Info about Turbo Overkill:

Official game description:
"_Turbo Overkill_ is the best _Tony Hawk_ game in years."  
\- Fanbyte  
"If Sam Raimi's _Evil Dead_ movie made the Chainsaw Arm an iconic piece of weaponry, wait till you see the leg chainsaw."  
\- Sportskeeda  
"Turbo Overkill isn't just one of the best boomer shooters on the market right now - this is one of the best games on the market, full stop."  
\- Superjumpmagazine  
**
Half-metal, half-human, all murder machine
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**Heavily inspired by some of the all-time greats like Id's _Doom_ & _Quake_, and Apogee's _Duke Nukem 3D_, with stunning cyberpunk visuals, _Turbo Overkill_ is the most savage FPS ever released by Apogee. You play as Johnny Turbo, augmented with hidden arm rockets and a chainsaw that extends from your lower leg allowing you to slide-slice enemies wide open.  
In this _Blade Runner_\-meets-_DOOM_ hellscape, Johnny returns to his hometown of Paradise and finds its entire population possessed by Syn, a rogue AI, and its army of augmented minions. Desperate for enough money to outrun his past mistakes, Johnny takes on the impossible job of destroying the greatest AI ever created. Rival bounty hunters want to claim the prize first. Nothing is easy in paradise.  
**
Turbo Time, wall-running, dashing and grappling hooks, oh my
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**_Turbo Overkill_ takes over-the-top to never-before-reached heights. Activate Turbo Time(™), a new form of slow motion with a twist. Build incredible speed by wall-running and dashing. Slide on your chainsaw leg, eviscerating foes and opening up bosses for critical damage, and go car-surfing on the hoods of flying cars. Blast away with the Twin Magnums, which lock-on and instagib several foes, the Boomer Shotgun and its attached grenade launcher, or the Telefragger sniper rifle, which teleports Johnny inside an enemy before they explode from within.  
Race through two dozen stages packed with secrets, bonus arena stages, and white-knuckle combat puzzles. Find game-changing collectibles to unlock punishing modifiers like triple-monster-speed and insta-kill. Combine all of Johnny’s weapons and powers to outsmart, outgun and outrun the corrupted legions.  
**
TL;DR:
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**o Kill a boss, get its augment (special power)  
o Play Spider-Man with your grappling hook  
o One-up Duke Nukem with your chainsaw slide-slice kick  
o Kills = cash. Use cash to install augments, upgrade your weapons, and add new abilities in your talent tree  
o Be a ghost runner while wall running  
o Attack from above riding the hood of your flying car like a kung-furious badass  
o Mini-rockets built into your robotic arm? ✔  
o This. List. Will. Grow. Wishlist the game to see it happen  
**
Don't quote us on nuthin'
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**“_Turbo Overkill_ is fast, frenetic and ferocious—excess personified,” said Sam Prebble, one half of Trigger Happy Interactive. “This is the game we’ve always wanted to play; making it is a dream project. Relentless enemies, extremely deadly and fun weapons, speed and precision above all else—if you love _Quake III Arena_, modern and classic _DOOM_, or Apogee’s legendary first-person shooters, you’ll feel right at home in Paradise.”  
“As the guy who helped launch the shooter genre with _Wolfenstein 3D_, _Rise of the Triad, Duke Nukem 3D, Max Payne_, and _Prey_, I haven’t been this excited about an FPS since the golden era of Apogee/3D Realms,” wrote Scott Miller, founder. “_Turbo Overkill_ is a sandbox of fun and original gameplay ideas that come together like a night of melty hot pizza and your favorite cold, frothy brew. Playing this game made me a Turbo Lover all over again.”

Release date: 11 Aug, 2023

Categories: First-Person Shooter, Real-time Combat, Single-player Story, Character Progression, Weapon Customization, Resource Management, Time-based Mechanics, Gore-focused Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fluid, Fast Movement (weight 0.99): The game offers exceptionally fluid, fast-paced, and responsive movement mechanics, including sliding, dashing, wall-running, and grappling. This core gameplay element is consistently praised for its precision and the freedom it provides, making combat dynamic and engaging.
- Excellent Level Design (weight 0.98): The level design is consistently highlighted as excellent, featuring intricate layouts, verticality, and a good balance of arena shootouts and platforming. Levels are varied, visually appealing, and packed with secrets, encouraging exploration and preventing repetition.
- Diverse, Satisfying Weapons (weight 0.98): The game features a diverse and satisfying arsenal of weapons, each with unique characteristics, alternate fire modes, and meaningful upgrades. Players appreciate the impact and utility of every weapon, which encourages strategic use and keeps combat fresh.
- Overall Masterpiece (weight 0.86): The game is consistently described as an overall masterpiece and a highly enjoyable experience, delivering on its promises of fast-paced action and engaging gameplay. Reviewers often express immense satisfaction and consider it one of the best games they've played in the genre.
- Unique Cyberpunk Aesthetic (weight 0.35): The game's aesthetic is a standout feature, blending retro FPS elements with a vibrant cyberpunk and synthwave style. This unique visual and atmospheric combination, complemented by a fitting soundtrack, creates a distinct and immersive experience.
- Innovative Chainsaw Leg (weight 0.27): The chainsaw leg mechanic is a highly praised and unique feature, allowing players to slide through enemies for brutal kills and health/armor regeneration. This innovative tool integrates seamlessly with the movement system, adding a distinct and satisfying combat option.
- Engaging, Humorous Story (weight 0.2): The story, while not the primary focus, is surprisingly engaging, humorous, and well-paced for the genre. It provides a compelling backdrop to the action without slowing down the frenetic gameplay, often enhanced by over-the-top and entertaining cutscenes.
- Exceptional Soundtrack (weight 0.17): The game's soundtrack is consistently lauded for being exceptional, featuring aggressive electronic, synthwave, and metal tracks that perfectly complement the fast-paced, brutal action. The music enhances the overall experience, making combat feel more intense and exciting.

Common complaints:
- Overly Long & Tedious Levels (weight 0.63): Many levels are excessively long, leading to player fatigue and a sense of tedium, especially in later episodes. This issue is compounded by repetitive enemy encounters and confusing level layouts that make navigation difficult.
- Tedious Bosses & Unbalanced Enemies (weight 0.63): Boss fights are frequently criticized for being tedious, having too many phases, and feeling like artificial playtime extensions. Enemies, particularly on higher difficulties, are often described as bullet sponges with unbalanced damage output, leading to frustrating one-shot deaths and a lack of satisfying combat feedback.
- Poor Visual & Audio Clarity (weight 0.55): The game's visual design is often described as noisy, indistinct, and straining to the eyes, with projectiles and enemies blending into backgrounds. Additionally, weapon sound effects are widely criticized for lacking punch and impact, making gunplay feel unsatisfying.
- Unoriginal Mechanics & Design (weight 0.52): The game's mechanics and level design are perceived as unoriginal, heavily borrowing from other popular shooters like Doom and Ultrakill without adding unique elements. Gimmicky mechanics, such as vehicle sections, are seen as clunky and disruptive to the core gameplay.
- Frequent Bugs & Poor Checkpoints (weight 0.48): Players frequently encounter game-breaking bugs, including progression blockers, corrupted save files, and getting stuck in geometry. Poorly placed checkpoints often force players to replay significant portions of levels after dying.
- Repetitive & Unengaging Combat (weight 0.47): Combat encounters, especially in later stages, become highly repetitive due to formulaic arena designs and continuous waves of similar enemies. This lack of variety and engaging feedback leads to a monotonous and unrewarding combat experience.
- Weak & Confusing Story (weight 0.07): The game's story is widely criticized for being confusing, nonsensical, and uninteresting, particularly after the initial chapters. It often feels generic, poorly written, and fails to engage players, sometimes even derailing the plot entirely.
- Overpowered Chainsaw Slide (weight 0.06): The chainsaw slide mechanic is often described as overpowered, making other weapons feel redundant for fodder enemies. While useful for health and armor, its dominance can lead to repetitive gameplay and an imbalance in combat strategy.
- Uninspired Soundtrack (weight 0.05): The soundtrack is generally considered unmemorable and generic, often failing to adapt to gameplay dynamics. Its repetitive nature and lack of impactful tracks detract from the overall atmosphere and player experience.
- Player Confusion & Disinterest (weight 0.04): Some players express general confusion or disinterest in the game, citing issues like unclear objectives, difficulty understanding mechanics, or simply not enjoying the overall experience. This indicates a lack of clarity or appeal for a segment of the audience.

Gameplay feedback:
- Lengthy Campaign & Story (weight 0.16): The game offers a substantial campaign length, typically ranging from 10-20 hours, spread across three distinct episodes. While a story is present, it serves primarily as a backdrop for the action.
- Diverse Enemies & Bosses (weight 0.09): The game features a wide array of enemy types and challenging multi-phase boss fights that require players to adapt strategies and utilize their diverse weapon set. Enemies are varied and often appear in large numbers, providing a consistent challenge.
- Replayability & Challenges (weight 0.05): The game offers multiple difficulty levels and additional content like secret levels, challenges, and achievements, encouraging replayability and catering to different player skill levels. Cheats are also available for a less stressful experience.
- Interactive Vending Machines (weight 0.03): The game features unique interactive elements like vending machine enemies and vendors where players can purchase upgrades and ammo using in-game currency dropped by defeated enemies, adding a quirky touch to resource management.
- Arena-Based Combat (weight 0.03): The core gameplay loop revolves around linear progression through levels that frequently funnel players into large combat arenas. These arenas are designed for fast-paced, high-octane engagements against waves of enemies.
- Turbo Time Ability (weight 0.03): The 'Turbo Time' ability allows players to temporarily slow down time, providing a tactical advantage in intense combat situations and making challenging encounters, including boss fights, more manageable.

Performance notes:
- Strong overall performance (weight 0.09): The game generally exhibits strong performance across various systems, with many players reporting smooth gameplay, stable frame rates, and minimal crashes or bugs. This indicates good optimization and a reliable technical foundation.
- Low system requirements (weight 0.02): The game is noted for its low system requirements, running well even on older or less powerful computers. Specific examples show high frame rates on mid-range GPUs, making it accessible to a wide range of hardware.
- Inconsistent Steam Deck performance (weight 0.02): While generally performing well, some users reported significant frame rate drops on Steam Deck, particularly in later levels. Despite a dedicated Steam Deck preset, these issues persisted, suggesting inconsistent optimization for the device.
- Extensive graphic options (weight 0.01): The game offers a comprehensive suite of graphical options, allowing players to extensively customize settings to suit their preferences and hardware capabilities. This provides flexibility for optimization.
- Request for upscaling technologies (weight 0.01): Players expressed a desire for upscaling technologies like FSR, XeSS, or DLSS to further enhance performance, indicating a potential area for future improvement.
- Minor display glitch (weight 0.01): A display issue with black pixels was noted, but it becomes unnoticeable during intense gameplay, suggesting it's a minor visual glitch that doesn't significantly impact the experience.

Recommendations:
- Highly Recommended Game (weight 0.34): The game is highly recommended by a vast majority of reviewers, often described as a must-play and worth its price, even at full cost. Many suggest it for fans of fast-paced shooters and the 'boomer shooter' genre, highlighting its fun and engaging experience.
- Try the Demo First (weight 0.03): Several reviewers suggest trying the game's demo before purchasing, especially if unsure about the game. This allows players to experience the gameplay firsthand and decide if it aligns with their preferences.
- Compared to Other Shooters (weight 0.02): The game is frequently compared to other titles in the genre, particularly Ultrakill and Prodeus. While some see it as similar or even superior, others suggest playing those alternatives instead, indicating a diverse preference within the genre.
- Play in Shorter Sittings (weight 0.02): Some players found the game could become tiring or repetitive if played for extended periods. They recommend playing in shorter sessions or taking breaks to maintain enjoyment and avoid burnout.
- Challenging Difficulty (weight 0.02): The game's difficulty is noted, with recommendations for specific difficulty settings. Some players found even easier modes challenging, particularly with platforming sections, suggesting a need for skill or even cheat codes in later levels.

Other player notes:
- Early Game Impressions (weight 0.04): Many players are still in the early stages of the game or waiting for future content releases, indicating an ongoing development or episodic release model. This also suggests that initial impressions are being formed with limited playtime.
- Nostalgic Visuals (weight 0.03): The game utilizes a low-poly, old-school graphical style reminiscent of 90s and early 2000s shooters, combined with modern lighting and reflections, evoking a sense of nostalgia.
- Early Access Status (weight 0.03): The game is currently in Early Access, with more content and features expected to be added in the future. This indicates that the current version is not the final product.
- Anticipated Sequel (weight 0.03): Players are anticipating a sequel or additional content, with the current ending hinting at future developments. This indicates a desire for more story and gameplay.
- Good Value & Vibe (weight 0.02): The game offers good value for its price, providing a decent amount of entertainment with good voice acting, though the humor is noted as strange.
- Genre Comparisons (weight 0.02): The game is frequently compared to other popular shooters like Doom Eternal and Ultrakill, with reviewers noting its position as a middle ground between them, while also clarifying that direct comparisons might be misleading.
- Decent Presentation (weight 0.02): The overall presentation, including visuals and music, is generally considered decent but not exceptional. The art direction has some unexpected turns, and the music is okay but not particularly impactful.
- Exceptional End Credits (weight 0.02): The game's end credits sequence is highly praised for its artistic quality and the apparent effort put into it, standing out as a memorable part of the experience.
- Future Content & Features (weight 0.01): Developers have plans to introduce new levels, a workshop for custom maps, and multiplayer functionality, indicating ongoing support and expansion of the game's features.
- Seamless Audiologs (weight 0.01): Audiologs are integrated into the gameplay experience, providing additional story insights without interrupting the flow of action, allowing players to listen while exploring and fighting.
- Solo Developer Effort (weight 0.01): A significant portion of the game, including its writing, design, and development, was handled by a single individual, Sam Prebble, highlighting an impressive solo effort.
- Evolving Soundtrack (weight 0.01): The game's soundtrack evolves across chapters, with the second chapter featuring cyberpunk and Doom-style tracks, and the third chapter remixing earlier tracks with new ones specific to locations.
- Requested Improvements (weight 0.01): Players have expressed a desire for more levels and general quality of life updates, indicating areas where the game could be improved or expanded.
- Thematic Exploration (weight 0.01): The game explores themes of humanity versus technology and cybernetic enhancement within a high-tech, low-population urban sprawl setting.
- Sarcastic Parody Tone (weight 0.01): The game is described as a more casual and refined parody of Ghostrunner, featuring a sarcastic character tone that contributes to its unique humor.
- Immersive Cutscenes (weight 0.01): The cutscenes are generally well-received for being immersive, humorous, and classy, without bogging down the gameplay experience.
- High Gore Content (weight 0.01): The game features a significant amount of blood, gore, and swearing, contributing to a 'violence porn' aesthetic.
- Over-the-Top Scope (weight 0.01): The game is noted for its unusually large scope and an over-the-top story and setting, contributing to its unique identity.
- Chainsaw Protagonist (weight 0.01): The game features a chainsaw-wielding protagonist, leading to comparisons with 'Chainsaw Man' and a desire for more such characters in games.

Emotions:
- Satisfaction (weight 0.31): Players felt satisfied due to the game's high overall quality, encompassing excellent gameplay mechanics, fluid movement, satisfying gunplay, and creative level design. The game's strong art direction, engaging story, and well-implemented features like weapon variety and upgrades also contributed significantly to a positive and complete experience.
- Excitement (weight 0.21): Excitement stemmed from the game's adrenaline-fueled, fast-paced, and dynamic gameplay, often highlighted by the unique chainsaw leg mechanic and high mobility. Players were thrilled by the intense action, epic set pieces, and the constant escalation of challenges, making for a consistently exhilarating experience.
- Frustration (weight 0.13): Frustration was primarily caused by issues with level design, including confusing navigation, excessive length, and repetitive elements. Tedious and unbalanced boss fights, difficulty spikes, and technical problems like audio bugs and poor visual clarity also significantly contributed to player annoyance and negative experiences.
- Disappointment (weight 0.1): Disappointment arose from the game failing to meet expectations, often due to perceived declines in quality in later acts, repetitive gameplay, and a lack of novelty. Specific issues included weak sound design for weapons, an unengaging story, and technical problems like poor performance and bugs that detracted from the overall experience.
- Joy (weight 0.06): Joy was a result of the game's pure fun factor, driven by its fast-paced, destructive gameplay, and effective humor. Players found immense enjoyment in mastering the combat and movement systems, appreciating the game's high replayability and its ability to provide a consistently entertaining and stress-relieving experience.
- Admiration (weight 0.03): Admiration was expressed for the game's exceptional overall quality, particularly its innovative design, impressive mechanics, and stunning visual presentation. Players often compared it favorably to other genre leaders, recognizing its potential to set a new benchmark for boomer shooters.
- Awe (weight 0.02): Awe was inspired by the game's comprehensive high quality, including its impressive visual effects, impactful cutscenes, and brilliant level design. The game's innovation and overall presentation created a sense of wonder and left a lasting impression on players.
- Enjoyment (weight 0.02): Enjoyment was derived from the game's core gameplay loop, characterized by its fast-paced action, satisfying shooting mechanics, and the prominent chainsaw leg feature. Players found the progression and overall design to be consistently fun and engaging.
- Appreciation (weight 0.01): Players appreciated the evident care and effort put into the game, particularly its unique blend of modern and retro shooter styles and its innovative mechanics like the chainsaw leg. The game's brutal aesthetic, gradual tool introduction, and overall value for money also resonated positively with players.
- Surprise (weight 0.01): Surprise stemmed from the game exceeding initial expectations, often due to its unexpected high quality, interesting and varied approach to the retro FPS genre, and continuous introduction of new content. The game's ability to consistently surprise and improve over time was a key factor.
- Anger (weight 0.01): Anger was primarily caused by frustrating boss fight mechanics, specific plot points, and significant technical issues leading to progress loss. Players felt ripped off or unfairly treated due to these critical flaws impacting their experience.
- Confusion (weight 0.01): Confusion arose from issues with navigation, unclear game design choices, and a lack of objective markers. Players also expressed confusion regarding weapon utility, story progression, and the game's genre classification.
- Nostalgia (weight 0.01): Nostalgia was triggered by the game's strong resemblance to classic 80s and 90s FPS titles, evoking memories of games like Duke Nukem 3D and Serious Sam. The game's style and feel successfully blended retro elements with modern design.
- Annoyance (weight 0.01): Annoyance was caused by minor bugs, repetitive objectives, and specific design choices like unskippable credits and frustrating platforming sections. Enemies that could one-shot the player and repetitive music also contributed to player irritation.
- Love (weight 0.01): Love for the game was driven by its exceptional overall quality, particularly its well-designed movement and weapon systems, and the consistently engaging combat. Players expressed deep affection for the entire game experience.
- Enthusiasm (weight 0.01): Enthusiasm was a direct result of the game's high overall quality, often highlighted by favorable comparisons to other popular titles like Ultrakill. Players were genuinely excited about the game's performance and potential.
- Boredom (weight 0.01): Boredom set in due to repetitive gameplay loops, the prevalence of platform puzzles, and levels that felt too long and monotonous. The game's early sections sometimes failed to maintain player interest, leading to a quick loss of appeal.
- Fatigue (weight 0): Fatigue was experienced due to the game's intense and frantic dynamics, especially during long play sessions. The constant high-energy gameplay, while initially exciting, eventually led to player exhaustion.
- Mild frustration (weight 0): Mild frustration stemmed from specific design elements such as excessive verticality and jumping, non-looping levels, and minor bugs. Repetitive combat and artificial difficulty also contributed to a less severe but still noticeable level of annoyance.
- Engagement (weight 0): Engagement was maintained by the game's sometimes challenging difficulty, its detailed world, and an interesting story. The game successfully kept players invested through its various compelling elements.}