Info about Crawl Tactics:

Official game description:
**Crawl Tactics combines classic turn-based tactics with roguelike progression. In Dungeon Mode, face challenging, ever-changing encounters as you explore procedurally generated maps. In Quest Mode, develop your village, train your mercenaries, and defend against growing enemy invasions.**
**More of a fully fledged Tactical RPG battle than a puzzle game!**
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*   Crawl Tactics is not a puzzle-like tactical game focused on finding one correct solution, but a turn-based strategy RPG forfans of classic, orthodox SRPGs.
*   You can enjoy deep tactical gameplay that considers height differences, unit facing, weather, terrain, and more.
**Combat that uses the environment and traps**
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*   Traps and terrain affect both you and your enemies. Set grass on fire, electrocute enemies standing on water, or ignite poison clouds.
*   Various interactions are possible through pushing/throwing objects and units. Push enemies off high ground or into blade traps, or roll boulders to hit them.
*   You can also activate cannons or crossbow traps to damage distant enemies, and all traps can trigger in chains for satisfying results.
**Growth, customization, and building the party you want**
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*   You can freely customize skills, equipment, classes, techniques, and appearance.
*   Even after clearing the main dungeon, you can continue developing your characters through New Game Plus and Reverse, which allows you to reset classes even after advancing to higher tiers.
*   From a solo party to an 8-member battle party, you can build any party composition you want.
**Challenging and ever-changing Dungeon Mode**
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Dungeon Mode lets you explore dungeons composed of multiple rooms.
Both the dungeons and the battlefields within them are procedurally generated, providing challenging and varied experiences.
Ruins, caves, catacombs, forests—each features unique climates, monsters, and environments.
Every dungeon may include hostile or friendly NPCs, special mercenaries or valuable items, and unique events such as siege battles or defense missions.
**Quest Mode focused on village building and character development**
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*   In Quest Mode, you expand your village by constructing buildings each turn and hire multiple mercenaries, sending whichever ones you choose on the quests you want.
*   Rewards differ depending on the type of quest you undertake each turn, and you can also choose higher difficulties, allowing as much grinding as you prefer.
*   Through village events where monsters invade at set intervals, you can engage in larger-scale battles than in standard quests.

Release date: Dec 8, 2022

Categories: Tactical RPG, Turn-based Tactics, Roguelike, Procedural Generation, Character Progression, Base Building, Environmental Combat


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $20.00
  - Reasoning: The community considers around $20 to be a fair price, as explicitly stated in one review. Another review calls the price 'totally consistent' with the game's content, while a third notes that full price would not disappoint, suggesting the standard price is acceptable. However, a slight 'steep' comment implies the upper bound might be just above $20, so the fair range likely lies between $15 and $20, with $20 as the sweet spot.
- Playtime Metrics:
  - Game completion: 25.0h
  - Story completion: 5.0h
  - Session length: 3.0h
  - Endgame: 100.0h
  - Reasoning: Story completion is set to 5 hours based on the explicit claim about the main campaign length for an experienced player. Game completion (unlocking all classes/features) is set to 25 hours, the upper bound of the stated 20-25 hour range. Endgame playtime is set to 100 hours as a conservative lower bound from the player who easily exceeded 100 hours, indicating long-term engagement. Session length is set to approximately 3 hours, derived from the phrase 'a few hours' describing a typical dungeon crawl session.
- Time-to-fun:
  - Summary: Players report a wobbly start with a rough tutorial and opaque systems, but the game clicks once progression ramps up—adding party members, upgrading the base, and unlocking new classes—turning it into a deeply enjoyable tactics experience. Some later repetitiveness is noted, but the core time-to-fun profile is early friction resolved by progression.
  - Stance: Clicks after
  - Anchor: After early progression starts (adding party members and upgrading the town)
  - Time to anchor: N/A
  - Friction: Rough learning curve; Unclear tutorial; Feeling of being dropped into the first dungeon without context; Poor interface design; Poorly explained progression system; Early repetitive leveling
  - Unlock drivers: Starting progression; Adding party members; Upgrading the town; Unlocking new classes and skills; Finishing the default adventure mode
  - Conditions: Playing on normal difficulty; Giving the game a chance after the tutorial; Reaching meta progression unlocks (new classes and starting parties); Progressing through the default adventure mode; Investing 20-25 hours to unlock all meta progression content; Avoiding grinding repetitive dungeon runs
- Player Archetypes:
  - Classic Tactics Veteran (buy)
    - Motivation: Reliving the deep strategic combat and class-based character building of classic tactical RPGs.
    - Playstyle: Methodical, optimization-focused, often playing on higher difficulty to preserve challenge.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Tactics Ogre; Final Fantasy Tactics; Fire Emblem; XCom; Jagged Alliance
  - Grinder and Builder (buy)
    - Motivation: Endless build customization and creature collection for a perfect dream team.
    - Playstyle: Grinds dungeons, recruits creatures, experiments with synergies and meta progression.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Roguelike Challenge Seeker (buy)
    - Motivation: Mastering a difficult, procedurally generated tactical roguelike with high replay value.
    - Playstyle: Embraces permadeath, adapts on the fly, and pursues meta unlocks across runs.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Into the Breach
  - Casual Newcomer (buy)
    - Motivation: Enjoying a tactical RPG at a comfortable pace without overwhelming difficulty.
    - Playstyle: Plays on casual mode, takes multiple attempts, and learns mechanics gradually.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Extensive character customization (weight 0.68): The game offers a large variety of classes, skills, and customization options. Players appreciate the ability to fully customize characters and the ton of options available with each class and ability.
- Gameplay is engaging and fun (weight 0.61): Players consistently praise the core gameplay as fun, engaging, and highly playable. The game is described as awesome, fantastic, and well made, indicating strong overall satisfaction.
- Variety of skills and builds (weight 0.46): There are many interesting classes, subclasses, and synergies, providing numerous build possibilities and party compositions. This variety enhances replayability.
- Two distinct game modes (weight 0.42): The game features two play modes: a long-term Quest mode with base progression and a single-run Dungeon mode with multiple starting party options. Both modes are considered fun and provide variety.
- Deep strategic gameplay (weight 0.42): The game is described as deep, strategic, and complex, with a lot of depth. Players appreciate the challenging yet rewarding combat and the rich tactical elements.
- Improved with updates (weight 0.42): Players note that the game has improved with each update, with new content being added and the developer actively patching and polishing. This ongoing support is highly valued.
- Excellent tactics game (weight 0.41): The game is recognized as a great tactics game with plenty of depth and variety. It is considered a solid entry in the genre, often compared to classics.
- Developer responsive and active (weight 0.28): The developer is consistently responsive, providing frequent patches and listening to feedback. This active support is a major positive point for players.
- Nostalgic for tactics classics (weight 0.26): The game evokes nostalgia for classic tactics games like Final Fantasy Tactics and Tactics Ogre. This homage is appreciated by genre veterans, adding to its appeal.
- Hidden gem with potential (weight 0.26): The game is seen as an absolute hidden gem and a genuine gem, with great potential and a solid core. This suggests that it exceeds expectations and is worth discovering.
- High-quality graphics (weight 0.22): The graphics are consistently praised as exquisite, beautiful, and detailed. This visual quality enhances the overall experience and is a standout feature.
- Great value for price (weight 0.22): Reviewers feel the game offers a lot of value and is well worth its price. This indicates good content and replayability relative to cost.
- Addictive gameplay (weight 0.15): The game is described as addictive, with players finding it hard to put down. This indicates high engagement and compelling gameplay loops.
- Easy to get into (weight 0.15): The game is easy to get into, with a familiar UI and structure for SRPG players. This accessibility lowers the barrier for new players.
- Rich environmental interactions (weight 0.15): Players appreciate the rich environmental interaction, with lots of environmental interactions that add depth to gameplay.

Common complaints:
- Combat balance is uneven (weight 0.54): Class balance is a common complaint, with some classes feeling outclassed, too situational, or similar to each other. Specific issues include agility making assassins overpowered, pure tanks struggling late-game, and an overpowered AP feat forcing assassin starts.
- Insufficient tutorials and explanations (weight 0.46): The game is criticized for lacking a tutorial for new players, having a rough learning curve, and not being new-to-tactics friendly. Systems like corruption spread, stat checks, and class evolution are poorly explained, requiring players to 'do homework' or consult community discussions.
- Bugs and polish issues persist (weight 0.44): Despite some pre-release bugs being fixed, many players still encounter occasional bugs, unintentional interactions, and a general lack of polish. The game feels unfinished, with rough edges in UI, dialogue boxes, and overall systems.
- Roguelike elements are poorly implemented (weight 0.44): The roguelite path picking becomes just dungeon grinding, and runs are too long, with some matches taking nearly 10 hours. Unlock systems are tedious, haphazard, and can't be progressed through Quest mode, leaving players with a poor sense of progression.
- Environment and map design issues (weight 0.44): Environmental interactables are underutilized, traps are placed meaninglessly, and map generation often yields frustrating combinations or detrimental layouts. Players feel unable to use the environment to their advantage, with maps being crowded or having rooms with no content.
- Difficulty is inconsistent and punishing (weight 0.43): Reviews mention high and inconsistent difficulty, including unfair enemy scaling, one-shot kills on casual mode, and a starting default party that seems designed to fail. Some players find the challenge unfulfilling, while others complain about RNG making runs feel either too easy or impossible.
- UI is clunky and outdated (weight 0.38): Multiple reviewers call the user interface clunky, god awful, or cumbersome, with one comparing it to a 90s DOS game. The UI logic is messy, and tooltips can be unclear, causing players to check community forums for explanations.
- Gameplay feels repetitive and dull (weight 0.38): Many players find the game monotonous and lacking in variety, citing dull combat, repetitive events, and predictable dungeon crawls. Procedural generation increases the number of fights but not their diversity, leading to a grinding feel rather than meaningful progression.
- Translation quality is poor (weight 0.37): Players report that the original Chinese translation is simple machine translation, with other language translations also sometimes off. Descriptions aren't perfect, and there are typos, incomplete skill descriptions, and even raw function values appearing as status effect names.
- Item descriptions are unclear (weight 0.36): Some items have unclear icons, and descriptions are often incomplete or misleading. Stats are obscured by long explanatory paragraphs, and important aspects like spell level are out of focus, adding to player confusion.
- Insufficient content and replayability (weight 0.36): The game is criticized for having limited objectives, a predictable main campaign of about five hours, and a lack of innovative mechanics, mounts, or pets. Players call for more scenarios, enemies, skills, and weapons to improve replayability.
- Rewards are disappointing (weight 0.31): Chests often contain useless or cheap trinkets, and boss rewards provide nothing of value, making the grind feel unrewarding. Players lack a sense of accomplishment, and the game's economy makes money scarce, hindering skill and equipment purchases.
- Music and sound lack variety (weight 0.31): The soundtrack is frequently cited as the weakest part, with boring combat music and little variety. Sound and ambiance are not deeply explored, detracting from the overall experience.
- Game progress and pacing are slow (weight 0.31): There are too many tedious fights against weak enemies, XP rewards are too low, and the game has a very slow pace. Single runs are long, and players cannot revisit cleared dungeons to level up, adding to the grind.
- Lacks engaging story and lore (weight 0.27): Multiple players note the absence of a meaningful narrative, describing the game as having no story or lore, which can be a reason to skip it. The roguelike nature is cited as a factor, leaving story lovers disappointed.
- Developer relationship and future concerns (weight 0.2): Players express concerns about the developer not taking criticism well, and note that development is winding down, so a UI overhaul is unlikely. The game is from a low-budget company, which may explain some of its issues.
- Combat is occasionally too easy (weight 0.14): Despite overall difficulty, some players find battles lack difficulty and can trivialize the game, such as by gaining tons of gold from a defensive battle. This makes some fights boring and reduces the sense of challenge.

Gameplay feedback:
- Tactical RPG with roguelike elements (weight 0.76): The game is consistently described as a tactical RPG (TRPG/SRPG) blended with roguelike mechanics, emphasizing turn-based, party-based combat. This hybrid genre is the core identity of the game.
- Roguelike and roguelite elements (weight 0.62): Players note the presence of roguelike or roguelite elements including permadeath and procedural generation, which are central to the game's design. These features are mentioned across multiple clusters.
- Multiple game modes (weight 0.43): The game offers multiple modes, including Dungeon Mode, Skirmish PvP, and a separate Quest mode. Some modes are more permanent or open, providing variety beyond the core roguelike loop.
- Class and progression system (weight 0.39): The game features a class system with evolution and sub-classes, including retraining and reincarnation mechanics. Classes progressively unlock, allowing diverse builds.
- Turn-based tactical combat (weight 0.36): Combat is described as turn-based, strategic, and party-focused. Players emphasize the tactical nature of battles, often comparing it to classic titles in the genre.
- Procedural dungeon generation (weight 0.34): Dungeons are procedurally generated, creating ever-changing environments for players to explore. This adds replayability and unpredictable challenges.
- Similar to Final Fantasy Tactics (weight 0.18): Players frequently compare the game to Final Fantasy Tactics and Ogre Battle, noting similarities in tactics and overall feel. This comparison is a positive reference point.
- Strategy and environment use (weight 0.14): Gameplay emphasizes strategic use of the environment to gain advantages in combat. Positioning and terrain awareness are crucial for success.
- Dungeon and town building (weight 0.14): The gameplay loop alternates between dungeon runs and town building, allowing players to develop their base between expeditions.
- Party management and health (weight 0.13): Managing the party's health and overall well-being is a key aspect of the gameplay, requiring careful planning during dungeon dives.
- Quest mode unlocks through runs (weight 0.13): Quest mode is an unlockable, more permanent mode that becomes available after playing the roguelike mode a few times. This provides an alternative progression path.

Performance notes:
- Steam Deck controls excellent (weight 0.1): Players report that the game's controls function very well on the Steam Deck, providing a smooth and responsive experience. This positive feedback highlights the game's optimization for portable play.

Recommendations:
- Tactics fans should buy (weight 0.56): Multiple reviewers with comparable experience in tactics games such as Final Fantasy Tactics and Tactics Ogre strongly recommend the game. They suggest it is a must-play for genre veterans and those who enjoy deep tactical combat.
- Genre enthusiasts recommend (weight 0.52): The game is widely recommended to players who are already fans of tactical RPGs, with many suggesting it is a good choice for both veterans and newcomers to the genre. The core mechanics appeal directly to this audience.
- Worth buying (weight 0.5): A significant number of reviewers explicitly state the game is worth buying, citing value for money and the amount of content. Some mention it provides 40-100+ hours of entertainment, making it a worthwhile purchase.
- Deep tactical combat (weight 0.44): Reviewers praise the depth of the tactical combat and the ability to customize characters extensively. The game allows for heavy grinding and party building, which appeals to players who enjoy strategic depth and character progression.
- Worth trying out (weight 0.29): The game is described as 'definitely worth checking out' and 'worth trying', suggesting it is a safe bet for those interested in the genre. The low cost and high content make it a low-risk recommendation.
- Playable for non-veterans (weight 0.29): Despite the depth, the game is recommended to a broader audience, including those not hardcore into strategy RPGs. The streamlined experience makes it accessible to newcomers, though some may need to adjust difficulty.
- High replay value (weight 0.25): The game offers significant replayability due to its roguelike elements and deep customization. Reviewers note that it can be played for a long time, with some spending over 60-100 hours, thanks to the variety in runs and builds.
- Dungeon crawling appeal (weight 0.25): Fans of dungeon crawlers and games like Darkest Dungeon find this game appealing. The dungeon-crawling aspect combined with tactical combat and character progression is a major draw for this audience.
- Challenge for veterans (weight 0.25): The game provides a challenging experience that is recommended for veterans of the genre. The difficulty is noted as part of the appeal, offering a satisfying test for experienced players.
- Party customization depth (weight 0.24): The ability to recruit, tame, and customize characters is a highlighted feature. Reviewers recommend building parties around the strongest classes for easier progression, indicating a deep system that rewards planning.
- Game not recommended (weight 0.24): A few reviewers explicitly do not recommend the game, citing a rough state or lack of enjoyment. These are outnumbered by positive feedback but indicate the game has flaws that may deter some.
- Minor UI issues (weight 0.14): The UI is noted as a minor drawback, with one reviewer suggesting a lower price point to compensate. However, this is a small issue compared to the overall positive experience.
- Not for FFT purists (weight 0.14): A minority of reviewers note the game may not satisfy those seeking an exact Final Fantasy Tactics experience due to differences in RNG and difficulty. This is a caveat for that specific expectation.
- Input method suggestion (weight 0.07): One reviewer suggests switching to the d-pad when using a gamepad for better control. This minor tip implies the standard analog stick controls may be suboptimal, but it is easily fixable.

Other player notes:
- Comparisons to Final Fantasy Tactics (weight 0.97): Many reviews compare the game to Final Fantasy Tactics, noting similarities in combat, class system, and overall aesthetic. Some also mention Tactics Ogre and other classic tactics games, positioning the game as a homage to the genre.
- Frequent updates and patches (weight 0.76): Players consistently praise the developer for releasing numerous updates and patches, continuously expanding and refining the game since launch. This active development is often cited as a key strength.
- Responsive developer to feedback (weight 0.47): The developer is frequently described as highly responsive to player feedback, actively responding on Steam forums, Discord, and even to reviews. This responsiveness is viewed as a positive and contributes to the game's continuous improvement.
- Developer passion and dedication (weight 0.46): Players note the developer's strong passion and dedication, calling the game a passion project and praising the love put into it. The developer is also described as sincere and talented, which builds community goodwill.
- Large amount of content (weight 0.46): The game offers substantial content, with over 60-76 classes and hundreds of skills, items, and abilities. Players can spend hundreds of hours across multiple modes, including an endless mode and a quest mode.
- Comparisons to Into the Breach (weight 0.44): The game is frequently compared to Into the Breach for its gameplay style and charm, often alongside other tactics titles. This suggests the game shares the tight, puzzle-like tactical combat of Into the Breach.
- Comparisons to Tactics Ogre (weight 0.44): Tactics Ogre is a common reference point, with some reviewers noting the game is more approachable, shorter, and has an easier normal difficulty. Others simply list it as a comparable title, indicating strong genre alignment.
- Comparisons to other tactics games (weight 0.29): The game is also compared to X-Com, Banner Saga, Symphony of War, and other tactical titles, suggesting it successfully captures the essence of tactical combat while offering its own twist. These comparisons place it among classic and modern tactics greats.
- Comparisons to Darkest Dungeon (weight 0.24): The game is compared to Darkest Dungeon for its adventuring and territory management loop, particularly in one of its second modes. This comparison highlights a darker, strategic management element in the game.
- Comparisons to Fire Emblem (weight 0.23): The game is compared to Fire Emblem, another major tactics franchise, especially for its gameplay and simplicity. This broadens the game's appeal to fans of multiple tactics series.
- Comparisons to Ogre Battle (weight 0.23): Some reviews compare the game to Ogre Battle, describing it as a medium between Final Fantasy Tactics and Ogre Battle. This indicates a blend of tactical depth and strategic layers.
- Story is not a strength (weight 0.17): Some reviews note that the game does not have a strong story, with some saying it has none at all. This is not necessarily a major criticism, as the game is seen as gameplay-focused.
- Developer adds free content (weight 0.14): The developer has added new classes, abilities, quest modes, and traits in post-launch updates at no additional cost. This practice is appreciated and seen as a commitment to improving the game beyond its initial release.
- Comparisons to FTL (weight 0.13): A comparison is made to FTL, a beloved roguelike, indicating the game shares elements of deep strategic decision-making and replayability. This widens the game's appeal beyond traditional tactics fans.
- Solo developer (weight 0.08): The game is developed by a solo developer, which is impressive to many players given the depth and continued support. This context highlights the personal touch and passion behind the project.
- Community is active (weight 0.08): The game has an active Discord community where bugs are quickly reported. This suggests a strong, engaged player base and a collaborative environment for improving the game.

Emotions:
- Enjoyment (weight 0.13): Players love this game for its deep tactical combat, extensive customization through weapons, equipment, and skill upgrades, and satisfying turn-based battles. The game offers many builds and choices that keep players engaged for hours, with the art style and well-designed gameplay contributing to the fun.
- Frustration (weight 0.12): The main causes of frustration are the inconsistent difficulty spikes, especially from permadeath roguelike elements and enemies with overwhelming stats, which can wipe out entire parties in a single turn. Clunky, unfinished UI with unclear tooltips, typos, and empty text boxes adds to the frustration, alongside tedious stat-checking and a poorly designed reincarnation system.
- Satisfaction (weight 0.08): Players feel satisfied with the game's extensive skill variety, character customization, and rewarding difficulty that is challenging yet fair. The responsive developer who constantly patches and improves the game, along with the satisfaction of triumphing over tough battles, contributes to a fulfilling and unique tactical experience.
- Appreciation (weight 0.08): Players appreciate the game's depth, potential, and the developer's hard work in providing frequent updates and fixes. It is seen as a hidden gem in the Tactical RPG genre, with detailed environmental interactions, unique class ideas, and a challenge level that perfectly matches player expectations.
- Disappointment (weight 0.06): The game falls short in several areas: the lack of story, limited objective variety, and repetitive battles that fail to hold interest. Polish issues, weak music, boring rewards, and a short campaign that ends just as the player builds a good team are significant disappointments.
- Excitement (weight 0.05): The promise of free content updates, deep combo mechanics, and infinite progression keeps players excited and eager to return. The game's addictive nature, stunning graphics, and class variety, combined with its nostalgic appeal to Final Fantasy Tactics fans, fuel this excitement and anticipation for more.
- Enthusiasm (weight 0.03): Players are enthusiastic about the game's high strategic depth, replaysability, and the sheer amount of content offered. It is praised as a hidden gem with synergistic skills, chain reactions, and extensive race/customization combinations, making it a favorite in the genre.
- Admiration (weight 0.03): The game earns admiration for its quality, the dedication and passion of its developer, and the incredible amount of choices and customization options available. It is considered one of the best tactical strategy RPGs, deserving more attention and praise.
- Approval (weight 0.03): The game receives approval for its great gameplay, good value for playtime, and the overwhelming number of patches improving the experience. The varied dungeon delving, character progression, and novel roguelike hybrid twist make it a standout squad-based game.
- Boredom (weight 0.03): Boredom arises from the repetitive procedural generation that creates similar encounters and grindy dungeon rooms, many of which are empty. The second unlockable mode replaces fun random events with tedium, and the dull gameplay and soundtrack fail to keep players engaged.
- Interest (weight 0.03): Players are interested in the game's unique combination of familiar mechanics with elemental reaction scene interactions and chainable traps. The deep number-crunching and intuitive gameplay make it an engaging and interesting tactical experience.
- Annoyance (weight 0.03): Annoyance comes from incompetent AI allies, the forced waste of turns waiting for bonus loot to spawn, and the need to grind due to low XP rewards. The ability to attack invulnerable objects wastes actions, and the combat music is a constant irritation.
- Desire (weight 0.01): Players desire additional content such as a co-op mode, which would increase the game's replayability and social aspect. The request for future co-op implementation shows a strong desire to share the tactical experience with others.
- Love (weight 0.01): Players have come to love the game because they enjoyed every minute of it, with the deep character customization, multiple classes, and rebirth mechanics providing a rich and engaging experience. The overall love of the game drives a strong positive sentiment.
- Confusion (weight 0.01): The game's systems and enemy scaling are confusing and inconsistent at first, making it hard to understand the mechanics. Unclear rules about dismissing newly recruited characters is a point of confusion for players.
- Surprise (weight 0.01): Being an unexpected favorite and a hidden gem, players are pleasantly surprised by the game's quality, especially for its low price. The game has come a long way, exceeding all initial expectations.
- Gratitude (weight 0.01): Players are grateful that the game scratches the old school Fire Emblem itch, with quality of life improvements and adjustable difficulty that make it accessible. This adds to the overall positive impression of the game.
- Amazement (weight 0.01): Players are amazed by the unique combos that can be performed, showcasing the game's depth and creativity. This feature stands out and adds a layer of excitement to the tactical gameplay, contributing to the sense of wonder.
- Regret (weight 0.01): Players feel regret for not having discovered the game sooner, as they feel they lost half their life without it. This strong sentiment highlights the game's addictive quality and the missed time that could have been spent enjoying it.
- Hesitation (weight 0.01): Players initially feel hesitant when first being plopped into the first dungeon without a clear introduction. This initial feeling of being overwhelmed can be a barrier, but the game's quality seems to overcome it.}