Info about Kingdoms Reborn:

Official game description:
  
Kingdoms Reborn is a city builder with simulated citizens, set in a procedurally-generated world map. Grow your kingdom through the eras from a tiny medieval hamlet into a prosperous global empire! Cooperate or compete in real-time with your friends in multiplayer mode.  
Duchies, Emirates, Norsemen, Shogunate, and Tlatoa, with more exciting cultures to come in the future. Each offering a unique art and gameplay experience to suit your strategic style.  
Increase your population and propel your kingdom forward by researching technologies. Navigate through the Dark Age, Middle Age, Enlightenment Age, and Industrial Age. Each era unlocks a wealth of new buildings, bonuses, and upgrades that you can research and unlock.  
Forest, Jungle, Desert, Savanna, Boreal Forest, and Tundra, each biome offers a distinctive set of challenges and opportunities throughout your kingdom-building journey, compelling you to strategize and adapt based on your starting location to thrive.  
Challenge friends to see who can build the most advanced kingdom, showcasing your strategic prowess. Or choose collaboration, uniting with friends to construct a shared kingdom, blending your visions and strengths for a collective masterpiece (up to 18 players)  
Draw cards of buildings, actions, policy, and bonus cards, used to expand and upgrade your kingdom. With each draw being a completely new set of choices.  
_**Fantastic music by Alistair Lindsay (composer of Rimworld & Prison Architect)**_  
_**Early Access Notes:**_  
_The game is currently in active development and is constantly being optimized and improved!  
Your saved games may break once in a while when new patches are released._

Release date: Nov 2, 2020

Categories: City Builder, Management Simulation, Base Building, Resource Management, Multiplayer, Cooperative Multiplayer, Competitive Multiplayer, Procedural Generation, Economic Simulation


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Exceptional multiplayer/co-op experience (weight 0.84): Cooperative and competitive multiplayer modes are a standout feature, enhancing replayability and social interaction. Players praise the well-implemented co-op system, build-order coordination, and LAN compatibility.
- Outstanding city-building mechanics (weight 0.67): The game excels in core city-building mechanics, offering a relaxed yet engaging experience with real-time development and strategic depth. Players frequently highlight its smooth execution and enjoyable expansion dynamics.
- High replayability and depth (weight 0.65): Procedurally generated maps, multiple factions, biomes, and difficulty levels ensure varied playstyles. Players report hundreds of hours of engagement due to its layered mechanics and content.
- Genre-blending strategy gameplay (weight 0.37): The game successfully blends elements of *Civilization*, *Banished*, and *Anno*, offering RTS-style city-building with survival, diplomacy, and economic management. Fans of 4X games find it particularly appealing.
- Relaxing yet challenging balance (weight 0.25): The game strikes a balance between chill vibes and strategic depth, making it accessible for casual play while offering challenges for hardcore strategy fans. Adjustable difficulty settings cater to all skill levels.
- Stunning visuals and polish (weight 0.25): Players consistently praise the beautiful graphics, detailed buildings, and atmospheric design. The game’s visual appeal enhances immersion, even in Early Access.
- Unique faction and biome variety (weight 0.23): Diverse factions with distinct buildings, world wonders, and biome-specific challenges add depth and replayability. Players enjoy the aesthetic and mechanical differences between civilizations.
- Strong developer support (weight 0.11): Frequent updates, new factions, and active communication from the developers demonstrate a commitment to long-term improvement. Players appreciate the steady stream of content and bug fixes.

Common complaints:
- Flawed and irrelevant card system (weight 0.5): The card mechanic is widely criticized for being annoying early, irrelevant late-game, and undermined by wildcards or money dominance. Players report it disrupts immersion and lacks depth, often becoming meaningless due to copying mechanics or trivialization.
- Underdeveloped combat mechanics (weight 0.3): Combat is described as clunky, oversimplified, and lacking depth, with poor AI implementation and visibility of modifiers. Many players feel it’s an afterthought or ineffective, detracting from the experience.
- Severe late-game performance issues (weight 0.27): The game suffers from poor optimization, with frame rate drops, lag, and crashes as cities grow or progress to later eras. Performance degrades significantly at higher populations, making late-game unplayable for some.
- Slow and infrequent updates (weight 0.22): The game has been in Early Access for a long time with infrequent patches, minimal content updates, and unresolved bugs. Players express concern about the game’s future development.
- Frequent crashes and instability (weight 0.22): Players report constant crashes, freezes, and multiplayer connection issues, often tied to autosaves or hardware limitations. The game becomes unplayable for some due to these technical flaws.
- Lack of depth and objectives (weight 0.22): The game feels boring or empty due to repetitive gameplay, lack of in-game objectives, and shallow mechanics. Mid-to-late game suffers from a lack of meaningful progression or challenges.
- Balance and mechanics conflicts (weight 0.21): Several mechanics, including war, trade, and faction balance, are underdeveloped or conflict with each other. Players report issues like excessive food consumption, illogical citizen behavior, and unbalanced resources.
- Weak diplomacy and trade systems (weight 0.16): Diplomacy and trade are shallow, with limited interactions, underdeveloped vassal mechanics, and repetitive or flawed trade systems. Players feel these systems lack depth and functionality.
- Passive and ineffective AI (weight 0.14): The AI is criticized for being non-threatening, passive, or stuck in early eras, even on higher difficulty settings. It lacks engagement and fails to provide a challenge in single-player or multiplayer.
- Clunky and unpolished UI/UX (weight 0.14): The user interface is described as uncomfortable, cluttered, and lacking quality-of-life features. It increases fatigue and is less intuitive than competitors like *Civilization*.
- Poor building and map design (weight 0.11): Maps are poorly balanced, with clustered resources or inhospitable areas, while buildings lack search functionality and feel oversized. Mega-buildings make duplicates redundant.
- Lack of end-game content (weight 0.08): The end-game is criticized for being unbalanced, repetitive, or reached too quickly. Players report missing features, unappealing color schemes, and a lack of meaningful late-game stages.

Gameplay feedback:
- City-building with card mechanics (weight 0.54): The game blends city-building with a unique card-based system for construction, resource management, and progression. Players appreciate the strategic depth but criticize the card-drawing mechanics in some cases.
- Complex resource management (weight 0.28): Resource management is a core gameplay element, focusing on food, wood, fuel, and other materials. Players must balance scarcity, logistics, and long-term planning, with some noting challenges in scattered resource distribution.
- Diplomacy and combat systems (weight 0.25): The game includes diplomacy, warfare, and territory control mechanics, often tied to card-based systems. However, some players feel these systems are underdeveloped or limited in depth.
- Customizable difficulty settings (weight 0.24): Players can adjust difficulty levels, affecting AI behavior, resource consumption, and biome challenges. The game offers a wide range, from cozy modes to deity-level difficulty, catering to different playstyles.
- Economic and production systems (weight 0.18): Core mechanics include population growth, resource gathering, and economic simulation. Players must manage production chains, consumption, and distribution, with some noting late-game optimization challenges.
- Historical era progression (weight 0.15): The game features progression through historical eras, from the Stone Age to the Industrial Age, unlocking new technologies, buildings, and mechanics. This long-term progression is a key draw for strategy fans.
- Tech and research trees (weight 0.13): A detailed tech tree and research system allow players to unlock buildings, mechanics, and upgrades. This adds depth to progression and strategic planning, though some players desire more variety.
- Unique playable factions (weight 0.13): The game offers multiple factions with unique buildings, traits, and aesthetics. This variety encourages replayability, though some players wish for more distinct advantages.
- Trading and colonization mechanics (weight 0.13): Trading companies and colonization systems enable resource acquisition and late-game automation. Players appreciate the faction-based trading but note some mechanics could be refined.
- Biome-based gameplay challenges (weight 0.12): Procedurally generated worlds feature diverse biomes (tundras, deserts, jungles) with unique challenges and advantages. This adds replayability but can create resource scarcity issues.
- Survival and population management (weight 0.11): Survival mechanics, such as food scarcity and harsh winters, add realism and challenge. Players must carefully manage population needs, though some find these mechanics overly punishing.
- Building upgrades and infrastructure (weight 0.1): Players can upgrade buildings, housing, and infrastructure (e.g., roads, bridges) to improve efficiency. This adds depth to city management but can feel tedious in late-game.
- AI opponents and customization (weight 0.09): Players can face AI opponents with adjustable difficulty and world settings. While this adds replayability, some note that AI enemies and combat mechanics are underdeveloped.
- Happiness and economic balance (weight 0.08): Happiness systems, tied to factors like furniture and beer, affect economic balance and population growth. Players appreciate the realism but note it can be difficult to manage.
- Late-game pollution and optimization (weight 0.08): Late-game challenges include pollution management and optimization, which can create balance issues. Some players enjoy the strategic depth, while others find it frustrating.

Performance notes:
- Severe zooming and panning lag (weight 0.24): Players frequently report lag, frame rate drops, and stuttering when zooming between regions or panning across large maps, particularly in late-game scenarios. This issue is exacerbated in larger cities or after extended play sessions.
- Hardware-dependent performance (weight 0.24): Performance varies widely based on hardware, with high-end systems handling larger populations smoothly while mid-range or low-end systems struggle with lag, crashes, or unplayable conditions. Some players report no issues on decent rigs.
- High RAM and CPU usage over time (weight 0.21): Extended play sessions lead to excessive RAM consumption, causing performance degradation, freezing, or unplayable conditions in late-game. This is often linked to resource transport mechanics and larger populations.
- Early Access performance variability (weight 0.14): Performance and stability are inconsistent due to the game's Early Access status, with some players reporting smooth experiences while others encounter lag, crashes, or optimization issues.
- Multiplayer desync and lag (weight 0.1): Long multiplayer sessions suffer from desync issues and severe lag, particularly as more buildings or players are added. Connectivity problems also arise during loading screens or gameplay.
- Minor UI and rendering bugs (weight 0.05): Non-game-breaking issues include menu buttons not clicking properly, workers walking in water, and performance drops related to specific graphics settings like tree rendering.
- Steam Deck and Linux compatibility (weight 0.05): The game runs smoothly on Steam Deck with no crashes, but singleplayer functionality is broken on Linux. This highlights platform-specific optimization gaps.

Recommendations:
- Highly recommended city-builder (weight 0.46): The game is widely praised for its engaging and addictive gameplay, particularly among fans of city-building, strategy, and resource management. Many reviewers highlight its polished content and value for the price, even in Early Access.
- Appeals to Banished/Civ fans (weight 0.2): The game is frequently recommended for fans of *Banished*, *Civilization*, *Anno*, and similar strategy/builder games. It is positioned as a strong alternative to these titles, especially for those who enjoy linear progression and deckbuilding mechanics.
- Ideal for co-op and casual play (weight 0.14): The game is highly recommended for chill multiplayer sessions, collaborative gameplay, and relaxed playstyles. It is particularly satisfying when played with friends or in co-op mode.
- Best value on sale (weight 0.1): Many reviewers explicitly recommend purchasing the game during sales or at a discounted price, emphasizing its worth at lower price points. Some consider it a 'must-buy' for genre fans under these conditions.
- DLC adds replay value (weight 0.04): Players express a desire for more factions and variances, with some recommending DLCs that introduce these features to increase challenge and replayability.
- Refund if unsatisfied (weight 0.04): Some reviewers suggest trying the game but refunding it if it doesn’t meet expectations, indicating mixed but not universally negative experiences. This reflects cautious optimism.
- Exploits undermine balance (weight 0.03): Trading companies are cited as an exploit that makes the game too easy, reducing the challenge for players seeking strategic depth. This feedback highlights a need for balance adjustments.
- Strong community and support (weight 0.03): The game is praised for its engaged community and ongoing developer support, which enhances the long-term appeal for players. This is a key positive for Early Access titles.
- Visual and creative satisfaction (weight 0.03): Players highlight the visual satisfaction and unique perspective of the game, which enhances the creative and immersive aspects of city-building.
- Frustrating on high difficulty (weight 0.02): The game is not recommended for higher difficulties due to excessive frustration, suggesting that the challenge curve may need adjustment for advanced players.
- Deck-building optional (weight 0.02): A skill in the tech tree allows players to remove deck-building mechanics, catering to those who prefer a more traditional city-building experience without this feature.
- Push through learning phase (weight 0.02): Players advise pushing through the initial learning curve, suggesting that the game becomes more rewarding once players overcome early challenges.
- Avoid jungle settlements (weight 0.02): Players advise against settling in jungle biomes, likely due to challenges like resource scarcity, pollution, or gameplay difficulties. This reflects a common strategic pitfall.
- Prepares for harder games (weight 0.02): Some reviewers note that the game serves as good preparation for more complex or challenging city-builders, making it a valuable entry point for newer players.

Other player notes:
- 3D rotation causes discomfort (weight 0.03): Players report physical discomfort (e.g., dizziness) from the game's 3D rotation mechanics, suggesting a need for accessibility adjustments.
- Slow customer support response (weight 0.03): Feedback describes the support team as unresponsive or unhelpful, which may deter players from reporting critical issues.
- Demand for Arabic localization (weight 0.03): Multiple players request Arabic language support, indicating a gap in accessibility for non-English speakers. This could expand the game's audience.
- Third-party controller reliance (weight 0.02): Players note the need for external apps to enable controller support, highlighting a usability issue for those preferring non-keyboard input.
- Unique character inclusions (weight 0.02): Playable characters like Angela Merkel and a dog are noted as unusual or humorous, adding a distinctive but niche appeal.
- Positive risk-reward purchase (weight 0.02): A subset of players describe buying the game as a calculated risk that paid off, suggesting satisfaction despite initial skepticism.
- Oranges as key resource (weight 0.02): Oranges are frequently mentioned as a recurring in-game resource, possibly indicating their importance to gameplay mechanics or economy.
- Co-op gifting motivation (weight 0.02): Some players purchased the game specifically to gift it for co-op play, reflecting its social multiplayer appeal.

Emotions:
- Frustration (weight 0.27): Players experience frustration primarily due to late-game mechanics and performance issues. The card system becomes meaningless, resource management grows imbalanced, and crashes or poor optimization disrupt gameplay. UI/UX design flaws, such as clunky trade and inventory systems, alongside underdeveloped combat and diplomacy, exacerbate the problem. Additionally, persistent bugs, lack of updates, and unpolished mechanics (e.g., AI behavior, logistics) create a tedious and unplayable late-game experience.
- Enjoyment (weight 0.16): Players enjoy the game for its engaging city-building mechanics, strategic depth, and replayability. The card system, biome variety, and cooperative multiplayer mode add layers of complexity and fun. Many appreciate the relaxing yet challenging gameplay loop, the ability to play at their own pace, and the satisfaction of watching their cities grow. Updates and improvements over time have also contributed to sustained enjoyment.
- Satisfaction (weight 0.11): Satisfaction stems from the game's polished and immersive gameplay systems, such as resource management, production chains, and multiplayer dynamics. Players appreciate the depth of simulation, the balance of mechanics, and the sense of accomplishment from building and expanding their settlements. Regular updates, unique factions, and well-designed gameplay loops further enhance the experience, making it feel complete despite its early access status.
- Disappointment (weight 0.1): Disappointment arises from unmet expectations, particularly regarding developer support and game depth. Players feel the game is abandoned due to infrequent updates, lack of new content, and unresolved bugs. Simplified mechanics, weak combat/diplomacy, and poor optimization (e.g., crashes, lag) detract from immersion. Additionally, the game's visual polish and replayability fall short compared to similar titles, leaving players feeling the potential was unfulfilled.
- Excitement (weight 0.07): Excitement is driven by the game's innovative blend of genres, unique mechanics (e.g., card-based building), and strategic depth. Players are captivated by the large map sizes, procedural generation, and cooperative multiplayer experience. The game's addictive nature, engaging resource management, and potential for future updates (e.g., new cultures) create a sense of anticipation and satisfaction, surpassing expectations for the genre.
- Hope (weight 0.04): Players express hope for the game's future, anticipating improvements in performance, mechanics, and content. Steady developer support, active updates, and the promise of new features (e.g., UI enhancements, expanded diplomacy) fuel optimism. Many believe the game has untapped potential and expect it to evolve into a more polished and complete experience over time.
- Amusement (weight 0.03): Amusement arises from the game's quirky and chaotic moments, such as illogical citizen behavior, absurd mechanics (e.g., renewable energy costs), and minor bugs (e.g., workers walking in water). Players also find humor in satirical comparisons, NPC interactions (e.g., Viking thieves), and the game's unintentional comedic elements, adding a lighthearted layer to the experience.
- Appreciation (weight 0.02): Players appreciate the developer's active engagement, unique ideas, and attention to detail in gameplay mechanics. The innovative card system, aesthetic design of civilizations, and flexible customization options stand out as highlights. Community interaction and the developer's responsiveness to feedback further enhance players' positive regard for the game.
- Approval (weight 0.02): Approval is given for the game's style, mechanics, and potential. Players acknowledge the learning curve but find the gameplay rewarding and well-balanced. Recent updates, improved trade mechanics, and the developer's commitment to refining the experience contribute to a generally positive reception, despite some lingering issues.
- Anticipation (weight 0.02): Players anticipate future updates and the game's full release, looking forward to expanded content such as diplomatic interactions, victory conditions, and balancing improvements. The roadmap to version 1.0 and the promise of new features create excitement and a sense of ongoing investment in the game's development.
- Enthusiasm (weight 0.01): Enthusiasm is fueled by the game's unique gameplay experience, particularly in multiplayer mode. Players enjoy the logistical challenges, strategic depth, and cooperative dynamics. The game's addictive nature, ongoing developer support, and content additions (e.g., new cultures) sustain high levels of engagement and enjoyment over time.
- Confusion (weight 0.01): Confusion stems from unclear or inconsistent mechanics, such as the purpose of the card system, resource limitations, and AI behavior. Players struggle with the lack of tutorials, vague directions, and mechanics that feel underdeveloped or contradictory. The game's ambitious scope sometimes results in a lack of clarity, leaving players unsure of how to progress effectively.
- Boredom (weight 0.01): Boredom sets in due to repetitive gameplay, lack of engaging content, and slow progression. Players find the mid-to-late game unchallenging, with excessive cash and easy resource management reducing the sense of accomplishment. The absence of clear goals or dynamic events leads to a monotonous and unfulfilling experience over time.
- Relaxation (weight 0.01): Players find the game relaxing due to its peaceful city-building mechanics and cozy atmosphere. The single-player mode, in particular, offers a stress-free experience akin to 'birdwatching,' allowing players to unwind while managing their settlements. The game's soothing music and visual appeal further enhance this calming effect.
- Annoyance (weight 0.01): Annoyance arises from intrusive mechanics like alert tones, the wild card system, and problematic AI behavior (e.g., pandas causing issues). Players also express frustration with UI/UX flaws, such as difficulty finding buildings, and the need for manual fixes due to AI cheating or inefficiencies.
- Curiosity (weight 0.01): Curiosity is sparked by the game's unique survival mechanics, reliance on resources like wood, and the learning experience of civilization development. Players are intrigued by future updates and additions, eager to see how the game evolves and what new features or improvements will be introduced.
- Surprise (weight 0.01): Surprise comes from the game exceeding expectations, particularly in its unique card system and RNG mechanics. Players are pleasantly surprised by the depth of gameplay, strategic options, and overall quality, often finding the experience more enjoyable than anticipated.
- Gratitude (weight 0.01): Gratitude is expressed toward the developers for creating an enjoyable game and for the hours of fun provided. Players also appreciate the absence of certain ideological elements and the developer's responsiveness to community feedback, fostering a positive and appreciative player base.
- Fun (weight 0.01): Players have fun with the game's early gameplay, chaotic events (e.g., immigration, plundering), and multiplayer dynamics. Despite mechanical issues, the core city-building experience and interactions with friends or NPCs provide entertainment and enjoyment.
- Recommendation (weight 0): Players recommend the game for its engaging city-building mechanics, strategic depth, and unique features. It is particularly suggested for hardcore strategy players or those looking for a challenging yet rewarding experience. The game's potential and enjoyable gameplay loop make it worth trying despite some flaws.}