Info about Godsworn:

Official game description:
The wild pagan lands have been under the watchful eye of the gods for as long as time. The arrival of a knight order bearing the banner of heaven threatens to upset the uneasy alliance. Will the realm burn, or will blood of both divine and mortal be spilled to protect it?  
**GODSWORN** is a fantasy real time strategy game set during the Baltic Crusades. Take control of a divine hero, gather worshippers, rally great armies of mortals and mythical creatures, and crush your enemies to prove you are worthy to lead these lands.  
**Divine Heroes and Abilities** - Master the various divine heroes, each with their own set of abilities. Heroes gain unique units and buildings in addition to the ones from their faction, making each of them have a unique playstyle. Protect your followers and burn your enemies with the light of the sun as the goddess Saule, or strike under the cover of darkness as the moon god Meness. Or join the order and smite the heathens as the archangel Michael.  
**Build and Be Worshipped** - Devoted followers will flock to your shrine. Have them gather resources and build cities so you can raise great armies for battles to come. Protect them while they pray to grant you faith, a powerful resource used for mythical creatures and god powers.  
**Co-op Campaign** - To unite the pagan tribes, take up arms on your own or with a friend in a campaign with optional co-op. The campaign follows the Baltic pagan struggle against the crusades. Can you bring unity to the feuding pagan gods before the armies of heaven arrive? Or will the land be torn asunder for your pride?

Release date: 28 Mar, 2024

Categories: Real-time Strategy, Base Building, Resource Management, Cooperative Multiplayer, Character Progression, Unit Management, Single-player Story, Tactical Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and engaging gameplay (weight 0.91): Reviewers consistently praise the game's enjoyable and engaging gameplay. They appreciate its approachability, balance, and the fun factor it offers, even in early access. Many highlight the game's potential to revive the RTS genre, emphasizing its high quality and immersive experience.
- Evokes classic RTS nostalgia (weight 0.88): The game evokes nostalgia and is frequently compared to classic RTS titles like Warcraft 3 and Age of Mythology. Reviewers highlight similarities in gameplay, mechanics, and overall feel, suggesting it successfully captures the essence of these beloved games. Many consider it a spiritual successor and a breath of fresh air for fans of the genre.
- Distinct and appealing art style (weight 0.53): The game boasts a distinct and appealing art style, with reviewers praising its visual coherence and attention to detail. The graphics are often described as beautiful and well-polished, especially considering the small development team. This contributes to the game's overall immersive experience.
- Unique Baltic mythology setting (weight 0.25): The game features a unique setting based on Baltic mythology and the Northern Crusades, which is a refreshing departure from more common fantasy themes. Reviewers appreciate the detailed representation of Baltic mythos and the opportunity to explore a lesser-known historical and cultural context. This originality is a major selling point.
- Engaging and well-crafted campaign (weight 0.24): The game's campaign mode is well-received, with reviewers praising its engaging story, interesting characters, and well-crafted maps. The campaign often includes side quests, secrets, and glyphs that add depth and replayability. Many reviewers express excitement for future campaign content.
- Diverse and unique factions (weight 0.17): The game offers diverse and unique factions, each with its own distinct gameplay style and approach. Reviewers appreciate the strategic depth that this asymmetry adds to the game. The hero units and their abilities further enhance the distinctiveness of each faction.
- Streamlined economy and management (weight 0.09): The game strikes a balance between macro and micro management, with a streamlined economy and worker management system. This allows players to focus on strategic decision-making and combat without getting bogged down in tedious micromanagement. The economy is interesting and requires map control.
- Variety of game modes (weight 0.08): The game offers a variety of game modes, including co-op campaign, skirmish, challenge maps, and multiplayer. The co-op mode is particularly well-implemented, allowing players to enjoy the story and challenges with friends. This variety enhances the game's replayability and appeal to different playstyles.
- Actively updated and improved (weight 0.07): The game is actively being updated and improved by the developers, who are responsive to feedback and committed to adding new content. Reviewers appreciate the solid foundation of the game and the ongoing efforts to enhance its quality and features. This is especially important for an early access title.
- Well-designed RTS game (weight 0.05): This cluster contains general positive statements about the game's design and potential. While positive, it lacks specific details and actionable feedback, making it less important than other points.
- Unique faction abilities (weight 0.05): This cluster describes specific abilities of one of the game's factions. While specific, it lacks broader context and impact on the overall gameplay experience, making it less important than other points.
- Solid voice acting and sound (weight 0.04): The game features solid voice acting and sound effects that enhance the overall immersion. Reviewers are often surprised by the quality of the voice acting, especially considering the small development team. The sound design contributes to the game's atmosphere and engaging experience.

Common complaints:
- Lacking content, short playtime (weight 0.3): Many reviewers mention the game's lack of content as a major drawback, especially considering its price and Early Access status. This includes the number of missions, overall playtime, and the absence of certain features. The game feels incomplete and leaves players wanting more.
- Poor and unhelpful AI (weight 0.24): The AI is frequently criticized for being incompetent, unhelpful, and even detrimental to the player's experience. This includes poor decision-making, failing to defend, and hindering the player's progress. The lack of a save feature exacerbates the frustration caused by AI failures.
- Unfinished, buggy, unpolished (weight 0.13): The game is described as unfinished, buggy, and unpolished, which is expected for an Early Access title. However, reviewers express concern that the focus is on adding new content instead of fixing existing issues.
- Small player base, dead multiplayer (weight 0.08): The game suffers from a small player base, making it difficult to find multiplayer matches. The absence of matchmaking systems and leaderboards further detracts from the multiplayer experience, essentially turning it into a single-player game for many.
- Low unit diversity, unengaging warfare (weight 0.08): Reviewers note a lack of unit diversity and engaging warfare elements. The late game suffers from a lack of finisher units, leading to repetitive and uninteresting scenarios. Some races are missing key unit types like siege units.
- Missing tutorial, unclear mechanics (weight 0.08): The game lacks a proper tutorial, leaving players unclear on core mechanics and strategies. The campaign prioritizes storytelling over clear explanations, and the absence of a world map and engaging cinematics further detracts from the experience.
- Underwhelming hero system, uninspired story (weight 0.08): The game's hero system is considered underwhelming, with limited abilities and a lack of depth. The setting and story are also criticized for being uninspired and lacking detail.
- Outdated graphics, stiff animations (weight 0.06): The game's graphics are considered basic and outdated. Unit animations are also described as stiff and unpolished, further detracting from the visual experience.
- Unclear and buggy UI (weight 0.06): The UI is described as rough, buggy, and difficult to understand. This includes issues with information display, unit icons, and overlapping elements. These problems make it hard for players to effectively manage their units and base.
- Missing language support (weight 0.04): The game lacks support for multiple languages, including Russian and French. This limits accessibility for players who do not understand English.
- Skewed unit balance (weight 0.04): The game's balance is skewed, with some units being significantly more effective than others. Archer/skirmisher spam is a common issue, and cavalry units are considered underpowered. This imbalance makes some units not worth building.
- Inconsistent difficulty (weight 0.04): The game's difficulty is inconsistent, with some missions being significantly harder than others, even on normal difficulty. This can lead to frustrating difficulty spikes and make it difficult for players to progress.

Gameplay feedback:
- Classic RTS mechanics with heroes (weight 0.23): The game blends elements from classic RTS titles like Warcraft 3, Age of Mythology, Northgard, and Spellforce. It features hero-centric gameplay with leveling, skill trees, base building, resource management, and army training. The core gameplay loop involves using heroes to clear camps, collect resources, build bases, and unlock spells.
- Automated resource gathering, node control (weight 0.13): Resource management involves automated collection from nodes scattered around the map, requiring players to build structures nearby for gathering and defense. The temple serves as the main base, and workers are produced automatically. This system encourages strategic node capture and combat.
- Two factions, unique heroes/gods (weight 0.12): The game features two main factions, such as Baltic tribes and the Order, each with unique units, divine powers, and heroes. Players choose a god or hero, which defines the faction's gameplay and provides access to unique abilities and units.
- Varied maps, cunning AI (weight 0.09): The game offers a variety of maps and modes, including campaign, skirmish, and challenge maps. Skirmish mode features a tug-of-war dynamic where players capture land for resource nodes and clear camps with their hero to gain powers and resources. The AI is cunning and will attack undefended structures.
- God powers and faith resource (weight 0.08): Players can use god powers to summon mythical creatures or damage enemies, similar to Age of Mythology. Faith serves as a key resource for god abilities and some upgrades.
- Co-op survival and campaign modes (weight 0.07): The game includes a co-op mode where players must survive waves of enemies by scouting, gathering resources, and expanding their base. The story campaign can also be played with a friend.
- Unique unit roles, upgrades (weight 0.03): Units and heroes have unique roles, with different unit types having advantages against others. Units become noticeably stronger as they are upgraded.
- Giltine faction unique mechanics (weight 0.03): The Giltine faction has unique features, such as combat units gaining XP and leveling up. They also have unique resource gathering options like fishing, even creating their own ponds if necessary.

Performance notes:
- Generally optimized, runs smoothly (weight 0.14): The game is generally well-optimized and runs smoothly on a variety of hardware, including low-end systems, with adjustable graphics options. Some reviewers noted that the game is well-polished for an early access title. However, some players experience fan issues or have noted that the visual fidelity doesn't always justify the hardware demands.
- Performance drops in large battles (weight 0.03): Some players experience performance slowdowns and FPS drops during large battles, especially in modes with many players or AI. This suggests that the game's performance may suffer when handling a large number of units simultaneously.
- Few minor bugs, quickly fixed (weight 0.01): The game has very few bugs, with most issues being minor text errors that are usually fixed quickly. This indicates a high level of polish and attention to detail.

Recommendations:
- Highly recommended, solid RTS experience (weight 0.54): Many reviewers highly recommend the game, praising its quality, fun gameplay, and potential, especially for fans of classic RTS titles like Warcraft 3 and Age of Mythology. Some suggest it's worth the price and a solid addition to the genre, while others urge support for the small development team.
- Great potential, awaiting future content (weight 0.31): A common sentiment is that the game shows great promise and potential, especially considering it's in early access. Reviewers are eagerly anticipating future content updates, the full release, and further development of the game's features and heroes.
- Better multiplayer than single-player (weight 0.05): Several reviewers noted that the single-player experience is lacking due to poor AI, making the game more enjoyable with a friend in co-op or multiplayer. The story campaign is considered short, making the game primarily recommended for fans of online multiplayer.
- Surpasses Warcraft 3 Reforged (weight 0.03): The game is being compared favorably to Warcraft 3, especially as a remedy for the disappointment of Warcraft 3 Reforged. This comparison is driving some recommendations, particularly for fans of the Warcraft series.
- Needs save option, optimization (weight 0.01): Some reviewers have pointed out the need for a save option and better optimization to improve the overall player experience and make the game a more polished niche RTS title.
- Desire for more civilizations (weight 0.01): A small number of reviewers expressed a desire for the developers to continue adding more civilizations to the game, indicating a wish for greater variety and replayability.
- Suggests Japanese language support (weight 0.01): One reviewer suggested adding Japanese language support to broaden the game's appeal and increase the player base, specifically targeting the Japanese market.

Other player notes:
- Small development team (weight 0.08): The game was developed by a very small team. This is mentioned as a factor that may explain some limitations, but also highlights the dedication and passion behind the project.
- Promising faction diversity (weight 0.02): The game features promising faction diversity, with each faction having a different religion that affects their playstyle and goals. This adds depth and replayability to the game.
- Desire for future expansions (weight 0.02): Reviewers suggest future expansions of the game. This indicates a desire for more content and features to be added to the game.
- Active developer engagement (weight 0.01): The developers actively engage with player feedback, providing updates and sneak peeks. This is a positive sign that the developers are committed to improving the game based on player input.
- Unique worker resource mechanic (weight 0.01): Unemployed workers generate a special resource used for hero skills and some units. This is a unique mechanic that adds depth to the resource management aspect of the game.
- Desire for more language support (weight 0.01): Reviewers suggest that other languages should be supported in the final version of the game. This would make the game more accessible to a wider audience.
- Intuitive but plain UI (weight 0.01): The UI is described as intuitive but plain. This suggests that the UI is functional but could benefit from visual improvements.
- Repetitive map themes (weight 0.01): The maps have interesting layouts but are thematically repetitive. This suggests that while the map design is good, there is a lack of visual variety.
- Price is relatively high (weight 0.01): The price tag is considered to be on the higher end for this title. This may be a barrier to entry for some players.
- Missing cutscene outros (weight 0.01): Some cutscenes lack an "outro" scene, with characters simply disappearing after dialogue. This is a minor issue that detracts from the overall presentation.

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