Sid Meier's Civilization VII

Last updated: 2025-02-22
  • Engaging, strategic, and addictive gameplay experience.
  • Visually appealing graphics enhance immersion.
  • Streamlined city management reduces micromanagement.
  • Poor and unintuitive UI/UX hinders gameplay.
  • Game feels unfinished and buggy.
  • Disruptive age transitions and settlement limits.
Sid Meier's Civilization VII header
Reviews
(sample size)
2000
Helpful reviews
81%
Unhelpful reviews
15%
Protest reviews
4%
Positive points
3600
Negative points
5869
Gameplay points
1172
Perf. points
226
Rec. points
1726
Misc points
281
Point
Engaging, strategic, and addictive gameplay
Description
The game offers engaging and strategic gameplay with meaningful choices, improved mechanics, and a fresh take on the Civilization formula. It streamlines micromanagement, enhances combat, and provides a more dynamic and immersive experience compared to previous installments, particularly Civ 6. The game retains the addictive "one more turn" quality.
Importance
96%
Stunning and visually appealing graphics
Description
The game boasts stunning and visually appealing graphics, with detailed environments, units, and buildings. The art style balances realism and stylization, creating an immersive and enjoyable experience. The graphics are a significant improvement over previous entries, particularly Civ 6.
Importance
38%
Streamlined city management, less micromanagement
Description
The game features streamlined city management and development mechanics, reducing micromanagement and offering more strategic options. The new city/town system, combined with the removal of builders, makes empire building more manageable and enjoyable. These changes make the game more accessible to newcomers.
Importance
27%
Innovative and engaging age system
Description
The age/era system is a key innovation, dividing the game into distinct periods with unique objectives and challenges. This system prevents snowballing, encourages strategic pivots, and adds replayability. Crises at the end of each era force players to adapt and make difficult choices.
Importance
25%
Improved combat with commander system
Description
The commander system significantly improves combat, making it more tactical and manageable. Commanders streamline unit movement, provide bonuses, and add depth to warfare. The AI also effectively utilizes the commander system, providing a more challenging experience.
Importance
21%
Enhanced diplomacy with influence system
Description
The influence system enhances diplomacy, making interactions with other civilizations and city-states more meaningful and strategic. Influence points are used for various diplomatic actions, adding depth and requiring careful resource management. The AI also uses the system effectively.
Importance
11%
Customizable leaders and civilizations
Description
The separation of leaders and civilizations adds more replayability and customization, allowing for unique combinations and strategies. This system allows players to shape their civilization and explore different gameplay styles. The leader leveling system provides an addictive reason to play 'just one more game'.
Importance
8%
Excellent and immersive soundtrack
Description
The game features an excellent and immersive soundtrack that adapts to the era and civilization being played. The music enhances the overall atmosphere and draws the player into the world of history.
Importance
8%
Responsive and active developers
Description
The developers are responsive to community feedback and actively working to fix issues and improve the game. They have a good track record of listening to the community and making good decisions based on feedback.
Importance
6%
More accessible and enjoyable
Description
The game is more accessible and enjoyable than previous Civilization games, making it suitable for both beginners and experienced players. The reviewer feels every civilization in the game has strength.
Importance
5%