Info about Shanghai Summer:

Official game description:
Join the Summer...
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About the Game
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**The Story**  
Shanghai, 2003  
Suddenly, Baichuan senses something is not right with his life - sometimes, he feels he can see his memories, so real yet so unfamiliar. This all seems to begin with an unexpected invitation from Baichuan's ex-girlfriend, Qiuyu, who has been away for many years.  
Twelve summer days, just like twelve lucid dreams...  
"The time seems to be working anomalously on you."  
**The Characters**  
Dream-chasing, freelancer artist - Fengyi;  
Troubled and misguided high school student - Xiaobo;  
A university student who is burdened by her family's issue - Jingxian.  
......  
Even though their lives are a total mess, they still manage to carry on, embrace and accept their "regrets", and live to the fullest.  
**The Gameplay**  
Through the 'Topics' and 'Clues' gathered from everyday life, dive deep into the hearts and minds of your dearest friends.  
To be comforted by them; To be inspired by them; To turn all the little things that happened in your life into your own strength, and eventually, at the finale of the twelfth night –  
To " fix" the shattered dream.  
**The Stages**  
Classrooms, Bookstore "What-If", Neighbourhood Cafe...  
Much of every boy and girl's life revolves around such a mundane city scene. And it is precisely within the mundanity that some new possibilities exist. The key to turning one's fate around may very much be held in the hand of someone passing by among the crowds on the streets...

Release date: 7 Feb, 2024

Categories: Visual Novel, Single-player Story, Exploration, Choice-based Narrative, Multiple Endings, Collection Game, Social Simulation


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Appealing and distinctive art style (weight 0.59): The game features a distinctive and appealing art style, often described as anime-inspired with soft visuals, detailed backgrounds evoking Shanghai, and well-executed character designs and CG artwork. Reviewers highlight the warm color palettes, hand-drawn aesthetics, and overall visual presentation as contributing significantly to the game's immersive atmosphere and emotional impact.
- Emotionally resonant narrative themes (weight 0.55): The game's narrative explores themes of youth, regret, acceptance, and confronting the past, resonating with players on a personal level. Reviewers appreciate the emotionally impactful storytelling, the relatable characters, and the satisfying conclusions to their stories, often evoking feelings of nostalgia and reflection.
- Relatable and well-developed characters (weight 0.51): Reviewers found the characters to be relatable, well-developed, and human, dealing with realistic problems and evoking empathy. The game's ability to create a connection between the player and the characters is a significant strength, enhancing the overall emotional impact of the story.
- Atmospheric and immersive audio (weight 0.48): The game's music and sound design are consistently praised for complementing the atmosphere and enhancing immersion. Reviewers specifically mention the soothing and melancholic qualities of the soundtrack, noting how it evokes feelings of nostalgia and tranquility, particularly reminiscent of summer afternoons.
- User-friendly systems and mechanics (weight 0.24): The game incorporates user-friendly systems such as a story tree, rewind mechanic, and functional archive, making it easy for players to navigate the narrative, explore different choices, and unlock multiple endings without getting stuck. The achievements are also easy to obtain, encouraging players to fully experience the game's content.
- Intriguing multi-timeline narrative (weight 0.07): The game employs a multi-timeline, fragmented narrative structure that adds intrigue and suspense to the story. The gradual unveiling of the plot and character details through exploration of different timelines keeps players engaged and curious.
- Decent, short, and soulful experience (weight 0.07): Some reviewers found the game to be relatively short and easy to play, but still decent and above average in terms of content. The story is described as soulful and kind, providing warmth and emotional stimulation.
- Nostalgic early 2000s atmosphere (weight 0.05): The game effectively captures the atmosphere of the late 90s and early 2000s, immersing players in a nostalgic setting with authentic architectural and scene design. The inclusion of collectible items further enhances the sense of time and place.
- Polished with side quests/easter eggs (weight 0.04): The game includes nice side quests and easter eggs, and has a high level of overall polish, indicating attention to detail and a commitment to quality. These elements contribute to a more enjoyable and complete gaming experience.

Common complaints:
- Weak, confusing, and bland plot (weight 0.93): Many reviewers found the plot to be weak due to several issues. These include predictability, lack of depth, confusing elements like parallel timelines, and a general sense of blandness. Some felt the story lacked emotional impact and failed to engage them.
- Poor translation quality (weight 0.71): The game suffers from poor translation quality across multiple languages, including English, Spanish, French, and Russian. This results in grammatical errors, awkward phrasing, and a loss of nuance from the original text, hindering comprehension and immersion.
- Short length, high price (weight 0.7): Multiple reviews mention the game's short length, with some completing it in as little as two hours. This brevity, combined with the price, leads some to feel the game is overpriced for the amount of content offered.
- Repetitive music, no voice acting (weight 0.68): Reviewers noted the game's limited number of music tracks, which become repetitive. This, combined with the lack of voice acting, contributes to a sense of low production value.
- Technical issues, unpolished UI (weight 0.66): The game suffers from various technical issues, including awkward controls, a simple notebook interface, and text overlapping in certain languages. These issues detract from the overall player experience.
- Stiff animations, weak expressions (weight 0.65): The game's presentation is lacking, with stiff character animations and minimal changes in character expressions during dialogues. This contributes to a lack of emotional connection and immersion.
- Unsatisfying, confusing endings (weight 0.14): The game features multiple endings, but reviewers found them to be confusing, unsatisfying, or difficult to achieve. Some endings reuse cutscenes, and the 'true' ending is not always considered the best.
- Abrupt, unnatural dialogues (weight 0.03): Reviewers noted that dialogues often end abruptly, cutting off mid-conversation. This can disrupt the flow of the story and leave players feeling unsatisfied.
- Underdeveloped supporting characters (weight 0.03): Some reviewers felt that certain characters were underdeveloped and served primarily as plot devices. This lack of depth can make it difficult to connect with the characters and invest in their stories.

Gameplay feedback:
- Interactive, side-scrolling visual novel (weight 0.28): The game blends visual novel elements with interactive exploration in a 2D side-scrolling environment. Players navigate a horizontal map, interact with NPCs, collect items, and trigger dialogues to advance the story. However, some reviewers felt that the movement mechanics were not essential and served primarily to extend playtime.
- Rewind mechanic, branching timelines (weight 0.19): The game features a rewind mechanic and a story tree/flowchart, allowing players to easily navigate multiple timelines and endings. This system allows players to revisit specific points in the story to explore different choices and outcomes without restarting the entire game.
- Superficial unique mechanics (weight 0.04): The game incorporates unique mechanics such as 'textual inquiry' and filling in words for a cane ('cloze test'). However, some reviewers felt that these mechanics were superficial and could have been explored more deeply.
- Multiple character storylines (weight 0.03): The game features stories of multiple characters, including Ruo Fengyi, Wu Xiaobo, and Su Jingxian. Players can unlock side stories and collect items such as topics, cards, and CGs, adding depth to the narrative experience.
- Set in 2003 Shanghai (weight 0.03): The game is set in 2003 in China, specifically Shanghai, with a small map featuring locations like a bookstore, grocery store, food stall, cafe, and park. The player's goal is to unravel a mystery from the "last summer."

Performance notes:
- Poor Steam Remote Link support (weight 0.02): Steam Remote Link compatibility is lacking on tablets and phones, potentially requiring a controller for these devices. This limits the game's accessibility and convenience for players who prefer or need to use these platforms.
- Smooth performance (weight 0.02): The game runs smoothly, indicating good optimization and performance. This ensures a pleasant and uninterrupted gaming experience for players.

Recommendations:
- Mixed recommendations; buy on sale (weight 0.45): Many reviewers recommend the game, especially when on sale, citing its emotional narrative and unique atmosphere. However, some express reservations due to perceived flaws in the story, presentation, or ending, leading to conditional or weak recommendations. A few reviewers outright advise against purchasing, while others suggest waiting for a significant discount.
- Story: confronting fate, imperfections (weight 0.28): The game's core message revolves around confronting fate rather than isolating oneself, acknowledging that everyone's life and every world has its imperfections. Despite the translation issues, understanding the story is still possible with careful reading.
- Looking forward to future works (weight 0.05): Several reviewers express anticipation for future projects from the development team. This indicates a positive impression of the game's potential and a desire to see the developers continue to improve and create new experiences.
- Appreciates art style; wants avatars (weight 0.02): The reviewer appreciates the game's art style and strongly requests the addition of avatars. This indicates that the reviewer values the visual presentation of the game and believes that avatars would enhance the player experience.

Other player notes:
- Explores themes of choice, consequences (weight 0.11): The game explores themes of societal constraints, facing the present, and dealing with the consequences of decisions. The story revolves around a young man's choices and the efforts of a girl to help him overcome his withdrawal, all within a 12-day period.
- Short playtime, multiple endings (weight 0.03): The game offers a relatively short experience, with a playthrough lasting around 100 minutes. Despite its brevity, the game includes multiple endings, encouraging replayability to explore different narrative outcomes.
- Setting lacks distinctiveness (weight 0.02): Despite being titled 'Shanghai Summer,' the game doesn't strongly evoke the feeling of summer or showcase unique aspects of Shanghai. The setting, while present, doesn't significantly impact the overall experience.
- Collectible cards encourage exploration (weight 0.02): Collectible cards are scattered throughout the game's maps. Players can find these cards by clicking around the environment, adding a layer of exploration and collection to the gameplay.

Emotions:
No emotions}