and planetary exploration with extra land bases. This adds a new layer of depth and many new mission types.
- Exobiology Enhances Exploration Gameplay (weight 0.09): Exobiology is considered a neat and genuinely good addition that fleshes out exploration, gives a reason to land on planets, and pays well. Players find it interesting and valuable.
- Substantial New Gameplay Content Added (weight 0.09): The expansion adds much more gameplay, including varied missions and numerous new mission types. It significantly expands the game's content and possibilities.
- Worth the Money and Fun (weight 0.09): Many players consider the game good value for money and got their money's worth. The expansion is a lot of fun and provides many new things to experience.
- New Ships Receive Praise (weight 0.06): The addition of new ships is frequently highlighted as a positive feature, with reviewers calling them great and awesome.
- Impressive Space Atmosphere and Visuals (weight 0.05): Reviewers praise the space atmosphere, light atmospheric planets, and overall visual beauty of atmospheres. These elements contribute greatly to immersion.
- Engaging and Competent Gameplay (weight 0.05): Gameplay is described as engaging, fun, interesting, and competently built. It keeps players invested and entertained.
- Great Vision for Elite Dangerous (weight 0.05): Odyssey is seen as a great vision of what a complete Elite Dangerous could be, completing the experience. Reviewers absolutely love what they have seen so far.
- Welcome Addition to Elite Dangerous (weight 0.05): The expansion is considered a most welcome content addition that adds more possibilities to the already vast Elite Dangerous original. It is a great addition to the franchise.

Common complaints:
- Horribly unoptimized (weight 0.12): The game, especially the DLC, is horrifyingly unoptimized with zero thought put into optimization. Performance is very bad even on high-end systems.
- Cannot walk inside ships (weight 0.12): Players cannot walk around inside their own ships, limiting immersion and exploration. This feature is missing despite expectations.
- DLC breaks main game (weight 0.1): The DLC introduced severe bugs and broke the main game for both DLC and non-DLC buyers. It is described as broken, bugged, and barely functional.
- DLC feels disconnected (weight 0.1): The DLC feels like a separate add-on rather than integrated with the base game, with unoptimized content. Many feel the base game is incomplete without it, yet it doesn't blend well.
- Boring and grindy missions (weight 0.1): Missions are criticized for being raw, uninteresting, monotonous, and grindy, with abysmal rewards. They are not worth doing according to many players.
- No VR support on foot (weight 0.09): There is no native VR control system for on-foot gameplay, forcing players into 2D or third-person mode. This lack of VR support for on-foot activities is a common complaint.
- Unsatisfying gunplay (weight 0.07): The gunplay is described as unsatisfying, sub-par, and even the worst experienced, comparing it to PS2-era levels. It detracts from the overall combat experience.
- Persistent bugs after years (weight 0.05): The game remains very buggy even after 4-5 years since release. Players report ongoing issues that have not been fixed.
- Broken on release (weight 0.05): The game was broken on release and remains a mess for many. It was released in a bad state and still has issues.
- DLC cannot be launched (weight 0.05): Some players are unable to play the DLC they purchased, as it does not appear in the game or cannot be launched. This is a critical issue.
- VR support missing features (weight 0.05): VR is not properly supported, with missing features and the inability to play in VR for some. This limits the experience for VR users.
- Mission bugs and rewards (weight 0.05): Missions often have incorrect rewards or fail to register completion. This bugginess adds to the frustration with mission design.
- Console-focused radial menus (weight 0.05): Radial menus, especially on-foot, are designed for consoles and work poorly with a mouse, causing frustration for PC players.
- Python MKII downgrades (weight 0.05): The Python MKII ship has downgraded power plant, power distributor, and heat capacity, disappointing players who expected improvements.

Gameplay feedback:
- Odyssey adds on-foot gameplay (weight 0.31): Odyssey introduces extensive on-foot activities including walking through stations and on planets, performing missions, and using weapons, suits, and salvage. This expansion significantly broadens the game's scope beyond ship-based play.
- Planetary landing and exploration (weight 0.24): Players can travel to and land on certain celestial bodies, set foot on planets, and explore them, with procedural generation creating diverse environments. This is a core feature of the expansion.
- Ground combat and FPS (weight 0.24): The game features on-foot ground combat, including FPS shooter mechanics with laser gun fights and stealth elements. Combat zones and missions provide opportunities for engagement.
- Odyssey is an expansion (weight 0.18): Odyssey is an expansion to Elite Dangerous that adds significant content, including on-foot gameplay, new ships, and activities. It is a separate experience from the base game.
- Space simulator with exploration (weight 0.12): The game is a space simulator with a long-term progression and community focus, emphasizing exploration and sandbox experiences. On-foot combat and exploration expand the simulation.
- Exobiology gameplay included (weight 0.08): Exobiology is a gameplay feature that involves discovering and studying alien life forms. It is often mentioned alongside space botany and on-foot exploration.
- Tutorial and onboarding (weight 0.08): There is an on-foot tutorial mission that teaches controls and requires talking to NPCs. A flight tutorial is also present, helping new players learn the game.
- Procedural generation for planets (weight 0.08): The game uses procedural generation to create planets, missions, and settlements, ensuring a vast and varied galaxy to explore. This technology underpins the exploration experience.
- VR on-foot is flat screen (weight 0.05): In VR, on-foot gameplay is presented as a flat 2D virtual screen rather than native stereoscopic VR, unless third-person camera is used. This limits immersion for VR players.
- Gear upgrades and engineering (weight 0.05): Suits and weapons can be upgraded through an engineering system, allowing players to improve their gear. This adds progression to on-foot activities.

Performance notes:
- FPS drops in on-foot and settlements (weight 0.28): Performance plummets in on-foot content, especially in settlements, combat zones, and burning facilities. Many players experience drops to 20-30 FPS or lower despite having capable hardware.
- Terrible optimization across all hardware (weight 0.24): Feedback consistently describes the game as horribly optimized, with poor performance even on high-end PCs. Players report that tweaking settings, lowering resolution, or using potato presets often provides little to no improvement.
- Frequent crashes and freezes (weight 0.23): Players report crashes during station entry, planetary landings, supercruise transitions, glide mode, and settlement activities. Freezes and hangs are common in a wide variety of gameplay situations.
- Unstable and inconsistent framerates (weight 0.2): Players report highly variable FPS with sudden drops, stuttering, and micro freezes even on systems that meet or exceed recommended specs. Performance is unpredictable and often degrades during specific activities.
- Connection errors and server issues (weight 0.2): Many players experience connection problems, disconnections, and synchronization errors. These issues often occur during missions, scanning, and planetary transitions, causing lost progress and frustration.
- Poor performance even after patches (weight 0.19): Despite multiple updates, many players report that performance remains poor or inconsistent. While some improvements are noted, severe drops and optimization problems persist.
- Performance varies by hardware configuration (weight 0.15): Experiences differ significantly based on hardware, with some high-end systems running well while others struggle. This inconsistency makes it difficult to predict performance.
- Severe performance downgrade from Horizons (weight 0.15): Many players report that Horizons ran smoothly on high or ultra settings, while Odyssey performs far worse on the same hardware. The expansion drastically increased hardware requirements and broke previously stable framerates.
- Anti-aliasing and visual quality issues (weight 0.14): Anti-aliasing is described as broken or non-functional, leading to jagged edges and poor image quality. Super sampling is often required to achieve acceptable visuals, but it further hurts performance.
- Optimization improvements noted but insufficient (weight 0.13): Some players acknowledge that performance has improved over time, particularly after updates. However, many still find optimization lacking and performance inconsistent.
- High system requirements not justified (weight 0.12): Players feel that the system requirements are excessively high and that the game does not deliver corresponding visual fidelity or performance. Even recommended specs often yield unplayable framerates.
- Bugs and instability remain widespread (weight 0.12): The game is still riddled with bugs and instability issues years after release. Crashes, graphical glitches, and gameplay-breaking errors are frequently reported.
- Poor performance in stations and concourses (weight 0.11): Many players report low FPS and stuttering specifically in space stations and concourse areas. This is often attributed to poor culling and heavy rendering loads.
- Loading screen and transition freezes (weight 0.1): Players frequently encounter freezes and hangs during loading screens and transitions, such as entering glide, jumping between systems, or landing on planets. Some require restarting the game.
- On-foot gameplay poorly optimized (weight 0.1): The on-foot portion of the game is consistently criticized for poor optimization and low framerates. Players often need to lower settings significantly to achieve acceptable performance.
- Crashes and performance issues with DLC (weight 0.09): The Odyssey DLC is frequently cited as the source of severe performance problems and crashes. Many players report that the base game runs fine but the DLC is unplayable.
- VR performance is unacceptable (weight 0.09): VR users report severe performance issues including low framerates, jitteriness, and visual artifacts. The game is often unplayable in VR even on high-end systems.
- Visual effects and lighting problems (weight 0.08): Players report issues with lighting, shadows, and visual effects, including aggressive auto-exposure, broken shadows, and disappearing rings. These detract from the visual experience.
- Crashes when using specific features (weight 0.07): Crashes are reported when opening free camera, exiting SRV, entering glide, and during other specific actions. These bugs severely impact gameplay and stability.
- Server disconnects cause mission failures (weight 0.05): Disconnections from servers often result in lost mission progress and credits. This is especially problematic during longer missions.

Recommendations:
- Do Not Buy DLC (weight 0.15): A significant number of reviewers strongly advise against purchasing this DLC or expansion. Some even say it is not worth getting even for free.
- Positive Recommendation For Expansion (weight 0.14): Some reviewers positively recommend this expansion, stating it is worth adding on and has enjoyable content. They strongly suggest trying what it offers.
- Wait For A Sale (weight 0.11): Many reviewers advise waiting for a sale before purchasing the DLC. They suggest buying it only at a discount, such as 50-60% off, for it to be worthwhile.
- Expansion Recommended For Base Game Owners (weight 0.1): Several reviewers recommend the expansion for those who already own and enjoy the base game. New players are advised to try the base game first before buying this add-on.
- DLC Worth It Overall (weight 0.09): Multiple reviewers consider the DLC essential and a must-have for the base game, especially at its low price. It is seen as good value for the Elite universe and often recommended, even more so during sales.
- Mixed Or Negative Recommendation (weight 0.08): A few reviewers give a lukewarm or negative recommendation, sometimes with caveats. They cannot earnestly recommend it or suggest waiting for substantial improvements.
- Ignore Negative Reviews (weight 0.06): A couple of reviewers urge potential buyers to disregard negative English reviews and review bombs. They believe the negative feedback is not representative.
- Game Ruined By Expansion (weight 0.05): Some reviewers claim the expansion completely ruins the game and advise against buying it. They consider it not worth the cost even at a discount.
- Extra Ships And Content (weight 0.04): A couple of reviewers recommend the DLC for those who want more ships and extra content. They note it is needed for the ships and is cheap, so it may be worth getting anyway.
- VR Not Supported (weight 0.03): Two reviewers specifically warn against buying this game for VR, as VR is not supported. They advise against purchase if you exclusively play in VR.

Other player notes:
- DLC gates new ships (weight 0.09): The DLC locks many new ships behind a purchase, and without it players must use real money to buy them. Owning the DLC allows purchasing ships with in-game currency. This content gating frustrates players who feel ships are locked away.
- Expansion adds possibilities (weight 0.08): The expansion adds more possibilities to the base game and is considered a nice touch for its price by some. It builds on the original game, offering additional content for those willing to pay.
- Improved since launch (weight 0.06): Both the base game and the DLC have been significantly improved since release through many updates. The developer continues to work on enhancing the expansion, addressing earlier issues.
- Comparison to Star Citizen (weight 0.06): The game is compared to Star Citizen, with some stating it has better quality control and focus, while others note similar bugs and low FPS. The bar set by Star Citizen is seen as below the floor by some reviewers.
- Paid DLC expensive (weight 0.05): The DLC costs around $40, with some players paying 35 euros or buying it on sale at 45% off. The price is considered by many as high relative to the content offered.
- Outdated game engine (weight 0.05): The game uses a very old engine, and Elite is a 10-year-old game with an outdated engine. This limits graphical and technical improvements, contributing to performance issues.
- Pay to win ship model (weight 0.04): Frontier has a pay-to-win business model for ships, focusing on selling ships for real money. This monetization strategy is criticized for giving paying players advantages.
- Bad reception at launch (weight 0.04): The DLC had a bad reception at launch and receives a lot of criticism. This initial negative response still affects its reputation despite subsequent improvements.
- Comparison to Horizons polish (weight 0.04): The expansion is compared to Elite: Dangerous Horizons, which was more polished at release. Horizons ran smoothly on maximum settings, while Odyssey has many performance issues.
- Price inadequate for offer (weight 0.04): The price is considered absolutely inadequate to what the game currently offers. The content is disproportionate to its cost, leading to dissatisfaction.
- High player hours (weight 0.04): Players have invested thousands of hours, with some close to 1k or over 5000 hours. This indicates strong engagement and long-term appeal despite criticisms.
- Short alpha testing (weight 0.04): The Alpha testing period lasted less than a month and was insanely short, leading to an unpolished release. This rushed testing contributed to the DLC's poor initial state.
- Free content updates (weight 0.03): The game receives mostly free content updates, providing ongoing value to players. This continuous support is appreciated by the community.
- Odyssey paid expansion (weight 0.03): Odyssey is a paid DLC for Elite Dangerous, sold as an addition to the original game. It is an expansion that requires purchase to access.
- Purchased on sale (weight 0.03): Many players purchased the game or DLC on sale, indicating that price sensitivity is high. Sales are a common way players access the content.
- Other space sims cheaper (weight 0.03): Compared to other space sims in the genre, this game is more expensive. Competitors offer similar experiences at lower prices.
- Lack of Turkish language (weight 0.03): The game does not support the Turkish language, limiting accessibility for Turkish players. This lack of localization is a barrier for some.

Emotions:
- Frustration (weight 0.28): Players experience constant technical failures such as connection errors, crashes, desync, and game-breaking bugs that require frequent restarts. Core gameplay systems are poorly implemented, including hostile AI overreactions, broken missions, severe VR issues, and an excessive engineering grind. These problems make even basic play sessions difficult and unrewarding.
- Disappointment (weight 0.23): The expansion was expected to improve the game but instead introduced unresolved bugs, poor performance, and shallow on-foot content. Many players feel the promised features like ship interiors and VR support were never delivered, and the DLC feels unfinished and overpriced. Overall it tarnished a beloved game rather than enhancing it.
- Satisfaction (weight 0.08): The DLC has improved significantly since launch, with better performance, fewer bugs, and meaningful content like exobiology and on-foot exploration. Players enjoy the added immersion of walking on planets and stations, and feel the expansion now completes the Elite Dangerous experience. Continued updates and polish have made it worth the price.
- Anger (weight 0.07): Players are furious over broken features, unaddressed bugs, and what they see as greedy or dismissive developer behavior. Issues like quest items disappearing, unfair crime and punishment systems, and the removal of working features from Horizons to push Odyssey sales feel like a betrayal. The DLC's poor quality combined with ongoing technical failures wastes time and money.
- Enjoyment (weight 0.04): Players find the expansion adds fun and immersive activities such as walking on planets, exobiology, and on-foot combat. The variety of things to do and the sense of exploration keep them engaged. Many report the game runs well for them and provides fresh experiences.
- Love (weight 0.03): Players express deep affection for Elite Dangerous, often stemming from long-term attachment or recent discovery. They appreciate the new ships, the ability to walk around, and the game's unique space simulation qualities despite its flaws. The expansion, especially exobiology, adds to their enjoyment.
- Enthusiasm (weight 0.03): Players are excited about the on-foot content, planetary landing, and the regular updates bringing new ships, colonization, and improved gameplay. The vastness of the galaxy and the variety of roles available keep them engaged. They hope for more quality DLC in the future.
- Confusion (weight 0.03): The game fails to explain core systems, forcing players to rely on external guides, and many are puzzled by the widespread negativity toward the DLC. Technical issues like not being able to install the expansion or unclear UI add to the bewilderment. Some also wonder why the anti-aliasing looks bad.
- Excitement (weight 0.02): Players are thrilled by the ability to leave the ship, explore on foot, and engage in ground combat. The colossal scale, new ships, and story content like the Thargoid war add to the excitement. The game feels like it's in its best state and offers breathtaking vistas.
- Annoyance (weight 0.02): Players are irritated by repetitive scans, long travel times, and tedious engineering grinds. Technical frustrations like low voice-over volume, forced account linking, and poor vehicle controls add to the annoyance. The game often feels like it's fighting the player.
- Hope (weight 0.02): Players maintain optimism that the game will improve with further development and fixes. They wish for better VR support and believe the experience could be worth it once polished. Some hope Frontier will engage more with the community.
- Boredom (weight 0.02): The on-foot content feels repetitive and shallow, with samey environments and boring combat. Missions lack depth and the grind becomes mindless. Even combat zones get dull due to limited weapon variety.
- Dissatisfaction (weight 0.01): Players are unhappy with the poor gunplay, repetitive ground installations, and buggy performance. The expansion needs more polish and the on-foot combat feels unsatisfying. Planets remain empty and stations are just menu interfaces.
- Appreciation (weight 0.01): Players appreciate the expansion as a logical addition that works well with the main game, and the developer's efforts to course-correct. The helpful community and the sense of scale from walking around are valued. The game has a unique charm.
- Disgust (weight 0.01): Players are repulsed by the broken state of Odyssey and its monetization, viewing the removal of features as borderline fraud. The game feels hostile and grindy. The direction of adding more grind is strongly disliked.
- Relief (weight 0.01): Many players are relieved that the developers fixed previous issues and that the game now runs stably for them. They haven't experienced common problems and appreciate improvements like better optimization and community-responsive pricing. A non-DLC mission working perfectly also brought relief.
- Fun (weight 0.01): Players have fun with improved AI, updated weapons, and on-foot missions that add depth. Controlling settlements and engaging in cat-and-mouse gameplay is enjoyable. The gunplay and new content are highlights.
- Regret (weight 0.01): Players regret spending money and years supporting the game, especially after buying Odyssey or pre-ordering. They feel they trusted the developers who failed to deliver. Some want a refund after only a few missions.
- Hopelessness (weight 0.01): Players feel the developers will never fix the game and are stranded after ship destruction. The lack of guidance leaves them not knowing how to play. The situation feels beyond repair.
- Resentment (weight 0.01): Players resent the developer's perceived greed and bad monetization practices, such as early access ships for real money. The DLC's existence feels like a cash grab. Buying the expansion feels like supporting scummy practices.}