Info about Lost Ruins:

Official game description:
  
A young girl wakes up in a dimly lit dungeon without any of her memories. Surrounded by horrible, bloodthirsty monsters, she is rescued by a mysterious magician, Beatrice. With Beatrice’s help, the girl goes on a perilous journey to find answers and unlock the secrets of the Lost Ruins.  
Engage in Combat
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Combat in Lost Ruins is both strategic and methodical. Slash away at enemies, burn them to a crisp, or even deflect their projectiles back at them. Arm yourself with a variety of swords, axes and other assorted medieval weaponry, and hack monsters to pieces.
Master Spells
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For those with an affinity for magic, Lost Ruins allows you to cast a variety of spells through wands, tonics, and scrolls. Burn monsters, freeze bosses, and heal yourself when in danger. Choose what works for your playstyle and make a magic casting character that’s totally your own.
Choose Your Accessories
-----------------------
The world of Lost Ruins is a dangerous one and being armed to the teeth with awesome weaponry is sometimes not enough. That’s where accessories come in. Accessories are unique pieces of equipment with all manner of effects. One accessory might protect you against fire, while another might heal you when you’re poisoned. The right combination of accessories can create different strategic options for your adventure.
Make Use of the Environment
---------------------------
As you explore the depths of Lost Ruin’s dimly lit dungeons, you will find that while everything around you might bring about your death, you can also use the environment around you to your advantage. Elements within the world will react with other elements realistically. Flammable liquids will be set ablaze when in contact with lit lanterns. Ice magic will freeze bodies of water, making them dangerously cold. The more you understand the environment and how to use it to your advantage, the more dangerous you will become.  
Main Character
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A young school girl who wakes up in a dangerous underground maze with no memory of her past. Desperate to find answers to who she is and how she ended up in this place, she begins exploring the ruins.
Beatrice
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A mysterious woman with incredible magical ability, Beatrice acts as the main character's guide through the lost ruins. She seems to be hiding something, however.
Goblin Merchant
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This helpful little guy works for Beatrice, and appears throughout the game to assist the main character.
Sora & Mingie
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These two girls aren't just zombies, they're also big fans of pop music idols, evidenced by the glow sticks they carry wherever they go.

Release date: May 13, 2021

Categories: Metroidvania, Soulslike Combat, 2D Platformer, Pixel Art Style, Action RPG, Survival Horror, Dark Fantasy

Feature scans:
- Proton/Linux: score 10; verdict: Works Well; summary: The available reviews show strong Linux and Steam Deck compatibility. One user explicitly calls the GNU/Linux port excellent, and another reports playing the entire game on Steam Deck with no issues or slowdown. No Linux-specific launch failures, Proton tweaks, anti-cheat blockers, or graphical problems are mentioned.
- Steam Deck: score 80; verdict: Broken - frequent crashes and save-load black screens; summary: The provided reviews show a split Steam Deck experience. Several users report smooth Steam Deck performance, no slowdown, and a strong Linux port. However, other users report severe stability problems, including freezes, black screens after loading saves, an inaccessible gallery, and a high crash probability requiring constant saving. No clear evidence in the dataset supports external launcher friction, small text, battery drain, or anti-cheat errors. Under the scoring criteria, frequent crashes place the experience in the Broken range despite some positive compatibility reports.

- Hardware Profile:
  - Summary: Across the two Windows VRAM cohorts, reports are split: the under-8GB VRAM group mainly notes frame freezes or stutter, while the 8–11GB VRAM group mostly reports smooth performance with one crash report.
  - Sample size: 26 (6% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (negative, 9 reports): Players report performance problems including frame freezes and stutter, with the frame not updating during gameplay.
  - Windows 8-11GB VRAM (positive, 7 reports): Most reports describe smooth high-frame action and playable performance, though one player reports the game crashing during play.
  - Caveats: 26 of 430 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: The reviews repeatedly reject the current roughly $20 price as too high and recommend waiting for a sale or discount. One reviewer sets an explicit low fair-value anchor at under $5 for a single playthrough, and several non-English comments also favor discount pricing. However, a minority says the game is worth full or regular price, which keeps the upper end above the lowest anchor but below the current $20 tag. A reasonable community fair base-game range is therefore about $5-$15.
- Playtime Metrics:
  - Game completion: 8.0h
  - Story completion: 7.0h
  - Session length: 8.0h
  - Endgame: 26.3h
  - Reasoning: gameCompletion is set to 8 because one reviewer reports a first playthrough takes around 8 hours. storyCompletion is set to 7 because another reviewer describes the story as a 7-hour-long metroidvania. sessionLength is set to 8 because a reviewer reports playing 8 hours straight until finishing. endgame is set to 26.3 because a reviewer reports 26.3 hours to all achievements, which reflects completionist and post-game content duration. Other reports vary widely, so confidence is moderate.
- Time-to-fun:
  - Summary: Lost Ruins shows a divisive time-to-fun profile: many players face early friction from slow combat, resource management, and checkpoint attrition, while some become strongly engaged later once stronger gear and spell builds come online; others never get hooked.
  - Stance: Clicks after
  - Anchor: Late-game invisibility and cursed scythe build
  - Time to anchor: N/A
  - Friction: Slow controls and slow combat pacing; No character progression or leveling; gear-based progression only; Heavy inventory maintenance with frequent potion, weapon, and accessory use; No HP/MP recovery at checkpoints; early learning is a slog with many deaths; Early character feels squishy and suffers debuffs and ailments; Unclear combat tutorial and overall game loop
  - Unlock drivers: Mid-game artifacts and a mana-granting weapon reduce reliance on MP potions; Equipment and spells make the character feel stronger over time; Late-game invisibility and cursed scythe build enables one-shotting most enemies; Meaningful variety and world/story insight make later playthroughs feel worthwhile
  - Conditions: Tolerance for resource-management-heavy design and inventory upkeep; Patience through early checkpoint attrition and repeated deaths; Preference for gear-based progression over leveling or ability unlocks; Willingness to experiment with equipment and spells to find strong builds; Acceptance of slow, precise soulsborne-like combat; Interest in the story and world despite mixed reactions to its writing; Tolerance for repeated modes or playthroughs before boredom
- Player Archetypes:
  - Hardened Metroidvania Veteran (buy)
    - Motivation: Testing their skill against a tough-but-fair challenge that rewards genre knowledge, resource management, and pattern mastery.
    - Playstyle: Methodical, deliberate spacing and dodging; starts on veteran difficulty, learns enemy patterns, and carefully weighs when to commit resources or retreat.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: die-hard Castlevania fan
    - Reference games: Castlevania; Blasphemous; Salt and Sanctuary
  - Build-Crafting Tactician (buy)
    - Motivation: Expressing themselves through creative loadouts and finding clever, efficient ways to dismantle encounters.
    - Playstyle: Experiments with weapon, spell, and throwable combinations, leans on ranged options and consumables to avoid face-to-face fights, and swaps kits to fit each situation.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: hoarder
    - Reference games: Noita
  - Casual Anime Aesthetic Fan (buy)
    - Motivation: Relaxing in a charming pixel-anime world with cute characters, without a high skill demand.
    - Playstyle: Plays on story or easy modes, takes combat casually rather than optimizing, and focuses on exploration, art, and character designs.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Value-Conscious Deal Hunter (deep sale)
    - Motivation: Getting solid value for money, preferring short, discounted pickups over full-price purchases.
    - Playstyle: Plays casually in shorter sessions, measures the experience against its length and polish, and rarely pays full price.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Beautiful pixel art praised (weight 0.34): Reviewers consistently highlight the pixel art as gorgeous, detailed, and well-animated, often noting smooth animations and lighting effects. The visual style is one of the most frequent sources of positive feedback.
- Appealing character designs (weight 0.17): Character designs are frequently described as cute, attractive, and well-crafted across both protagonists and enemies. Reviewers often single out the charm and uniqueness of the cast.
- Fun and enjoyable gameplay (weight 0.13): Many players describe the game as genuinely fun, enjoyable, and surprisingly entertaining. The gameplay loop is praised for being engaging across a range of player preferences.
- Many playstyle combinations (weight 0.12): Players enjoy the extensive possibilities for combining weapons, spells, and items to create powerful and varied playstyles. The flexibility in building setups is a key highlight.
- Challenging and engaging boss fights (weight 0.1): Boss battles are highlighted as requiring tactical thinking and offering rewarding difficulty. Players find them well-designed and a standout part of the combat experience.
- Easy and accessible gameplay (weight 0.08): The game is described as easy to pick up, simple to master, and accessible even for newcomers. Easy mode further lowers the barrier for completion.

Common complaints:
- Stiff and clunky combat controls (weight 0.2): Combat and controls are widely described as stiff, clunky, and uncomfortable, with poor handling even on basic difficulties. This negatively affects the overall game feel and player enjoyment.
- Mediocre and predictable story (weight 0.2): The story is often described as meh, average, predictable, and boring, lacking engaging twists or emotional peaks. Many players find it uninteresting and unmemorable.
- Save points lack HP/MP restoration (weight 0.19): Players frequently report that save points, checkpoints, and sanctuaries do not restore HP or MP, forcing reliance on consumables or random drops. This makes resource management harsh and limits recovery options during exploration.
- Difficulty spikes and punishing early game (weight 0.15): The early game is extremely difficult due to scarce resources, long attack wind-ups, and thin health. All difficulties except story mode are considered very hard, causing frustration for many players.
- Game is too short (weight 0.15): Players frequently note that the game is short with little content, leading to uninteresting characters and limited progression. The brevity reduces overall satisfaction and replay value.
- Frustrating inventory management (weight 0.08): Inventory management is often frustrating, tedious, and messy, requiring frequent maintenance. This interrupts gameplay flow and adds unnecessary annoyance.
- No invincibility frames on hit (weight 0.07): Enemy attacks often hit multiple times without granting invincibility frames, causing instant death from multi-hit combos. The lack of a recovery window makes combat unfairly punishing.
- Lacks Metroidvania exploration and charm (weight 0.07): The game lacks key Metroidvania elements such as ability upgrades, backtracking, and hidden content. Players feel it misses the joy of exploration and movement expansion typical of the genre.
- Poor value for price (weight 0.07): The full price is considered steep for the game's short length, with many noting that the roughly 3-hour playthrough does not justify the cost. This leads to low perceived value.
- Slow weapon swing speed (weight 0.07): Even fast weapons are considered slow, and all weapons besides daggers swing too slowly, even with speed-enhancing equipment. This makes combat feel sluggish and unresponsive.
- True ending locked behind difficulty (weight 0.07): The true ending requires completing a difficult side quest or hardcore mode without indication, making it very challenging on a first playthrough. This frustrates players who feel the requirements are unfair.
- Boss mode feels repetitive and weak (weight 0.07): Boss mode is criticized for having too much repeated content, weakened bosses, and removed NPCs, making it feel like an afterthought. Many bosses are identical, reducing the mode's appeal.

Gameplay feedback:
- Unlockable Modes After Completion (weight 0.23): After finishing the game, additional modes are unlocked that offer different gameplay experiences. These modes include Boss Mode and other variations that change how the game is played.
- Varied Combat Options (weight 0.23): Combat involves a variety of weapons, magic, and items, allowing for diverse strategies. Players can use physical attacks, spells, and status effects to defeat enemies.
- Multiple Difficulty Modes (weight 0.22): The game offers multiple difficulty settings, including Story, Recommended, Veteran, and Hardcore. This allows players to adjust the challenge to their preference, with Story being the easiest and Hardcore providing a tougher experience.
- 2D Pixel Art Platformer (weight 0.19): The game is a 2D side-scrolling action platformer with pixel art visuals and smooth animations. It features cute characters and a castle-crawling aesthetic.
- Metroidvania Genre (weight 0.17): The game is a Metroidvania-style platformer, often combined with soulslike elements. It features exploration and ability-gated progression typical of the genre.
- Customizable Playstyles (weight 0.16): Players can freely mix weapons, spells, and equipment to define their own playstyle. The game offers dozens of weapons, spells, and armor pieces to unlock and combine.
- Multiple Endings and True Ending (weight 0.13): The game has multiple endings, including a true ending that requires playing on hard difficulty and completing specific tasks. This adds replay value and encourages thorough exploration.
- Challenging Boss Fights (weight 0.12): The game features boss fights that are multi-stage and require tactical thinking. Some bosses have two phases, adding to the difficulty and complexity.
- Save Points Don't Restore Resources (weight 0.11): Save points and sanctuaries do not restore HP or MP, nor do they remove debuffs. This increases the survival challenge, as players must manage their resources carefully.
- Slow, Strategic Combat (weight 0.11): Combat is slow-paced and deliberate, requiring strategic thinking rather than fast reflexes. Enemies have simple attack patterns, but each encounter must be approached methodically.
- No Invincibility Frames (weight 0.1): There are no invincibility frames after taking damage, making combat more punishing. This design choice emphasizes careful play and positioning.
- Enemy Weaknesses and Resistances (weight 0.08): Different enemies are weak or resistant to certain weapons and magic, requiring players to adapt their equipment. Each weapon has unique attack rhythms effective against different foes.
- Status Effects (weight 0.08): The game features status effects such as poison, bleeding, freeze, burning, electrified, and frostbitten. These effects can be applied by both players and enemies, adding depth to combat.
- Fast Enemy Attacks (weight 0.08): Some enemies attack quickly and can kill almost instantly, especially at higher difficulties. This demands quick reactions and careful positioning from the player.
- Survival Elements (weight 0.07): The game incorporates survival elements as a major component, requiring players to manage resources and endure harsh conditions. This adds a layer of tension to exploration and combat.
- Weapon Variety (weight 0.07): Weapon choices include slow or fast, melee or ranged options such as swords and bows. This variety allows players to tailor their combat approach.
- Balanced Normal Difficulty (weight 0.06): Normal difficulty is well-balanced, providing a moderate challenge that is not too easy or too hard. It serves as a solid default experience for most players.
- No Character Leveling (weight 0.06): There is no character leveling or XP system; progression is based on equipment and skill. Players must rely on their own abilities and gear rather than stat increases.
- Classic Castlevania Feel (weight 0.06): Combat and controls are reminiscent of old Castlevania games, with deliberately stiff movement. This appeals to fans of classic action-platformers.
- Melee and Ranged Combat (weight 0.06): The combat system includes both melee and ranged options, with weapons like two-handed swords. Players can switch between close-quarters and distant attacks as needed.

Performance notes:
- Random screen freeze bug (weight 0.16): Multiple reports describe the game continuing to run while the display locks up during combat or randomly. Some users say the issue is long-known and seemingly unfixed.
- Frequent crashes reported (weight 0.07): Players report the game crashing frequently, sometimes randomly or kicking them out of sessions. One user notes crashes possibly tied to fire effects or weapons.
- Black screen on launch (weight 0.06): Users encounter a black screen when loading save files or starting the game offline. Some require an internet connection or phone hotspot to get past the loading screen.
- Steam Deck runs great (weight 0.05): One user reports no slowdowns and excellent performance on Steam Deck. General performance is also rated positively by another player.
- High latency and stuttering (weight 0.04): Some players report high latency and stuttering or lag issues during gameplay. These performance problems affect the overall experience.
- Freeze workaround exists (weight 0.04): The screen freeze issue can reportedly be resolved by setting the GPU's FPS limit to 60 and deleting the 'stats.xml' file in the settings folder. However, windowed mode did not help another user.
- Good performance on Linux (weight 0.04): Players report the game runs well on Linux distributions such as Cachy OS and Ubuntu 18.04. No major issues were noted on those setups.
- Runs on low-end hardware (weight 0.02): The game runs well on a notebook with Intel HD Graphics 4400 and an i7-4600U CPU. This suggests reasonable optimization for older integrated graphics.
- Audio channel headphone issues (weight 0.02): One user reports audio channel problems specifically when using headphones. The issue appears isolated but affects the audio experience.
- Gallery fails to open (weight 0.02): A player reports that the in-game gallery will not open. This is a minor but disruptive bug for those using that feature.

Recommendations:
- Best Value on Sale (weight 0.24): Many reviewers agree the game is worth buying primarily when discounted. Several clusters explicitly praise it as a good pickup during sales, while others caution against paying full price. The consensus is to wait for a discount before purchasing.
- Strong Metroidvania Appeal (weight 0.2): The game is consistently recommended for fans of the metroidvania genre. Reviewers highlight its appeal to those who enjoy classic and challenging metroidvania experiences. Some note it may not satisfy players seeking a traditional exploration-focused metroidvania.
- Not for Everyone (weight 0.12): Several clusters indicate the game has a niche appeal and is not recommended for all players. It may frustrate those with average skill or those expecting a polished metroidvania. New players are specifically cautioned unless they choose story mode.
- High Difficulty and Veteran Mode (weight 0.11): Multiple reviewers recommend playing on veteran or hard difficulty from the start for the best experience. Hard mode is also required to unlock the true ending, giving it additional significance. This suggests the game is designed for players seeking a challenge.
- Short but Worthwhile Experience (weight 0.1): The game offers a brief 3-6 hour playtime, which some reviewers find suitable for a mini gameplay session. Despite its length, many consider it worth trying and a good use of time. It is recommended for those seeking a short, focused experience.
- Appeals to Castlevania Fans (weight 0.04): Fans of Castlevania and similar classic action-platformers are likely to enjoy this game. Reviewers note that those who loved Castlevania but wanted a more personal challenge will find it here. This niche appeal is a strong selling point for the right audience.
- Recommended Despite Flaws (weight 0.04): Some reviewers acknowledge the game has flaws but still recommend it overall. This suggests that its strengths outweigh its weaknesses for many players. It is seen as a worthwhile experience despite imperfections.
- Cute Monster Girl Sprites (weight 0.04): The game features cute monster girl sprites, which is a specific draw for some players. It is recommended only for those who find this concept interesting. This unique aesthetic appeals to a particular audience.

Other player notes:
- Short 6-8 Hour Playthrough (weight 0.26): Many players report the first playthrough takes roughly 6 to 8 hours, with some beating it in as little as 3 hours. Normal clears and veteran runs usually fall in the 5-7 hour range depending on difficulty and completion level.
- Replay Value Through Endings (weight 0.17): The game offers multiple endings and requires at least three playthroughs of the same map to see them all. New game modes unlock after the first clear, adding substantial replay incentive.
- Post-Game Modes Extend Playtime (weight 0.11): Extra modes become available after the first playthrough and can significantly extend overall playtime. One bonus mode lets you play as a trio, similar to Castlevania III.
- Small but Refined Game (weight 0.09): The game is described as small-scale but polished and refined. It is short and sweet rather than a sprawling epic.
- Affordable $20 Price Tag (weight 0.08): The full price is around 20 dollars, which many consider inexpensive and reasonable. Several players obtained it through a Humble Bundle.
- Compared to Castlevania (weight 0.08): Reviewers frequently compare the game to Castlevania titles for fans of that style. It blends horror atmosphere with classic Castlevania-style gameplay.
- Pixel Art Style Praised (weight 0.08): The pixel art visuals are a standout feature, with beautiful character designs. Some note the game relies heavily on its art style.
- Achievement Completion Takes Many Runs (weight 0.07): Getting 100% achievements requires at least six full playthroughs of the game. Completing hardcore difficulty and all achievements can push playtime to around 33 hours.
- Comparable to Salt and Sanctuary (weight 0.06): Players compare the game to Salt and Sanctuary, Momodora, and Iconoclasts. It is sometimes described as a spiritual successor to Momodora.
- Replayability Through Difficulties and Modes (weight 0.06): Harder difficulties and new playstyles provide strong replay value. Additional modes and collectibles give players reasons to return after the credits.
- Light Lewd and Suggestive Content (weight 0.06): The game contains mildly lewd and suggestive content alongside light ero-guro elements. This is a minor aspect but noted by some reviewers.
- 100% Map Completion Times Vary (weight 0.06): Completing the map and seeing both endings can take about 10 hours on hard difficulty. On easy, 100% exploration took one player roughly 5 hours.
- Dark Souls Difficulty Comparison (weight 0.05): Several players compare the protagonist's capabilities and overall difficulty to Dark Souls 1 and other FromSoftware games. The challenge level is notable for a metroidvania.
- Great on Steam Deck (weight 0.05): Players report the game is comfortable and perfect to play on the Steam Deck. The portable format suits the gameplay well.
- True Ending Requires Second Run (weight 0.04): Unlocking the true ending requires replaying the entire game on the highest difficulty. One specific requirement involves obtaining the holy sword by avoiding golden chests early on.
- Simple and Short Story (weight 0.03): The main story is straightforward and brief, without much narrative complexity. This matches the overall short length of the game.
- Sequel Hopes from Reviewers (weight 0.03): Some reviewers express hope for a sequel, though they acknowledge it seems unlikely. This reflects overall satisfaction with the experience.
- Compared to Mainstream Metroidvanias (weight 0.03): Players compare the platforming and combat feel to many other metroidvanias. It holds up well against established titles in the genre.

Emotions:
- Frustration (weight 0.52): Players are frustrated by combat that lacks invincibility frames after being hit, allowing enemies to chain multi-hit attacks that kill instantly. Stiff, slow controls with long wind-up and recovery times make dodging and attacking feel unresponsive, especially against fast enemies. Frequent inventory management, save points that do not restore health, and progress loss from death or crashes compound the irritation.
- Disappointment (weight 0.4): Players feel let down because the game is short, the story is mediocre, and it lacks true metroidvania elements like movement upgrades and exploration. Combat feels stiff and clunky, with the late game becoming too easy due to overpowered magic or life drain. Many believe it is not worth the price, especially at full price, and fell short of expectations set by the art and tags.
- Enjoyment (weight 0.24): Players enjoy the fun combat, strategic depth, and satisfying build experimentation with diverse weapons and spells. The pixel art, boss fights, and progression are praised, and the game becomes more enjoyable after the early difficulty. Exploration, character building, and humorous elements contribute to a positive experience.
- Satisfaction (weight 0.22): Players feel satisfied by overcoming early challenges and becoming powerful through gear, spells, and strategy. Completing the game, achieving 100%, and discovering clever item combinations provide a sense of accomplishment. The game's difficulty, when balanced, rewards learning and adaptation.
- Annoyance (weight 0.11): Players are annoyed by tedious inventory management, especially during combat, and the lack of hotkeys or presets. Save points not restoring health, auto-save issues, and having to reconfigure equipment after death add to the irritation. Bugs like achievement glitches, audio resets, and controller binding problems further frustrate.
- Appreciation (weight 0.08): Players appreciate the meticulous pixel art, smooth animations, and high-quality character designs. The combat rewards strategic thinking and item combinations, with consistent enemy strategies and a solid metroidvania foundation. The care and love put into the game's presentation and mechanics are evident.
- Amusement (weight 0.06): Players find humor in the game's absurd situations, lewd boss designs, and funny equipment descriptions. The dark humor, memes, and over-the-top elements like attacking giant monster girls' breasts provide entertainment. The contrast between cute art and hard gameplay also amuses.
- Surprise (weight 0.04): Players are surprised by how much they enjoy the game, often exceeding expectations. The cute art hides a hard, souls-like experience that is darker and more challenging than anticipated. Many find it a great discovery, especially as fans of similar genres.
- Dissatisfaction (weight 0.04): Players are dissatisfied with sluggish movement, poor attack sounds, and stiff animations that make combat unsatisfying. Achievements are too grindy, and the soundtrack and boss music are lacking. The difficulty curve and balance feel off, with some equipment being overpowered.
- Relief (weight 0.03): Players feel relief when obtaining items like the magic orb or dual-status weapons that make the game easier. Story mode's automatic healing and easier difficulty provide comfort, and the ability to change key bindings helps. Late-game magic makes clearing enemies enjoyable after a tough start.
- Excitement (weight 0.03): Players are excited by discovering overpowered combos, like the Throwing Ham and Slingshot, or infinite invisibility backstabs. The variety of enemies, weapons, and spells keeps gameplay fresh, and boss fights are challenging and well-designed. Strategic depth and rewarding gameplay fuel excitement.
- Boredom (weight 0.03): Players find the game becomes a repetitive chore, especially in new modes that lack content. After the fourth boss, spell builds make it too easy and boring, and the beginning is incomprehensible and dull. The story and item lore are unengaging, leading to tedium.
- Admiration (weight 0.03): Players admire the beautiful pixel art, character designs, and smooth animations that stand out. The game's design and modern platformer feel, along with the developer's passion and successful Kickstarter, earn respect. The visuals and overall polish are highly praised.
- Anger (weight 0.03): Players are angered by game-breaking bugs like save window issues requiring restarts, and softlocks. Unfair traps, numerical difficulty, and combat flaws like long wind-ups and no hitstun make the game feel insulting. Freezes during boss fights and lack of HP/MP recovery at checkpoints add to the rage.
- Confusion (weight 0.03): Players are confused by control issues like the Start button assigned to menu and map button not closing the map. Difficulty discrepancies between recommended settings and actual experience, and unclear mechanics like why background elements are interactable, add to the confusion. Missing YouTube videos and unclear paths to endings also perplex.
- Engagement (weight 0.02): Players are engaged by the rewarding exploration, methodical combat, and survival dungeon crawler gameplay that requires thought. The story keeps attention, and the game is hard to put down due to its compelling loop.
- Enthusiasm (weight 0.02): Players are enthusiastic about the tough, charming game that is worth playing, with unique gear-based progression and resource management. The attention to detail, easter eggs, and combat system are praised extensively, and the challenging mechanics are enjoyable.
- Delight (weight 0.01): Players are delighted by easter eggs like the dragon maid referencing Elder Scrolls, excellent boss designs, and the cute protagonist and monster girls. These charming elements bring joy and enhance the experience.
- Regret (weight 0.01): Players regret not buying the game sooner, or buying it expecting a good metroidvania experience that didn't match the price. The quality feels low for the cost, akin to a 40-50 yuan game.
- Relaxation (weight 0.01): Players find the game relaxing as a simple, short metroidvania suited for unwinding between long RPGs. It can be played in short bursts, and normal mode is well-balanced for casual play.}