Info about Siralim Ultimate:

Official game description:
  
Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1200 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.  
If you’re looking to compare Siralim Ultimate to other games, you might think of it as Pokemon meets Diablo, or more accurately, Dragon Warrior Monsters meets Path of Exile.  
Siralim Ultimate is a really, really, _really_ big game. For that reason, this store description is extremely detailed to help you get a grip on exactly what you can expect from the game. If you're not up to read it all, though, here's a quick rundown of some of the main features:  
*   1200+ creatures to collect  
*   Fuse your creatures together - the offspring inherits its parents’ stats, traits, and even the way they look!  
*   Randomly generated dungeons spanning 30 unique tilesets  
*   Customize your castle with thousands of different decorations  
*   Engage in strategic 6v6 battles  
*   Craft Artifacts and Spell Gems for your creatures  
*   Choose from one of 40 specializations for your character and earn perks that change the way your creatures fight in battle  
*   Insane amount of post-story content that will keep you engaged for thousands of hours (yes, really!)
For the last century, the kingdoms of Nex and Siralim have enjoyed a prosperous alliance fueled by generous trade, unbiased distribution of territory, and a common goal to make the lands of Rodia safe for its inhabitants. Together, the two kingdoms have grown to become the most powerful in the world. But as we all know, power can corrupt even the most virtuous of souls.  
As the ruler of Siralim, you just received word that King Lucius of Nex has obtained the Ultimate Nether Orb - a powerful relic that can be used to control the gods themselves. Worse yet, Lucius intends to manipulate the gods to aid him in conquering Siralim. You are left with no choice but to wage war on Nex and take back the Ultimate Nether Orb so that it will not be used for ill purposes.  
In Siralim Ultimate, you’ll encounter over 1200 different creatures. Each creature has a unique stat spread, as well as a unique trait. And don't worry - none of these creatures are re-skins or re-colors!  
A trait is a passive effect that affects that creature’s battle capabilities. For example, the Firewound Angel’s “Pyre” trait greatly increases the amount of damage it deals with basic attacks, and its attacks also afflict the target with the “Burning” debuff which causes damage over time.  
Most creatures are obtained by encountering and defeating them in the wild. Afterward, you’ll be able to summon them and use them in your party. Other creatures are obtained as quest rewards or by participating in various in-game activities.  
Players can fuse their creatures together. The offspring inherits the stat spreads of both parents, as well as its parents’ traits. In addition, the offspring will take on the physical appearance of both of its parents. There are over a million possible combinations, ensuring that no two players will have the same team!  
In Siralim Ultimate, you’ll spend most of your time adventuring through randomly generated dungeons called Realms. There are 30 different tilesets for these Realms, and each one offers different creatures to collect, items to find, and secrets to uncover.  
When you enter a Realm, you’ll also receive a randomly generated Realm Quest. These quests are short, bite-sized objectives that reward players with treasure upon completion.  
Players can collect thousands of different decorations to adorn their castle. You can also change the floor and wall styles, and even unlock different songs that can be played in your castle.  
You can also take on Projects to unlock new castle features, such as a battle arena, mini-games, and much more.  
Battles are turn-based and pit your six creatures against six enemy creatures. Each creature takes a turn in a certain order that is determined by their Speed stat.  
During a creature’s turn, they can do any of the following:  
*   Attack: deals damage to the target based on the attacker’s Attack stat.  
*   Cast: choose from one of the creature’s equipped spells to devastate your enemies or boost the strength of your party.  
*   Defend: drastically reduces the amount of damage the creature will take until the start of its next turn.  
*   Provoke: enemies will be forced to target the creature until the start of its next turn.
These actions all interact with your creatures’ traits as well. For example, one trait might cause a creature to deal damage to all enemies after it Defends.  
After you win a battle, your creatures will gain experience points. In addition, you’ll receive resources (currency) and maybe even some items.  
At the start of the game, players can choose from one of 40 different specializations for their character. Each specialization offers a unique list of unlockable perks that change the way your creatures fight in battle.  
Here is a list of just a few of the specializations in the game, along with a brief description of how they work:  
Animator - As an Animator, you will always have a unique creature in your party called Animatus. Your entire battle strategy will likely focus on this creature. You can empower your Animatus, and even use your other creatures to make it stronger in combat.  
Cabalist - As a Cabalist, you'll enable your creatures to cast spells that they normally wouldn't have access to. While other people's creatures might run out of Spell Gem Charges, you'll be able to keep your creatures well-stocked with fresh Spell Gems at the start of every battle.  
Cleric - As a Cleric, you'll specialize in healing abilities, as well as buffing, resurrection, stat-boosting effects, and providing your creatures with protective barriers. Your creatures will be extremely difficult to kill.  
Defiler - As a Defiler, you'll specialize in debuffs and stat-reducing effects. Enemies will be so weak that your party will be able to easily pick them off, even if they were originally much more powerful than your creatures.  
Druid - As a Druid, you'll probably only want to have one (or two, later on) creatures in your party. Your creatures will gain massive benefits for being part of a smaller party.  
Evoker - As an Evoker, you'll empower your creatures' spellcasting capabilities. Your creatures will be able to cast the same spell multiple times in one turn, and these spells will be much stronger than if they had cast them without your guidance.  
Hell Knight - As a Hell Knight, you'll favor creatures that specialize in attacking. Hell Knights empower their creatures' attacks with chaotic magic. Hell Knights are surprisingly adept at spellcasting in a pinch, as well.  
Inquisitor - As an Inquisitor, you'll have a solution at your disposal for every problem you encounter. In addition, Inquisitors are able to use healing effects for offensive purposes - for example, when your creatures heal enemies, they instead cause damage to them.  
Monk - As a Monk, you'll boost your creatures' chance to Dodge attacks and spells. When your creatures Dodge, they'll unleash a devastating counter-attack on the enemy.  
Necromancer - As a Necromancer, you'll summon minions to aid your creatures in battle. These minions can do all kinds of things to support your creatures - they can cause damage, boost your creatures' stats, debuff enemies, and much more.  
Paladin - As a Paladin, your creatures will be able to endure even the most powerful of attacks. Each time your creatures take damage, they'll also damage their enemies.  
Reaver - As a Reaver, your creatures will gain massive benefits in combat as battles continue to drag on. If your creatures manage to survive for just a few extra turns, they'll be able to devastate your enemies.  
Sorcerer - As a Sorcerer, you'll support your creatures by debilitating their enemies from afar. Generally, your enemies won't be able to act for the first few turns in battle as long as you're around.  
Tribalist - As a Tribalist, you'll want to assemble a party of creatures that belong to the same race. This will provide them with significant benefits that are exacerbated by their racial synergies with each other.  
Trickster - As a Trickster, you'll heavily inconvenience your enemies by preventing them from taking action. You'll also gain the ability to manipulate the element of luck - for example, if a positive effect has a chance to activate but fails to do so, you can try again.  
Eventually, you can unlock all of these specializations on the same save file and quickly swap to them whenever you want.  
Each of your creatures can equip an Artifact. Artifacts provide your creatures with various bonuses, including stat boosts, on-damage effects/procs, traits, and even the ability to automatically cast spells when certain conditions are met.  
In order to obtain an Artifact, you must first forge one at the Blacksmith. After that, you can socket your Artifacts with crafting materials to add new properties to them. There are over 1000 crafting materials to be found, and they all provide different properties. You can upgrade your Artifacts to unlock new socket slots, and even brand your Artifacts to give them a custom name.  
Your creatures can equip Spell Gems which allows them to cast the spell contained within the gem. There are more than 600 different spells for players to find.  
In order to obtain Spell Gems, you must first find an Inscription that acts as a recipe to teach you how to craft the Spell Gem. You can upgrade your Spell Gems to unlock Enchantment Slots, and then you can use these slots to add properties that affect the way the spell works.  
For example, you can add a modifier to a Spell Gem that allows it to deal damage to an additional enemy. Another interesting property is called “Magnetic”, which causes the spell to be more powerful for each creature in your party that has that same spell equipped.  
Unlike other games, Siralim Ultimate allows you to decide when you’ve finished it. For that reason, we’ve packed the game with a ridiculous amount of content to explore, items to collect, achievements to earn, and so much more. Many players have enjoyed the previous Siralim games for thousands of hours (that's not an exaggeration) and Siralim Ultimate is even larger in scale. There will always be something new for you to collect, no matter how long you’ve been playing!  
Each of the 30 realms in Siralim Ultimate is ruled by a different god. Players can earn Favor with these gods to increase their Favor Rank. As your Favor Rank with each god increases, you’ll be able to earn new items, creatures, decorations, and much more.  
Almost every gameplay system in Siralim Ultimate is meant to last players forever - or at least for a very, very long time. For example, your creatures do not have a level cap, so you can continue to level them up and make them stronger indefinitely. Similarly, enemies can scale infinitely as well.  
Post-story content is filled to the brim with countless activities for you to partake in to make your creatures more powerful. Here are a few examples:  
*   Take on randomly generated side quests to obtain unique creatures and items.  
*   Draft a team of creatures in the arena and see how many battles you can last before your final creature falls.  
*   Battle against the gods themselves! These super boss-style fights are among the most challenging in the game… but also the most rewarding.  
*   Unlock the relics of the gods and upgrade them indefinitely to unleash devastating powers upon your foes.  
*   Encounter Rodian Creature Masters in Realms. Defeat them to earn Mastery, items, achievements, and much more!  
*   Work with five different guilds to take on powerful False Gods.  
*   Collect skins and accessories for your creatures to customize their appearance.  
*   Collect cards to unlock permanent bonuses for all your creatures. There's a card for nearly every creature in the game!  
*   Collect Nether Stones, which are Diablo-inspired, randomly generated items that can be socketed into your Artifacts to grant them unimaginable power.  
*   Partake in mini-games such as slot machines, keno, scratch cards, and even a board game that rewards you with exclusive items.  
*   Defeat enemies to gain Knowledge about them, unlocking additional benefits when you next encounter that creature in the wild.
The list goes on and on and on, but the point is, Siralim Ultimate isn’t a game where you’ll finish the main storyline and then call it quits. There’s so much content for you to discover afterward that it’s almost ridiculous!

Release date: Dec 3, 2021

Categories: Monster Collecting, Turn-based Combat, Procedural Generation, Crafting, Base Building, Character Customization, Endgame Content, Meta Progression

Feature scans:
- Wiki: score 100; verdict: High Dependency on External Resources; summary: The analysis of user feedback reveals significant reliance on external tools and resources to manage inventory, crafting, and learning game mechanics. Users frequently mention the need to use Excel for inventory management and crafting, indicating a high severity issue. Additionally, there is a notable lack of in-game resources for learning about game mechanics and finding specific content, leading users to rely on external wikis and guides. The need to frequently check the wiki for farming and drop rates is also highlighted as a major pain point.
- Proton/Linux: score 15; verdict: Works Well; summary: The game generally performs well on the Steam Deck, with users reporting positive experiences and good performance. However, there are some issues with the native Linux build, such as broken achievements, indicating minor compatibility problems.
- Steam Deck: score 50; verdict: Tinkering Required; summary: The analysis of user feedback reveals several significant issues with the Steam Deck experience. Key problems include achievement malfunctions, unreliable cloud saves, readability issues with the retro font, and performance and compatibility concerns. These issues collectively impact the user experience, with cloud save reliability and achievement functionality being the most critical.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The evidence indicates that the community generally finds the game worth purchasing, particularly when it is on sale. This suggests that while the game is valued, the current base price of $19.99 is considered slightly high by some users. The repeated mentions of the game being worth it 'on sale' imply that a fair price range might be lower than the current base price.
- Playtime Metrics:
  - Game completion: 90.0h
  - Story completion: 20.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides direct and indirect mentions of playtime metrics. The first quote explicitly states the time taken to complete the main story, which is around 20 hours. The second quote mentions a total playtime of around 90 hours to beat the story, indicating a longer playtime due to grinding. The third quote suggests that the game rewards creativity and experimentation, implying that players can spend a significant amount of time building and refining their teams. The fourth quote indicates that the game is extensive and may not be completed by some players, suggesting a high potential for long playtimes.
- Time-to-fun:
  - Summary: The game starts becoming fun after completing the initial tutorial phase, which introduces players to the basic mechanics and story. The real enjoyment begins once players are thrown into the endless possibilities and deeper gameplay mechanics.
  - Stance: Fun after tutorial
  - Anchor: Completing the tutorial
  - Time to anchor: 15h 0m
  - Friction: steep learning curve; grind-heavy gameplay; repetitive dungeons; repetitive music; boring quests
  - Unlock drivers: completing the tutorial; endless possibilities; deeper gameplay mechanics
  - Conditions: enjoyment of deep progression mechanics; tolerance for repetitive gameplay; interest in team-building and optimization
- Player Archetypes:
  - Theorycrafting Team-Builder (buy)
    - Motivation: Creating and optimizing teams.
    - Playstyle: Strategic and methodical, focusing on team-building and theorycrafting.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: theorycrafter; team-builder; strategist
    - Reference games: Pokémon; CCG deck-building games; D&D
  - Grind-Enjoying Progressionist (sale)
    - Motivation: Progression and grinding.
    - Playstyle: Repetitive and persistent, focusing on grinding and progression.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: grinder; farmer; progressionist
    - Reference games: Disgaea; Path of Exile
  - Niche Complexity Enthusiast (buy)
    - Motivation: Exploring and mastering complex and niche games.
    - Playstyle: Exploratory and experimental, focusing on complex mechanics and niche gameplay.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: niche gamer; complexity enthusiast; explorer
    - Reference games: Disgaea; Path of Exile; Pokémon


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Variety of monsters and classes (weight 0.33): The game features a huge variety of monsters, classes, and abilities. Players enjoy the diverse monster traits and the vast number of unique creatures, which add depth and richness to the gameplay experience.
- Deep and complex gameplay (weight 0.33): The game is noted for its incredible depth and complexity. Players appreciate the challenging gameplay, deep mechanics, and the strategic elements that require thoughtful planning and execution.
- High replayability and endless gameplay (weight 0.32): The game offers a vast amount of content with nearly limitless replayability. Players appreciate the endless combinations, infinite dungeons, and extensive post-game content that keep the gameplay engaging for long durations.
- Positive overall reception (weight 0.27): Players consistently praise the game as excellent, enjoyable, and fun. Many describe it as one of the best games they have played, highlighting its solid gameplay, beautiful design, and great soundtrack.
- Regular updates and new content (weight 0.17): The game receives frequent updates, including major updates that add significant new content. Players appreciate the regular updates and the addition of new features, which keep the game fresh and exciting.
- Addictive gameplay (weight 0.15): The game is described as highly addictive and engaging, making it great for killing time. Players find the gameplay loop enjoyable and time-consuming, often dangerously so.
- Creature fusion mechanics (weight 0.13): The game includes a complex and interesting creature fusion system. Players enjoy the ability to fuse creatures, creating unique combinations and enhancing team-building strategies.
- Customizable castle (weight 0.13): The castle builder system allows players to customize and decorate their castles with thousands of decorations. This feature adds a layer of personalization and creativity to the game.
- Extensive endgame content (weight 0.1): The game features extensive endgame content with many activities and goals. Players appreciate the long and engaging endgame content that keeps them invested for hundreds of hours.

Common complaints:
- Poor UI and menu design (weight 0.2): The user interface is criticized for being difficult to use, cluttered, and cumbersome. Specific issues include bad menu ergonomics and lack of mouse support.
- Translation issues (weight 0.19): The game suffers from poor machine translation, leading to inconsistencies and subpar text quality in various languages.
- Excessive grinding required (weight 0.19): Players frequently mention that the game involves an exhausting and futile amount of grinding, which can be tedious and obnoxious.
- Repetitive gameplay loop (weight 0.17): The gameplay is often criticized for becoming repetitive and monotonous, with repetitive tasks and combat contributing to a lack of variety.
- Lackluster story and writing (weight 0.15): The game's story and writing are often described as minimal, poorly written, and not robust, leading to a lack of engagement.
- Outdated graphics and visuals (weight 0.13): Graphics are frequently mentioned as poor and outdated, with suggestions for a visual overhaul to improve the gaming experience.
- Save data problems (weight 0.11): There are issues with save data, including loss of playtime data and corruption after updates, which significantly impact the player experience.
- Limited language support (weight 0.08): The game is criticized for being available only in English, with no support for other languages like Japanese.
- Lack of clear explanations (weight 0.07): The game suffers from unclear explanations, making it difficult for players to understand certain aspects and mechanics.
- Long and complex combat logs (weight 0.06): Combat logs are noted to be long and not very useful, adding to the complexity and tedium of battles.
- No retrieval system (weight 0.06): The game lacks a retrieval system, making it troublesome to find specific items or creatures, especially when there are many.

Gameplay feedback:
- Creature collection mechanics (weight 0.44): The game includes a creature collection system similar to Pokémon, with endless combinations and customization options. Players can collect, customize, and fuse creatures to build their teams.
- Theorycrafting and customization (weight 0.32): Theorycrafting and build planning are significant elements, allowing players to customize their characters, spells, and equipment extensively. This adds depth to the strategic gameplay.
- Turn-based strategic combat (weight 0.23): The game features a turn-based combat system that is highly strategic, involving multiple phases, a timeline system, and the ability to configure macros. Players focus on setting up combos of abilities and building teams strategically.
- Synergy and team building (weight 0.21): Building synergies between team members and their abilities is a core aspect. Players can experiment with different combinations to create powerful and effective teams.
- Procedurally-generated dungeons (weight 0.21): Dungeons in the game are procedurally generated, offering varied and explorable environments. This feature enhances replayability and exploration aspects of the gameplay.
- Crafting systems (weight 0.17): The game includes extensive crafting systems for artifacts, equipment, and spell gems. These systems allow for deep customization and enhancement of gameplay elements.
- Boss battles and exploration (weight 0.12): Boss battles require strategic planning and add a layer of challenge. Map exploration is also a key feature, encouraging players to discover new areas.
- Endless gameplay modes (weight 0.1): The game features endless gameplay modes, including infinite dungeons and various other modes that provide long-lasting playtime and replayability.
- Progression and depth (weight 0.07): The game offers high depth in its progression systems, including depth level progression and various challenges that keep players engaged.

Performance notes:
- Save and cloud issues (weight 0.16): Multiple reports indicate problems with saving game progress and issues related to cloud saves, including data corruption and crashes.
- Game instability and crashes (weight 0.13): The game is reported to be unstable and prone to breaking, with frequent crashes and game-breaking bugs, especially noted on macOS.
- Performance issues (weight 0.12): Players experience various performance issues, including FPS problems, lag, and slowdowns during gameplay, particularly in fights and while walking around realms.
- Optimizations and bug fixes (weight 0.08): Some optimizations have been added to fix slowdowns related to asset management, and there are reports of minor bugs and smooth performance on PC.
- Display and resolution issues (weight 0.07): There are issues related to display settings, such as lack of fullscreen support and the game always booting to windowed mode on both MacOS and Windows. Additionally, the game is not optimized for FHD.
- Steam Deck compatibility (weight 0.07): Mixed feedback on Steam Deck compatibility, with some players reporting issues with save data and font readability, while others find it plays great.
- Linux compatibility issues (weight 0.03): The game does not start properly on Linux, indicating compatibility issues specific to this operating system.
- Low system requirements (weight 0.03): The game has low system requirements, which is noted as a positive aspect.
- Achievements feedback (weight 0.02): There are mentions of achievements, but the context is unclear, and it may not be a significant issue.

Recommendations:
- Worth buying on sale (weight 0.15): Many reviews suggest that the game is worth purchasing, especially when it is on sale or discounted. This makes it a good value for those interested in trying it out without paying full price.
- Recommended for strategy and teambuilding (weight 0.12): Players who enjoy long grinding, party composition, and finding synergies will find this game particularly appealing. It is recommended for those who like creating their strongest party and exploring different combinations.
- Highly recommended for creature collectors (weight 0.11): The game is highly recommended for fans of creature battlers and collectors, especially those who enjoy retro, turn-based gameplay. It is praised as a must-have for its depth and engagement in creature collection and team building.
- Positive overall sentiment (weight 0.09): Many reviews express a strong positive sentiment towards the game, describing it as a classic, must-have, and worth having in any PC player's library. Some reviews even rate it as a 10/10.
- Mixed recommendations on purchase (weight 0.09): While many players recommend the game, some advise caution. A few reviews suggest not buying the game at all, while others recommend watching gameplay before purchasing to ensure it meets your expectations.
- Backup and pacing advice (weight 0.05): Players are advised to make manual backups of their save files to prevent data loss. Additionally, it is recommended to pace yourself while playing to fully enjoy the game without rushing.
- Suggestions for improvements (weight 0.04): Some reviews suggest adding convenient search functions and improving map design. These suggestions indicate areas where players feel the game could be enhanced for a better user experience.
- Low-stakes and beginner-friendly (weight 0.04): The game is suggested for those who want a low-stakes experience and is recommended for beginners to start with specific classes like Necromancer or Hell Knight.
- Technical warnings for specific platforms (weight 0.03): There are warnings for Mac and Steam Deck users to stay away from the game due to potential technical issues. This suggests that the game may not be optimized for these platforms.
- Recommended for fans of specific games (weight 0.03): The game is recommended for fans of Path of Exile and similar games, indicating that it shares elements that appeal to players who enjoy those types of games.

Other player notes:
- Translation issues in Korean (weight 0.03): Players have reported problems with the Korean translation, indicating potential errors or inaccuracies.
- Desire for class selection flexibility (weight 0.03): Players are expressing a need for more flexibility in selecting character classes, suggesting the current system may be too restrictive.
- Availability of fan-made translations (weight 0.03): There is a mention of a fan-made translation link, which could indicate that players are seeking alternative translations due to issues with the official ones.

Emotions:
- Excitement (weight 0.21): Players are thrilled by the game's extensive customization options, deep team-building mechanics, and the sheer variety of creature combinations. The anticipation for updates and the vast content, including endgame activities and complex progression systems, also contribute to this excitement.
- Frustration (weight 0.21): Players are frustrated by the game's repetitive grinding, unbalanced combat mechanics, and technical issues such as save data loss and cloud save problems. The high learning curve, lack of clear tutorials, and clunky UI also contribute to this frustration.
- Enjoyment (weight 0.1): Players enjoy the deep customization and variety in the game, including the process of crafting powerful teams and experimenting with different builds. The engaging gameplay mechanics, unique creature traits, and the fun of collecting and developing monsters also contribute to their enjoyment.
- Satisfaction (weight 0.09): Players find satisfaction in the game's deep customization options, rewarding gameplay loop, and the ability to tweak and improve their teams. The extensive content, frequent updates, and the sense of progression and achievement also contribute to their satisfaction.
- Disappointment (weight 0.07): Players are disappointed by the game's lack of depth in certain mechanics, repetitive gameplay, and poor graphics. The lack of story and the feeling that the game's potential is overshadowed by its flaws also contribute to this disappointment.
- Enthusiasm (weight 0.05): Players are enthusiastic about the game's unique aspects, deep customization options, and the variety of party compositions. The engaging and creative gameplay mechanics, along with the detailed monster designs, also contribute to their enthusiasm.
- Excited (weight 0.03): Players are excited about the game's deep build options, engaging gameplay mechanics, and the variety of creature combos. The powerful gameplay mechanics and the fun of discovering new combinations also contribute to their excitement.
- Nostalgia (weight 0.02): Players feel nostalgic due to the game's similarities to classic games like Pokémon and Dragon Warrior Monsters. The fond memories of childhood favorites and the old-school monster battler gameplay evoke a sense of nostalgia.
- Frustrated (weight 0.02): Players are frustrated by the game's complexity, lack of guides, and technical issues such as game crashing. The initial gameplay boredom, harsh status ailments, and poor translation also contribute to their frustration.
- Joy (weight 0.02): Players find joy in the game's deep customization system, engaging gameplay mechanics, and the fun of creating powerful parties. The satisfying sound effects, variety of content, and the complexity of the gameplay also contribute to their joy.
- Happiness (weight 0.02): Players are happy with the game's theorycrafting and grinding mechanics, as well as the addition of Japanese language support. The game's buildcrafting potential, creature variety, and attention to detail also contribute to their happiness.
- Addiction (weight 0.01): Players are addicted to the game's deep progression mechanics, building synergies, and the overall gameplay experience. The complexity and the possibilities within the game keep them engaged and addicted.
- Happy (weight 0.01): Players are happy with the game's castle builder system, monster design, and customization options. The interesting mechanics, story, and fusion mechanics also contribute to their happiness.
- Overwhelmed (weight 0.01): Players feel overwhelmed by the game's extensive build mechanics, theory crafting, and the sheer amount of content and choices. The complexity and the vast customization options can be overwhelming for some players.
- Appreciation (weight 0.01): Players appreciate the game's variety and depth in gameplay, solid soundtrack, and great aesthetic choices. The dedication of the developers also contributes to their appreciation.
- Overwhelm (weight 0): Players feel overwhelmed by the extensive build mechanics and theory crafting in the game. The complexity and the amount of content can be overwhelming, making it difficult for some players to navigate and enjoy the game.}