Info about STRIDE:

Official game description:
More from Joy Way
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Discord
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About the Game
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STRIDE is a high-octane parkour adventure in virtual reality. Fight for your life as you hurtle through the canopy of a futuristic metropolis. Step into the shoes of a master freerunner as you vault, swing, roll, and shoot your way through this intense, action-packed adventure. Will you survive the ultimate freerun?
HORDE MODE
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Avoid being touched by zombie players, or infect as many survivors as possible.
KING OF THE HILL
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Grab a crown and wear it longer than other players to win. The crown goes to the player who tagged you.
DEATHMATCH
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The classic "all against all", up to 10 players in a match. The player's objective is to do more kills than their opponent(s) for that game.
TEAM DEATHMATCH
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All players are split into 2 teams, up to 5x5 players. Cover your teammates and hold key locations on the map with useful pick-ups to seize the advantage.
CAPTURE THE FLAG
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Steal the enemy’s flag and deliver it to your base as quickly as possible. Try to follow the most optimal path and avoid confrontation.
Endless Mode
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Infinite level generation provides unlimited challenging terrain. Build your score by landing jumps over impossibly wide gaps, nailing insane wall-runs, sliding under barriers, and swinging between buildings. There’s no turning back or time to stop - as the world quickly falls apart behind you. Oh, and did we mention the rooftops are crawling with snipers? Pull out your 9mm mid-air and pick them off as you glide across the gap between buildings.
Time Run Mode
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Compete for the top spot on the leaderboard. In Time Run mode, it’s all about speed. As the terrain unveils itself ahead of you, you’ll need to visualize your route on the fly, and execute each move with precision.
Arena Mode
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In Arena mode, you’re presented with a spacious section of the city’s rooftops, without the pressure of a creeping barrier coming up behind you. You have complete freedom of movement within this complex high-rise “arena” but you’ll be challenged with a variety of tasks. Examples include finding and collecting certain items , completing a specified route within a time limit, stealing an item without getting spotted by the snipers, or - simply - killing all the enemies! Arena mode feels even more like a real city, so enjoy the views… but try not to die.

Release date: Jun 10, 2022

Categories: Parkour Gameplay, VR Gameplay, Shooting, Multiplayer, Competitive Multiplayer, Leaderboards and Achievements, Endless Mode, Time Trial


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The evidence suggests that the community generally finds the game worth purchasing only when it is on sale. Multiple reviews indicate that the full price of $20 is not considered fair for the current state of the game. The consensus is that the game is worth buying at a discounted price, implying that a fair base-game price range would be below the current $20 price point.
- Playtime Metrics:
  - Game completion: 12.0h
  - Story completion: 4.0h
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The evidence provides several direct references to playtime. The first quote mentions a session lasting 2 hours, which supports the session length metric. The second and third quotes mention total playtime of 6 hours and 12 hours, respectively, which can be used to infer typical playtime for game completion. The fourth quote suggests that the game is fun for about the first 3-4 hours, which supports the story completion metric.
- Time-to-fun:
  - Summary: The game has a steep learning curve but becomes fun and addictive once players master the movement mechanics. The repetitive nature and lack of multiplayer base are initial blockers.
  - Stance: Clicks after
  - Anchor: Mastering the movement mechanics
  - Time to anchor: 1h 0m
  - Friction: Difficult learning curve; Repetitive nature; Lack of multiplayer base
  - Unlock drivers: Mastering movement mechanics; Addictive gameplay
  - Conditions: Single-player mode; Endless mode
- Player Archetypes:
  - Fitness Enthusiast (buy)
    - Motivation: Physical exercise and workout.
    - Playstyle: Engages in long sessions for physical exertion.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: workout gamer
    - Reference games: Beat Saber
  - Action-Parkour Enthusiast (buy)
    - Motivation: Enjoyment of action and parkour mechanics.
    - Playstyle: Focuses on high scores and time trials.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: Mirror's Edge fan; Titanfall fan
    - Reference games: Mirror's Edge; Titanfall
  - Disappointed Single-Player Critic (no buy)
    - Motivation: Seeking a fulfilling single-player experience.
    - Playstyle: Prefers single-player modes but finds them lacking.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: single-player gamer
    - Reference games: N/A
  - Frustrated Multiplayer Seeker (no buy)
    - Motivation: Seeking a functional and enjoyable multiplayer experience.
    - Playstyle: Prefers multiplayer but finds it lacking.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: multiplayer gamer
    - Reference games: Gorilla Tag


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and fun gameplay (weight 0.69): The gameplay is widely praised for being enjoyable, engaging, and fun. Players particularly appreciate the gunplay and parkour mechanics.
- Excellent parkour experience (weight 0.4): The parkour mechanics in VR are highly praised for being very fun and well-executed. Players consider it the best parkour game in VR.
- High-quality graphics (weight 0.29): The graphics are noted for being pretty good, nice, and realistic. Players also appreciate the new graphics and skins.
- Intuitive and smooth controls (weight 0.25): The controls are easy to learn, intuitive, and smooth. Players find them very solid and well-designed.
- Encourages physical movement (weight 0.23): The game encourages physical movement and finding optimal paths, providing a good workout.
- Game is worth the money (weight 0.2): Players find the game to be worth the money, describing it as addictive and very good.
- Combination of shooting and parkour (weight 0.15): The game successfully combines shooting and parkour mechanics, which players find excellent and enjoyable.
- Simple but effective combat (weight 0.14): The combat mechanics are simple but effective, with a variety of weapons available.
- Works well against motion sickness (weight 0.14): The game is noted for working well against motion sickness, making it accessible to more players.
- Enjoyable with external music (weight 0.13): Players find the game enjoyable when played with external music and even with weights.
- Pleasing atmosphere (weight 0.13): The game has a pleasing and good atmosphere that players appreciate.

Common complaints:
- Broken promise on campaign (weight 0.57): Players are upset that the promised campaign was not included in the game and was instead released as a separate standalone title. This has led to feelings of betrayal and disappointment among the player base.
- Wall-running mechanics need improvement (weight 0.5): Players frequently mention that wall-running mechanics are inconsistent and frustrating. This feedback highlights the need for better implementation and reliability in this core movement feature.
- Lack of content (weight 0.48): Many players express dissatisfaction with the amount of content available in the game. They feel that the game ends quickly and does not offer enough variety or depth.
- Endless mode feels repetitive (weight 0.3): The endless mode is criticized for being too repetitive and simple. Players feel that it lacks variety and depth, making it less engaging over time.
- Bugs and jankiness (weight 0.25): Players report encountering ground-breaking bugs and general jankiness in the game. These issues affect the overall smoothness and enjoyment of the gameplay experience.
- Gun mechanics need improvement (weight 0.25): The gun system, particularly grabbing guns while sliding, is frequently mentioned as not working well. Players find this mechanic frustrating and in need of improvement.
- Multiplayer issues (weight 0.21): Multiplayer functionality is criticized for being hard to find and not working properly. Players have difficulty finding others online, which detracts from the multiplayer experience.
- Bland visual design (weight 0.14): The game's visual design is criticized for being bland and uninteresting. Players feel that the maps and overall world design lack creativity and variety.
- Height affects gameplay difficulty (weight 0.13): Players note that height and arm length significantly affect gameplay difficulty, with taller players potentially having an easier time. This suggests a need for better balancing in the game mechanics.
- More grapples and ziplines needed (weight 0.13): Players express a desire for more grapples and ziplines in the game. They feel that additional traversal options would enhance the gameplay experience.
- Lack of updates (weight 0.13): Players are dissatisfied with the lack of updates to both single-player and multiplayer content. They feel that the game has not received enough attention in terms of bug fixes and new content.
- Focus shift to multiplayer (weight 0.12): There is a perception that the development focus has shifted too much towards multiplayer, potentially at the expense of single-player content and other aspects of the game.
- Content exclusive to Quest (weight 0.12): Players are upset that certain content, such as the campaign, is exclusive to Quest despite originally being available on and funded by PCVR. This has led to feelings of exclusion and disappointment.

Gameplay feedback:
- Parkour and movement mechanics (weight 0.97): The game features extensive parkour mechanics, including running, jumping, sliding, and wall-running. Players can navigate city rooftops and perform various movements like vaulting over objects and zip-lining.
- Variety of game modes (weight 0.71): The game offers multiple modes, including Infinite mode, Multiplayer mode, Timed races, Time attack mode, and Arena mode. Each mode provides different challenges and gameplay experiences.
- Combat and shooting mechanics (weight 0.43): The game includes shooting mechanics and combat elements, such as shooting targets and using guns. There are also strategic gameplay aspects and various enemies like mines, drones, and laser obstacles.
- Multiplayer and social features (weight 0.41): The game includes various multiplayer modes, such as PVP focus and modes with infected enemies. There are also leaderboards for competitive play.
- Difficulty and progression (weight 0.37): The game features increasing difficulty as players progress, with different difficulty levels (Easy, Medium, Hard). There is also an in-game progression system and high score mechanics.
- Control scheme and mechanics (weight 0.37): The control scheme involves basic movement with analog sticks and arm swinging for jumping. The controls require some adaptation and include mechanics like grappling hooks and slow motion.
- Story and campaign mode (weight 0.28): The game has a promised 2-hour long campaign and story mode content. However, some players noted the absence of a story mode.
- Map and level design (weight 0.19): The game features a primary mode with a tiny open world and randomized objectives. There is also procedural generation of maps, although map quality can vary.
- Health and enemy mechanics (weight 0.13): Health pickups appear in random locations, and enemies have specific spawn points. The game includes various obstacles and challenges to overcome.
- Customization and creation (weight 0.08): The game offers a custom map maker, allowing players to create their own maps and share them with others.

Performance notes:
- Frequent glitches and bugs (weight 0.32): Players report numerous glitches and bugs that significantly impact the gameplay experience. These issues range from minor inconveniences to major disruptions.
- Performance issues and latency (weight 0.26): There are notable performance issues, including micro-stutters, latency, and screen tears. These problems can make the game less enjoyable and more difficult to play.
- VR fluidity and control issues (weight 0.21): Players experience problems with VR fluidity and control, especially with specific VR hardware like Index controllers. This affects the immersive experience of the game.
- Lack of optimization (weight 0.21): The game lacks optimization, leading to performance issues even on lower-end VR-compatible PCs. This results in unexpected suffering in performance and frequent crashing.
- Buggy climbing mechanics (weight 0.16): The climbing mechanics in the game are particularly buggy, causing frustration among players. This issue affects the overall enjoyment and fluidity of the gameplay.

Recommendations:
- Wait for sale (weight 0.32): Many players suggest waiting for a sale before purchasing the game, indicating that the full price may not be justified.
- Comfortable headset and play space needed (weight 0.15): Players recommend using a comfortable headset and having a large play space to fully enjoy the game.
- More content and interactions needed (weight 0.08): Some players feel that the game needs more content and player input interactions to be more enjoyable.
- Appeals to Mirror's Edge fans (weight 0.07): The game seems to appeal particularly to fans of the Mirror's Edge series.
- Worth full price (weight 0.07): A few players believe the game is worth the full price, suggesting it offers good value.

Other player notes:
No miscpoints

Emotions:
- Excitement (weight 0.2): Players are thrilled by the parkour mechanics and movement in VR, finding the gameplay fun, engaging, and adrenaline-pumping. The arena mode and the combination of parkour and gunslinging action are particularly highlighted as enjoyable and addictive aspects of the game.
- Disappointment (weight 0.2): Players feel let down by the lack of a story mode and the developers' focus on multiplayer and cosmetics instead of improving the game. The repetitive gameplay and unfulfilled promises, such as the absence of a campaign mode, contribute to this sentiment.
- Frustration (weight 0.19): Players are frustrated with multiplayer issues, lack of updates, and inconsistent parkour mechanics. Technical problems such as bugs, controller sensitivity, frequent crashing, and accessibility issues like the lack of dark mode also contribute to this frustration.
- Excited (weight 0.1): Players are excited about the enjoyable and engaging gameplay, especially those new to VR gaming. The multiplayer mode with zombies and the fast-paced, strategic gameplay are particularly highlighted as fun and engaging aspects.
- Disappointed (weight 0.05): Players feel disappointed due to the lack of content and updates in the current version of the game. The quick end of content and the comparison to Mirror's Edge VR contribute to this sentiment.
- Frustrated (weight 0.04): Players are frustrated with issues related to Index controllers and bugs affecting gameplay. Mechanics related to height and other gameplay issues also contribute to this frustration.
- Satisfaction (weight 0.04): Players feel satisfied with the developer's response to situations and the positive experience with the game's movement mechanics. Mastering game mechanics and enjoying the Arena mode contribute to this satisfaction.
- Anger (weight 0.04): Players are angry due to the developer's actions and broken promises. The lack of optimization and unfulfilled promises by the developers contribute to this anger.
- Amusement (weight 0.03): Players are amused by the shooting mechanics and humorous accounts of injuries. The fun and engaging nature of these aspects contribute to this amusement.
- Enjoyment (weight 0.03): Players enjoy the parkour VR experience and the physical workout it provides. The fun gameplay and physical exertion contribute to this enjoyment.
- Enthusiastic (weight 0.03): Players are enthusiastic about the game's fun and physically engaging nature. The detailed suggestions and the brilliant aspects of the game contribute to this enthusiasm.
- Enthusiasm (weight 0.03): Players are enthusiastic about the game's movement and combat mechanics. The positive experience with the game's physical demands and controls contributes to this enthusiasm.
- Mixed feelings (weight 0.03): Players have mixed feelings due to the positive experience with movement mechanics but negative experiences with other aspects of the game. The enjoyable workout aspect and slow-motion mechanic are contrasted with bugs and repetitive gameplay.
- Optimism (weight 0.03): Players are optimistic about the game's controls and anticipate the upcoming story mode. The positive experience with the movement system and anticipation for future updates contribute to this optimism.
- Anticipation (weight 0.03): Players are anticipating the story mode and new modes. The excitement for upcoming features and developments contributes to this anticipation.
- Bored (weight 0.01): Players are bored due to the repetitive gameplay. The lack of variety and repetitive nature of the endless mode contribute to this boredom.
- Nostalgia (weight 0.01): Players feel nostalgic about the original Stride, considering it one of their favorite VR games. The fond memories and positive experiences with the original game contribute to this nostalgia.
- Boredom (weight 0.01): Players are bored due to the repetitive endless mode. The lack of variety and repetitive nature of the gameplay contribute to this boredom.
- Betrayal (weight 0.01): Players feel betrayed due to the developers not fulfilling their promise of a free update. The broken promises and lack of expected updates contribute to this feeling of betrayal.
- Hope (weight 0.01): Players hope for the multiplayer to include more of the base game and friends-only features. The desire for improved multiplayer experiences and additional content contributes to this hope.}