Info about Sid Meier's Civilization VII:

Official game description:
COMPARE EDITIONS
================
Sid Meier's Civilization® VII Settler's Edition
===============================================
**Expand the strategic horizons of your empire and enjoy more options for your reign with Sid Meier's Civilization® VII Settler's Edition!** 
_Sid Meier's Civilization VII Settler's Edition_ is the ideal way for new players to start their journey through history with a treasure trove of additional content. If you already own Sid Meier's Civilization VII Standard or Deluxe Edition, you can individually purchase the DLC included in the Settler's Edition.
Settler's Edition includes:
---------------------------
*   _**Full base game**_
*   _**Tecumseh and Shawnee Pack**_
*   _**Crossroads of the World Collection:**_
    *   2 leaders: Ada Lovelace, Simón Bolívar
    *   4 civilizations: Carthage, Great Britain, Nepal, Bulgaria
    *   4 Natural Wonders: Machapuchare, Mount Fuji, Vihren, Vinicunca
    *    badge cosmetic bonus
*   _**Right to Rule Collection:**_
    *   2 leaders: Genghis Khan, Lakshmibai
    *   4 civilizations: Assyria, Dai Viet, Qajar, Silla
    *   4 Wonders: Grand Bazaar, Mausoleum at Halicarnassus, Ubudiah Mosque, Wat Xieng Thong
    *   1 badge cosmetic bonus
*   _**4 leader Personas:**_
    *   Ashoka (World Conqueror) Persona
    *   Friedrich (Baroque) Persona
    *   Himiko (High Shaman) Persona
    *   Xerxes (The Achaemenid) Persona
*   _**Deluxe Cosmetics Pack**_
    *   4 profile customizations
    *   1 alternate scout skin
Sid Meier's Civilization® VII Deluxe Edition
============================================
**Expand the strategic horizons of your empire and enjoy more options for your reign with Sid Meier's Civilization® VII Deluxe Edition!**
Deluxe Edition includes:
------------------------
*   Full base game
*   Tecumseh and Shawnee Pack
*   Crossroads of the World Collection, which includes:
    \- 2 new leaders: Ada Lovelace, Simón Bolívar
    \- 4 new civilizations: Carthage, Great Britain, Nepal, Bulgaria
    \- 4 new Natural Wonders: Machapuchare, Mount Fuji, Vihren, Vinicunca
    \- 1 badge cosmetic bonus
*   Deluxe Content Pack, which includes:
    \- 2 leader personas: Xerxes, The Achaemenid and Friedrich, Baroque
    \- 4 profile customizations
    \- 1 alternate scout skin
Link your 2K Account to play as Napoleon
========================================
Get Napoleon and his Emperor Persona in Sid Meier's Civilization VII\*
----------------------------------------------------------------------
By setting up a free 2K Account, you're entitled to add Napoleon Bonaparte with his Emperor Persona to your selection of leaders in _Civilization VII_ at launch!
To earn this reward, sign-up or log in via the 2K Account portal, link the account and platform you'll use to play _Civilization VII_ via the "Connections" tab underneath "Account Overview," seen on the left side of the screen. Once _Civilization VII_ is available, you'll simply log into your 2K Account in-game to access Napoleon Bonaparte with his Emperor Persona.
Like all leader Personas, Napoleon's Emperor Persona has a unique outfit and background, new gameplay bonuses, and an alternative agenda when played by the AI. Napoleon's Emperor Persona specializes in commerce and military might, with a new Unique Ability: **Empereur des Français**, which is a Unique Diplomatic Action that reduces the Trade Route capacity for a target civilization and causes massive Grievances. He also gets bonus Gold per Age for every leader he's Unfriendly or Hostile with.
_\*Requires an internet connection, and a 2K Account linked to the platform account used to play Sid Meier's Civilization VII. 2K Accounts are free. One per 2K Account. Reward will be automatically delivered in-game. Void where prohibited. Terms apply._
About the Game
==============
The award-winning strategy game franchise returns with a revolutionary new chapter. _Sid Meier's Civilization® VII_ empowers you to build the greatest empire the world has ever known!
In _Civilization VII_, your strategic decisions shape the unique cultural lineage of your evolving empire. Rule as one of many legendary leaders from throughout history and steer the course of your story by choosing a new civilization to represent your empire in each Age of human advancement.
Construct cities and architectural wonders to expand your territory, improve your civilization with technological breakthroughs, and conquer or cooperate with rival civilizations as you explore the far reaches of the unknown world. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.\*\*
Whether you choose to follow a path rooted in history or reimagine possibilities to chart your own way forward, build something you believe in and create a legacy that echoes through the Ages in _Civilization VII_.
**BUILD AN EMPIRE THAT STANDS THE TEST OF TIME**
Lead your empire through distinct Ages of human history. Each Age is its own rich, nuanced journey, with unique playable civilizations, available resources, explorable land, and even entire gameplay systems, creating a deep, historically immersive strategy experience. Strive to accomplish significant scientific, cultural, militaristic, and economic milestones within each Age to unlock impactful advantages in the next!
**EVOLVE YOUR EMPIRE AS EACH NEW AGE DAWNS**
To build a legacy that truly stands the test of time, you must adapt. Forge your own path through history as you reshape your empire at the start of each Age, selecting from a pool of new Age-relevant civilization options determined by your prior gameplay accomplishments. Evolving your empire unlocks fresh gameplay bonuses and unique units, so your current civilization is always at the height of its power.
**PLAY AS VISIONARY LEADERS OF PROGRESS**
Embody an illustrious leader with one of _Civilization's_ most diverse rosters yet, from traditional heads of state known for their militaristic might or political prowess, to visionary leaders who made everlasting impacts in philosophy, science, human rights, and more! Each leader possesses a unique ability and can further be improved with customizable attributes earned through gameplay, empowering you to reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, you can choose your leader separately from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
**EXPLORE A WORLD BROUGHT TO LIFE LIKE NEVER BEFORE**
Make your mark on a gorgeously detailed world! Your empire comes to life with a vast, diverse range of cultural styles, represented across building architecture and unit design. Face-to-face interactions with other historic leaders immerse you in every act of diplomacy and declaration of war. As your territory expands and your cities continue to develop, lavishly rendered vistas of your empire seamlessly connect to create a vibrant metropolis.
**TEST YOUR STRATEGIC METTLE IN MULTIPLAYER**
Compete against other players online and prove your prowess as a great leader.\*\* Multiplayer matches can be epic multi-Age campaigns, or take place in a single Age so you can enjoy an entire game in a single session. Cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
**AN ENJOYABLE STRATEGY EXPERIENCE FOR ALL**
With more than 30 years of franchise legacy to draw from, _Civilization VII_ features a vast wealth of gameplay improvements that will thrill series veterans and newcomers alike. The overhauled tutorial experience and refined gameplay systems make jumping into _Civilization_ easier than ever, while returning players will appreciate a massive suite of gameplay improvements. Move your army as one under the leadership of a commander, unlock progression bonuses for your leaders across multiple gameplay sessions, traverse navigable rivers, and much, much more!
_\*\*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply._

Release date: Feb 10, 2025

Categories: 4X, Turn-based Strategy, Civilization Building, Diplomacy System, Historical Simulation, Multiplayer, Single-player, Mod Support

Feature scans:
- MTX: score 90; verdict: Predatory Monetization; summary: The analysis of user reviews for Civilization 7 reveals significant concerns regarding the game's monetization and DLC practices. Key issues include the presence of Day-1 DLC, excessive and overpriced DLCs, the game being sold as an unfinished product, aggressive FOMO tactics, and a lack of focus on quality updates. These practices are seen as predatory and have led to a negative perception of the game's monetization strategy.
- Mods: score 40; verdict: Buggy but Playable; summary: The game has significant reliance on mods for quality of life improvements and essential functionalities. Many users find the vanilla experience lacking and recommend mods for an enjoyable gameplay experience. The consensus is that mods are almost mandatory for a complete and satisfying experience.
- Wiki: score 50; verdict: Needs Significant Improvement; summary: The primary issues highlighted in the user reviews for 'Sid Meier's Civilization VII' revolve around the inadequacy of the in-game encyclopedia (Civilopedia), poor tooltips and tutorials, hidden mechanics, the necessity of external resources for understanding the game, and unintuitive and unfinished game mechanics. These issues collectively contribute to a frustrating and confusing user experience, detracting from the overall enjoyment and usability of the game.
- Steam Deck: score 90; verdict: Broken; summary: The analysis of user feedback reveals several critical issues affecting the gameplay experience. The most severe problems include frequent crashes and stability issues, anti-cheat and DRM issues, and poor UI and control schemes. Additionally, there are significant concerns about Steam Deck compatibility and online requirements with aggressive anti-cheat policies. These issues collectively contribute to a frustrating and unsatisfactory user experience.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $30.00 - $50.00
  - Reasoning: The evidence consistently points to the community sentiment that the game is not worth its current full price due to its unfinished state, lack of content, and various issues. Many reviews mention that the game feels like an early access or beta version, which does not justify a full price tag. Additionally, comparisons to previous versions of the game suggest that the current offering lacks the depth and polish expected from a full-priced title.
- Playtime Metrics:
  - Game completion: 100.0h
  - Story completion: N/A
  - Session length: 4.0h
  - Endgame: N/A
  - Reasoning: The evidence provided includes several quotes from users discussing their playtime and experiences with the game. The first quote mentions that after sufficient hours, the game is no longer too difficult, indicating a significant investment of time. The second and third quotes highlight extensive playtime across previous versions of the game, suggesting a high level of engagement and experience with the series. The fourth quote explicitly states that the user played over 100 hours, providing a clear metric for playtime. These quotes collectively support the extraction of playtime metrics, particularly focusing on the total time to finish the game and typical single-session length.
- Time-to-fun:
  - Summary: Civilization VII has a steep learning curve and pacing issues initially, but it becomes a highly engaging and enjoyable experience once players overcome these early challenges.
  - Stance: Fun then drops
  - Anchor: Overcoming the learning curve and initial pacing issues
  - Time to anchor: 3h 0m
  - Friction: Steep learning curve; Inconsistent pacing; Multiplayer desync errors
  - Unlock drivers: Dynamic cultures; Diplomatic depth
  - Conditions: Patches and polish; Single-player mode
- Player Archetypes:
  - Critical Veteran (sale)
    - Motivation: Seeking a polished and improved experience from the series.
    - Playstyle: Strategic and critical, focusing on long-term gameplay and improvements.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: veteran; long-time fan
    - Reference games: Civilization VI; Civilization V
  - Disappointed Loyalist (no buy)
    - Motivation: Seeking nostalgia and the classic Civilization experience.
    - Playstyle: Reflective and nostalgic, preferring the older mechanics and gameplay.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: loyalist; old-school player
    - Reference games: Civilization I; Civilization VI
  - Series Enthusiast (sale)
    - Motivation: Enjoyment of the Civilization series and 4X games.
    - Playstyle: Enthusiastic and recommending, focusing on the enjoyment of the series.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: series fan; 4X enthusiast
    - Reference games: Civilization VI; other 4X games


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Visually appealing graphics (weight 0.37): The game's graphics are frequently highlighted as beautiful, detailed, and visually striking. Players appreciate the aesthetic quality and the improvements made over time.
- Enjoyable and addictive gameplay (weight 0.34): Players consistently describe the game as fun, engaging, and addictive. The combat system is particularly praised for being enjoyable and well-implemented.
- Unique leaders and civilizations (weight 0.16): The separation of leaders from civilizations and the unique abilities they bring add variability and strategic depth to the gameplay.
- Frequent updates and improvements (weight 0.13): Players note that the game has seen meaningful improvements over time, including graphical upgrades, UI improvements, and new features.
- Interesting city planning (weight 0.12): The city and town mechanics, including unique districts and adjacencies, are highlighted as interesting and well-designed, reducing micromanagement.
- Improved combat system (weight 0.11): The combat system is highly praised for being the best in the series, feeling fantastic and fun to play.
- Enhanced diplomacy (weight 0.08): The diplomacy system is noted for being more comprehensive, functional, and adding strategic depth to the game.
- Strategic commanders (weight 0.07): The addition of commanders (Generals & Admirals) is praised for adding a new strategic and tactical element to the game, making warfare more enjoyable.
- Diverse landscapes and strategies (weight 0.07): The game offers diverse landscapes, resources, and development paths, adding variety and choices for players.
- New mechanics add depth (weight 0.06): The introduction of new mechanics is appreciated for adding interest and depth to the gameplay.

Common complaints:
- Poor UI/UX Design (weight 0.25): The user interface is widely criticized for being cluttered, unclear, and visually unappealing. Many users describe it as a grey mess that is poorly tested and overly simplified.
- Game Feels Incomplete (weight 0.16): Players report that the game feels unfinished, unpolished, and buggy. It is often described as non-functional, tedious, and in need of serious revamping.
- High Cost of Game (weight 0.16): The game and its additional content are considered expensive by many players. This includes the base game, expansions, and DLCs, which are seen as overpriced.
- Comparison to Previous Versions (weight 0.15): The game is often compared unfavorably to previous versions, particularly Civilization 6. Players feel it is less fun and interactive, and lacks improvements over its predecessors.
- Poor Era Transitions (weight 0.14): Era transitions are seen as poorly implemented, causing confusion and a sense of discontinuity. Players report that these transitions negatively impact the gameplay experience.
- Poor AI Intelligence (weight 0.11): The AI is criticized for being unintelligent and behaving predictably. Players find the AI strategy poor and lacking in intelligence.
- Incomplete Civilopedia (weight 0.08): The Civilopedia is criticized for being incomplete and lacking detailed information. Many articles are vague and tooltips are missing.
- Repetitive Gameplay (weight 0.08): The game is described as repetitive and boring, with low replay value. Players find the turns and maps to be too simple and stereotyped.
- Religion Lacks Relevance (weight 0.07): Religion is seen as meaningless and tedious, with quests offering no rewards. Players find it troublesome and not very useful.
- Unnatural Civilization Changes (weight 0.06): The changing of civilizations with each age is criticized for feeling clunky and unnatural. Players find this mechanic disruptive and annoying.
- Cities Revert to Towns (weight 0.06): Cities reverting to towns at the start of a new era is seen as a negative aspect. Players find this mechanic to lose meaning and disrupt gameplay.

Gameplay feedback:
- City and town management system (weight 0.24): The game features a detailed system for managing cities and towns, including development, expansion, and distinctions between rural and urban areas.
- Age and era transition mechanics (weight 0.23): The game includes a system for transitioning between different ages and eras, which impacts gameplay and introduces significant events.
- Leaders and civilizations mechanics (weight 0.2): The game allows for changing civilizations and leaders with each age, adding a layer of strategy and variety.
- Variety of victory conditions (weight 0.11): Players can achieve victory through various paths, including economic, cultural, and other types of victories.
- Game design and mechanics changes (weight 0.1): The game has undergone significant design and mechanics changes, differentiating it from previous versions.
- Diplomacy and influence system (weight 0.07): A diplomacy system is present, where influence is used as a political resource for interactions between leaders.
- Religion and culture mechanics (weight 0.06): The game includes mechanics for religion and culture, including spreading religion and interactions with government.
- AI behavior and intelligence (weight 0.06): The AI in the game has specific behaviors and interactions, including pathing and calculations.
- Historical and technological progression (weight 0.06): The game features a progression system for civilizations, including technological advancements and historical evolution.
- Commanders and military leaders (weight 0.05): Players can manage commanders and military leaders, including armies and fleets.
- Combat and war mechanics (weight 0.05): Combat in the game includes unit movement and specific mechanics for nuclear war.
- Customizable map and difficulty settings (weight 0.04): The game offers customizable settings for maps, difficulty, and terrain.
- Graphics and visual effects (weight 0.04): The game features graphics, effects, and animations, along with a soundtrack and voice-over.

Performance notes:
- Performance and stability issues (weight 0.21): Players report various performance issues, including long load times, stuttering, and general instability. Some players experience smooth performance on lower graphics settings.
- Persistent bugs (weight 0.16): The game is noted for being buggy, with issues ranging from early-release bugs to occasional bugs and graphical glitches. Some bugs are specific to certain scenarios or actions.
- Frequent game crashes (weight 0.14): The game experiences frequent crashes, including issues with booting up and video card errors. This is a significant problem affecting many players.
- High system requirements (weight 0.09): The game has high performance and system requirements, which can be demanding on hardware. Some players report that the game runs well on specific high-end setups.
- UI and control issues (weight 0.05): The user interface is criticized for being poorly designed and sluggish. There are also mentions of issues with controls, particularly on Steam Deck, and a lack of keybinds.
- Save and load issues (weight 0.03): There are problems with saving game states and long loading times, which can be frustrating for players.
- Multiplayer desynchronization (weight 0.02): Players experience desynchronization issues in multiplayer mode, which can disrupt the gaming experience.
- Eye strain from graphics (weight 0.01): The graphics in later eras of the game can cause eye strain, which is a concern for some players.

Recommendations:
- Wait for a sale (weight 0.2): Many players suggest waiting for a significant discount before purchasing the game, indicating that the full price may not be justified for the current content.
- Recommend the game (weight 0.12): Despite some criticisms, many players recommend the game, especially for fans of the Civilization series and strategy games.
- Specific gameplay improvements (weight 0.1): Various suggestions for specific gameplay improvements such as automating tile improvements, clarifying mechanics, and adding indicators.
- Consider previous Civ games (weight 0.1): Some players suggest sticking to previous Civilization games for a more refined experience or if on a budget.
- Wait for updates and DLC (weight 0.09): Several players advise waiting for further updates, improvements, and major DLC releases before purchasing or continuing to play.
- Use mods and lower difficulty (weight 0.04): Players recommend using UI mods and starting with a lower difficulty level than in previous Civ games for a better experience.
- Try different mindset (weight 0.02): Players recommend approaching the game with the mindset of trying something different or new within the 4X genre.
- Buy to support development (weight 0.02): Some players suggest buying the game now to help shape its development and future updates.
- Check other platforms or versions (weight 0.01): Suggestions to check out the game on different platforms like Arcade for Mac users.

Other player notes:
No miscpoints

Emotions:
- Disappointment (weight 0.34): Players are disappointed due to a variety of issues including high pricing, lack of meaningful improvements over previous versions, and numerous gameplay mechanics that feel unfinished or poorly implemented. Specific complaints include the era transition system, UI/UX problems, and the removal of certain features that were enjoyed in previous Civilization games.
- Frustration (weight 0.28): Frustration stems from several gameplay mechanics and bugs, such as the era-changing system, UI issues, and performance problems like crashes and lag. Players also express frustration with the high cost of the game and DLCs, as well as the lack of certain features and the forced civilization changes.
- Satisfaction (weight 0.09): Players find satisfaction in the enjoyable gameplay mechanics, improved graphics, and the engaging nature of the game. The age progression system and the game's innovations are also highlighted as positive aspects that contribute to a satisfying experience.
- Enjoyment (weight 0.07): Enjoyment is derived from the engaging gameplay loop, the complexity of the game, and the fun mechanics that keep players invested. The visuals and forgiving mechanics also contribute to a positive and enjoyable gaming experience.
- Anger (weight 0.05): Anger is primarily caused by the high cost of the game and its DLCs, as well as the feeling of being cheated due to the game's incomplete state and various bugs. Players also express anger over the forced civilization changes and the lack of certain features that were present in previous versions.
- Excitement (weight 0.02): Excitement is generated by the addictive gameplay, the fun and engaging combat system, and the visually pleasing aspects of the game. Players are also excited about the positive changes and improvements in Civilization VII.
- Hope (weight 0.02): Hope is driven by the potential for future updates and improvements, as well as the belief in the game's potential. Players are hopeful that upcoming updates and changes will address current issues and enhance the overall gaming experience.
- Enthusiasm (weight 0.02): Enthusiasm comes from the enjoyment of the game's new systems and ages, as well as the appreciation for the graphics and combat systems. Players find the game fresh and fun, with interesting mechanics that make it more engaging.
- Hopeful (weight 0.02): Players are hopeful about the game's potential and its improvements over other games. They express hope that the game will improve with updates and future developments, looking forward to future updates and DLC.
- Appreciation (weight 0.01): Appreciation is shown for the art style, the puppet cities mechanic, and the devs' commitment to updates. Players also appreciate the new gameplay approach, the eras mechanic, and the depth and realism of the game.
- Frustrated (weight 0.01): Frustration is caused by various bugs, optimization issues, and poorly implemented mechanics. Players are also frustrated with the game's frequent crashes and the lack of certain features, making the game feel unfinished and unplayable at times.
- Nostalgia (weight 0.01): Nostalgia is felt by long-time fans of the Civilization series who compare the current game to previous versions. Players feel nostalgic about the features and mechanics that were present in earlier iterations of the game.
- Surprise (weight 0.01): Surprise comes from the positive aspects of the game and the positive experience with the game despite negative reviews. Players are pleasantly surprised by the engaging gameplay and the enjoyable mechanics that keep them invested.
- Satisfied (weight 0.01): Satisfaction is derived from the strategic depth and reduced micromanagement, as well as the game improvements and the active modding community. Players are also satisfied with the improvements in the eras system and graphics.
- Hopefulness (weight 0.01): Hopefulness is driven by the anticipation of future updates and improvements. Players are hopeful that the game will continue to evolve and address current issues, enhancing the overall gaming experience.
- Love (weight 0): Love for the game is expressed through the appreciation of the new systems, graphics, and music. Players love the new age system and the visual improvements that make the game more engaging and enjoyable.
- Boredom (weight 0): Boredom stems from the repetitive gameplay and lack of variety. Players find the turns repetitive and the victories unexciting, leading to a sense of monotony and disinterest.
- Mixed feelings (weight 0): Mixed feelings arise from acknowledging both positive and negative aspects of the game. Players have a love-hate relationship with the game, appreciating some features while being disappointed with others.
- Curiosity (weight 0): Curiosity is sparked by the interesting gameplay and the differences from previous games. Players are curious about exploring the game's mechanics and discovering new strategies and features.}