Info about Desecrators:

Official game description:
The year is 4096. The Milky Way is dotted with massive installations owned by humanity's warring factions and empires. Ranging from deep space refineries to orbital temples, they have one thing in common: they are filled to the brim with technology, weapons, and riches.
You, a notorious desecrator, roam the galaxy aboard your FTL cruiser _Nightingale_, raiding targets of opportunity. Plunder your way to weapons and technology powerful enough to take on the ultimate heist: The legendary vaults of the Galactic Treasury.
But watch your six. Rival desecrators want the same prize. And bigger threats lurk in the dark...
Features:
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*   **Total freedom of movement.** Roll, strafe, climb, dive. Fight in full 3D space with no up or down, weaving through particle fire and swarms of homing missiles.
*   **Arsenal of mass destruction.** Blast through enemies with a roster of over 25 guns, missiles and mines. Disintegrate enemies up close with the plasma thrower, or use a high explosive railgun to pick off targets from afar.
*   **Different run every time.** Choose your path through a randomized campaign. Explore sprawling procedural levels filled with enemies, traps and secrets.
*   **Lethal opposition.** Battle hordes ranging from swarming drones to elite war machines that communicate and coordinate to bring you down.
*   **Three-way warfare.** Fend off incursions from squads of deadly rival desecrators. Installation defenses target both you and your rivals with uniform hatred.
*   **Anomaly detected.** Rumors speak of massive experimental combat craft - so-called "Anomalies" - hidden in the depths of military and corporate bases. Save a nuke just in case...
*   **Co-op or solo.** Play through the campaign solo or in online co-op with up to 4 players.
*   **VR support.** Play the full campaign in VR, solo or in co-op.

Release date: Feb 28, 2025

Categories: First-Person Shooter, Roguelike, Procedural Generation, Cooperative Multiplayer, Zero-G Exploration, Space Combat, VR Support

Feature scans:
- Proton/Linux: score 5; verdict: Works Well; summary: The provided reviews contain only one explicit Linux/Proton report, which is positive: the game 'Runs great on Linux (using Proton).' Another user reports playing on Steam Deck, and no review describes Linux-specific launch failures, crashes, workarounds, or anti-cheat/DRM blockers. One review labels official Steam Deck compatibility as unknown, but that is not a failure report. Overall, Linux/Proton compatibility appears to work well out of the box based on the available evidence.
- Steam Deck: score 30; verdict: Playable with Minor UI Scaling Friction; summary: Steam Deck feedback is predominantly positive: users report that the game runs and controls great, with no crashes, launchers, anti-cheat errors, or Proton Experimental toggles mentioned. The main friction is an unresolved UI scaling issue that can affect readability on a handheld screen, plus minor uncertainty about official compatibility and controller streamlining. Overall friction is low, but the UI scaling complaint prevents a fully seamless score.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: The reviews repeatedly endorse the game's value at its current price point, with no complaints about the $14.99 base price. Phrases like 'worth the money' and 'worth every penny' show strong price satisfaction, while 'more than deserves its full price' and 'a fair price' suggest the community accepts $14.99 as reasonable and potentially sees room for a somewhat higher standard indie price. Given the positive pricing language and the game's niche 6DOF/roguelite appeal, a fair base-game range of $10 to $20 is supported, with $14.99 comfortably inside that range.
- Playtime Metrics:
  - Game completion: 3.5h
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: gameCompletion is set to 3.5 hours because one review explicitly reports 'Time to beat: 3.5h', and another supports a 1.5-3.5 hour clean playthrough range. The repeated-completion report of beating it about 7-8 times in over 20 hours is consistent with roughly 2.5-3 hours per full run. storyCompletion is null because reviews describe the game as having basically zero story or no in-game story, so there is no supported story-only completion time. sessionLength is set to 2 hours because one review states each run takes around 2 hours and another references ending a two-hour run. endgame is null because reviews mention replayability and long-term play but do not provide a clear separate endgame duration after the main completion.
- Time-to-fun:
  - Summary: Desecrators can become strongly enjoyable after an initial learning curve, with one report pointing to getting hooked after about 7 hours; others find it immediately addictive or easy to pick up.
  - Stance: Clicks after
  - Anchor: About 7 hours of play, when the player reports getting hooked
  - Time to anchor: 7h 0m
  - Friction: Learning curve; Minimal tutorial limited to the Y key; No hand-holding or story onboarding; Rough roguelike shop upgrades; Enemy spawns can feel unfair; Procedural levels can feel basic
  - Unlock drivers: Getting into firefights and moving/juking enemy bullets; Mastery of rotation and positioning
  - Conditions: Playing with friends or in co-op; Higher difficulty with voice communication; Familiarity with Descent or 6DOF shooters; Tolerance for limited meta-progression and unlocks; Tolerance for minimal tutorial and no hand-holding; Ability to handle the unique POV and freedom of movement
- Player Archetypes:
  - Nostalgic 6DOF Veteran (buy)
    - Motivation: Reconnecting with the classic six-degrees-of-freedom space-shooter lineage they grew up on, while getting a fresh entry that honors that heritage.
    - Playstyle: Plays solo and co-op runs at higher difficulties, leaning on muscle memory for strafing, vertical dodging, and classic weapon archetypes.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: old school Descent fan; seasoned veteran; die-hard 6dof fans
    - Reference games: Descent; Forsaken; Overload; X-Wing; TIE Fighter
  - Curious Genre Newcomer (buy)
    - Motivation: Discovering the 6DOF genre for the first time through an accessible entry point that makes a niche style feel welcoming.
    - Playstyle: Takes it slow on lower Hazard difficulties, learning enemy patterns and mechanics before pushing difficulty.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: my first foray into the genre; my first 6dof shooter
    - Reference games: Descent
  - Co-op Social Player (buy)
    - Motivation: Sharing the thrill of 6DOF combat as a coordinated group activity rather than a solitary challenge.
    - Playstyle: Runs up to four-player online co-op with voice comms, coordinating fire and surviving higher difficulties together.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: with the bois
    - Reference games: N/A
  - Roguelike Systems Enthusiast (buy)
    - Motivation: Chasing the addictive run-based loop of procedural levels, shop upgrades, and escalating difficulty stakes.
    - Playstyle: Grinds repeat procedural runs, experiments with passive upgrades, and pushes Hazard difficulty for greater challenge.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: roguelikes
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Infinite replayability (weight 0.66): Reviewers highlight the game's nearly endless replay value, largely due to procedural generation and varied gameplay loops. It keeps players coming back for more.
- Impressive procedural level generation (weight 0.35): Procedural levels are surprisingly well-crafted, often mistaken for handcrafted, and never feel repetitive. They provide a fresh experience each playthrough.
- Fun and satisfying gameplay (weight 0.35): The core gameplay is described as fun, engaging, and satisfying overall. Many reviewers highlight the excellent game feel and mechanics.
- Excellent weapon variety and balance (weight 0.3): Players consistently praise the wide variety of weapons, noting each has a distinct niche and feels well-balanced. The punchy feel and tier system add depth to combat.
- High-quality sound design (weight 0.3): The sound design is crisp, matches actions well, and elevates the experience. Specific sound effects like the X-ray laser and Tri/Pentagun are standout.
- Smooth and intuitive controls (weight 0.25): Controls are frequently praised for being fluid, precise, and intuitive, especially with keyboard and mouse. The movement feels sharp and responsive.
- Co-op multiplayer supported (weight 0.24): The game features online co-op for up to four players, which is a major draw for many reviewers. Cooperative play enhances the overall experience.
- Good enemy variety and AI (weight 0.22): Enemies are varied, smart, and dangerous, with distinct sound cues that enhance awareness. They can be outsmarted, adding tactical depth.
- Good graphics and visuals (weight 0.16): Graphics are praised for being simple yet effective, with excellent overall presentation. The visual style complements the gameplay well.
- Great Steam Deck performance (weight 0.15): The game runs and controls great on Steam Deck, with many noting it feels spot on even on the go. This makes it highly portable-friendly.
- Worthy Descent successor (weight 0.13): Fans of Descent-style games find this a worthy successor that scratches the itch. It captures the essence of the classic 6DOF shooter.
- Solid 6DOF shooter (weight 0.13): The game is a solid and addictive six-degrees-of-freedom shooter that stands out in the genre. It offers a unique and engaging combat experience.
- Great value for money (weight 0.12): Reviewers feel the game is definitely worth the price, offering many hours of entertainment. It is considered a great deal.
- Helpful in-game guide (weight 0.12): An onscreen visual guide helps players navigate mazelike maps, preventing them from getting lost. This is especially useful for new players.

Common complaints:
- Combat balance feels inconsistent and unfair. (weight 0.58): Players describe enemies as extremely tanky and hard to read, with rivals being significantly tougher than normal enemies. Balance swings between too easy and unfairly difficult, with powerful enemies appearing in cramped corridors and bosses trivializing runs.
- Procedural levels feel bland and maze-like. (weight 0.49): Players repeatedly complain that randomly generated levels lack design sense, feel like samey mazes of gray and brown hallways, and are hard to navigate. Many note that layouts often make no logical sense and can leave objectives in impossible-to-reach areas.
- Visuals and audio lack polish. (weight 0.48): Graphics are criticized as too N64-like, with chunky brown textures, stretched visuals, and randomly flipped texturing that makes doors and secrets hard to distinguish. Audio cues for enemies and shots are weak, and overall sound design is considered bad.
- Enemies spawn unfairly and deal cheap deaths. (weight 0.48): Multiple complaints describe enemies spawning directly behind the player or in closed spaces with little chance to react, often leading to one-shot deaths or unavoidable damage. This creates artificial and unfair difficulty, especially when combined with homing missiles that cannot be shot down.
- Lack of meta-progression and replay value. (weight 0.48): Reviewers lament the absence of meta-progression, unlocks, or new content after completing a run, stating there is little incentive to replay. The game is described as short, with only a few mission types and no meaningful progression outside the core loop.
- Progression and rewards feel unrewarding. (weight 0.46): Upgrades are random and often useless, with passives that do not synergize with available weapons. Costs are too high for mediocre improvements, and the item system is limited, leading to frustration when investing time in a run yields little payoff.
- Game feels incomplete and buggy. (weight 0.39): Many players describe the release as rough, broken, and more like a demo than a finished game, with bugs, missing features, and little post-launch support. The developer is noted to have deleted discussion threads about issues, and the game still requires significant polish.
- Navigation and map design are confusing. (weight 0.38): Players often get lost because levels are mazes with repetitive tile layouts, hidden doors are nearly impossible to find, and objectives are poorly marked. The constant need to consult the map breaks immersion and adds frustration.
- Difficulty spikes feel artificial and unfair. (weight 0.38): The game often presents sudden spikes in difficulty, such as waves of enemies in corridors with no cover or invisible enemies firing homing rockets. These moments feel unfair and can end a run abruptly without warning.
- Tutorials and guidance are almost nonexistent. (weight 0.37): Reviewers point out that the game provides virtually no explanation of mechanics, items, or objectives, leaving players to figure things out on their own. This lack of onboarding creates a steep hurdle, especially for new players unfamiliar with six-degrees-of-freedom movement.
- Mouse and controller input are problematic. (weight 0.33): Issues include mouse input not being handled correctly, fast mouse movements resulting in less responsiveness, reversed and unsaved controller inversion settings, and D-pad menu navigation requiring rebinding. Controller input also feels floaty and lacks obvious analog joystick support.
- Motion sickness and disorientation are common. (weight 0.25): The six-degrees-of-freedom movement combined with spinning and 3D maps can cause motion sickness and disorientation, especially for players unfamiliar with the format. Auto-align being on by default exacerbates the issue.
- VR support is broken and limited. (weight 0.24): VR joysticks do not work, menus frequently fail in VR, and there is no way to change settings without switching to keyboard/mouse. The game must be launched in Beta mode for VR, does not support VR controllers, and is not available on Quest standalone.
- Story and world-building are absent. (weight 0.23): The game has no in-game story, no narrative campaign, and a hub area that feels empty and lifeless. Map names do not reflect level appearance, and the overall experience feels soulless and forgettable.
- Enemy variety and boss count are low. (weight 0.22): There are not enough bosses, and enemy variety is limited to a few types that become repetitive. Some enemies are merely spongy, while others are extremely dangerous, leading to inconsistent encounters.
- Game is short and lacks content. (weight 0.21): Reviewers note the game is quite short, can be completed in two runs, and lacks sufficient content such as environments, weapons, and missions. This leads to a feeling that it is not worth the price.
- Weapon variety and information are lacking. (weight 0.2): Weapons feel too similar to each other, lack detailed explanations, and the limited inventory system prevents collecting new ones. There is no quick comparison tool, and some weapon effects like concussive or shockwave are never explained.
- Achievements and save features are missing. (weight 0.2): The game lacks proper achievements, with only a placeholder or joke achievement available, and there is no save feature or quicksave/quickload. This makes play sessions time-consuming and risky.
- Post-launch updates removed features and added issues. (weight 0.17): A patch reduced primary weapon carry capacity and removed extra lives from points, while also replacing strong enemies with more invisible drills. These changes made the game feel rougher and less balanced.
- Multiplayer and social features are limited. (weight 0.14): Players wish for multiplayer options like LAN PvP deathmatch or online play with random people, but these are not missing features according to the reviewer. Getting friends to play is also noted as difficult.

Gameplay feedback:
- Procedural level generation (weight 0.56): Levels are procedurally generated, often described as roguelike or roguelite. This appears in many clusters, indicating its core importance to the game.
- Online co-op multiplayer (weight 0.46): The game supports online co-op for up to four players, with features like a shared pool of lives. This is a major aspect highlighted by many reviewers.
- 6DOF Descent-style gameplay (weight 0.38): The game is a 6DOF shooter inspired by Descent and Forsaken. It combines classic 6DOF mechanics with modern roguelite elements.
- Weapon variety and upgrades (weight 0.36): There is a wide variety of weapons with distinct niches, and players can upgrade them. Weapon management includes multiple slots for different types.
- Roguelike/roguelite structure (weight 0.32): The game features roguelike or roguelite elements, including permadeath or progression systems. This is a common theme across multiple clusters.
- Difficulty settings (weight 0.22): The game offers multiple difficulty levels, including specific settings like Hazard difficulties. This allows players to adjust the challenge.
- Enemy variety and AI rivals (weight 0.14): Enemies include rivals, thieves, and super thieves, with AI-controlled rival bots. This adds diversity to combat encounters.
- Replayability (weight 0.09): The game is highly replayable due to randomly generated levels and endless variation. This is a key selling point mentioned by players.
- Boss fights (weight 0.08): There is a gigantic boss at the end of the ninth level, with variants encountered mid-campaign. Boss battles are a notable feature.
- Forsaken-inspired art style (weight 0.08): The graphical style is reminiscent of Forsaken, contributing to the old-school atmosphere. This is noted by several reviewers.
- Ammo management (weight 0.08): Ammo is shared among weapons, requiring players to manage resources carefully. This adds a layer of strategy to combat.
- Cramped corridor combat (weight 0.08): Combat often takes place in tight spaces, emphasizing close-quarters engagements. This contributes to the game's intense atmosphere.
- Controls and input support (weight 0.07): The game supports both keyboard/mouse and gamepad controls. This provides flexibility for players.
- Auto-leveling options (weight 0.07): There are auto-leveling options available, which can simplify character progression. This is a minor but helpful feature.
- Map exploration (weight 0.07): The game includes map exploration as part of its gameplay. Players can navigate through procedurally generated maps.

Performance notes:
- Strong overall performance (weight 0.19): Players frequently report that the game runs smoothly and beautifully with no crashes. Several clusters describe stable, dreamlike performance with zero lockups or CTDs.
- Steam Deck compatibility mixed (weight 0.12): One cluster reports the game runs and controls great on Steam Deck, but compatibility status is unclear and screen size causes issues with menu text and enemy visibility.
- VR joystick input broken (weight 0.05): A player reports that VR joysticks are not working, indicating a significant input problem in VR mode.
- Mouse input issues (weight 0.05): Mouse input does not work correctly for at least one player, which can severely impact gameplay.
- Occasional micro-stuttering reported (weight 0.05): Some players experience micro-stuttering in certain situations, suggesting minor performance inconsistencies despite otherwise smooth performance.
- System requirements slightly high (weight 0.04): One cluster notes that system requirements are relatively low but not as low as expected based on the graphics quality.
- No bugs encountered (weight 0.04): A player reports seeing no bugs, indicating a generally stable experience for at least some users.

Recommendations:
- Descent and 6DOF Appeal (weight 0.59): The most frequent positive theme is that the game strongly appeals to fans of Descent, Overload, Forsaken, and 6DOF shooters. Many reviewers explicitly recommend it to anyone who grew up with or still enjoys those classic games.
- Overall Positive Recommendation (weight 0.41): Many clusters simply give a strong positive recommendation, often with high praise. Some note minor caveats, but the overall sentiment is very favorable.
- Worth the Price (weight 0.4): Multiple clusters state the game offers excellent value for its price, with several saying it deserves full price. The reasonable asking price is often highlighted as a strong point.
- Difficult but Rewarding (weight 0.29): The game is described as extremely difficult, with some warnings that it may not be for everyone. However, many say it is fun and rewarding once you learn the mechanics, especially on lower difficulties.
- Strong Co-op and Multiplayer (weight 0.25): Cooperative play is repeatedly praised, whether with one friend or a full group. Reviewers note that co-op adds significant fun and is one of the main selling points.
- Great in VR (weight 0.19): VR support is a major highlight, though motion sickness is a noted risk for some players. Reviewers with VR legs call it amazing and a top reason to buy.
- Tactical and Fast-Paced Combat (weight 0.18): The combat is described as dark, technical, fast, and unpredictable, offering a tactical sci-fi experience. Fans of action games with a tactical dimension find it exhilarating.
- Tips for New Players (weight 0.17): Reviewers offer practical advice such as starting on lower hazard levels, using mines effectively, playing with a controller, and taking time to learn movement. These tips aim to improve the experience for newcomers.
- Recommended for FPS and Indie Fans (weight 0.15): General FPS enthusiasts and indie FPS fans are encouraged to try the game. It is seen as a solid entry in the genre that deserves more attention.
- Good for Roguelike Fans (weight 0.13): The roguelike elements are well received, with recommendations for both roguelike lovers and those who usually dislike the genre. The game is praised for its take on the formula.
- Technical Issues and Negativity (weight 0.08): A few negative clusters mention broken input handling, rough state, and general unplayability for some. These are minority opinions but highlight potential problems.

Other player notes:
- Spiritual successor to Descent (weight 0.97): Many reviewers compare the game to Descent and Forsaken, calling it a spiritual successor or worthy follow-up. This comparison is central to how players describe the game's style and appeal.
- Frequent developer updates (weight 0.51): Players frequently note that the developers constantly update the game with patches and new content. This active development is seen as a major positive.
- Comparison to other games (weight 0.35): The game is compared to a wide range of other titles, including Metroid Prime, System Shock 2, Halo CE, Doom, Half-Life, Everspace 2, and R-Type. These comparisons highlight various aspects of its design and atmosphere.
- Active development and early access (weight 0.27): Some reviewers mention the game is still in early access, with regular updates and a small indie team. They hope the developers continue to improve and expand the game.
- VR support available (weight 0.24): The game includes VR support as a beta feature that must be enabled manually. Players also note the lack of VR settings for resolution or sharpness.
- Procedural generation adds replayability (weight 0.21): The procedural generation of levels is praised for enhancing replayability, similar to games like Overload. However, some players prefer handcrafted levels.
- Visual style is industrial sci-fi (weight 0.19): Reviewers describe the visual aesthetic as industrial sci-fi with consistent themes across procedural environments. Comparisons are made to PS2-era games and 6th generation consoles.
- Co-op mode is fun (weight 0.16): Reviewers highlight the co-op mode as enjoyable, especially on higher difficulties with voice communication. It is a significant draw for some players.
- Minimal story content (weight 0.14): Multiple reviewers note that the game has little to no story, and any narrative is only present on the store page. This is seen as a drawback for those expecting a narrative-driven experience.
- Niche genre appeal (weight 0.11): The game is acknowledged as niche, with a small audience familiar with 6DOF mechanics. It may not appeal to a broad player base.
- Supports HOTAS peripherals (weight 0.09): The game supports HOTAS peripherals, specifically the T.Flight X HOTAS, which is a plus for flight sim enthusiasts.
- Runs great on Linux (weight 0.05): A reviewer reports that the game runs great on Linux using Proton, indicating good compatibility with the platform.
- Roguelike structure not indicated (weight 0.05): Some reviewers point out that the game is a roguelike, which was not clearly indicated on the store page. This mismatch may surprise players expecting a traditional Descent-like experience.
- Only one ship available (weight 0.05): One reviewer notes that there is only one ship you can fly in the game. This lack of variety is a point of criticism.
- Wish for LAN PvP deathmatch (weight 0.05): A reviewer expresses a desire for LAN PvP deathmatch mode, indicating interest in multiplayer beyond co-op.
- Wish for ship variety (weight 0.05): A reviewer wishes for a big heavy slow ship with lots of shields and armor, and a light fast ship with low armor/shields for a more twitchy play style. This suggests a desire for more ship options.
- No meta-progression (weight 0.05): The game lacks meta-progression, which may disappoint players who enjoy persistent upgrades between runs. This is a design choice that may not appeal to all roguelike fans.
- Upgrade system is simple (weight 0.04): The upgrade system is described as simple, which could be seen as either streamlined or lacking depth depending on player preference.
- No achievements yet (weight 0.04): As of Q4 2025, there are no achievements except a placeholder. This may be a minor issue for achievement hunters.

Emotions:
- Frustration (weight 0.13): Players report cheap deaths from enemy ships spawning unexpectedly and barraging with missiles, as well as unfairly balanced enemy designs like laser turret rooms and invisible rockets. Procedural levels can create unwinnable situations with no escape, and technical issues such as mouse input bugs, broken VR menus, and lack of damage feedback compound the frustration.
- Satisfaction (weight 0.12): Satisfaction stems from overcoming steep difficulty curves, such as progressing to beat Hazard 3 or winning Hazard 5 solo, and from the game scratching the classic 6DOF Descent itch with smooth controls, great graphics, and satisfying combat. The addicting gameplay loop, rewarding gunplay, and meaningful upgrades between missions provide a strong sense of accomplishment.
- Disappointment (weight 0.11): Disappointment is driven by repetitive level design, lack of mission variety, and a rogue-like campaign that some find less engaging than a bespoke campaign. Technical issues like broken VR joysticks, missing save features, and underwhelming ship upgrades further diminish the experience. Many feel the game is light on content and lacks replayability.
- Enjoyment (weight 0.1): Enjoyment comes from fun and addicting gameplay loops, smooth movement, and satisfying shooting, with many praising the game's atmosphere and replayability. The co-op mode and dogfighting are highlights, and the game offers a nostalgic 6DOF experience that is easy to pick up and enjoy in short sessions.
- Excitement (weight 0.09): Excitement is fueled by intense dogfights, fast-paced combat, and the addition of cross-play between VR and flat-screen players. The game's replayability, unique 6DOF shooter experience, and ongoing updates with new features and mechanics generate eager anticipation for future development.
- Appreciation (weight 0.06): Appreciation is expressed for the game's modernized take on classic 6DOF gameplay, with great shooting and movement mechanics, accessible settings, and active developer support. The bot guide and auto-leveling are praised, and the game is seen as a worthy homage to Descent and Forsaken.
- Nostalgia (weight 0.03): Nostalgia arises from the game reminding players of classic titles like Descent and Forsaken 64, evoking childhood memories of playing these games. The retro appearance and familiar enemies, weapons, and voice acting contribute to a strong sense of nostalgia.
- Love (weight 0.03): Love for the game stems from its brainless fun and endless replayability, modern feel with a classic vibe, and smooth gameplay. The art style, retro sci-fi visuals, and satisfying firefights, exploration, and weapon feel are all highly enjoyable.
- Enthusiasm (weight 0.03): Enthusiasm is high due to the seamless blend of roguelite and 6DOF gameplay, procedural levels that keep runs unique, and support for VR and HOTAS. The game is seen as an insanely good dungeon crawler with amazing flight mechanics and shooting variety.
- Admiration (weight 0.02): Admiration is directed at the game's excellent enemy AI with squads, ambushes, and full 3D maneuvering, as well as its stunning visual clarity and VR performance. Many consider it the best in its genre, a criminally underrated roguelite, and a project filled with love and care.
- Annoyance (weight 0.02): Annoyance is caused by twitchy rivals, random level generation with difficulty spikes, and laser enemies that seem undodgeable. The enemy weapon that forces players to drop all weapons and the lack of cheat commands to fix issues add to the irritation.
- Anticipation (weight 0.02): Anticipation is building for potential cross-play, future arena versus mode, and continued developer additions. Players are looking forward to trying co-op and seeing where the developers take the game.
- Addiction (weight 0.02): Addiction is driven by the highly addictive gameplay loop and roguelike elements that keep players coming back for more. The core gameplay loop is described as dangerously addictive.
- Fun (weight 0.01): Fun is had from playing this type of game, especially the co-op experience and easy pick-up-and-play nature. Some find it more fun than similar titles like Sublevel Zero Redux.
- Optimism (weight 0.01): Optimism is high as the VR beta is off to a good start, and the game is already very promising and playable. It has the potential to be a fun entry in the genre as development continues.
- Surprise (weight 0.01): Surprise comes from procedural generation levels feeling so great they could be mistaken for handcrafted, and the game exceeding expectations by being awesome.
- Confusion (weight 0.01): Confusion arises from not knowing where to go at times and rivals looking like teammates in multiplayer, making it hard to distinguish friend from foe.
- Hope (weight 0.01): Hope is expressed for a sequel or another project from the developers, potential port to Quest standalone with controllers, and future success as an indie 6DOF FPS.
- Dissatisfaction (weight 0.01): Dissatisfaction is felt due to controller controls not being streamlined and floaty, and the game feeling only about 80% complete.
- Joy (weight 0.01): Joy is experienced from co-op multiplayer with friends, which makes the game even more fun.}