Info about Achilles: Legends Untold:

Official game description:
𝐆𝐀𝐌𝐄 𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒
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*   Arena Style Co-Op.  
*   Action RPG with souls-like combat style.  
*   A variety of enemies to battle, each with a distinct combat pattern.  
*   Weapons, items, and skills that offer a unique playstyle.  
*   An open world ready for exploration.  
*   Over 20 hours of gameplay.  
*   A proprietary GAIA (Group AI Action) system that governs AI cooperation within the environment.
Achilles: Legends Untold is an action RPG featuring souls-like combat mechanics, set in the mythical world of ancient Greece, where you assume the role of the fearless warrior, Achilles.  
**For the best gameplay experience, we recommend playing with a controller.**
FIGHT AND LEARN
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Dive into a world where mastering combat, from defense tactics like blocking and evading to a wide array of attacks, is the key to success. If you fall in battle, rise again, enhance your hero's skills, try a different tactic, and venture forth once more.  
CHOOSE YOUR COMBAT STYLE
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Select your ideal weapon, from wielding a one-handed sword and an axe in the other, to the might of two-handed swords. Equip a set of powerful special attacks, craft a handful of grenades from gathered ingredients, and charge into battle.  
FACE UNIQUE CHALLENGES
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Engage in battles against foes utilizing an innovative GAIA (Group AI Action) system. Your adversaries exhibit unscripted interactions with one another, enabling coordinated attacks, often making strategic use of their environment.  
DEVELOP YOUR CHARACTER
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Harness a wealth of skill points to expand your hero's capabilities, offering a multitude of character development options.  
EXPLORE ANCIENT GREECE
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Roam through meticulously crafted locations inspired by Ancient Greece. Ascend mountain passes, venture into the deepest dungeons, and battle for survival in otherworldly rifts.

Release date: 2 Nov, 2023

Categories: Action RPG, Soulslike Combat, Cooperative Multiplayer, Open-World Exploration, Character Progression, Real-time Combat, Weapon Customization, Single-player Story


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable gameplay and immersive experience (weight 0.96): The game offers engaging gameplay with fluid combat, RPG elements, and satisfying progression. Players praise the graphics, immersive atmosphere, level design, and the overall fun factor, making it an enjoyable experience.
- Challenging and fluid combat (weight 0.5): The combat system is a standout feature, offering a blend of challenge and fluidity. It requires strategic use of dodging, blocking, and various attacks, with some reviewers drawing comparisons to the Souls-like genre due to its demanding nature and emphasis on timing.
- Diablo and Souls-like blend (weight 0.14): Many reviewers compare the game to a blend of Diablo and Souls-like games, noting the hack-and-slash gameplay combined with strategic combat elements. This fusion creates a unique experience that appeals to fans of both genres.
- Appealing Greek mythology setting (weight 0.14): The game is set in Ancient Greece and incorporates Greek mythology, which many reviewers found appealing. Playing as Achilles and encountering mythological creatures and NPCs adds to the immersive experience.
- Enjoyable early game, simplifies later (weight 0.07): Some reviewers noted that the game's initial appeal diminished after around 10 hours, with character progression making the game too easy. However, they still enjoyed the early stages and found the game to be a decent time killer.
- Challenging and rewarding combat (weight 0.07): The game offers challenging and rewarding combat, especially on the hardest difficulty. Reviewers found the character upgrade system satisfying and appreciated the well-designed enemies.
- Mindless hack-and-slash fun (weight 0.06): The game is a fun action game with non-stop action and simple hack-and-slash gameplay. Reviewers enjoyed the mindless fun and found it perfect for turning off their brain and killing enemies.
- Varied weapons and fighting styles (weight 0.06): The game offers a variety of weapons and fighting styles, with reviewers noting the effectiveness of two-handed swords and spear/shield combinations. The weapon system adds depth to the gameplay and allows for different playstyles.
- No microtransactions, active updates (weight 0.05): The game is actively updated and avoids predatory monetization practices like microtransactions or pay-to-win elements. Reviewers appreciate the organic progression and lack of grinding.
- Full voice acting (weight 0.04): The game features full voice acting, which reviewers generally appreciate. While some lines may be repetitive or lackluster, the overall quality of the voice acting is considered good.
- Rewarding exploration and loot (weight 0.04): Exploration is rewarding, with valuable loot and lore to discover. Reviewers found the world exploration and environments to be positive aspects of the game.
- Smooth controller support (weight 0.03): The game offers smooth and responsive controller support. Many reviewers recommend playing with a gamepad for the best experience.
- Moderate and adjustable difficulty (weight 0.03): The game offers a certain level of difficulty, requiring careful planning and positioning. While some reviewers found it challenging, others noted that it is not as difficult as Dark Souls and allows for difficulty adjustments.

Common complaints:
- Poor game balance, becomes too easy (weight 0.62): The game's balance is poor, with some weapons and builds becoming overpowered quickly. This trivializes combat and reduces the challenge, making the game too easy, even on higher difficulty settings.
- Shallow skill tree, poor progression (weight 0.19): The skill tree and character progression systems lack depth and meaningful choices. Most skills are simple stat upgrades, and powerful abilities are often locked behind progression, limiting build diversity and strategic options.
- Generic, uninteresting story (weight 0.12): The story is generic, uninteresting, and lacks depth, failing to engage players. Some reviewers felt the story was rushed and lacked sufficient content or compelling characters.
- Poor map, navigation issues (weight 0.09): The game lacks a map or has a poorly implemented map, making navigation difficult and exploration unrewarding. The UI is also awkward, and the fixed camera angle can obstruct the player's view.
- Weak Greek mythology implementation (weight 0.08): The game fails to capitalize on its Greek mythology setting, lacking compelling story elements and unique enemies. Locations are repetitive, and special skills are visually uninspired, diminishing the overall experience.
- Misleading co-op implementation (weight 0.08): The game advertises co-op, but the story mode is single-player only, with co-op limited to an arena mode. This has led to disappointment and refund requests from players who purchased the game specifically for the campaign co-op.
- Weak Soulslike implementation (weight 0.06): The game is marketed as a Soulslike, but it lacks the difficulty and challenge associated with the genre. Boss fights are generally bland and easy, and the game's mechanics don't fully capture the Soulslike experience.
- Inconsistent difficulty, unbalanced damage (weight 0.05): The game's difficulty is inconsistent, with significant XP loss upon death and unbalanced enemy damage. The ability to resurrect cheaply undermines the intended hardcore difficulty.
- Repetitive, bland side quests (weight 0.05): Side quests are repetitive, bland, and lack meaningful story content. Some reviewers also reported bugs in the quest system.
- Vague combat complaints (weight 0.02): These points are too vague and general to provide constructive feedback. They express subjective feelings about the combat without specific details.

Gameplay feedback:
- Mixes ARPG, Souls-like, Hack-and-slash (weight 0.42): The game blends elements from multiple genres, primarily ARPGs, Soulslikes, and hack-and-slash games, viewed from an isometric perspective reminiscent of Diablo or Titan Quest. Combat involves stamina management, dodging, parrying, and utilizing light and heavy attacks, with mechanics borrowed from Dark Souls. The game also features a co-op multiplayer mode.
- Constellation skill tree with stat boosts (weight 0.11): The game features a constellation-based skill tree where players allocate points to improve attributes like strength, vitality, luck, and endurance. Additional combat skills and passive perks can be unlocked, but the skill tree is criticized for primarily offering stat boosts rather than impactful new abilities. Leveling up is fast, and the game relies more on player skill than character progression, especially early on.
- Varied weapons with upgrades/abilities (weight 0.08): The game features a variety of weapon types, including swords, axes, spears, and shields, each with unique stats and abilities. Weapons can be upgraded using materials found in the world and some can be enchanted to deal elemental damage. Weapons are also used to solve puzzles.
- Large open world for exploration (weight 0.07): The game features a large, open world that encourages exploration, with areas gated by specific abilities. The map is divided into larger parts and contains chests, boss fights, and teleport waypoints. The game involves frequent combat and exploration.
- Choices impact story/rewards (weight 0.06): The game includes normal, elite, and boss enemies. Defeating mini-bosses allows players to choose to spare or kill them, impacting the story and rewards. The game features mini and larger dungeons and sidequests.
- Shrines: save points, enemy respawn (weight 0.05): Shrines act as save points and fast travel locations, but respawn enemies when used. Upon death, players respawn at the last shrine and must retrieve lost experience points.
- Greek mythology-based story (weight 0.04): The game's story is based on Greek mythology, presenting a unique take on the story of Achilles in the Underworld after his death. While the story is interesting enough to keep players engaged, it is not the primary focus and does not aim for historical or mythological accuracy.
- Adjustable difficulty levels available (weight 0.03): The game offers adjustable difficulty levels, ranging from easier story mode to harder settings where one-shot deaths can occur. Some reviewers found the higher difficulties to be bullet-spongey.
- Limited crafting system present (weight 0.03): The game includes a limited crafting system where enemies drop resources for one-use items. The crafting system lacks a clear overview of material requirements. The game is not open world and features only a dozen or so side quests.
- Hordes of enemies attack (weight 0.02): Players face hordes of enemies with some using special moves and combos. Being surrounded by enemies often leads to death.
- Inconsistent weapon scaling system (weight 0.01): Weapons scale with stats, similar to Dark Souls, but the scaling can be inconsistent. The equipment system lacks customization options like sockets or affixes, reducing the incentive to grind for gear.
- Stamina bar for actions (weight 0.01): The game features a stamina bar that acts as action points, creating risk when depleted. There is also a dodge roll for avoiding attacks.
- Learn boss attack patterns (weight 0.01): Learning boss attack patterns is necessary for defeating them. The final tutorial boss fight involved blocking arrows, closing in, kicking the boss over, and using light attacks.
- Lock-on system for targeting (weight 0.01): The game features a lock-on system using the mouse middle button to mark enemies and the scroll wheel to switch targets. Locking onto monsters is required when using grenades to ensure hit rate.

Performance notes:
- Inconsistent performance, optimization issues (weight 0.16): The game's performance is inconsistent, with many players experiencing stuttering, frame drops, and overheating issues, even on high-end hardware. Some players reported improvements after patches or by adjusting settings, while others found the game unplayable regardless of their configuration. This suggests optimization issues that need to be addressed.
- Inconsistent graphics, blurry textures (weight 0.07): The game's graphics receive mixed reviews, with some praising the visuals on Ultra settings and others criticizing blurry textures, outdated graphics, and a lack of environmental variety. Some players also noted issues with dark screen edges and poorly locatable sound effects, indicating inconsistencies in the game's presentation.
- Runs well on Steam Deck (weight 0.05): The game runs well on Steam Deck and older hardware. Players report smooth performance, good FPS, and intuitive controls on Steam Deck. This indicates good optimization for these specific platforms.
- Various bugs encountered during gameplay (weight 0.04): Players have encountered various bugs, including getting stuck in terrain, enemies getting stuck or ignoring the player, and progression-blocking issues. While some consider these bugs expected in early access, they still detract from the overall experience.
- Stuttering when entering new areas (weight 0.02): Stuttering occurs when initially entering new areas, then disappears after running through the same area again. This suggests the game is loading shaders or other assets on the fly, causing temporary performance dips.
- Very fast loading times (weight 0.01): Loading times are very fast, almost non-existent. This contributes to a smooth and seamless gameplay experience.
- Limited, obstructed camera controls (weight 0.01): The camera is limited, lacking rotation and zoom functions, and is often obstructed during combat. This can make it difficult to navigate the environment and track enemies, negatively impacting the player's experience.
- Poor controller support on PC (weight 0.01): The game struggles with controller support on PC, resulting in frequent disconnects every few minutes. This makes the game difficult to play with a controller and detracts from the overall experience.
- Janky animations for some enemies (weight 0.01): Some animations are janky, particularly those of wolves and mountain lions, which have low frame rates and odd feet movement. This detracts from the overall visual quality of the game.
- Unremarkable music (weight 0.01): The music is unremarkable. This suggests that the music does not significantly enhance or detract from the overall gaming experience.

Recommendations:
- Generally recommended, especially on sale (weight 0.58): Many reviewers recommend the game, especially when purchased on sale. They highlight its enjoyable gameplay, fair price, and suitability for casual play. Some suggest it's a good fit for fans of action RPGs, Soulslike games, or Greek mythology, while others find it a decent way to pass the time.
- Good for genre enthusiasts (weight 0.31): The game is often recommended for fans of specific genres like action RPGs, Soulslike games, or those interested in Greek mythology. Reviewers suggest that players who enjoy these elements will likely find the game appealing. This targeted recommendation helps potential buyers determine if the game aligns with their interests.
- Potential with future updates (weight 0.13): Some reviewers express hope for future updates, DLC, and improvements to address existing issues. They believe the game has potential and a solid foundation, making it worth watching for future development. This suggests that while the game may have shortcomings, there is optimism for its future.
- Good for short, solo play (weight 0.03): The game is recommended for short, solo play sessions, making it suitable for casual gaming on the go. This suggests that the game is well-suited for players who prefer to play in short bursts or enjoy single-player experiences.
- Better with a controller (weight 0.02): Some reviewers recommend playing the game with a controller for a better experience. This suggests that the game's control scheme may be better suited for a gamepad than a keyboard and mouse. One reviewer specifically recommends using a sword and shield for a Soulslike experience.
- Watch gameplay before buying (weight 0.01): Reviewers suggest watching gameplay videos before purchasing to ensure the game aligns with preferences, and refunding if not a good fit within the first hour. This is practical advice for potential buyers to assess the game's mechanics and style before committing to a purchase.
- Poor visibility in wheat field (weight 0.01): One reviewer notes poor visibility in the wheat field, requiring players to move to see enemies. This specific feedback highlights a potential issue with the game's level design or visual clarity. Addressing this issue could improve the player experience.
- Stamina system needs adjustment (weight 0.01): One reviewer suggests the stamina system needs adjustment, possibly with skills for regeneration or a secondary resource. This feedback points to a potential imbalance or frustration with the game's stamina mechanics. Addressing this could improve the flow and enjoyment of combat.
- Adjust difficulty if needed (weight 0.01): One reviewer suggests lowering the difficulty for players who dislike Souls games to avoid frustration. This indicates that the game can be challenging, and adjusting the difficulty is important for player enjoyment. This is helpful for players who are new to the genre or prefer a less punishing experience.
- Weapon choice impacts gameplay (weight 0.01): One reviewer recommends specific weapon setups for different situations: one-handed weapon and shield for exploration and parrying, and a two-handed sword for fast map traversal and high damage. This provides practical advice on how to optimize gameplay based on weapon choice. This is useful for players looking to improve their combat effectiveness.

Other player notes:
- Achilles in mythological ancient Greece (weight 0.07): The game's story centers on Achilles in ancient Greece, drawing from Homer's epics and Greek mythology, though some reviewers found the narrative generic or secondary to the combat. The game features voice acting and a set of main and side quests, but may take liberties with historical accuracy. Some reviewers noted similarities to other games like Titan Quest.
- Early Access, incomplete content (weight 0.04): The game is in Early Access, with content limited to the first chapter of a planned five. While updates are frequent, some reviewers feel they don't address core issues, and the story ends abruptly in the current version.
- Inconsistent cultural representation (weight 0.03): One reviewer found the use of modern profanity out of place in ancient Greece. Another reviewer felt the Troyens' oriental Turkish appearance was inappropriate, indicating potential issues with cultural representation.
- Low player engagement, unnoticed game (weight 0.03): Some reviewers noted that a significant portion of players didn't progress far into the game, as evidenced by achievement data. One reviewer expressed surprise that the game had gone largely unnoticed.
- Indie game, small development team (weight 0.02): The game is an indie title developed by a small team. One reviewer specifically mentioned supporting the studio after seeing them at a gaming event, highlighting the appeal of supporting indie development.
- Isometric perspective, low-budget presentation (weight 0.02): The game uses an isometric, top-down perspective and is described as a light Soulslike. Some reviewers noted a low-budget presentation, which may affect the overall visual experience.
- Helpful gameplay tips for players (weight 0.01): Reviewers provided tips for new players, such as upgrading talents, picking up corpses for money, and prioritizing archers. This suggests that the game has mechanics that benefit from player knowledge and strategy.
- Good map design, dated graphics (weight 0.01): The game features nice map design, but the graphics appear somewhat dated. This suggests a potential area for improvement in future updates.
- Unclear impact of ending choice (weight 0.01): The game's ending may change based on a decision regarding the final boss, but the impact of this choice is unclear. This suggests a potentially underdeveloped or unsatisfying ending.
- Same voice actor for characters (weight 0.01): Some reviewers found it unintentionally humorous that multiple characters are voiced by the same actor. This may detract from the immersion for some players.

Emotions:
No emotions}