Info about Mortal Kombat 11 Robocop:

Official game description:
Alex Murphy was a dutiful police officer who was brutally executed by a local gang. Brought back to life through OCP technology, Murphy was transformed into RoboCop, a highly advanced cybernetic police officer designed to uphold the law and protect the innocent. Now entering the Mortal Kombat universe, RoboCop has received a few upgrades and is ready to serve the public by apprehending any Kombatants that stand in his way.

Release date: Jun 16, 2020

Categories: Fighting Game, Character-based Combat, Zoner, Guest Character, DLC, Customization, Nostalgia


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The reviews focus on content quality, character fidelity, and replayability but never report specific playtime hours for game completion, story completion, session length, or endgame. No numeric playtime evidence is present, so all playtime metrics are set to null.
- Time-to-fun: No data
- Player Archetypes:
  - Competitive Meta-Conscious Player (no buy)
    - Motivation: Winning online matches and using top-tier characters.
    - Playstyle: Competitive, meta-driven, likely plays online ranked.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Value-Conscious Buyer (sale)
    - Motivation: Getting the most content for the least money.
    - Playstyle: Selective purchasing, likely waits for sales or bundles.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Fun-Seeking Casual (buy)
    - Motivation: Having fun and enjoying character fantasy.
    - Playstyle: Casual, offline, experimental.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- RoboCop is a cool character (weight 0.74): Players consistently praise RoboCop as a cool and iconic addition to the game, highlighting his forceful abilities and effective weapon use. This sentiment is echoed across multiple clusters, indicating strong overall satisfaction with the character.
- High fidelity to source material (weight 0.4): RoboCop is modeled and animated with high fidelity to the original movie, including authentic lines, sound effects, and faithful rendering of his car and weapons. This attention to detail is highly appreciated by fans.
- Effective at close range (weight 0.36): Despite being a zoner, RoboCop performs well in close range, with a good command grab and effective melee options. This versatility makes him a well-rounded character.
- Strong zoner abilities (weight 0.31): RoboCop is recognized as a strong zoner with many ranged abilities, allowing players to control space effectively. This playstyle is highlighted as a key strength of the character.
- Strong customization options (weight 0.3): Players appreciate the strong customization options, including exclusive gear and skins, such as those that make RoboCop look like Cyrax or Sektor. This adds replay value and personalization.
- Exclusive Fatalities and Brutalities (weight 0.3): RoboCop includes exclusive Fatalities, Brutalities, and a Fatal Blow, which are creative and visually stunning. These moves are true to his cybernetic vigilante persona and are a highlight for players.
- Adds fun and replayability (weight 0.29): RoboCop adds fun and replayability by providing new challenges and encouraging different combat styles. Players find him enjoyable to play and a valuable addition to the roster.
- Funny and memorable interactions (weight 0.26): Players enjoy humorous interactions, such as shooting off Johnny Cage's genitals in three ways or shooting ninjas in the kneecaps. These add a fun and memorable element to the character.
- Seamless integration into Mortal Kombat (weight 0.23): RoboCop's addition integrates seamlessly into the game's storyline, enriching the Mortal Kombat universe. Players feel he fits well as a cyborg character within the game's world.
- Excellent voice acting by Peter Weller (weight 0.22): Peter Weller's voice acting is praised as excellent, adding authenticity to the character. His involvement is a significant positive point for many players.
- Unique ranged gameplay with tactical style (weight 0.22): RoboCop offers unique ranged gameplay with a tactical fighting style, combining melee and shooting for a strategic experience. This distinct playstyle is appreciated by players.
- Visually appealing character (weight 0.21): RoboCop is visually appealing, with interesting intros and victory videos, such as putting the opponent on the hood. The character's design is praised for its quality.
- Completes 80s/90s action roster (weight 0.12): RoboCop completes the 80s/90s action roster nicely, adding to the nostalgic appeal of the game. This is seen as a positive addition for fans of that era.
- Best RoboCop video game experience (weight 0.12): Some players consider this the best RoboCop video game experience, highlighting the overall quality and faithfulness of the character. This is a strong endorsement.
- Favorite DLC character (weight 0.12): RoboCop is a favorite DLC character for many players, indicating high satisfaction with his inclusion. This is a strong positive sentiment.
- Pleasing sound effects (weight 0.11): The sound made when hitting the character is pleasing, adding to the overall satisfaction of playing as RoboCop. This detail is noted positively by players.
- Easter eggs and hidden content (weight 0.11): RoboCop includes easter eggs and hidden content, which adds depth and discovery for players. This is a minor but appreciated feature.
- Best Mortal Kombat in the series (weight 0.11): Some players consider this the best Mortal Kombat in the series, partly due to RoboCop's inclusion. This is a high praise for the overall game.
- Good to have more playable toasters (weight 0.1): Players humorously note that it's good to have more playable toasters in a fighting game, referencing RoboCop's robotic nature. This adds a lighthearted appeal.

Common complaints:
- Poor combo potential (weight 0.68): Moves do not chain well together, and most cannot be cancelled, making combos practically impossible. This severely limits offensive options and is a major source of frustration.
- Not worth the price (weight 0.51): Many reviewers feel that RoboCop is not worth the cost, especially when included in the more expensive Aftermath pack. The character's poor performance and lack of content contribute to this sentiment.
- Limited and clunky moveset (weight 0.48): Players report that RoboCop has an extremely limited moveset with almost no special moves, making him feel clunky and predictable. This is a common complaint across multiple clusters.
- Zoner playstyle disliked (weight 0.46): RoboCop is primarily a zoner, relying on ranged attacks, which many reviewers dislike and consider deficient. This playstyle is seen as promoting bad practices and lowering player skill.
- Low damage output (weight 0.31): Damage scaling is very high, so even successful combos deal significantly less damage than other characters. This makes the character underpowered and not worth the effort.
- Slow movement speed (weight 0.3): RoboCop moves very slowly, making him vulnerable to faster opponents and difficult to play effectively. This is a recurring complaint that affects overall viability.
- Weak melee capabilities (weight 0.3): RoboCop has very few melee moves and performs poorly in close combat, making him predictable and easy to counter. This is a significant weakness in a fighting game.
- Low tier character (weight 0.29): RoboCop is considered low tier and underperforms against the online meta, losing to most popular characters. This makes him a poor choice for competitive play.
- Hard to play effectively (weight 0.28): RoboCop is difficult to play due to his limitations, including slow movement and poor combo potential. This makes him unappealing to many players.
- Lack of content and story (weight 0.26): The DLC includes only one playable character with no story expansion, new stages, or additional modes, making it feel incomplete. The story is also presented in a derogatory manner.
- Small hitboxes on moves (weight 0.21): Many of RoboCop's moves, especially the command grab, have very small hitboxes that cannot be reliably combo'd into. This makes them ineffective in practice.
- Moves whiff and low profile (weight 0.2): RoboCop's moves often whiff and can be low profiled by opponents, making them unreliable. This further reduces his effectiveness in combat.
- Technical issues and bugs (weight 0.12): Some players report that the game is broken in terms of skills and that developers have not fixed issues. This adds to the frustration with the character.
- Missing iconic fatality (weight 0.11): RoboCop lacks a fatality where the opponent is thrown through 50 consecutive windows, which fans expected. This is a missed opportunity for fan service.
- Character unavailable after purchase (weight 0.11): Some players report that RoboCop is not available in the game after purchase, which is a serious issue. This may be a bug or a misunderstanding.
- Dislike of modifier users (weight 0.1): One reviewer expressed a general dislike for modifier users, which may influence their opinion of RoboCop. This is a niche complaint.

Gameplay feedback:
- RoboCop is a zoner (weight 0.97): Multiple clusters describe RoboCop as a zoner character who specializes in long-range combat using his Auto-9 pistol, shoulder cannon, and other ranged tools. His moveset is heavily oriented toward zoning and keeping opponents at a distance.
- Cybernetic police officer (weight 0.39): RoboCop is a cybernetic police officer with improvements and abilities like grab, flamethrower, and pistol variants. His cyborg nature is central to his identity and combat style.
- Limited melee options (weight 0.3): RoboCop has few melee moves and combos, making him less effective in close-quarters combat. His combat style relies more on shooting and ranged strikes than on traditional fighting game melee techniques.
- Command grab and shield (weight 0.28): RoboCop has a command grab and a shield parry, adding defensive and grappling options to his kit. These abilities complement his ranged focus and provide tools for close-range situations.
- Guest character in MK11 (weight 0.28): RoboCop is a guest character in Mortal Kombat 11, bringing his cybernetic police officer persona to the fighting game. His inclusion adds a unique ranged playstyle to the roster.
- Powerful hitscan attack (weight 0.23): His most dangerous attack is a hitscan ranged attack dealing 100 damage per shot, with two follow-up shots dealing 50 additional damage each. This high-damage tool is a key part of his offensive arsenal.
- Ranged attacks with mobility (weight 0.22): Certain variations of RoboCop allow him to move almost freely while using his ranged attacks, enhancing his zoning capabilities. This mobility makes him more versatile in controlling space during matches.
- Slow in combat (weight 0.22): RoboCop is not the fastest character in the roster and is slow in close combat. This weakness is balanced by his strong zoning tools and defensive options, making him a tactical choice.
- Tactical playstyle strength (weight 0.13): His zoning tools and defensive options make him a strong choice for a tactical playstyle. Players who prefer strategic, distance-based combat will find RoboCop effective.
- ED-209 assistance available (weight 0.12): RoboCop can call ED-209 for assistance, adding a powerful ally to his moveset. This ability provides additional pressure and zoning potential during matches.
- Community zoning preference (weight 0.11): The MK community has a preference for zoning, which aligns with RoboCop's strengths. This makes him a popular choice among players who enjoy ranged combat strategies.
- Character customization available (weight 0.1): Character customization is available for RoboCop, allowing players to personalize his appearance. This feature adds replay value and player expression.
- Game has modifiers (weight 0.1): The game includes modifiers that can affect gameplay, potentially impacting how RoboCop is played. These modifiers add variety to matches.
- Character received updates (weight 0.1): RoboCop has received updates, indicating ongoing balance changes or improvements. This suggests the character is actively maintained by the developers.
- Upholds justice theme (weight 0.08): RoboCop upholds justice, reflecting his police officer background in his character design. This thematic element adds flavor to his gameplay.
- Non-competitive player perspective (weight 0.08): One player notes they do not play online or competitively, indicating a casual perspective on RoboCop. This feedback may not reflect high-level play considerations.

Performance notes:
No performancepoints

Recommendations:
- Recommended for RoboCop fans (weight 0.43): The character appeals to fans of RoboCop and those who enjoy strategic, long-range fighters. Nostalgia and iconic character status are key draws.
- Avoid character until rework (weight 0.31): Players strongly advise against using this character until he is redesigned, citing poor performance or design. This feedback is consistent across multiple reviews.
- Buy with Aftermath DLC (weight 0.3): The character is best purchased within the Aftermath DLC or as part of a complete edition with all DLCs, especially during a sale. This suggests the standalone purchase is overpriced.
- Prefer other characters (weight 0.12): Players recommend buying more fun and varied characters like Joker, Sindel, Rambo, or Spawn instead. This character is seen as less engaging compared to alternatives.
- Skins are main appeal (weight 0.12): The primary reason to buy this character is for the skins that resemble Cyrax or Sektor, not for the character's gameplay. This is a niche appeal.
- Consider indie alternatives (weight 0.11): Some players suggest buying an indie game on sale instead of this character, indicating the character's value is very low compared to other entertainment options.
- Buy characters separately (weight 0.11): Instead of purchasing the story mode, players recommend buying characters individually. This implies the story content is not worth the cost.

Other player notes:
- DLC lacks content (weight 0.23): The Robocop DLC is criticized for being a single character pack with no story expansion, new stages, or additional game modes. Reviewers note that it is just a character addition, not a full expansion.
- DLC pricing concerns (weight 0.22): The Aftermath pack, which includes Robocop, is noted as more expensive than other DLCs, while the Ultimate Edition is seen as a cheaper way to get the character. This pricing disparity is a point of discussion among reviewers.
- Robocop is iconic (weight 0.22): Reviewers highlight that Robocop is a real icon from the Robocop franchise, adding appeal to the character. This recognition is a key positive aspect of the DLC.
- Comparison to other DLCs (weight 0.21): Reviewers compare Robocop to other guest characters like Spawn and Joker, with some suggesting Spawn might be more worth the purchase. This comparison helps contextualize the value of the Robocop DLC.
- DLC purchase confusion (weight 0.2): There is uncertainty among reviewers about whether Robocop is part of a Kombat Pack or included in the Ultimate Edition. This confusion can affect purchasing decisions.
- DLC availability options (weight 0.18): Characters can be bought separately, and Robocop is included in the Aftermath pack, giving players multiple ways to access the character. This flexibility is noted by reviewers.
- Game quality comparisons (weight 0.18): The game is compared favorably to other Mortal Kombat titles but unfavorably to indie games on sale, reflecting mixed opinions on overall value. These comparisons are part of the broader review context.
- Motivation to buy game (weight 0.12): One reviewer specifically bought MK11 to play as Robocop, indicating the character's strong appeal as a draw for the game. This shows the DLC's impact on sales.
- Gameplay style comparison (weight 0.12): Robocop's zoning playstyle is compared to Liu Kang's, giving players an idea of how the character plays. This comparison helps set expectations for gameplay.
- DLC criticism general (weight 0.11): Some reviewers condemn DLC in games, expressing general dissatisfaction with the practice of selling additional content. This sentiment is applied to the Robocop DLC as well.

Emotions:
- Disappointment (weight 0.24): Players are disappointed by the character's limited, clunky moveset and poor combo potential, which makes the character predictable and hard to play. The character is also seen as a low-tier zoner, and the price is not considered worth it compared to indie games on sale. Additionally, the story is not worth it, and the new guest character is worse than Joker.
- Enjoyment (weight 0.11): Players enjoy the fun tactical fighting style and unique ranged gameplay, which can be used effectively at close range. The character is a favorite, and it's good to have more playable toasters, with the ability to shoot ninjas in the kneecaps adding to the fun. Non-competitive, offline players also find the character enjoyable.
- Frustration (weight 0.11): Players are frustrated because combos are practically impossible due to lack of cancels and high damage scaling, and the game is broken in terms of skills with no developer fixes. The character has almost no special moves, moves very slowly, and loses to the online meta with whiffing and low-profile problems. Dislike of modifier users also contributes.
- Approval (weight 0.09): Players approve of the legendary RoboCop character being in a fighter game, appreciating the character's role and updates. The character completes the 80s/90s action roster, which is seen positively.
- Appreciation (weight 0.07): Players appreciate the faithful adaptation and authentic presentation of the RoboCop character, lovingly rendered and voiced by Peter Weller himself. The character and content are highly valued.
- Excitement (weight 0.07): Players are excited because the Fatalities deliver adrenaline-pumping moments, and the character is RoboCop, who is awesome. The character's inclusion generates excitement.
- Satisfaction (weight 0.04): Players are satisfied with the best RoboCop video game experience, and the character has a command grab and can shoot off genitals, which adds to the satisfaction.
- Nostalgia (weight 0.04): The character is a childhood badass, and RoboCop evokes nostalgia, making players feel nostalgic.
- Delight (weight 0.02): The DLC enhances the gameplay experience and delights fans of the iconic character, bringing joy.
- Amusement (weight 0.02): Players are amused by the ability to shoot off Johnny Cage's genitals in three ways, providing humorous moments.
- Confusion (weight 0.02): Players are confused because RoboCop is not available in the game after purchase, leading to uncertainty.
- Love (weight 0.02): The character is the favorite DLC character, and players love it.
- Pleasure (weight 0.02): The sound made when hitting the character is pleasing, providing a satisfying audio experience.
- Disgust (weight 0.02): Players feel disgust because the character's backstory is described in a derogatory and sarcastic manner, which is off-putting.
- Anticipation (weight 0.02): Players anticipate having fun with the game, looking forward to the experience.
- Existential dread (weight 0.02): The poetic description of losing one's humanity and becoming a machine evokes existential dread, a deep and unsettling feeling.
- Admiration (weight 0.02): Players admire RoboCop's powerful weapons and abilities, which are impressive.
- Surprise (weight 0.02): Players are surprised that the character is a strong zoner but not played despite the community's zoning preference, which is unexpected.}