Info about Stolen Realm:

Official game description:
**TURN-BASED STRATEGY MEETS ACTION RPG IN THIS DUNGEON CRAWLING LOOTER**
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Stolen Realm is a **simultaneous turn-based tactical dungeon crawling looter with action RPG elements** where you control up to **6 heroes, solo or through online co-op**, venturing forth in adventures set in a high-fantasy, low-poly world.
Stolen Realm features an **innovative turn-based combat system** where **simultaneous turns** allow every team to take their actions at once, creating quick combat encounters that blend the tactical depth of titles like Divinity: Original Sin with the thrill of a fast-paced action RPG. Every battle scales based on the number of players involved, so you can easily jump in and out of the game even in the same playthrough!
With a **highly customisable class system**, Stolen Realm allows you to create traditional RPG classes or break the mold to forge a unique champion of your own as you draw from a pool of hundreds of possible skills. Make a spell-slinging assassin, a priest born of frost, or a shadow-infused knight. Further customize your build by earning and reforging **loot that truly changes the way you play**: wield Abbadon the Soul Crusher, a mythic mace that raises slain enemies as skeletal warriors to fight for you, or unsheath the Bloodletter, a cursed sword that grants additional power at the cost of your lifeblood. D&D-like events where attribute-based rolls will have permanent effects on your character add yet another layer to building a character that is truly your own. Anything is possible in this title that keeps compelling choices at the forefront of your experience.
Keeping the core appeal of RPGs at its forefront, Stolen Realm ensures you spend all your time, fighting, building your characters and making compelling choices that determine your immediate path or effect your character, rather than getting bogged down in side quests and other RPG-bloat. After each battle, pick your path between story events, resource gathering, shops and treasure rooms, until you get to the final boss of each **procedurally generated adventure.** If you’re up to a challenge, crank the difficulty up with **6 different difficulty levels** – or pick **Hardcore Mode with permadeath**, where every battle can be the last!
Also features **Roguelike Mode**, a fast paced version of the game where you can mix and match builds that are simply not possible in the traditional campaign!
Carve a place in history with your sword and magic. Rise to honor and glory in the battlefield. **Recover the Stolen Realm.**
PRAISE FOR STOLEN REALM
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“The tactical depth of Divinity: Original Sin” - GamesRadar+
“we’re losing our evenings to… Stolen Realm” - TheXboxHub
“A gorgeous looking game” - PC Gamer
“You can be a fire warrior. You can be a healing necromancer. You can do all sorts of weird s\*\*t.” - **Sacriel**
“What I like about this game is it’s straight to the point. You just go in, you’re building your character, you’re getting items…and you just fight. There’s no bulls\*\*t.” - **Shroud**
“It’s rad” - **Sequisha**
**KEY FEATURES**
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*   Play solo or with friends in up to 6 player online co-op, allowing you and your friends to wreak havoc amongst your foes
*   Experience thrilling and fast-paced turn-based battles thanks to a simultaneous team turn system
*   Full story campaign, roguelike mode and streamer mode
*   Use over 300 skills in 10 distinct skill trees allowing for complete and flexible character customization
*   Navigate hex-based battlefields where positioning is key due to battle shrines with special effects, exploding barrels and movable crates
*   Find and loot over 700 unique items, fully customizable with modifiers, as you explore a wonderful world full of magic, secrets and unexpected dangers
*   Co-op focused design keeps gameplay fast paced and strategic for up to 6 players
*   Easy drop-in, drop-out design and automatic scaling that allows you to join or drop out mid-quest
*   D&D-like attribute-based rolls in special events that have permanent character effects
*   Fight against over 200 types of enemies in battles that will be different every time: thanks to the Enemy Modifications feature, every creature you face on the battlefield will be unique
*   A world that changes on each expedition, from frosty peaks guarded by the elusive Blue Dragon to overgrown jungles where the rock giants roam.
*   Pick your path between battles, choosing where to go between story events, resource gathering, shops, fights, and treasure rooms until you get to the final boss of each adventure
*   6 different difficulty levels
*   Choose between Normal Mode and Hardcore Mode with permadeath if you want a real challenge!

Release date: 8 Mar, 2024

Categories: Turn-based Strategy, Action RPG, Dungeon Crawler, Cooperative Multiplayer, Player Customization, Roguelike, Procedural Generation, Tactical Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent cooperative gameplay experience (weight 0.93): The game provides a great co-op experience, allowing players to easily team up with friends.  The multiplayer is seamless and enhances the overall enjoyment, with some reviews specifically highlighting the fun of strategizing and coordinating with others.
- Well-balanced and scalable difficulty (weight 0.79): The game offers a good balance of difficulty levels, catering to both casual and hardcore players. The challenge is adaptable, and victories feel rewarding, contributing to the game's replayability.
- Extensive character customization options (weight 0.67): The game offers extensive character customization through diverse skill trees, items, and class combinations. Players can experiment with different builds and create unique playstyles, enhancing replayability and engagement.
- Engaging and replayable roguelike mode (weight 0.65): The game features a roguelike mode that adds significant replayability and offers a fresh experience each time. This mode allows players to experiment with different builds and skills, creating varied combat scenarios.
- Well-executed combat mechanics (weight 0.44): The game features well-executed and enjoyable combat mechanics. The tactical combat provides an engaging experience.
- Supports large co-op parties (weight 0.2): The game supports up to 6 players in co-op, which is rare for tactical games, and the difficulty scales with the number of characters. Simultaneous turns minimize downtime in multiplayer.
- Rewarding exploration and itemization (weight 0.2): The game rewards exploration and interaction with NPCs, who can reveal fun ways to craft or acquire new items in towns or events. The game features a moderate amount of loot and equipment that can be crafted.
- Similar to established RPGs (weight 0.06): Many reviewers compare the game to other well-known titles such as Divinity: Original Sin, Baldur's Gate 3, Diablo, and For The King. These comparisons provide context for the game's mechanics and appeal.
- Rewarding boss battles (weight 0.04): Victories over challenging bosses or rooms are highly rewarding and motivating. The game features well-designed boss mechanics.
- Enjoyable visual effects (weight 0.03): The game has enjoyable visual effects and chaotic combat. The reviewer describes the game as so good that time melts away while playing.

Common complaints:
- Game plagued with bugs (weight 0.47): Numerous reviews mention the game being plagued with bugs, glitches, and freezes across all game modes (campaign, roguelike, multiplayer). These bugs range from minor annoyances to game-breaking issues that halt progression, corrupt saves, or even crash the entire system. The frequency and severity of these bugs significantly detract from the overall experience.
- Limited build diversity/progression (weight 0.47): Several reviews mention a lack of build diversity and restrictive character progression. Some skills and classes are considered ineffective, while others are overpowered, leading to a convergence towards optimal builds and limiting player choice. The game's level cap and itemization further restrict character development.
- Lacks compelling story/narrative (weight 0.42): Several reviewers express disappointment with the game's story, narrative, and overall depth. Common complaints include a generic plot, weak writing, a lack of meaningful choices, and limited character development. The game is criticized for being too combat-focused and lacking engaging content outside of battles.
- Poor UI and unpolished visuals (weight 0.4): Several reviews point out issues with the game's UI, visuals, and overall polish. Common complaints include clunky interfaces, poor skill descriptions, amateurish graphics, and visual bugs. These issues contribute to a feeling that the game is unrefined and lacking in quality-of-life features.
- Clunky controls and mechanics (weight 0.38): Many reviewers mention clunky controls, unintuitive mechanics, and a lack of clear explanations for game systems. This leads to a frustrating learning curve, accidental misclicks, and difficulty in strategizing effectively. The game lacks essential quality-of-life features.
- Lacks features and support (weight 0.35): Several reviews mention the game lacking features, such as language support, Steam Workshop, and updates. Some reviewers also point out that the game is falsely advertised as having local co-op. The developers appear to be inactive in supporting the game.
- Endless mode is repetitive (weight 0.17): Several reviews mention issues with the endless mode, such as repetitive gameplay, lack of gear scaling, and limited build options. Some reviewers also report bugs that cause delays in AI actions. The endless mode becomes tiring and unrewarding after a certain point.
- Problematic boss design (weight 0.03): Several reviews mention issues with boss design, such as cheap abilities, bullet sponge health pools, and unavoidable attacks. Some reviewers also report bosses taking multiple turns in a row or regenerating health significantly. These issues make boss fights frustrating and tedious.
- Inconsistent level design (weight 0.02): Several reviews mention issues with level design, such as level geometry not aligning, difficulty spikes, and portals failing to spawn. These issues can prevent progression and require a game reboot to resolve. The level design feels inconsistent and buggy.
- Gameplay feels crowded/slow (weight 0.02): Several reviews mention that the tactical gameplay feels crowded at times, and the RTS gameplay can feel slow. Some reviewers also report that the single-player experience is somewhat lacking. The team-based tactics feel insignificant early on.

Gameplay feedback:
- Turn-based tactical combat, co-op (weight 0.21): The game features turn-based tactical combat on a hexagonal grid, often compared to games like Divinity: Original Sin, Baldur's Gate, or Final Fantasy Tactics. A unique element is the simultaneous turn system for players in co-op, requiring coordination.  The game can be played solo or cooperatively with parties of 1-6 characters.
- Campaign and Roguelike game modes (weight 0.12): The game offers both a Campaign mode with a traditional RPG experience and a Roguelike mode with shorter runs and randomized elements. The Roguelike mode provides a different experience each time due to random skill draws, while the Campaign mode includes additional features like crafting mini-games.
- Deep character customization, multi-classing (weight 0.11): The game offers deep character customization with flexible multi-classing and skill combinations. Players can freely mix and match skills from different class trees, allowing for diverse and unconventional builds. Respeccing is easy, encouraging experimentation.
- Emphasis on loot and itemization (weight 0.04): The game emphasizes loot and itemization, with players constantly acquiring and upgrading gear.  The core gameplay loop involves farming for items, experimenting with character builds, and optimizing damage output.
- Character respecs and crafting (weight 0.04): The game allows for character respecs, enabling players to adjust their stats and skills. Crafting is present but optional, with itemization involving prefixes and suffixes.
- Fortunes and permanent buffs (weight 0.02): The game features interchangeable Fortunes and permanent buff items that provide extra customization and alter character builds. These buffs are gained at certain levels and awarded through events, adding unique changes to gameplay.
- Enemy scaling, inconsistent difficulty (weight 0.02): The game features enemy scaling, which adjusts the difficulty based on the player's party level and size. Some reviewers found the scaling to result in inconsistent difficulty, with some events being too challenging or too trivial.
- Hexagon grid, low poly graphics (weight 0.02): The game uses a hexagon grid and low poly graphics. Some reviewers noted that the game feels similar to Monsters' Den Chronicles and For The King.
- Modular quest design (weight 0.02): Quests are modular, offering a mix of battles, camping, treasure hunting, and events. The quest board presents a selection of quests with varying rewards and difficulty.
- Repetitive combat, optional story (weight 0.01): Some reviewers noted that combat can devolve into simply using every available ability each turn. The story can be engaged with or ignored based on player preference.

Performance notes:
- Stuttering during intense combat (weight 0.02): Some players experience infrequent but consistent stutters during combat ability animations or when many enemies are on screen. The frame rates tend to drop when there are a lot of enemies on screen, even on powerful graphics cards.
- Visual glitches and screen tearing (weight 0.02): Some players have reported visual glitches, such as screen tearing and dead mobs stretching or floating in the air.
- Overheating, low frame rates (weight 0.01): Some players have reported significant performance issues, including overheating and frame rate drops to as low as 20 FPS, even with systems exceeding recommended specifications.
- Crashes during specific events (weight 0.01): Some players have reported crashes during specific events, such as choosing powerups or during the final boss fight, which can make the game unplayable.
- Impassable paths, stage restarts (weight 0.01): Some players have reported getting stuck because the path where players should go is impassable, requiring a stage restart.
- Stutters on M1 chips (weight 0.01): Some players have reported that the game stutters on M1 chips, which is unexpected given the simple graphics.
- Long initial load times (weight 0.01): Some players have reported that the game has long initial load times.
- Sessions rarely closed properly (weight 0.01): Some players have reported that sessions rarely closed properly.

Recommendations:
- Great value, highly recommended (weight 0.38): The game is highly recommended and considered a worthwhile purchase, especially for its price. Many reviewers found it fun, engaging, and a great value, often suggesting it's best enjoyed with friends. Some suggest purchasing it on sale, while others believe it's worth the full price.
- Appeals to TRPG/DnD fans (weight 0.34): The game is recommended for fans of turn-based RPGs, especially those who enjoy games like Divinity: Original Sin, Baldur's Gate, and Dungeons & Dragons. Reviewers highlight the game's tactical combat, character building, and strategic elements as appealing to players of these genres.
- Unstable; many bugs/issues (weight 0.19): Many reviewers do not recommend the game in its current state due to bugs, visual issues, and unfulfilled promises. Some suggest waiting for updates or a sale, while others advise avoiding the game altogether until significant improvements are made. Some reviewers mention refunding the game.
- Needs more content/balancing (weight 0.11): Reviewers express concerns about balance issues, lack of content variety, and the need for more polish. While some find the game enjoyable, they hope for future updates, balancing changes, and additional content to improve the overall experience and long-term appeal.
- Future updates are promising (weight 0.04): Reviewers are optimistic about the game's future, anticipating improvements and new content through updates and DLC. They believe the active developers and planned additions will enhance the game's quality over time, potentially making it a must-play title.
- Strategic gameplay recommended (weight 0.02): The game is recommended for strategy enthusiasts, especially when playing with friends, and is best when on sale. Some reviewers recommend specific strategies, such as prioritizing event locations for blessings and focusing on bosses for equipment drops.
- Roguelike mode is great (weight 0.02): The roguelike mode is a standout feature, with some reviewers suggesting it's the best part of the game. They recommend expanding it into a standalone title with deeper progression and longer runs, catering to fans of turn-based combat and roguelike elements.
- Best as a co-op experience (weight 0.02): The game is best enjoyed as a co-op experience with friends. Many reviewers specifically recommend playing with friends to maximize enjoyment, suggesting it enhances the fun and strategic elements of the game.
- Offers substantial playtime (weight 0.01): The game offers a substantial amount of playtime, with the prospect of endless endgame content. While some bugs exist, particularly in Endless mode, they are not severe enough to deter from purchasing the game, and fixing them would greatly improve the experience.
- Generally positive scores (weight 0.01): The game received generally positive scores from reviewers, with some giving it perfect 10/10 ratings. This indicates a high level of satisfaction and enjoyment among those who played the game.

Other player notes:
- Generic story and worldbuilding (weight 0.06): Several reviewers found the game's story and worldbuilding to be generic, uncompelling, or meaningless, with some suspecting AI involvement in voice acting and writing. The lack of a compelling narrative detracts from the overall experience, especially given the low-budget feel attributed to AI-generated elements.
- Supports up to 6-player co-op (weight 0.03): The game supports multiplayer with up to 6 players, making it suitable for playing with friends or streaming with a group. This feature enhances the social aspect of the game and provides opportunities for cooperative gameplay.
- Simple but charming art style (weight 0.02): The game features a simple, somewhat charming art style, with graphics described as being between LEGO and Minecraft. While basic, the art style is considered functional and visually appealing, with character models updating to reflect equipped gear.
- Combat similar to Divinity/Baldur's Gate (weight 0.02): The combat system is similar to Divinity or Baldur's Gate, incorporating elements of Dungeons & Dragons and other CRPGs, primarily dice rolls. However, some reviewers feel the connection to D&D is tenuous.
- Diablo-like item farming/grinding (weight 0.02): The game involves grinding for items, especially after reaching level 30, with a Diablo-like item farming system. Players may need to complete side quests to level up sufficiently for main quests.
- Built-in console with password (weight 0.01): The game has a built-in console accessible by pressing Right Ctrl + Right Shift + End, and the password to access the console is 'fortherealm01'. This allows players to potentially modify the game.
- Easy character customization resets (weight 0.01): The game allows players to reset character names, classes, skills, and stats, reducing the risk associated with experimenting with different builds. This feature encourages players to explore various options without being penalized for their choices.
- 'Rest' buff increases item drops (weight 0.01): Using the 'Rest' option before boss battles grants a 'Prepared' buff, which increases item drop rates. This provides a strategic advantage and incentivizes players to utilize the rest mechanic.
- Uses Unity asset store assets (weight 0): The game uses assets from the Unity asset store. This may contribute to the generic feel mentioned in other reviews.
- Check if you can run paint (weight 0): The reviewer is making a joke about the low graphical requirements of the game. This point is not constructive.
- Nature monks are too fun (weight 0): The reviewer is making a joke about how fun a specific build is. This point is not constructive.
- BattleBit Baldur's Gate (weight 0): The reviewer is making a comparison to other games. This point is not constructive.

Emotions:
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