Info about Redfall:

Official game description:
PC Hardware Specifications
==========================
About the Game
==============
Redfall is an open-world, single player and co-op FPS from Arkane Austin, the award-winning team behind Prey and Dishonored. Continuing Arkane’s legacy of carefully crafted worlds and immersive sims, Redfall brings the studio’s signature gameplay to this story-driven action shooter.
Features
--------
Uncover the Truth, Take Back Redfall
------------------------------------
The island town of Redfall, Massachusetts, is under siege by a legion of vampires who have blocked out the sun and cut the citizens off from the outside world. Explore the open world and immerse yourself in a deep story campaign as you unravel the mystery behind the vampires’ appearance. Ally with a handful of survivors against the creatures threatening to bleed the town dry.  
Slay Alone Or Squad Up
----------------------
Redfall blends single- and multiplayer options seamlessly, allowing the player to venture into the darkness alone or to squad-up for up to four player co-op. Teammates can try different hero loadouts and combine their strengths to find creative solutions to the vampire apocalypse. You will collect an arsenal of specialized weaponry and customize your character with unique upgrades and abilities to suit your playstyle for guns blazing, stealth combat, and everything in-between.  
Unconventional Heroes Vs. the Night
-----------------------------------
Created by science experiments gone wrong and gifted with psychic abilities, Redfall’s vampires will challenge you and your squad to get creative. You will choose from a team of diverse heroes – each with their own character-specific abilities – to overcome the vampire legion and their brood of maniacal followers.  
*   DEVINDER CROUSLEY – The Verified Cryptid Hunter: A cryptozoologist and aspiring inventor. Armed with weapons of his own creation, he’s on a mission to prove himself.  
*   LAYLA ELLISON – The Telekinetic Threat: A biomedical engineering student who volunteered for a medical trial where something went very wrong, leaving her with intense telekinetic abilities.  
*   REMI DE LA ROSA – The Ingenious Ingeniera: A brilliant combat engineer who has spent her life on the frontlines. With the help of her robot cohort, Bribón, she’s determined to help rescue Redfall’s survivors.  
*   JACOB BOYER – The Deadeye with an Undead Eye: An ex-military sharpshooter turned private contractor. Strange happenings on Redfall have left Jacob with a mysterious vampiric eye and a spectral raven that’s never far from his side.
The Open World Of Redfall
-------------------------
Redfall is a true Arkane experience set in a rich world that blends the familiar with the extraordinary. Redfall’s open world is handcrafted by the master level designers behind Prey’s Talos I space station and Dishonored’s Dunwall. From the town’s once-bustling downtown and the haunted forest to the decimated seaside boardwalk and beyond, you will fight through cultist outposts and supernatural psychic spaces as you piece together Redfall’s many mysteries.

Release date: 1 May, 2023

Categories: First-Person Shooter, Cooperative Multiplayer, Single-player Story, Open-World Exploration, Customization, Stealth Gameplay, Looter Shooter, Action Horror


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Gameplay is fun and enjoyable (weight 0.62): Players consistently found the game to be fun and enjoyable, both in solo play and especially when playing with friends in co-op. The gunplay, exploration, and overall experience contributed to this positive sentiment.
- Improved state after updates (weight 0.49): Many players noted that the game has significantly improved since its release, with updates addressing initial issues, fixing bugs, and improving overall stability and performance. This has led to a much more playable and enjoyable experience.
- Strong world and level design (weight 0.35): The game's world-building, level design, and open-world exploration were highly praised. Players enjoyed discovering new areas, the detailed environments, and the overall setting, finding it immersive and engaging.
- Appealing art style and graphics (weight 0.15): The game's artistic style, graphics, and overall aesthetic were highly praised. Players found the visuals striking, unique, and well-suited to the game's theme, with a user-friendly UI.
- Unique vampire theme (weight 0.15): The game's unique take on vampires and the vampire-hunting theme resonated well with players. They enjoyed the challenge of fighting vampires and the overall atmosphere created by the vampire outbreak.
- Engaging and interesting story (weight 0.13): The game's story and narrative were generally well-received, with players finding the premise interesting, thoughtful, and creative enough to keep them engaged and wanting to continue playing.
- Varied skills and combat (weight 0.11): Players appreciated the variety of skills, weapons, and character abilities, which allowed for diverse playstyles and contributed to replayability. The combat system was also noted as being well-executed.
- Satisfying gunplay mechanics (weight 0.1): The gunplay mechanics were a highlight, with players consistently praising how good the guns felt to shoot, their impact, and the overall smoothness of weapon handling.
- Distinct Arkane style (weight 0.08): Players recognized and appreciated the distinct Arkane Studios' signature style in the game's visuals, environmental storytelling, and overall design, noting its charm.
- Immersive atmosphere and audio (weight 0.08): The game's atmosphere, including its sounds, music, and environmental storytelling, was a strong point, creating an immersive and appealing experience for players.
- Well-developed characters (weight 0.08): The characters were generally well-received, with players enjoying their personalities, unique concepts, and well-voiced dialogue, which added to the game's charm.

Common complaints:
- Unfinished, Buggy, and Abandoned (weight 0.99): Players widely criticize the game for being unfinished, buggy, and lacking polish, especially considering its AAA price point. Many feel it was rushed and abandoned by the developers, failing to live up to its potential or the studio's reputation.
- Broken Co-op Experience (weight 0.93): The co-op experience is severely broken, particularly after the first map, with game-breaking bugs, infinite loading screens, and save corruption issues. This makes progression with friends nearly impossible and significantly detracts from the intended multiplayer experience.
- Poor Enemy AI (weight 0.81): The game's AI, for both human and vampire enemies, is consistently described as poor, basic, and easily exploitable. This leads to monotonous combat and a lack of challenge, even on higher difficulties, as enemies often behave illogically.
- Weak and Forgettable Story (weight 0.8): The story is widely considered weak, shallow, and forgettable, with a simplistic plot and bland characters. The narrative is poorly executed, often relying on static images or minimal animation for key moments, which further diminishes engagement.
- Constant Game Crashes (weight 0.76): Frequent and persistent game crashes make the game unplayable for many users. These crashes occur regularly, sometimes within minutes of starting, preventing players from progressing or enjoying the game.
- Poor Game Balance (weight 0.73): The game suffers from significant balance issues, particularly in solo play where enemies are not well-designed for single-player encounters. Weapon balancing is also criticized, with many weapons feeling unplayable or unbalanced, and character progression feeling unrewarding.
- Low Quality Visuals (weight 0.73): The game's visuals, including character models, animations, and cutscenes, are frequently described as low quality, outdated, and unpolished. Static images for major story moments and janky animations contribute to a cheap and unfinished feel.
- Unrewarding Loot System (weight 0.7): The loot system is criticized for its lack of variety, excessive junk items, and unrewarding progression. Players feel there isn't enough meaningful loot, and the weapon affix and rarity systems are poorly implemented, making item discovery boring.
- Connectivity Issues (weight 0.7): Players report significant issues with online connectivity, including inability to log in, constant disconnections, and long loading times. The requirement for an online connection even for single-player mode is a major point of frustration.
- Monotonous Vampire Enemies (weight 0.63): Vampire enemies lack variety and are often described as easy to defeat, not scary, and monotonous. Their AI is basic, and many can be easily circumvented, leading to unchallenging and repetitive combat encounters.
- Limited Character Customization (weight 0.61): Character customization options are limited, and the playable characters themselves are often described as bland, lacking depth, and uninteresting. NPCs also suffer from a lack of personality and variety.

Gameplay feedback:
- Engaging Vampire Combat (weight 0.17): The core gameplay revolves around intense first-person shooter combat against various vampire types and their minions. Players utilize a diverse arsenal of specialized weapons and character abilities, reminiscent of titles like Dishonored or Far Cry, to engage in dynamic battles.
- Flexible Solo/Co-op Play (weight 0.15): The game supports both solo offline play and cooperative multiplayer. However, there are noted issues with co-op progress not transferring to the host, and some players experienced connection problems, leading them to play exclusively in offline mode.
- Far Cry-like Open World (weight 0.13): The game features an open-world design, frequently compared to Far Cry due to its structure and exploration elements. While some find it enjoyable, others note a lack of meaningful purpose within the open world, suggesting a generic 'Ubisoft-style' sandbox.
- Easy Boss Fights (weight 0.12): Boss fights are described as tense and often designed for team play, though some are considered short or become regular enemies later. Overall, the game's difficulty is perceived as too easy, even on higher settings, with bosses not posing a significant challenge.
- Extensive Progression System (weight 0.12): A robust character progression system is in place, including character levels (up to 40), skill points for unlocking abilities, and weapon leveling/rarity. This system allows for character development, though some note that reaching max level unlocks the entire skill tree, limiting specialization.
- Short Campaign Length (weight 0.09): The main story campaign is relatively short, estimated to be between 7 to 15 hours, even with side quests. While some main missions are highlighted as enjoyable, the overall length of the game's content loop is considered brief by some players.
- Diverse Side Activities (weight 0.06): Beyond the main missions, the game offers various activities such as collectible hunting, destroying vampire nests (including challenging 'Elder Nests'), and encountering 'thunderstorm' events. These activities provide additional equipment and upgrades.
- Repetitive Gameplay Loop (weight 0.05): Critiques include the game being overly RPG-heavy without justification, featuring bland enemies, and having repetitive gameplay. The game also lacks a crafting system despite its focus on looting.
- Four Playable Characters (weight 0.05): Players can choose from four distinct characters, each possessing unique abilities and a straightforward talent tree that contributes to varied gameplay styles.
- Safe House Upgrade System (weight 0.05): Safe houses serve as fast travel points and offer a separate progression system. By helping residents and completing related side quests, players can unlock upgrades for items and perks, such as improved looting or damage reduction.
- Automatic Loot Selling (weight 0.04): A unique aspect of the game's economy is that most collected items are automatically sold upon pickup, instantly converting to cash and sometimes granting health, rather than being stored in an inventory.
- Action-Focused Vibe (weight 0.04): The game has a youthful and action-focused vibe, with glimpses of the developer's signature gameplay style. It is generally perceived as a slower-paced action game.
- Simple Storyline (weight 0.04): The game's story is considered simple, straightforward, and generally unremarkable. It can be easily followed or ignored without significantly impacting the gameplay experience.
- Satisfying Aiming Precision (weight 0.04): While initial gun handling might feel amateurish, players report that with certain weapon upgrades and aim assist (even for mouse and keyboard), the aiming precision becomes very satisfying. Keyboard and mouse are generally preferred over controllers for FPS gameplay.
- Flexible Stealth Options (weight 0.04): Stealth is a viable and sometimes necessary approach, especially when playing solo. The game allows players to choose their preferred playstyle, whether it's stealth, direct combat, or a mix of both.
- Standard Weapon Variety (weight 0.04): Players can equip three weapons at a time, choosing from standard FPS archetypes like pistols, shotguns, sniper rifles, and assault rifles. Weapons are acquired through looting or purchasing.

Performance notes:
- Poor and inconsistent performance (weight 0.35): Many players report significant performance issues, including low and unstable frame rates, frequent stuttering, and drops to single-digit FPS, even on high-end systems. This occurs across various settings and hardware configurations, indicating poor optimization. Some specific issues include problems with DLSS and Nvidia Reflex.
- Character movement glitches (weight 0.04): Players have experienced specific character movement glitches, such as falling through ladders or terrain, and parts of the character model clipping through the floor, leading to rubberbanding.
- Texture quality issues (weight 0.04): Several reviews mention issues with textures, including blurriness, failure to load, and overall mediocre quality, even on higher settings.
- Frame Generation causes issues (weight 0.03): Disabling Frame Generation was found to resolve issues like horrible input latency and crashes for some players, suggesting it can be a source of problems.

Recommendations:
- Buy only on deep sale (weight 0.6): Many players agree that the game is not worth its full price. They suggest purchasing it only when it's heavily discounted, typically in the $10-$30 range, to feel it's a worthwhile investment.
- Mixed recommendation status (weight 0.36): Overall sentiment regarding recommendation is mixed to negative. Many players explicitly state they do not recommend the game, especially at full price or in its current state, while some offer conditional recommendations.
- Many players refunded (weight 0.33): A significant number of players expressed regret over their purchase, with many stating they refunded the game or wished they could. This indicates dissatisfaction with the value received for the price paid.
- Co-op experience is mixed (weight 0.26): There's conflicting feedback on co-op play. Some recommend it specifically for co-op, suggesting it enhances the experience, while others advise against it for those seeking a good co-op FPS.
- Better for solo play (weight 0.24): Some players specifically recommend the game for solo play, or suggest that it is only worth it when played alone, indicating a preference for the single-player experience over multiplayer.
- Lower expectations for enjoyment (weight 0.2): Players suggest lowering expectations before playing, as the game is often described as a 'double-A' title or a generic looter-shooter rather than a typical Arkane game. Approaching it with this mindset can lead to more enjoyment.
- Niche appeal for fans (weight 0.13): The game is recommended for fans of specific genres or themes, such as Far Cry-style games, looter-shooters, or those interested in a vampire setting, especially if found at a low price.
- Deserves a second chance (weight 0.07): A few players believe the game deserves a second chance or more appreciation, suggesting it has potential or that people should be more lenient with its flaws. Some even recommend it for developers to learn from.

Other player notes:
- Rushed release, unfulfilled potential (weight 0.37): Many players feel the game was rushed and released in an unfinished state, leading to a lack of depth and unfulfilled potential. Despite this, some found it an 'okay' experience, especially after patches or at a discounted price. There's a general sentiment that the game could have been much more.
- Conflicting art style (weight 0.23): The game's art style is a point of contention. While some find it beautiful and unique, others feel its cartoony, Fortnite-like aesthetic clashes with the intended dark and serious tone of the game, hindering immersion.
- Empty open world (weight 0.23): Despite having an open world, many players found it to be empty and lacking vitality. There are numerous buildings, but few are explorable, and the city feels lifeless with limited points of interest or farming spots.
- Strong atmosphere and exploration (weight 0.1): Players generally appreciate the game's atmosphere, map design, and the overall aesthetic. Exploration is often cited as a fun aspect, and the world is described as immersive and finely crafted, despite its emptiness.
- Disappointing Arkane experience (weight 0.1): Many players, especially fans of Arkane Studios' previous titles like Dishonored and Prey, expressed disappointment. While some recognized Arkane's unique DNA in the visuals and style, they felt this game fell short of the studio's usual high standards.
- Save game and progression issues (weight 0.05): There are issues with save game persistence, as some players reported their saves disappearing after finishing the game. However, there's a New Game+ like feature where character progression and items are retained, suggesting a design for looping gameplay.
- EULA screen bug workaround (weight 0.04): A common technical issue at launch involved getting stuck on the EULA or 'connect' screen. Players found a workaround by repeatedly pressing 'space' or 'enter' to bypass it.
- Perceived 'woke' characters (weight 0.02): Some players made comments about certain characters appearing 'woke' or 'special', which is a common sentiment in review bombing campaigns. This feedback is noted but given low importance due to its subjective and potentially biased nature.
- Game still purchasable (weight 0.01): The game is still available for purchase on both Steam and Bethesda's homepage, indicating continued availability despite past issues.
- Unrelated game comparison (weight 0.01): One review mentioned 'Unreal Quake' as pure rushing fun, which seems to be an unrelated comment or a comparison to a different game's fast-paced action.

Emotions:
- Disappointment (weight 0.27): Players expressed significant disappointment due to the game's high price relative to its short gameplay and lack of content. This was compounded by numerous technical issues, including bugs, crashes, and broken co-op, leading to a feeling of unfulfilled potential and a general low quality of the game, especially when compared to the developer's previous titles.
- Frustration (weight 0.25): Frustration stemmed primarily from the game's unpolished state, characterized by frequent crashes, poor PC performance, and game-breaking bugs that hindered progression. Players also experienced significant issues with online connectivity, server access, and repetitive gameplay loops, which collectively made the game difficult or impossible to enjoy.
- Satisfaction (weight 0.2): Satisfaction was reported by players who found enjoyment in the game's atmosphere, art style, and world-building, particularly when playing with friends in co-op. Many also noted improved performance and stability after patches, finding value and fun, especially when the game was acquired at a discounted price.
- Enjoyment (weight 0.05): Players found enjoyment in specific gameplay elements such as sniping, the game's lore, atmosphere, and campaign exploration. The co-op experience with friends was a significant source of enjoyment, along with the unique character abilities and gunplay.
- Anger (weight 0.04): Anger was primarily directed at the game's perceived poor quality, high price point, and the feeling of being scammed or cheated, especially by pre-purchases. Players felt betrayed by the developer's lack of care and the game's unfinished state, viewing it as a 'money grab'.
- Joy (weight 0.02): Joy was experienced by players who found the game enjoyable despite negative online perceptions, particularly appreciating the art style, atmosphere, and the fun of playing with friends in co-op. The ability to play on handheld devices also contributed to this positive emotion.
- Boredom (weight 0.02): Boredom arose from the game's repetitive gameplay, dull plot, and empty open world. Players also cited issues with graphics, optimization, and animations as contributing factors to a lack of engagement.
- Sadness (weight 0.02): Sadness was expressed over the game's poor reception, its broken state, and the perceived decline of the studio. Players felt a sense of loss that they couldn't recommend the game and that its service might be ending.
- Hope (weight 0.01): Hope was centered on the game's potential for future improvements, including fixes, new content, and a community resurgence. Players wished for the game to live up to its initial vision and have a successful comeback.
- Regret (weight 0.01): Regret was felt by players who wished they had not purchased the game or had refunded it, citing wasted time and money. This emotion was particularly strong for those who gave the game a chance for too long despite its flaws.
- Enthusiasm (weight 0.01): Enthusiasm was shown by players who strongly recommended the game and expressed excitement for future playtime, indicating a very positive overall experience.
- Annoyance (weight 0.01): Annoyance stemmed from repetitive content, clunky systems, and a general lack of polish. Players also expressed frustration with corporate decisions and the game's poor value.
- Excitement (weight 0.01): Excitement was generated by the game's immersive qualities, unique vampires, and lore. Players found the game fun, particularly as a single-player experience after patches, and enjoyed the vampire AI.
- Acceptance (weight 0.01): Acceptance involved acknowledging the game's problems, such as its initial bad release and balance issues, while still finding it entertaining. Players also accepted minor character design flaws and the impact of pandemic development on the story.
- Mixed feelings (weight 0.01): Mixed feelings arose from the game's combination of good and generic aspects, as well as its flaws despite some enjoyable elements. Players often felt conflicted about the game's current state and its value, especially when purchased on sale.
- Surprise (weight 0.01): Surprise was experienced by players who found the game to be much better than expected, especially given initial negative reviews or personal apprehension. This positive surprise led to an enjoyable experience.
- Confusion (weight 0.01): Confusion was expressed regarding the public's overwhelmingly negative perception of the game and its low ratings. Players also wondered how the studio's quality could have declined so significantly.
- Mild frustration (weight 0.01): Mild frustration was caused by minor technical issues such as the ESC button bug, occasional crashes, and inconsistent AI, which were annoying but not game-breaking.
- Relief (weight 0.01): Relief was felt by players who experienced improvements in the game after patches, or by those who did not pay for the game or successfully obtained a refund.
- Desire (weight 0): Desire was expressed for more content and the inclusion of missing gameplay features, indicating a wish for the game to be more complete and expansive.}