Info about Remains:

Official game description:
Space is dangerous...
---------------------
After a terrible incident, you were left in complete silence and absolute loneliness in orbit of your planet. There is no one to help you, and you have to survive and find out what caused such an incident. You only have you and you, and you can only rely on yourself.  
Resources from the remains of the same ships will be your salvation. Take apart the wreckage of the ships, maybe you will find something useful. But remember that you need oxygen and food, try to find a way to produce them.  
Be careful, space is unpredictable...  
Features:  
*   Crafting - you can create useful things for you from the mined and found resources.  
*   Survival - you need to watch your needs in order not to die!  
*   Building - build your safe space station.  
*   Manufacturing - create mechanisms for the production of your needs.  
*   Research - search the area to find new resources, but don't fly too far.

Release date: 8 Jun, 2021

Categories: Survival, Crafting, Base Building, Resource Management, Single-player, Open-World Exploration


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and Promising Gameplay (weight 0.99): Players generally find the game enjoyable, relaxing, and fun, especially considering its early access status. Many appreciate its potential and solid foundation, indicating a positive initial experience and high hopes for future development.
- Raft-like Space Survival (weight 0.35): The game is frequently compared to 'Raft' but set in space, offering a unique take on the survival and crafting genre. Players who enjoy 'Raft' or similar resource-gathering and base-building experiences will likely find this game appealing.
- Great Value for Price (weight 0.31): Reviewers consistently highlight the game's excellent value for its price, often calling it a 'steal.' They feel the current content justifies the cost, especially compared to other early access titles.
- Improved, Convenient Controls (weight 0.22): The game's controls and movement mechanics are generally well-received, with players noting they are convenient and easy to adapt to. Recent updates have improved the user experience, making navigation less frustrating.
- Minimal Bugs, Quick Fixes (weight 0.16): Players report very few major bugs, and any minor issues are quickly addressed by the developer. This indicates a stable early access experience with consistent bug fixes.
- Responsive, Active Developer (weight 0.13): The developer is highly praised for being active, responsive, and open to community feedback. This strong interaction fosters a positive relationship with players and contributes to rapid improvements.
- Satisfying Base Building (weight 0.12): The base building aspect of the game is considered solid and enjoyable. Players find the process of constructing and expanding their 'ship' or base to be a fun and engaging part of the gameplay.
- Realistic Zero-G Movement (weight 0.09): The game effectively conveys a realistic sense of zero gravity and space movement. Players appreciate the well-implemented mechanics for flying and navigating in the void.
- Relaxing Survival Experience (weight 0.08): Despite its survival elements, the game offers a very chill and relaxing experience. This unique blend of survival and calmness is a significant positive for many players.
- Appealing Graphics Style (weight 0.08): Players are impressed with the game's visual style and graphics. The aesthetic quality enhances the overall experience, making the game pleasant to look at.

Common complaints:
- Insufficient Content & Polish (weight 0.81): Players report a significant lack of content, making the game feel unfinished and repetitive after only a few hours. Many also highlight numerous bugs and a general lack of polish, leading to a frustrating and unengaging experience.
- Broken Power System (weight 0.32): The power system, particularly solar panels and batteries, is frequently cited as broken or buggy. Players experience issues with connections, charging, and overall functionality, severely impacting gameplay progression.
- Tedious Resource Gathering (weight 0.26): Resource gathering is described as tedious, slow, and difficult. Players struggle to identify, locate, and collect resources, with issues like small collection distances and clunky mechanics making the process frustrating.
- Lack of Story & Guidance (weight 0.19): The game lacks a compelling story or clear objectives, leaving players without direction or motivation. The absence of a proper tutorial or guidance system further contributes to confusion and a feeling of aimlessness.
- Rapid Hunger/Oxygen Depletion (weight 0.18): The rapid depletion of hunger and oxygen meters forces players into a constant, stressful chase for survival resources. This frequent need for food and air detracts from exploration and other gameplay elements.
- Uncontrolled Platform Drifting (weight 0.11): Players report issues with their space platform drifting uncontrollably into toxic zones and shipwrecks teleporting into dangerous areas, leading to unavoidable deaths and frustration.
- Confusing Crafting Interface (weight 0.1): The crafting interface is reported as confusing and inefficient. Issues include illogical craft ordering, inconvenient one-at-a-time crafting for certain items, and general difficulty in navigating the system.
- Harsh Radiation Zones (weight 0.09): The boundaries of radiation zones are overly harsh, leading to instant death with no warning or chance to escape. This abrupt and unforgiving mechanic is seen as unnecessary and frustrating.

Gameplay feedback:
- Resource Gathering Core Gameplay (weight 0.47): The core gameplay loop revolves around resource gathering in a zero-gravity, post-explosion space environment. Players collect debris and junk to survive and rebuild their base/ship, drawing strong comparisons to games like Raft.
- Zero-G Movement and Controls (weight 0.25): The zero-gravity movement and controls are a key aspect, with specific feedback on deceleration (ALT key), auto-braking, and general six-directional movement. Players noted the challenge of controlling momentum in space.
- New Features and Content Ideas (weight 0.17): Players proposed various new features and content, including advanced power solutions (solar panel linking), new structures (aircraft-like vehicles), environmental hazards (asteroid storms), and new tools (scanners, different suits).
- Multiplayer Mode Highly Requested (weight 0.15): Many players expressed a strong desire for a multiplayer or co-op mode. They believe it would enhance the experience by allowing players to collaborate on building and progress.
- Survival Mechanics & UI Feedback (weight 0.14): The game features survival mechanics such as oxygen, food, and drink. Players suggested clearer visual cues, like screen flashes, to indicate critical low levels of these bio-functions.
- Base Building and Crafting (weight 0.13): A significant aspect of the game involves crafting and building a base or shelter from collected debris. This is fundamental to player progression and survival.
- Storage and Inventory Improvements (weight 0.12): Players requested quality-of-life improvements for storage and resource management, including auto-dumping to chests, linking chests to crafting stations, and different colored chests for better sorting.
- Story and Exploration Elements (weight 0.06): The game incorporates a narrative element where players explore the debris field to uncover clues and piece together the story of what happened.
- Blueprints for Ship Expansion (weight 0.06): Blueprints are essential for expanding the spaceship and progressing in the game, allowing players to add new modules and capabilities to their vessel.
- Power System Enhancements (weight 0.06): Players suggested improvements to the power system, advocating for a unified, interconnected power grid that allows for scalable battery storage and increased input.
- Difficulty and Display Settings (weight 0.06): Players requested more difficulty options, specifically harder settings with scarcer resources, and additional video/display settings like gamma control.
- Lack of Ambient Music (weight 0.05): A notable absence for some players was background music or sound effects, leading to a request for ambient music to enhance the atmosphere.
- Discord as Support Resource (weight 0.05): Players found the game's Discord server to be a useful resource for finding solutions and basic 'how-to' information, especially in the early game.

Performance notes:
- Great Steam Deck performance (weight 0.04): Players appreciate the game's excellent performance and optimized battery usage on the Steam Deck, making it a highly portable and enjoyable experience. This indicates good optimization for handheld devices.

Recommendations:
- High potential, needs content (weight 0.37): Many players express that the game has significant potential but is currently lacking in content and polish. They are optimistic about future updates and would recommend the game once it is more complete.
- Not recommended currently (weight 0.34): A notable portion of players cannot recommend the game in its current state, with some even regretting their purchase or seeking refunds due to its incompleteness or issues.
- Positive initial experience (weight 0.17): Some players have had a positive experience with the game, finding it enjoyable and not regretting their purchase, indicating a baseline level of playability.
- Improve early game mechanics (weight 0.14): Players suggest improvements to the early game experience, specifically regarding resource availability, initial inventory size, and simplifying the requirements for initial construction to make progression smoother.
- Good for genre fans (weight 0.12): The game is recommended for fans of the space survival/crafting genre, particularly those who enjoy building. However, others should wait for further development.
- Support developer for future (weight 0.1): Players encourage others to purchase the game to support the developer, especially if they are willing to act as testers and contribute to its ongoing production and improvement.
- Better alternatives exist (weight 0.03): One review points out that there are better alternatives available in the genre, especially if the game requires specific hardware adjustments to function properly.
- Good for casual play (weight 0.03): The game is suggested as a casual experience for those with free time, implying it might not offer deep or long-term engagement in its current state.

Other player notes:
- Game is Early Access (weight 0.31): Many players acknowledge that the game is in Early Access, which implies it is unfinished and may contain bugs. Despite this, they see potential and are willing to overlook current imperfections.
- Anticipate future updates (weight 0.26): Players are eagerly anticipating future updates and more content. They feel the current amount of content is limited but are hopeful for significant additions as development progresses.
- Needs better tutorial (weight 0.13): Players expressed a need for a more comprehensive tutorial or initial guidance. The current lack of instruction leads to confusion and a steep learning curve for new players.
- Potential for multiplayer (weight 0.08): Players see strong potential for a multiplayer mode in the future. They believe adding multiplayer would significantly enhance the game's appeal and make it even more engaging.
- Unique space survival premise (weight 0.08): The unique premise of a space survival game, focusing on drifting, collecting junk, and building a station, is highlighted as a positive and uncommon aspect in the market.
- Base drifts into toxic zone (weight 0.07): A critical issue reported by players is their base drifting into toxic areas, making continued play impossible. This bug leads to frustration and loss of progress.
- Unexpected explosions occur (weight 0.06): Players reported instances of unexpected explosions that destroy their space station or break it into pieces, leading to significant setbacks and frustration.
- Waiting for specific changes (weight 0.06): Some players are waiting for specific changes, such as easier movement mechanics, before they commit to playing the game further. This indicates a desire for quality-of-life improvements.
- Suggests difficulty levels (weight 0.06): Players appreciate challenges in survival games and suggest the inclusion of difficulty levels to cater to different player preferences.
- Target audience advice (weight 0.05): Players offer advice to potential buyers, suggesting that those who dislike material gathering or are looking for a monster-free Subnautica alternative might enjoy the game.
- Specific repair mechanics (weight 0.05): Specific gameplay mechanics, such as using a hammer to repair the on-board computer and unlock crafting recipes, are detailed by players.
- Compared to other games (weight 0.05): The game is compared to other titles like Desert Skies, Subnautica, and Void Train. Visually, some players find it unremarkable.
- Desolate space environment (weight 0.05): Players describe the desolate and isolated environment, characterized by a lone character surrounded by space debris and distant celestial bodies.
- No refund requested (weight 0.05): Some players explicitly state they are not requesting a refund, indicating a level of satisfaction or willingness to support the game despite its current state.

Emotions:
- Satisfaction (weight 0.21): Players are satisfied with the game's overall quality, stable performance, and relaxing gameplay experience. They appreciate the well-implemented core mechanics, appealing graphics, and the value the game offers, especially for an Early Access title with responsive developers and a positive community.
- Disappointment (weight 0.18): Disappointment stems primarily from the perceived lack of content and slow development, leading players to feel the game is unfinished or abandoned. Issues like repetitive early gameplay, technical problems, and a short story also contribute to the feeling that the game hasn't met its potential.
- Frustration (weight 0.16): Frustration is caused by numerous bugs, particularly with the power and resource collection systems, and an excessive grind. Players also struggle with poor controls, a lack of clear guidance or tutorials, and other mechanics issues that make the game difficult or unplayable.
- Hope (weight 0.14): Players express hope for the game's future development, including more content, updates, and new features like multiplayer. They see significant potential in the game's concept and are optimistic about future improvements and the eventual full release, despite current flaws.
- Excitement (weight 0.09): Excitement is driven by the game's potential, its addictive gameplay loop for gather-crafters, and anticipation for future updates and features. Players who enjoy survival, crafting, and space genres find the game's concept and initial quality particularly engaging.
- Engagement (weight 0.03): Players feel engaged by the core gameplay loop, detailed mechanics, and the immersive feeling of being alone in space. These elements contribute to a captivating and absorbing experience.
- Confusion (weight 0.02): Confusion arises from a lack of initial guidance, unclear game mechanics, and the absence of a proper tutorial. This makes it difficult for players to understand how to progress or what to do.
- Appreciation (weight 0.02): Players appreciate the developers' active engagement, responsiveness to feedback, and the overall effort and progress made on the game. The game's core concept is also a source of appreciation.
- Anticipation (weight 0.02): Players anticipate future updates and ongoing content additions, indicating a desire for continued development and new experiences within the game.
- Anger (weight 0.02): Anger is caused by overly punishing game design, harsh survival mechanics, and technical issues such as the game polling all controller devices, leading to an overwhelming negative experience.
- Boredom (weight 0.01): Boredom results from repetitive and grindy gameplay, coupled with a perceived lack of content and clear objectives. This leads to a monotonous gameplay cycle.
- Enjoyment (weight 0.01): Players experience enjoyment from the overall gameplay experience, finding it pleasant and satisfying.
- Amusement (weight 0.01): Amusement is derived from humorous gameplay events, funny descriptions of the game, and the 'torture' of collecting items, indicating a lighthearted appreciation for certain aspects.
- Regret (weight 0.01): Regret is expressed by players who wish they hadn't spent money on the game and desire to return it, indicating a strong dissatisfaction with their purchase.
- Worry (weight 0.01): Players worry about the slow pace of development, fearing that it might lead to a loss of interest in the game over time.
- Acceptance (weight 0.01): Players show acceptance of minor bugs and the game's current state, acknowledging that such issues are normal for an Early Access title.
- Relaxation (weight 0.01): The game's gameplay is described as relaxing, providing a calm and enjoyable experience for players.
- Desire (weight 0): Players express a strong desire for the implementation of a multiplayer mode in the game.
- Curiosity (weight 0): Players are curious about the utility and purpose of drones within the game, indicating a desire for more information or functionality.
- Annoyance (weight 0): Annoyance is caused by the limited inventory space, which hinders gameplay and resource management.}