Info about Streets of Rogue Character Pack:

Official game description:
The Streets of Rogue Character Pack adds six new playable characters, each with their own unique new abilities and Big Quests:  
*   **Mech Pilot:** Pilot your very own mini-mech and slaughter all of the city's creeps, RoboCop style!  
*   **Courier:** Strap on a pair of roller skates and speed around the city delivering packages!  
*   **Alien:** Use your mind control abilities to make the city's denizens do things that probably aren't good for their health!  
*   **Goon:** Do your job! Defend buildings from invaders and attain the rank of Supergoon!  
*   **Bouncer:** Become a bodyguard and keep a semi-famous Musician safe and sound!  
*   **Demolitionist:** Craft tons of remote-detonated bombs, then plant them around the city, causing mass chaos!
All characters are unlocked right from the start! The new character traits and abilities can also be used on your custom-made characters!

Release date: Apr 29, 2020

Categories: Roguelike, Action Roguelike, Character-based Combat, Stealth Gameplay, Character Progression, Cooperative Multiplayer, Sandbox Creation

Feature scans:
- MTX: score 15; verdict: Fair / Traditional Paid DLC; summary: The reviews discuss an optional paid character DLC released after extensive free updates. There is no evidence of microtransactions, real-money gacha, loot boxes, pay-to-win systems, currency obfuscation, or aggressive FOMO. The paid DLC is traditional content, and at least one reviewer considers the price reasonable. Monetization therefore remains in the fair range.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The reviews show that the community enjoys the game but is highly price-sensitive. Many reviewers advise waiting for a sale, call the full price excessive or not a must-buy, and describe sale prices as good value. The Chinese review notes that 20 yuan (~$2.75) on sale is a good deal, implying the full price should be low enough for such a sale to be attractive. Together, these sentiments suggest a fair base-game price range of $10 to $15, which is a moderate discount from the typical $20 indie full price and aligns with the community's preference for purchasing on sale.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: 10.0h
  - Reasoning: The target is a character-pack DLC with no separate story mode, so storyCompletion and sessionLength are unsupported. It also has no standalone main-game completion, so gameCompletion is null. Multiple reviews estimate the added DLC playtime at around 10 hours (10+ hours more gameplay, about 10 hours of extra fun, and ten hours at two yuan per hour). One review reports a much longer 30 extra hours of character playtime, but the repeated 10-hour reports make 10 the more typical endgame estimate for the DLC's extra content.
- Time-to-fun:
  - Summary: The game is difficult to enjoy at first because of weak early weapons, hostile enemies, and health drain, but players report fun arrives later, especially in late game with remote bombs or in co-op, while unlocking and custom characters expand enjoyment.
  - Stance: Clicks after
  - Anchor: Reaching late game with many remote bombs
  - Time to anchor: N/A
  - Friction: Difficult early game; Insufficient guns and weapons early; Enemies have better weapons and are hostile; Health drain from the musician companion; Clumsy character swapping; Tedious big quests
  - Unlock drivers: Unlocking characters opens new custom-class possibilities; Late-game remote bombs enable fun destruction; Right class-specific traits make Demolitionist good; Co-op play increases fun with characters
  - Conditions: Playing in co-op with friends; Unlocking and using custom characters; Reaching late game; Obtaining class-specific traits; Choosing a fun character and quest; Having enough weapons to defend early
- Player Archetypes:
  - Base-Game Devotee Seeking More (buy)
    - Motivation: Extending a beloved base game with more content and playtime.
    - Playstyle: Continues existing runs or starts new ones with added characters and content.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Streets of Rogue
  - Couch Co-op Companion (buy)
    - Motivation: Shared fun with family and friends in local co-op.
    - Playstyle: Plays couch co-op with a brother or other players, using DLC characters together.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Discount-Seeking Value Buyer (deep sale)
    - Motivation: Getting extra content only when the price feels fair.
    - Playstyle: Waits for deep discounts or bundles and tries demos before committing.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A
  - Character Mechanic Experimenter (buy)
    - Motivation: Exploring new character mechanics and playstyle variety.
    - Playstyle: Tries new characters such as Alien and Mech Pilot, comparing how they change combat and thinking.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- DLC is worth it (weight 0.46): Reviews consistently say the DLC is good and worth buying for fans of the base game. It is described as fun and a solid addition overall.
- Most DLC characters enjoyable (weight 0.39): The majority of the added characters are enjoyable to play. They have good skills that make playing through the game interesting.
- Characters keep game fresh (weight 0.39): The new characters make the game feel fresh and give it a new spin. Their unique playstyles add variety.
- Six unique DLC characters (weight 0.35): The DLC introduces six characters with distinct gameplay and characteristics. They expand gameplay beyond the original cast.
- Alien character is fun (weight 0.34): The Alien character is described as fun, likeable, and unique. Its mind-control ability adds to the enjoyment.
- Demolitionist is fun (weight 0.28): Multiple reviewers highlight the Demolitionist class as extremely enjoyable to play. The explosive playstyle is frequently praised.
- Courier is fun and fast (weight 0.28): The Courier character is really fun and allows fast movement around the city. Outrunning everything and delivering packages are highlights.
- Courier is unique and creative (weight 0.28): The Courier is considered unique, surprisingly fun, and the most creative character. Its big quest minigame is also praised.
- Mech Pilot is fun (weight 0.27): The Mech Pilot character is described as a lot of fun and a favorite among some reviewers. It is a standout addition.
- Characters are great addition (weight 0.27): The characters are seen as a great addition to the game. They are interesting, unique, and made with care.
- Goon quest is fun (weight 0.22): The Goon character and its associated quest are praised as enjoyable and decently fun. It stands out as a highlight.
- Abilities aid customization (weight 0.16): The abilities granted by the characters are very good for character customization. They can be used when creating custom characters.

Common complaints:
- DLC overpriced and lacks content (weight 0.67): Many reviewers feel the DLC is not worth its price, offering little new content such as no new guns, achievements, or items, and feeling like a rushed cash grab.
- Goon character boring and dry (weight 0.58): The Goon is described as boring, tedious, and lacking in interesting abilities. Its only unique trait is a defense minigame, and its big quest is difficult with poor rewards.
- Alien has technical issues and is weak (weight 0.58): The Alien character is plagued by technical issues such as inability to use items and camera problems, and is weak without specific upgrades that require luck and time.
- Bouncer requires annoying NPC escort (weight 0.55): The Bouncer character forces players to babysit a musician NPC who constantly demands to go to the toilet or bar, becomes hostile if ignored, and dies easily. This makes the character frustrating and unfun to play.
- Courier controls difficult and buggy (weight 0.54): Players report that the Courier is very hard to control, with slippery movement and annoying braking, often leading to frustration during gameplay. The Courier's special ability feels like constantly sliding on water.
- DLC characters poorly designed and balanced (weight 0.51): Many reviewers consider the DLC characters as downgrades to existing ones, with poor balancing and lack of polish. Characters like Courier, Bouncer, and Goon are frequently cited as frustrating or boring.
- Mech Pilot cannot enter buildings (weight 0.45): The Mech Pilot's inability to enter buildings is a major drawback, especially since most missions are indoors. This forces players to exit the mech frequently, making the character cumbersome and glitchy.
- AI companion behaves poorly (weight 0.43): The AI companion (musician) frequently needs to use the toilet, fights and loses, demands a pharmacist during riots, and can even beat the player. It dies instantly despite armor and revive items.
- Demolitionist weak without specific traits (weight 0.42): The Demolitionist only becomes good with the right class-specific traits, which require time and luck. It is not as effective in the late game and can be replicated with custom characters.
- Base game characters more enjoyable (weight 0.37): Reviewers find the base game characters overall better and more fun to play than the DLC characters, which lack polish and appeal.
- Bouncer disliked and frustrating (weight 0.34): The Bouncer is widely disliked for being awful to play, with frustrating AI babysitting and a lack of distinctive features. Its special ability is considered meh.
- Bouncer's big quest requires RNG (weight 0.32): The Bouncer's big quest involves escorting a musician and is highly dependent on random elements, making it stressful and often impossible without favorable RNG.
- Loading bug with DLC characters (weight 0.28): After using DLC characters, the game often gets stuck at 62% loading, requiring a restart. This bug is reported randomly with every DLC character and on specific levels.
- Mech Pilot glitchy and slow (weight 0.27): The Mech Pilot is described as painfully slow, glitchy when walking through doors, and a garbage character stat-wise, forcing players to use one of the worst characters in the game.
- DLC characters lack special abilities (weight 0.23): Most DLC characters only have passive abilities or use existing passives, with only the Alien having a truly unique skill. Reviewers want more characters with special abilities like the Alien.
- Update deleted saves and characters (weight 0.22): An update removed access to the character pack DLC, deleted save files, and removed all custom and unlocked characters, causing significant player frustration.
- DLC characters feel rushed and unpolished (weight 0.22): Players feel the DLC characters are rushed, lacking polish, and seem slapped together for money, with bugs that feel unplaytested.
- DLC characters only appear individually (weight 0.21): Added characters are totally individual per run and never appear as NPCs within the game, reducing integration with the base game.
- High difficulty without mutations (weight 0.21): The game is quite hard to play without mutations, and the average difficulty of new characters' big quests feels higher than in the base game.

Gameplay feedback:
- DLC adds six playable characters (weight 0.97): The DLC introduces six new playable characters, each with unique playstyles and abilities, expanding the roster significantly. This is a core feature praised across multiple clusters.
- Courier is fast delivery character (weight 0.8): The Courier moves very fast, often sliding constantly, and focuses on delivery gameplay with a Big Quest involving a minigame. The speed is both a benefit and a challenge.
- DLC adds mech pilot character (weight 0.73): The Mech Pilot is a new character that uses a bulky mech suit, providing strong combat capabilities but with restrictions like being unable to enter buildings. It has a laser cannon and special abilities.
- Character pack adds unique playstyles (weight 0.67): The new characters offer distinct playstyles and skill sets, enhancing gameplay variety. Many reviewers highlight the unique mechanics each character brings.
- Custom character creation expanded (weight 0.63): The DLC expands custom character creation, allowing players to build their own characters using unlocked abilities from new characters. This feature enables very strong builds and adds replayability.
- Bouncer protects musician (weight 0.61): The Bouncer's mechanic involves escorting and protecting a famous musician NPC, dealing with their demands. This unique escort mission can be frustrating but adds variety.
- Demolitionist uses explosions (weight 0.52): The Demolitionist character is built around explosions, converting items into bombs and blowing up walls to skip missions. This playstyle is considered fun and powerful.
- Goon has big quest (weight 0.39): The Goon character features a substantial Big Quest that is challenging and requires earning money. It is described as a tower defense-like minigame.
- Characters have unique abilities (weight 0.39): Each character has distinct abilities, traits, and restrictions, such as the Mech Pilot's inability to enter buildings or the Alien's mind control. These differentiate playstyles significantly.
- Alien mind control ability (weight 0.34): The Alien character can mind-control enemies, trading lethality for control. It is a special skill that requires tactical thinking and has limitations such as being unable to move while controlling.
- Characters have Big Quests (weight 0.32): Many characters feature their own Big Quest objectives, adding unique challenges and storylines. These quests can be difficult and require specific strategies.
- Co-op multiplayer supported (weight 0.22): The game supports co-op gameplay, including couch co-op with other players. This allows shared experience of the new characters and content.
- Companions have needs (weight 0.21): Companions in the game have needs such as using the toilet and require items like finding a pharmacist. They can also fight alongside the player.
- Rollerskater for pacifist runs (weight 0.16): The Rollerskater character is very fast and suited for pacifist runs, with a Big Quest focused on delivering packages non-violently. This offers an alternative playstyle.
- Robocop included as playable (weight 0.1): The DLC adds new playable characters including Robocop, expanding the roster with crossover content. This is a notable addition for fans.
- Alien cannot use technology (weight 0.09): The Alien character cannot use human technology or speak, adding a unique restriction. This forces players to rely on mind control and other abilities.
- Mech pilot weak without mech (weight 0.09): The Mech Pilot is strong in the mech but weak when outside of it, and the swapping process is clumsy. This creates a risk-reward dynamic.
- Added characters not NPCs (weight 0.09): The newly added DLC characters do not appear as NPCs in the game world, which may be disappointing for some players expecting to encounter them.
- Game has mutation system (weight 0.09): The game features a mutation system that affects gameplay, possibly tied to character abilities or environmental effects. This adds variability to runs.
- Riot disaster events occur (weight 0.09): Riot disaster events happen in the game, adding dynamic challenges to the environment. These events can impact missions and require adaptation.

Performance notes:
- Frequent Online Multiplayer Connection Issues (weight 0.1): Players report frequent connection problems during online multiplayer sessions, which disrupt gameplay and make it difficult to complete matches. This issue appears consistently across multiple reports and significantly impacts the multiplayer experience.
- Glitching When Walking Through Doors (weight 0.1): A recurring glitch occurs when characters walk through doors, causing visual or gameplay disruptions. This bug is frequently mentioned and detracts from immersion and smooth navigation.
- Bugs Limit Custom Character Creation (weight 0.1): Multiple bugs restrict or break the custom character creation feature, preventing players from fully personalizing their avatars. This limitation is a common complaint among users who value customization.

Recommendations:
- Good on sale (weight 0.49): Several reviewers mention the DLC is not a must-buy at full price but is a solid pick on sale. It is considered worthwhile when discounted.
- Mixed on character pack (weight 0.37): Opinions are divided on the character pack. Some find it awesome and worth it, while others do not recommend it or single out certain characters.
- Worth it for fans (weight 0.24): Many reviewers state the DLC is a must-buy or highly recommended for fans of the base game. They feel it's definitely worth it for any Streets of Rogue enthusiast.
- For completionists (weight 0.23): The DLC is recommended for players who have 100% completed the base game and want more content. It is worth it for those who have exhausted everything else.
- Support developer (weight 0.22): Some reviewers buy the DLC to support the developers. They are glad to support a great game and an amazing developer.
- Good but not essential (weight 0.21): Some describe the DLC as good but not a must-have. It's a nice addition but not necessary.
- Recommended for everyone (weight 0.21): A few reviewers simply recommend the DLC for everyone into the game. It adds variety and new things to do.
- Adds playtime (weight 0.17): Reviewers recommend the DLC for the additional gameplay hours it provides. Those who enjoyed the base game find it offers more fun playtime.
- Not worth buying (weight 0.17): A few reviewers state the DLC is not worth buying even at a low price. They do not recommend it.
- Worth it overall (weight 0.16): Some reviewers simply state the pack is totally worth it. They find it a valuable addition.
- Price is ideal (weight 0.09): Some reviewers find the price ideal for the content offered. It provides good value for the money.
- Worth for full roster (weight 0.09): Some say it's worth it for the complete roster of characters, but that's about it. They find the additional characters the main appeal.
- Not very necessary (weight 0.09): The DLC is not seen as very necessary but can provide some gameplay variety. The decision is left up to the player.
- New objectives fun multiplayer (weight 0.08): The new objectives are more enjoyable with another player who can cover aspects you lack. It enhances the multiplayer experience.
- Only six characters (weight 0.08): Despite having only six characters and three skills, the DLC can still be bought. Some find the content limited but acceptable.
- Security guard not recommended (weight 0.07): One reviewer advises against playing as the security guard. They do not recommend that character.

Other player notes:
- Long Development With Free Updates (weight 0.37): The base game was in development for over 6 years, with a public demo in 2016 and Early Access in 2017. The developer has provided free updates for 3 years and still updates occasionally.
- Base Game Enjoyable Without DLC (weight 0.34): Many players find the base game enjoyable without the DLC characters, and some even prefer the base game characters. The DLC is not required to enjoy the game.
- Developer Actively Fixes Bugs (weight 0.34): The developer is praised for quickly responding to bug reports and releasing fixes, including resolving a freeze bug and a loading problem. They have provided many free updates over the years.
- DLC Often Discounted (weight 0.32): The DLC is frequently sold at a discount, and some reviewers feel even the discounted price may not be worth it. However, others find it a good value when on sale.
- DLC Price Considered High (weight 0.22): Some reviewers feel the DLC is priced too high relative to the base game and the content it offers. It is priced at about a quarter of the full game's price.
- DLC Positioned As Extra Content (weight 0.2): The DLC is positioned as extra content to tide players over while waiting for the sequel and is similar in content and style to the base game. It is available in a full pack bundle.
- DLC Provides Many Hours Gameplay (weight 0.17): Players report that the DLC offers over 10 to 30 hours of additional gameplay through the new characters. This extends the game's longevity significantly.
- New Heroes Only Via DLC (weight 0.16): New heroes are added exclusively through paid DLC, not in free updates. The first paid character DLC was released after 89 updates.
- DLC Adds Courier And Bouncer (weight 0.15): The DLC includes Courier and Bouncer characters with associated quests. These characters add new gameplay elements.
- Demo Available To Try (weight 0.09): A demo is available for players to try before buying the DLC or game. This allows players to make an informed decision.
- Bugs Are Traditional Feature (weight 0.08): Some players consider bugs to be a traditional feature of the game, though the developer actively fixes them. This suggests a long-standing issue but with ongoing support.
- Would Buy More Character Packs (weight 0.08): Some reviewers express interest in purchasing additional character packs if they were released. They are satisfied with the current offerings.
- Developer Asks Extra Money (weight 0.07): The developer asks for extra money for DLC after many years of work, which some players feel is justified. Others may see it as a negative.
- Alien Character Compared To Others (weight 0.07): The Alien character is compared to characters like Slave Owner, Zombie, and Werewolf in terms of interest level. This suggests it is similarly engaging.
- DLC Released With Badass Look (weight 0.07): A paid DLC with a badass look was released, adding visual appeal. This is a minor point about aesthetics.

Emotions:
- Disappointment (weight 0.14): Players feel let down because the DLC characters are less enjoyable than the base game characters, with many reusing passives and suffering from major flaws, such as the alien being unable to use items or the courier being dysfunctional. The content is also seen as meager and overpriced, lacking new achievements, guns, and playable NPCs, making it feel rushed and unpolished.
- Frustration (weight 0.13): Frustration arises from poor character mechanics like the Bouncer's escort missions, the Mech Pilot's inability to enter buildings, and the Courier's difficult controls. Additionally, technical issues such as glitches, random freezes at 60% or 62% loading, and AI companions that are more of a burden than help make the game hard to enjoy.
- Enjoyment (weight 0.11): Players enjoy the variety and freshness the DLC characters bring, especially the Alien and Mech Pilot, as well as using them to build overpowered custom characters. The unique playstyles and fun quests, like the Courier's outrunning and the Goon's quest, add hours of entertainment.
- Satisfaction (weight 0.06): Satisfaction comes from the value of getting six new playstyles for a reasonable price, with unique characters that expand gameplay meaningfully. The developer's free updates and bug fixes also justify the purchase, and some characters like the Courier with sliding combat and the strong Mech exceed expectations.
- Annoyance (weight 0.06): Annoyance is caused by specific character mechanics, such as the Bouncer's musician escort objective and the Security Guard's demands, as well as the Mech Rider's bulky mech and the Courier's braking. These elements make certain quests and characters irritating to play.
- Dislike (weight 0.04): Dislike is directed at the Bouncer character, particularly the escort missions, which many find not fun to play. The Goon and Courier's roller skates also contribute to the negative feelings.
- Appreciation (weight 0.04): Appreciation is felt for the developer's consistent free updates over three years, including bug fixes and additional content. The larger roster of playable characters, especially the Alien, adds variety and shows the developer's dedication.
- Excitement (weight 0.04): Excitement stems from distinctive character abilities that lead to chaotic and violent standoffs, like the Demolitionist's explosions and the Alien's mind control. Players also look forward to future games and more characters from the developer.
- Boredom (weight 0.04): Boredom is reported when playing as the Goon, Bouncer, or Courier after the first run, as these characters are seen as plain and lacking engaging mechanics.
- Fun (weight 0.04): Fun is had by playing as the Courier, Demolitionist, Mech Rider, and Alien, with abilities like mind control and blowing things up providing enjoyable experiences.
- Love (weight 0.03): Love is expressed for every character in the DLC and the game overall, indicating a strong positive attachment to the content and the game itself.
- Amusement (weight 0.03): Amusement comes from the Courier's fast movement, the Bouncer's chaotic musician interactions, and the Goon's decent fun. Wacky abilities like turning everything into a bomb or ice skating also provide humor.
- Enthusiasm (weight 0.03): Enthusiasm is shown for specific characters such as the Rollerskater and its Big Quest, the Bouncer with its unique mechanic, and the Demolitionist, which have become new favorites.
- Hope (weight 0.02): Hope is held that current issues will be improved over time, and for future additions like new item unlocks or mini tasks.
- Pleasant surprise (weight 0.01): Pleasant surprise is felt due to the unique character skills that exceeded expectations.
- Mild disappointment (weight 0.01): Mild disappointment is expressed because the provided characters are not particularly great on their own.
- Wishfulness (weight 0.01): Wishfulness is about wanting other unplayable NPCs, such as the drug dealer or worker, to become playable characters.
- Hatred (weight 0.01): Hatred is directed at the Bouncer character, indicating a strong negative reaction to its design or gameplay.
- Mild enjoyment (weight 0.01): Mild enjoyment is felt because the DLC is not bad overall, providing a moderate level of entertainment.
- Dissatisfaction (weight 0.01): Dissatisfaction arises because the DLC is not worth the price relative to the base game, offering insufficient value for money.}