Info about Related:

Official game description:
**Related is a game that immerses into the dark but fascinating story of two sisters. Explore the dark locations of an abandoned orphanage, solve mysteries, while immersed in memories.**  
The first chapter “Everything is back” introduces the unusual main characters. They are conjoined twins living in an orphanage. They share not only the body, but also one head! Each sister controls her half of the body, but they have learned to coordinate their movements so well that they can walk, run and do other basic things.  
Chapters
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The game will include three chapters. Currently only the first chapter is available.
Features
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*   The game was created with love by two independent developers.  
*   Atmospheric and hand-drawn 2D graphics.  
*   Deep plot.  
*   Unusual characters.  
*   Journey through the memories.  
*   Original Soundtrack.

Release date: May 14, 2020

Categories: Point-and-click Adventure, Psychological Horror, Atmospheric Horror, Hand-drawn Art Style, Story-driven Gameplay, Episodic Structure


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $0.99 - $3.00
  - Reasoning: The reviews suggest the game is viewed as a cheap, short experience. One reviewer explicitly states it's 'not worth $1', while others find it acceptable at around $1.99 on sale or consider it 'worth it for the price' despite being abandoned. This indicates that a fair base price should be low, likely between $1 and $3, as even at $1 some see it as overpriced. The evidence is mixed but points to a budget price point.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Multiple reviews consistently report the playable content (first chapter) lasts 35 minutes to 1 hour, with common estimates around 40–50 minutes. One reviewer mentions nearly 2 hours due to getting stuck, but the consensus points to a typical completion time of about 40–60 minutes. Since only Chapter 1 is available, game completion and story completion are identical: approximately 0.67–1 hour. The session length matches this same single-sitting range, as the chapter is designed to be played in one session. Endgame is null as there is no post-story content.
- Time-to-fun: No data
- Player Archetypes:
  - Fran Bow Horror Fan (buy)
    - Motivation: Enjoying atmospheric horror with hand-drawn art and a relatable protagonist
    - Playstyle: Exploratory, observant, attentive to hidden details
    - Experience: familiar
    - Purchase stance: buy
    - Labels: not weak hearted
    - Reference games: Fran Bow; Little Misfortune; Sally Face
  - Discerning Veteran (no buy)
    - Motivation: Seeking a complete and polished adventure game experience
    - Playstyle: Analytical, compares to genre standards, expects satisfying length
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: adventure game veteran
    - Reference games: N/A
  - Frustrated Supporter (no buy)
    - Motivation: Supporting development and desiring completion
    - Playstyle: Patient, then disillusioned; initially willing to overlook flaws
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Story is interesting and engaging (weight 0.37): The narrative receives frequent praise for being interesting, captivating, and full of promise, with an original concept that hooks players.
- Puzzles are fun and challenging (weight 0.3): The puzzles are praised for being fun, well-designed, logical, and occasionally challenging, though rarely frustrating or blocking progress.
- Game is wonderful and fun (weight 0.27): Reviewers describe the game as great, wonderful, and genuinely enjoyable, with an overall positive reception for the experience.
- Similar to Fran Bow (weight 0.25): Multiple reviews point out strong stylistic and atmospheric similarities to Fran Bow and Little Misfortune, suggesting a familiar yet appealing horror aesthetic.
- Appealing visual style (weight 0.22): Many reviews compliment the visual presentation, praising the art style as very nice, appealing, and good-looking.
- Strong eerie atmosphere (weight 0.2): The game is praised for its strong, eerie, and emotional atmosphere, with a good and spooky ambiance that stands out.
- Music fits game atmosphere (weight 0.17): The soundtrack is highlighted as fitting the game's atmosphere perfectly, drawing players in and enhancing the overall experience.
- Good and interesting beginning (weight 0.17): The game's opening is highlighted as good and interesting, with a captivating start that draws players in from the first seconds.
- Classic point-and-click adventure (weight 0.14): Reviewers appreciate the classic point-and-click gameplay, including item usage and traditional mechanics, which are fun and familiar.
- Short but memorable experience (weight 0.13): The game is noted as short yet memorable, with players finding it fun although somewhat brief and inexpensive, leaving a lasting impression.
- Fascinating hand-drawn art (weight 0.13): The hand-drawn artwork is described as fascinating, wonderful, and alluring, contributing to the unique visual appeal.
- Pleasant and fun gameplay (weight 0.1): The gameplay is described as pleasant and fun, with an overall enjoyable interactive experience.
- Dark fairy tale art style (weight 0.1): The art style fits a dark fairy tale theme, being soft, cute, and nice, aligning with the game's overall tone.
- Setting has potential (weight 0.09): The game features a potentially interesting setting and overall strong potential, promising a deeper or richer experience.
- Interesting characters (weight 0.09): Characters are noted as interesting and decent-looking, adding to the story and game's charm.
- Achievements are easy to get (weight 0.09): Achievements are mostly story-based and easily obtainable, though some require replays, and no point is very hard to achieve.
- Beautiful animation quality (weight 0.09): The animation is described as beautiful and amazing, enhancing the visual experience of the game.

Common complaints:
- Content too short (weight 0.91): The game is widely criticized for being very short, often completable in 30 minutes to 1.5 hours, and for containing only a single chapter or episode. This brevity leaves players feeling disappointed and unsatisfied with the amount of gameplay and story provided.
- No sequel or continuation (weight 0.65): There is a strong consensus that no sequel or continuation is planned or released, with the project appearing abandoned and the developers silent for years. This leaves players disappointed and suggests the game will never be finished.
- Incomplete story and cliffhanger (weight 0.57): Reviewers frequently state that the story lacks closure, ends abruptly on a cliffhanger, and feels incomplete, often describing it as a demo or prologue rather than a full game. This frustrates players who feel invested in the narrative but are left without resolution.
- Clunky and slow controls (weight 0.48): The controls and movement are often described as clunky, sluggish, slow, and awkward, particularly the protagonist's walking speed. This makes gameplay feel like a chore and artificially stretches the game length, detracting from the overall experience.
- Poor dialogue interaction design (weight 0.33): Many reviewers point out that the dialogue system is awkward and inconvenient, requiring specific clicks to advance text, making it easy to skip lines, and/or having poor visibility due to transparency. These design choices make the dialogue interaction frustrating and hard to read.
- Bugs and crashes (weight 0.28): The game contains several bugs and crashes that force players to restart, lose progress, or get stuck, including fatal errors and issues with key interactions. These technical problems significantly harm the overall impression and are top issues that players encounter.
- Uncomfortable and awkward dialogue (weight 0.27): The dialogue and written text are often criticized as awkward, lacking subtlety, facing stylistic errors or typos, and being short, and unrevealing. These issues are combined with frequent translation inaccuracies and a failure to convey emotions or story points effectively.
- Unrewarding inventory system (weight 0.23): The inventory is poorly designed, being too small, hard to use, and missing the removal of used items, which can confuse players. Clicking and managing the inventory is also often buggy, adding frustration.
- Basic and weak story quality (weight 0.22): The writing is described as lacking in depth, subtlety, having a weak psychological element, and being general, the story fails to engage or retain the player. This lack of quality and substance in the narrative detracts from the whole experience, and makes the outcome even more negative.
- Disappointing experience overall (weight 0.21): Players summarize the overall experience as unsatisfactory, describing the game as not enjoyable, mediocre, boring, or a chore to get through. The combination of many smaller issues compounds into a final feeling that the game is not worth playing.
- Limited and flawed puzzle interactions (weight 0.2): Players complain about certain puzzle interactions being too sensitive to click locations, ambiguous in instructions, and a few puzzles feeling disjointed or illogical. These puzzle issues can cause annoyance, get stuck, and require restarts, hindering the whole experience.
- Lack of voice acting (weight 0.2): The game has no voice acting at all, making the characters feel lifeless and the game feel quiet and uncanny, with dialogue scenes having no sound. This absence of voice acting strongly contributes to a lack of atmosphere and immersion in the experience.
- Uninspired and mediocre visuals/sound (weight 0.19): The art and audio of the game are described as low quality, with awkward animation, a forgettable soundtrack, and issues with the dialogue box being transparent making text hard to read. These elements further impact the overall experience and lacking enjoyment.
- Lacks localization and translation support (weight 0.17): The game lacks adequate localization, notably missing Ukrainian language support, a Ukrainian translation that causes crashes, and translations with significant errors, making it inaccessible for various audiences. These issues can contribute to poor comprehension and prevent players from fully enjoying the game.
- High price for content (weight 0.17): The game is considered overpriced for its very short length and incomplete state, being seen as a paid demo or prologue. This makes players feel that the cost is not justified since you only get about 30-50 minutes of content and an incomplete story.
- No built-in save system (weight 0.14): Reviewers note there is no manual save or that the game only saves at specific spots, leaving players without control over their progress and forcing them to replay sections. This system is particularly frustrating combined with crashes and the need to restart sections.
- Abrupt and confusing transitions (weight 0.13): The game has no clear indication of where to click for room transitions, leading to confusion and slow progression. This ties into unusable UI and input methods that make navigation awkward and frustrating, increasing the time spent in the game unnecessarily.
- Mixed review regarding developers (weight 0.12): There is a sense that developers are dismissive about player feedback and have been quiet for years, suggesting they are ignoring the community. This lack of interaction and transparency adds to the distrust and negative sentiment among players.
- Some fun but buggy interactions (weight 0.12): A few players enjoy the puzzle interactions and story potential, but the game holds them back with its many flaws and bugs. These positive aspects are overshadowed by the poor execution of the game and lack of any continuation.

Gameplay feedback:
- Point-and-click puzzle game (weight 0.95): The game is consistently described as a point-and-click adventure with puzzle elements and horror themes. Players interact with objects, collect items, and solve puzzles throughout the experience.
- Inventory and item manipulation (weight 0.53): The game features an inventory system for collecting and using items. Players can interact with items through clickable screens, drag-and-drop mechanics, and other point-and-click interactions.
- Short gameplay duration (weight 0.48): The game is described as a short episode, lasting about 20 to 60 minutes. It can be completed quickly. Its short length is noted along with slow pacing.
- Indie atmosphere with episodic release (weight 0.45): This is an atmospheric indie game released as a prologue or first chapter, often with a visual novel or storybook style. It's a point-and-click quest with horror and surreal themes.
- Puzzle-solving memory restoration (weight 0.44): Puzzles are a core part of gameplay, with each puzzle solving a memory piece. Some puzzles involve using keys in a specific order, while others require attention rather than complex thinking.
- Chapter-based structure (weight 0.42): The game is divided into chapters or episodes, with the current release being the first chapter of a planned series. Saving typically occurs between chapters rather than mid-segment.
- Visual and story presentation (weight 0.42): The game presents as a 2D point-and-click adventure, sometimes with a visual novel approach, and includes storybook or surreal visual presentations. Animated movement is part of the point-and-click style.
- Psychological horror theme (weight 0.41): The game is described as a psychological horror adventure similar to Fran Bow, dealing with difficult themes such as mental health, family trauma, and child abuse. It features an atmospheric, oppressive setting and occasional jump scares.
- Simple interaction mechanics (weight 0.37): The gameplay is basic, with click-to-move as the primary mechanic and clickable interactions for items. The game is accessible and straightforward for point-and-click players.
- Puzzle difficulty and progression (weight 0.35): Puzzles can make progress difficult and are sometimes considered original, requiring attention rather than complex thinking. The challenges involve key sequences and a lock-picking style master.
- Visual and exploration style (weight 0.31): The game is described as 2D and point-and-click, featuring multiple floors and gloomy environments, such as an abandoned orphanage. It includes psychological horror and dark elements, with some exploring locations.
- Multiple chapters planned (weight 0.3): The game is structured as a planned three-chapter series, with only the first chapter available now. This episodic structure is central to its narrative delivery.
- Story-driven narrative adventure (weight 0.21): The game is a story-driven adventure where the player walks through a character's memories. It combines exploration, action scenes, and cutscenes, with a continuing story told through an atmospheric experience.
- Horror and atmospheric mood (weight 0.21): The game creates a dark and oppressive atmosphere, enriched with horror segments and occasional jump scares. It combines psychological horror elements with a storybook-like or cute aesthetic in a contrasting way.
- Conjoined twin protagonists (weight 0.2): The player controls two conjoined twin sisters who share one body and live in an orphanage, each controlling their own side. The story follows their arrival at an asylum and alternates between present time and childhood memories.
- Dialogue window and navigation (weight 0.17): Dialogue text appears line by line and is dismissed by clicking outside, forward arrows, or small icons. Some users note that certain interface elements, like the use panel, are small and awkward.
- Mystery and psychological elements (weight 0.16): The story involves a girl with two personalities and themes of mental health and family trauma. The setting combines realistic and odd environments with psychological horror motifs.
- Chapter includes memory travel (weight 0.15): The game features travel to the past and into the protagonist's subconscious. The plot involves memories, alternative realities, and the past and mental health themes. Each puzzle resolves a memory piece.
- Loading and technical aspects (weight 0.11): The game uses the Unreal Engine and includes load times between scenes, but it is playable on integrated graphics. Technical details like a lightning effect are noted.
- Present and past time switching (weight 0.11): The gameplay plays in present time and in the past when the protagonist was a child. The narrative alternates between these timelines, enriching the psychological horror and storytelling.

Performance notes:
- Frequent game crashes reported (weight 0.19): Multiple players experienced crashes, including fatal errors after the board game scene and general crashes during play. The Ukrainian translation also triggers crashes, and a character-stuck bug forced a restart.
- Long load times (weight 0.06): Players noted significant delays when loading between scenes, which hurts pacing and immersion. This appears to be a common performance complaint.
- Runs on integrated graphics (weight 0.06): The game is praised for being playable even on systems with integrated graphics cards, indicating good optimization for lower-end hardware.

Recommendations:
- Recommended for Fran Bow fans (weight 0.32): Multiple clusters highlight that this game is recommended for fans of Fran Bow and similar horror adventure games, emphasizing its stylistic and thematic similarities. This is the most consistent positive point across reviews.
- Not recommended purchase (weight 0.3): A subset of reviews explicitly advise against buying the game, citing issues like unfinished state, poor value, or faults. The game may be acceptable only as a free prologue.
- Positive general recommendation (weight 0.23): Several reviews offer general approval, stating the game is recommended to play and worth trying. This suggests an overall favorable reception.
- Incomplete, waits updates (weight 0.19): Several reviews mention the game feels incomplete, being only a short intro, and reviewers may waiting for updates or new chapters before continuing.
- Worth buying at price (weight 0.17): Some reviews affirm the game is worth its price, especially when on sale, and see it as a good value for a short experience.
- Short horror for non-faint-hearted (weight 0.16): Reviewers suggest the game suits those who enjoy cutesy horror with low scares and prefer short, quick sessions. It fits a niche of light horror enthusiasts.
- Recommended for point-and-click fans (weight 0.13): Recommendations also target point-and-click and quest/adventure game enthusiasts, aligning with the game genre.
- Promising but beta-like (weight 0.1): The game feels like an unpolished beta but shows promise, intriguing future chapters.
- Short, cheap, somewhat slow (weight 0.09): The game is described as short and cheap but can be somewhat slow. This feedback indicates pacing issues, though it remains fun.
- Try if minimum price (weight 0.09): Some suggest trying it only if the price is minimal due to its short nature, or if you want to support the developer.
- Excited for next chapters (weight 0.09): Reviews express excitement for future chapters, seeing the current content as a promising start.
- Advise everyone to try (weight 0.09): One review advises everyone to play the game, indicating a broad appeal or strong confidence in its quality.
- Abandoned project causing bugs (weight 0.07): A review notes that the developer abandoned the project, leading to bugs and missing translations, which significantly impacts the experience.
- Weird atmospheric indie mystery (weight 0.05): Recommended for fans of weird indie games with atmospheric and mysterious elements, highlighting a unique niche.
- Strongly recommends buying (weight 0.05): A single review strongly recommends purchasing the game, indicating high satisfaction.
- Watch playthrough instead (weight 0.05): One reviewer suggests watching a playthrough rather than buying the game, implying a lack of gameplay value or engagement.
- Good but room for improvement (weight 0.05): The game is seen as good in overall quality but with room for improvement, suggesting a generally positive but cautious view.
- Lively art and colors (weight 0.05): Compliments the lively art, pleasing colors, and a bit of gore, which may appeal to those who enjoy these aesthetics.
- Only for die-hard genre fans (weight 0.05): Reviewers recommend the game only for fandom hardcore genre fans who have already finished everything else, implying it is not a gateway game.
- Recommended for intermediate puzzle lovers (weight 0.05): Suitable for players who enjoy puzzle-solving at an intermediate difficulty level.

Other player notes:
- Stylistically similar to Fran Bow (weight 0.66): Reviewers consistently compare the game to Fran Bow, Sally Face, and Little Misfortune in terms of style, themes, and atmosphere. Some note the comparison is only surface-level, while others recommend it to fans of Fran Bow.
- Game is very short (weight 0.54): The game is described as a single short chapter, with playtime ranging from 20 minutes to around 3 hours depending on the reviewer. This brevity is a common point of feedback.
- Currently only one chapter available (weight 0.54): The game is released as the first chapter of a longer story, with only that chapter currently playable. Reviewers note that the game is sold in episodes or acts, but only this first chapter exists right now.
- No updates in years (weight 0.28): Multiple reviewers report that the developer has not released new chapters or news since around December 2020. This has led many to suspect the game has been abandoned or is unfinished.
- Future chapters anticipated (weight 0.22): Some reviewers hope or expect the developer to release the promised later chapters, believing they will be longer than the first. However, no such releases have been confirmed.
- Low price reflects content (weight 0.21): The game is sold at a low price, which reviewers see as consistent with its short, one-chapter content. The pricing is generally viewed as fair given the limited length.
- Developer from Ukraine (weight 0.12): The game was developed by a Ukrainian developer, which reviewers occasionally mention as a point of interest. This does not directly affect gameplay quality.
- No voice acting included (weight 0.09): The game currently lacks voice acting, which a couple of reviewers note as a limitation. This reduces the overall presentation compared to similar games in the genre.
- Missing Russian language support (weight 0.08): The store page does not list Russian as a supported language, though the feature is still present in the game. This appears to be a recent store listing change.

Emotions:
- Disappointment (weight 0.22): Players expressed strong disappointment because the developer abandoned the project, with no sequel or additional chapters released over many years. The game ends abruptly after a very short first chapter, often described as a paid demo, leaving the intriguing plot unresolved. Additional factors include a lack of voice acting, slow gameplay, and the game failing to match expectations set by Fran Bow.
- Anticipation (weight 0.13): The promising detective-story potential and intriguing cliffhanger ending create strong anticipation for future chapters. Many reviewers eagerly await the continuation of the story and hope the developer will release more episodes, though some will only purchase future content with a discount due to the current incomplete state.
- Frustration (weight 0.09): Frustration stems from subtle requirement for clicking on small hotspots, especially for room transitions and puzzle mechanics. Excessive walking speed at the beginning and strange dialogue text-box icons made the game feel tedious. The occurrence of crashes, game freezes, and bugs that require restarts also significantly contribute to the frustration.
- Admiration (weight 0.06): The game is praised for its beautiful and spectacular visuals, with a highly artistic hand-drawn style that evokes emotion. Additionally, the plot is considered intriguing, and the cultural references from Ukrainian development add to its unique charm. The review admires the lack of financial support in the development and the delightful last location.
- Interest (weight 0.06): The interesting story about a protagonist with a split personality and a mysterious past draws players in and includes a cliffhanger that fuels curiosity. The overall atmosphere and desire to explore the fate of the characters create the interest in continuing further into the world.
- Excitement (weight 0.03): The engaging and distinctive story, combined with well-received graphics, generates excitement as players imagine more chapters. The satisfaction of finding hidden items and solving puzzles adds to the sense of enjoyment and anticipation for the next part of the game.
- Appreciation (weight 0.03): Players appreciate the strong atmosphere created by the excellent graphics, music, and sound design, and the well-crafted story and puzzles. The beautiful art style and haunting atmosphere are especially highlighted as the game's main strengths, making the overall experience worthwhile.
- Sadness (weight 0.03): The sadness comes from the clear abandonment of the project by the developers, with the game having only one episode and no updates for years. The realization that a promising story will not be finished leads to a feeling of loss for the players.
- Regret (weight 0.03): The sequel is missing and likely will not be made, making the short and unsatisfying experience a learning moment. The reviewer feels that the game's potential was not realized and the purchase did not meet expectations, with no prior knowledge that only one chapter was released.
- Hope (weight 0.03): Despite the long silence from the developers, the reviewers remain hopeful that the story will continue in the future. The unique and promising story keeps the hope alive for a follow-up conclusion, even while acknowledging and concern about the project being abandoned.
- Enjoyment (weight 0.03): The game's short chapter is still described as fun and with many exciting moments. Players are pleased with the well-crafted puzzles, and the enjoyable combination of art, music, and storyline delivering a strong experience with the game.
- Enthusiasm (weight 0.02): The intriguing visuals and story fuel strong enthusiasm, leading to high recommendations despite its length. The game is considered a high-quality horror point-and-click adventure, and the unique story draws players into the world.
- Curiosity (weight 0.02): The slowly revealed narrative and mystery of the characters spark strong curiosity. Players are drawn to the suspense of the story and are curious about the characters embedded in the narrative and what happens next.
- Satisfaction (weight 0.02): Satisfaction comes from the game's similarity to Fran Bow, which puts the reviewer in a state of pleasure with the purchase. It is considered a good quality point-and-click adventure experience that made for a good evening.
- Confusion (weight 0.01): The removal of Russian language from the store page while it remains in the game creates confusion. It is also unclear whether you need to keep inventory items after use or if they can be dropped, leading to inventory management issues with the game.
- Desire (weight 0.01): Players express strong desire for more content, asking for a longer game, more interactions, and more puzzles. They want a larger inventory system to enhance the gameplay experience and keep them more engaged.
- Love (weight 0.01): The unique and intriguing story and the game's execution in the first chapter are reasons for love. The love is driven by the strong parts of the game so far, making the player remember the game despite its short length.
- Unease (weight 0.01): The atmospheric point-and-click setting and the horrifying sound design induce an unease in the player. The entire vibe of the game creates a feeling of dread and tension that sets the mood well for the horror genre.
- Boredom (weight 0.01): The excitement of the game is killed by slow and tedious walking, making the sections feel dull. As a result, the puzzles begin to feel disjointed, and the overall experience becomes repetitive and boring.
- Annoyance (weight 0.01): The annoyance is caused by the Ukrainian translation leading to various bugs and issues. This problem caused problems with gameplay and made it difficult to play, causing a sense of irritation with the game's quality.}