Info about Exoprimal:

Official game description:
Exoprimal
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Product Information  
\- Exoprimal
Exoprimal Deluxe Edition
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Product Information  
\- Exoprimal  
\- Head Start Kit  
\- Vigilant Early Unlock Ticket  
\- Murasame Early Unlock Ticket  
\- Nimbus Early Unlock Ticket  
\- Paladin exosuit skin (Vigilant)  
\- White Guardian exosuit skin (Murasame)  
\- Wonderland exosuit skin (Nimbus)  
Note: Early Unlock Tickets can be purchased even if you have already unlocked the corresponding exosuit, or if you already satisfy its unlock conditions. Be careful not to purchase an Early Unlock Ticket for an exosuit you have unlocked.  
Skins are cosmetic items that change the appearance of an exosuit and have no other effect.  
The Head Start Kit may be purchased separately. Be careful not to purchase this product if you already own it.  
Visit the official website for more details about the Head Start Kit.
About the Game
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**【GAME DETAILS】**
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Exoprimal is an online, team-based action game that pits humanity's cutting-edge exosuit technology against history's most ferocious beasts – dinosaurs.  
Exosuits are grouped into different roles, and players will pilot these exosuits to hold firm against overwhelming dinosaur swarms in online-only, team-based action game modes.
**【STORY】**
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The year is 2040…  
Sudden dinosaur outbreaks have engulfed the globe  
in a crisis that threatens humanity's very existence.  
Yet all hope is not lost. The corporation Aibius has developed a hyper-advanced AI called Leviathan that can predict the location of future outbreaks.  
This technology, along with Aibius's revolutionary powered suits, or exosuits, gives humanity a fighting chance to stem the tide of the saurian swarms.  
Exosuit pilots, otherwise known as exofighters, are in high demand.  
Take the exofighter aptitude test and join the ranks of Aibius's heroic pilots in their fight to stave off the extinction of the human race.
**【EXOSUITS】**
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Exosuits are cutting-edge powered suits developed to combat the dinosaur threat.  
Based on their range of abilities, exosuits are primarily categorized into one of three roles: assault, tank, and support.  
Exofighters can change exosuits at any time, even during battle, by performing a suit change. Take advantage of this flexibility to alter your team composition on the fly and complete your objectives.  
**ROLES**
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**ASSAULT**  
Assault exosuits focus on dealing damage to enemies with close, medium, or long-range attacks.  
Although exact loadouts differ, each assault exosuit is equipped with weapons and abilities tailored to its effective combat range.  
Use the best weapon for the situation and eradicate whatever stands in your way.  
**TANK**  
Tank exosuits specialize in protecting their allies by drawing enemy attacks and absorbing damage.  
Whether they're holding back a massive horde or stopping relentless dinosaur attacks, tank exosuits will form your team's first line of defense.  
**SUPPORT**  
Support exosuits use a variety of abilities to ensure the team's survival.  
While the ability to repair allied exosuits is most common, support exosuits are also equipped with a range of buffing and debuffing abilities.  
Support exosuits use these abilities to improve a team's combat effectiveness and accomplish objectives even faster.  
**RIGS**
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Rigs are additional pieces of equipment for exosuits.  
Rigs grant exosuits additional abilities, but only one may be equipped at a time.  
For example, the Zephyr exosuit excels at close quarters combat but has trouble with foes that attack from long-distance. Equipping it with the Cannon rig will enable Zephyr to use a long-range laser.  
Or, equip Roadblock with the Aid rig to provide healing and create a formidable front line of defense.  
Players can experiment with different combinations of rigs and exosuits to find their ideal playstyle.  
Both rigs and exosuits can be changed at any time.  
**【DINO SURVIVAL】**
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In Dino Survival, two squads of five race to complete objectives.  
Teams must follow Leviathan's directives and complete the mission before their rivals to win.  
Some situations pit players against one another in direct combat, and others require players to band together with their rivals to take down a major foe.  
In Dino Survival, the missions change based on players' progression through the game. The experience will be different with each match, even in matches with familiar surroundings and objectives.  
Players can unlock story sequences by playing Dino Survival and also earn rewards such as experience points to increase player and exosuit levels.  
**DINOSAURS**  
Dinosaurs, once the most fearsome and powerful creatures in the animal kingdom, are no longer history.  
However, traveling through spacetime via the vortexes has mutated these beasts and ramped up their ferocity to all-new heights.  
Humanity must rely on its ingenuity and its most powerful weapons – exosuits – to respond to this crisis.  
**NEOSAURS**  
Neosaurs are mutated dinosaurs with unusual appearances and abilities.  
Dinosaurs are imbued with a highly unstable energy when they cross through the vortex barrier after passing through spacetime.  
This energy is responsible for the ferocious transformation many dinosaurs undergo.  
Neosaurs possess an extremely high concentration of this energy, granting them unusual appearances, abilities, and attacks.

Release date: 13 Jul, 2023

Categories: Cooperative Multiplayer, Competitive Multiplayer, Third-Person Shooter, Hero Shooter, Horde Shooter, Real-time Combat, Character Customization, Character Progression


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Satisfying Combat & Gameplay (weight 0.63): Players consistently praise the game's combat as weighty, fluid, and thrilling, with satisfying enemy takedowns and well-designed boss fights. The core gameplay loop, including the mix of PvE and PvP, is highly enjoyable and addictive.
- Highly Enjoyable & Great Value (weight 0.56): The game is widely praised as a "hidden gem" offering significant fun and value, especially for its price. Reviewers found it addictive, relaxing, and a fresh experience with good performance and an engaging story.
- Polished Visuals & Thematic Appeal (weight 0.46): The game features high-quality graphics, detailed exosuits, and impressively rendered dinosaurs, complemented by excellent audio design and voice acting. The unique concept of mechs fighting dinosaurs is a major draw and is well-executed.
- Rewarding Cooperative Play (weight 0.26): The game excels in its cooperative multiplayer, where teamwork and coordination are highly rewarding. Playing with friends significantly enhances the experience, making it enjoyable and stress-relieving.
- Engaging & Well-Written Story (weight 0.21): The game features a surprisingly strong and engaging story with interesting plot twists and endearing characters. Reviewers found the narrative compelling enough to keep them invested and motivated to play.
- Limited Long-Term Engagement (weight 0.2): While many players found the game initially fun and entertaining for a few hours or rounds, some noted that its appeal diminished over time, suggesting it provides good short-term entertainment but lacks long-term retention.
- Fun & Varied Exosuits (weight 0.16): Players enjoy the diverse range of exosuits, finding them fun to play and learn. Their varied loadouts encourage teamwork and offer different combat styles, contributing significantly to the gameplay experience.
- Fair Monetization & Cosmetics (weight 0.12): The game is praised for its player-friendly monetization model, with most skins and cosmetics obtainable for free through gameplay. It is not considered pay-to-win, offering a generous system for unlocks.
- Fun & Well-Designed Characters (weight 0.11): Beyond the story, the game's general character roster is appreciated for being fun, well-designed, and fully voiced. Their personalities contribute positively to the overall experience.
- Fast Matchmaking (weight 0.1): Players consistently report very fast matchmaking times, typically under a minute or two, allowing for quick entry into matches. This efficiency enhances the overall player experience.
- Capcom's Quality & Optimization (weight 0.1): The game is recognized for exhibiting Capcom's characteristic high quality, particularly in its action combat feel and excellent optimization. It aligns with the positive trend of recent Capcom releases.
- Carefree & Humorous Tone (weight 0.09): The game offers a fun, carefree, and often humorous experience, allowing players to enjoy themselves even in defeat. This lighthearted approach contributes to a relaxing pastime.
- Strong & Reliable Bots (weight 0.09): The game features capable and helpful bots that can effectively balance roles and complete missions, often proving more reliable than random human teammates. This allows for enjoyable play even without a full human team.

Common complaints:
- Limited Content & Playerbase (weight 1): The game suffers from a severe lack of diverse content, leading to repetitive gameplay and player burnout. This has resulted in an extremely low player count, making it difficult to find matches and contributing to the game's perceived abandonment.
- Overpriced & Aggressive Monetization (weight 0.68): Players widely feel the game's $60 price tag is unjustified given its limited content and live-service issues. The presence of paid battle passes, microtransactions, and locked characters further exacerbates the perception of poor value, making it feel like a free-to-play title with a premium price.
- Flawed PvPvE Integration (weight 0.39): The hybrid PvE and PvP gameplay model is widely criticized for feeling disjointed and unsatisfying for both player types. Many reviewers expressed a preference for a pure PvE experience, as the forced PvP elements often feel like an afterthought or are poorly implemented.
- Capcom's Poor Management (weight 0.33): Reviewers frequently blame Capcom for the game's failure, citing poor monetization decisions, slow content updates, and ultimately abandoning the game shortly after launch. This perceived mismanagement contributed significantly to the game's rapid decline in player base and content support.
- Disjointed Story & Missions (weight 0.33): The game's story is poorly integrated into the multiplayer experience, often feeling tacked on or confusing due to its delivery mechanism. Missions are repetitive, and story progression can be disrupted by matchmaking, forcing players to re-experience content or watch unskippable cutscenes.
- Poor Matchmaking & Bots (weight 0.21): The matchmaking system frequently places new players against veterans, leading to unbalanced matches. A significant issue is the prevalence of bot-filled matches due to the low player count, making it difficult to find real players and diminishing the multiplayer experience.
- Repetitive Dinosaur Combat (weight 0.13): The core gameplay loop, primarily focused on repeatedly killing waves of dinosaurs, is criticized for its monotony and lack of variety. This singular focus limits the game's appeal and can quickly lead to boredom, despite initial excitement.
- Teamplay & Skill Disparity (weight 0.13): The game heavily relies on team cooperation, but issues arise from players not understanding objectives or roles, leading to frustrating losses. Matchmaking exacerbates this by often pairing inexperienced players with veterans, creating significant skill disparities within teams.
- No True Crossplay Parties (weight 0.13): Despite claims of crossplay, players cannot form parties with friends on different platforms, severely limiting the ability to play together. This technical limitation hinders social play and contributes to the low player count on individual platforms.
- Unskippable Cutscenes (weight 0.12): A common annoyance is the inability to skip cutscenes, which are often long and repetitive, especially when replaying missions. This design choice disrupts gameplay flow and adds unnecessary waiting time.

Gameplay feedback:
- Story Unlocks Game Content (weight 0.48): The game features an integrated story campaign that progresses by playing multiplayer matches, unlocking new maps, enemy types, game modes, and even exosuits or modules. This unique progression system means content is gradually revealed, which can lead to initial monotony but offers new experiences over time.
- Fast-paced Dino Exosuit Combat (weight 0.46): The core gameplay involves players piloting heavily armed exosuits to fight massive hordes of diverse dinosaurs in a 5v5 PvPvE setting. Missions are objective-based, requiring teamwork to defeat dinosaurs faster than an opposing team.
- Competitive Race-Based PvPvE (weight 0.43): The primary game mode is a competitive race where two teams compete to complete PvE objectives faster. While direct PvP is often brief or optional, the underlying competition is always present, with the team finishing objectives first winning the match.
- Varied & Fun Exosuits (weight 0.31): Players can choose from a variety of exosuits, each with unique playstyles, abilities, and customization options through modules and rigs. Exosuits can be swapped mid-match and level up individually, offering depth and replayability.
- Challenging End-Game Raids (weight 0.28): After progressing through the story, players unlock challenging end-game content, including 10-person cooperative raids with unique boss fights and high difficulty PvE missions. A weekly challenge/speedrun mode, "Savage Gauntlet," also becomes available.
- 5v5 Team-Based Matchmaking (weight 0.27): The game is primarily a 5v5 team-based experience, supporting cross-platform matchmaking. Players can play with friends, random players, or bots, and team composition is flexible, allowing for varied tactics.
- Hero Shooter Horde Hybrid (weight 0.21): The game is frequently compared to a blend of hero shooters like Overwatch and horde shooters like Left 4 Dead or Warframe. It's a team-based, third-person shooter featuring class-based characters and encourages mid-match character swapping.
- Varied Mission Objectives (weight 0.15): Missions are objective-based, including tasks like escort, resource collection, defense, and survival. While initial mission selection is limited, variety increases as players progress through the story, offering different scenarios within the core gameplay loop.
- Gameplay-Earned Cosmetics & Perks (weight 0.13): The game offers various unlocks, including perks, gear, and a wide array of cosmetics (decals, medals). These are primarily earned through gameplay, with loot boxes also acquired solely by playing, not purchasing.
- Initial Mission Repetition (weight 0.11): In the early stages of the game, players often experience a lack of mission choice and a fixed route, leading to repetitive gameplay. This is due to content being locked behind story progression, which gradually introduces more variety.
- Seasonal Content Model (weight 0.09): The game operates on a seasonal update system, featuring a battle pass that progresses quickly with a 1:1 XP earn rate. This indicates a live-service model with ongoing content releases.
- Grind & Microtransaction Presence (weight 0.08): Some players feel the game requires significant grinding (tens of hours) to unlock characters and content. There are also mentions of "many microtransactions," suggesting concerns about monetization despite gameplay-earned unlocks.

Performance notes:
- Smooth Performance & Optimization (weight 0.31): Players consistently praise the game's exceptional optimization, stable frame rates, and smooth gameplay across various hardware. It maintains performance even during chaotic moments with many enemies, and online stability is also noted.
- FSR Upscaling Supported (weight 0.06): The game supports AMD's FSR1 and FSR2 upscaling technologies, which can help improve performance and visual quality. This feature is noted for its utility, including a specific tip to mitigate shadow issues.
- Powered by RE Engine (weight 0.02): The game is built on Capcom's highly regarded RE Engine. This engine is frequently cited as a key factor contributing to the game's strong technical performance, excellent optimization, and high-quality graphics.

Recommendations:
- Recommend on sale, not full price (weight 0.8): Many reviewers recommend the game only when it's heavily discounted, often suggesting a price point around $30-40, or playing it via Game Pass. They generally advise against purchasing it at full price, with some even refunding it.
- Fun for specific audience (weight 0.59): The game is considered fun and enjoyable for players who like squad-based shooters, dinosaur chaos, and PvP/PvE hybrid modes, especially when played with friends. It appeals to those seeking a unique, chaotic experience.
- Future depends on improvements (weight 0.52): Many players express hope for the game's future, suggesting it could be revived if it goes Free-to-Play or receives significant improvement patches. Game Pass is seen as a factor in its longevity.
- Lacks content, needs modes (weight 0.1): Reviewers frequently mention a desire for more content and game modes, specifically a dedicated single-player or pure PvE mode. They feel the current content doesn't justify the full price.
- Improve technical aspects (weight 0.1): Specific technical and quality-of-life issues are highlighted, such as the need for improved cross-play, better match tempo, and the removal of unskippable cutscenes. There's also a concern about PvE becoming 'rookie hunting' due to interference.
- Control monetization (weight 0.04): Reviewers express a desire for controlled monetization, hoping that premium cosmetics and battle passes are handled fairly.

Other player notes:
- Low Player Count & Future (weight 0.43): The game suffers from a very low player count, leading many to believe it is 'dead' or abandoned, despite ongoing developer efforts and a roadmap for future content. Many suggest it should go free-to-play to revive the player base and realize its potential.
- Conflicting Monetization Value (weight 0.28): Player opinions on monetization are mixed; some find it fair with earnable cosmetics, while others criticize the high initial price, day-one DLC, and battle pass, especially paid progression boosts. The overall sentiment is that the game's content doesn't justify its price, suggesting waiting for a sale.
- Online-Only Feature Limitations (weight 0.18): The game is online-only with matchmaking, but lacks features like in-game chat and proper cross-party functionality. While crossplay helps with matchmaking, queue times can still be long, and the absence of cross-progression is a notable drawback.
- Unique Dinosaur Mech Concept (weight 0.18): The game offers a unique and often humorous concept of dinosaurs battling futuristic mechs, evoking an 'anti-live service' feel reminiscent of older console games. It successfully fills a specific niche, appealing to players looking for something different.
- Goofy Story, Pacing Issues (weight 0.11): The game features a goofy, B-movie-style story that is acceptable but fragmented. Players note that the real fun and content unlock after several hours of gameplay, and there are too many cutscenes, impacting the overall pacing.
- Capcom's IP Management (weight 0.11): The game is a new IP from Capcom, requiring a Capcom account link, and some players express concern given Capcom's history with abandoned online titles. Despite this, some see 'Capcom magic' in the game and hope it receives continued support.
- Poor Marketing & Reception (weight 0.08): Many players feel the game was poorly marketed, leading to it being misunderstood and underappreciated. This resulted in regrettable purchases for some who had high expectations that were not met due to the game's presentation.
- Limited Customization Options (weight 0.05): Customization options for suits and weapons are limited, primarily consisting of color changes and decals. Reviewers noted that available colors often clash, leading to a lack of visual coherence in player-created designs.
- Enhanced with Friends (weight 0.05): The game experience is significantly enhanced when played with friends, making it less boring and more enjoyable. Players appreciate that the game doesn't penalize them for taking breaks or playing other titles.
- Dedicated Community & Dev Love (weight 0.05): The game has a loyal and dedicated community, with many players recognizing the significant effort and 'love' put into its development. They believe the game is well-deserving of a larger player base.

Emotions:
- Disappointment (weight 0.28): Players express disappointment due to the game's perceived lack of content, repetitive gameplay, and aggressive monetization practices. This is compounded by a dwindling player base and the feeling that the game has been abandoned, leading to a poor value proposition for its price.
- Frustration (weight 0.22): Frustration arises from persistent technical issues, including performance problems and poor netcode, alongside problematic matchmaking that makes it difficult to find or enjoy games. Aggressive monetization, repetitive gameplay loops, and inconvenient design choices like unskippable cutscenes further contribute to player annoyance.
- Satisfaction (weight 0.19): Satisfaction is derived from the game's engaging core combat, unique PvPvE concept, and cooperative gameplay, especially when playing with friends. Players also appreciate the game's technical performance, visual quality, and perceived value, particularly when purchased on sale.
- Excitement (weight 0.07): Excitement is generated by the game's fast-paced, chaotic, and addictive combat, particularly the unique concept of fighting dinosaurs with robots. The cooperative gameplay and the promise of new content or hidden discoveries also contribute to this positive feeling.
- Joy (weight 0.05): Joy is primarily derived from the simple, casual fun of playing the game, especially when experienced with friends or loved ones. The core gameplay, including satisfying combat and cool armor suits, also contributes to this positive emotion.
- Enjoyment (weight 0.03): Enjoyment is rooted in the game's fundamental gameplay mechanics, particularly the shooting and the experience of using different suits. The ability to quickly jump into games with friends and the overall feel of the PvE content also contribute significantly.
- Boredom (weight 0.02): Boredom is a direct result of the game's highly repetitive gameplay loop and a perceived lack of variety or depth in its content. Players feel this particularly in early missions or when unable to choose desired mission types.
- Anger (weight 0.01): Anger is primarily triggered by frustrating technical issues like poor netcode and the perceived unfairness of paid battle passes in a full-priced game. Poor teammate performance and inadequate marketing or content delivery also contribute.
- Sadness (weight 0.01): Sadness stems from the game's perceived abandonment and rapid decline in player count, leading to a feeling that the game 'died too soon.' This evokes a sense of loss for what the game could have been.
- Regret (weight 0.01): Regret is felt by players who purchased the game, particularly those who did not refund it, due to the game's perceived poor quality or its eventual abandonment.
- Appreciation (weight 0.01): Appreciation is directed towards the game's fundamental design, particularly its core gameplay mechanics, well-crafted combat system, and unique conceptual twist.
- Hope (weight 0.01): Hope is expressed for the game's future, specifically for its longevity, the release of future iterations, or a direct sequel, indicating a belief in its underlying potential despite current issues.
- Love (weight 0.01): Love for the game stems from its compelling core gameplay experience, particularly the unique concept and satisfying shooting mechanics, often despite acknowledging existing issues.
- Concern (weight 0.01): Concern arises from the game's high price point, especially when coupled with a low player count, which suggests poor value and potential difficulty finding matches.
- Enthusiasm (weight 0.01): Enthusiasm is generated by the game's perceived quality, its potential, and any signs of a 'revival' or improvement in its current state.
- Amusement (weight 0.01): Amusement is sparked by the game's unique and often absurd concept, its nostalgic elements, and other distinctive aspects that provide lighthearted entertainment.
- Confusion (weight 0.01): Confusion arises from the game's unclear identity, particularly its mixed PvP/PvE design, and a poorly delivered or disconnected story that doesn't align with gameplay experiences.
- Relief (weight 0): Relief is experienced when the game manages to avoid becoming monotonous, or when a free trial confirms a player's decision not to purchase, validating their initial hesitation.
- Desire (weight 0): Desire indicates a wish for specific improvements or additions, such as more character options or the implementation of bots to address player count issues.
- Annoyance (weight 0): Annoyance is caused by restrictive policies like the return policy and the inconvenient requirement of online connectivity for story progression.}