Info about Frogsong:

Official game description:
   
**FROGSONG** is a heartfelt adventure where it's okay to be small.  
**Chorus** is a little frog with huge dreams of protecting the world. Being a tiny tree frog, however, society expects them to lead a life of religious studies, instead of training to be a warrior. Seeking a better life, Chorus moves to Boreala, a village where members of the Defense Guild train under the wisdom of an old veteran. They quickly learn things aren't going to be as easy as they hoped. With a powerful army and a mysterious rumour both on the rise, Chorus needs to prove that they can be a hero too - before it's too late.  
Explore a beautiful, atmospheric land and fight monsters on your journey to find your place in the world.   
**FEATURES:**  
*   Friends and foes brought to life in expressive hand-drawn 2D animation!  
*   Talk to lots of cute and strange characters as you explore the land of Salia!  
*   Explore five unique areas filled with their own special enemies, villages, and bosses!   
*   Upgrade your blade at the blacksmith's shop for stronger attacks!  
*   Follow a heartfelt story that deals with themes of identity and self love!  
*   Try to make the world just a little bit better!

Release date: 10 Jun, 2023

Categories: Single-player Story, Exploration, Real-time Combat, Puzzle Solving, Cooperative Multiplayer, Character Progression, House Customization, Action-adventure


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Charming & Wholesome Aesthetic (weight 1): Players consistently praise the game's overall cuteness, charm, and wholesome atmosphere, often highlighting the adorable frog characters and the delightful world-building. This aesthetic contributes significantly to a relaxing and enjoyable experience.
- Compelling & Meaningful Story (weight 0.71): The game's narrative is a major highlight, described as engaging, well-paced, and emotionally resonant. It explores themes of self-acceptance, overcoming doubt, and perseverance, leading to a deeply touching and impactful experience for players.
- Engaging & Rewarding Experience (weight 0.66): Players find the game to be a highly enjoyable and worthwhile experience, often noting its cozy and relaxing feel. Despite being a shorter game, it offers surprising depth, engaging gameplay, and a satisfying sense of completion.
- Beautiful Art & Diverse Characters (weight 0.52): The game's art style, character designs, and animations receive high praise for being beautiful, expressive, and unique. Players particularly appreciate the diverse and relatable cast of characters, including positive LGBTQ+ representation.
- Excellent Accessibility Options (weight 0.37): The game is lauded for its extensive accessibility features, making it enjoyable for a wide range of players, including those with disabilities. The customizable difficulty and simplified combat options are particularly appreciated.
- Immersive World & Ambiance (weight 0.3): The game's immersive world is enhanced by its beautiful environments, pleasing music, and overall cozy ambiance. These elements combine to create a delightful and relaxing atmosphere that encourages exploration.
- Relatable Protagonist Journey (weight 0.16): The protagonist, Chorus, is a standout character whose personal journey of self-discovery and overcoming social pressure deeply resonates with players. Their struggles and growth are a significant emotional anchor for the narrative.
- Witty & Immersive Dialogue (weight 0.1): The game's dialogue is consistently praised for being witty, charming, and immersive. Players enjoy interacting with NPCs and find the conversations to be a highlight, contributing to the game's overall appeal.

Common complaints:
- Clunky and simplistic combat (weight 0.5): Combat is frequently described as slow, clunky, and lacking depth, often boiling down to simple attack mashing. Players found hitboxes unclear, enemy AI uninteresting, and overall strategy minimal, leading to a dull experience. Despite simplicity, some found it challenging due to awkward mechanics.
- Short and unfulfilling experience (weight 0.32): The game is perceived as too short and easy, leading to an unsatisfying conclusion for many players. Some felt the story was rushed or didn't provide enough investment, contributing to a lack of overall impact.
- Numerous gameplay bugs (weight 0.26): Various bugs were reported, ranging from minor visual glitches to significant gameplay issues like soft locks, inability to damage enemies, and currency falling through the map. While some major bugs were reportedly fixed post-release, others persist.
- Tedious and unrewarding exploration (weight 0.21): Exploration is criticized for large, empty maps with little reward or interesting content. The lack of sufficient fast travel options makes traversing these large areas tedious and unengaging, especially when backtracking for missed items.
- Slow and awkward movement (weight 0.13): Player movement speed is consistently described as too slow, with no sprint option, making traversal feel sluggish. This often forced players to rely on the dash ability for basic progression, highlighting the issue.
- Unskippable and repetitive dialogue (weight 0.05): Dialogue cannot be skipped or fast-forwarded, and some lines are repeated, leading to frustration for players who wish to progress more quickly through conversations.
- Poor objective clarity (weight 0.05): Players frequently reported confusion about their objectives and where to go next, indicating a lack of clear guidance or direction within the game.
- Repetitive background music (weight 0.05): The game's soundtrack is noted for its repetitiveness, which can become annoying or even disorienting for players during extended gameplay sessions.
- Erratic co-op beetle behavior (weight 0.04): The co-op beetle character exhibits erratic and inadequate behavior, particularly during dialogues with other NPCs, rushing around the screen nonsensically.
- Invisible text in menus (weight 0.04): Several instances of invisible text were reported, specifically in shop menus (prices), room customization, and the end credits, hindering player understanding and interaction.
- Jumping fails in gas (weight 0.02): A specific issue was noted where jumping does not allow players to pass through damaging gas in later chapters, which could be a design oversight or bug.
- Dreary racism themes (weight 0.02): The game features themes of racism (speciesism), which some players found to be a dreary or uncomfortable aspect of the narrative.
- Limited customization options (weight 0.02): A desire for more customization options was expressed by at least one player, suggesting a lack of personalization features.
- Poor keyboard controls (weight 0.02): Playing the game with a keyboard was described as a struggle, indicating potential issues with keyboard controls or optimization.
- Ineffective map design (weight 0.02): The map is criticized for not effectively hiding secrets or points of interest, potentially making exploration less engaging.
- Fast character switching (weight 0.02): The main character's switching animation or transition was perceived as too fast, potentially causing disorientation.
- Imprecise controller input (weight 0.02): Controller input was sometimes imprecise, leading to difficulties in controlling the character or actions.
- Difficult NPC location (weight 0.02): Finding a specific NPC (the chief) in Chapter 3 was difficult due to the map's design, suggesting a need for better player guidance in certain areas.

Gameplay feedback:
- Simple and Easy Combat (weight 0.37): Players generally found the combat and overall gameplay to be simple, straightforward, and not overly challenging. While some appreciated this ease, others felt it lacked depth or the expected action elements. The game is often described as a good entry point for new players.
- Varied Enemy Design (weight 0.12): Enemy design includes simple contact damage, some requiring multiple hits, and bosses often have obvious weak points. Some enemies, like giant beetles, can charge quickly, and flying enemies have limited ground time. One specific boss, the 'Snniket,' was noted as being difficult.
- Helpful Beetlebud Companion (weight 0.11): The 'Beetlebud' companion is a notable feature, assisting players in combat and helping to find secrets. It can be toggled and is a helpful aid.
- Short Completion Time (weight 0.1): The game is relatively short, with completion times ranging from 3 to 6 hours, even for 100% completion. Players found it enjoyable to explore for secrets within this timeframe.
- Top-Down Action-Adventure Genre (weight 0.09): The game is consistently described as a top-down action-adventure game, drawing comparisons to classic 2D Zelda titles. It features hack-and-slash elements within this genre.
- Local Co-op Support (weight 0.07): The game supports local co-op, often described as a 'little brother mode,' where a second player can control a beetle to assist the main protagonist.
- Accessible and Integrated Puzzles (weight 0.07): The puzzles in the game are generally well-integrated into the environment and are not overly difficult. They require some thought but are not confusing.
- Simple Narrative Focus (weight 0.07): The game features a clear and simple narrative, indicating it is a story-driven experience.
- House Decoration Feature (weight 0.06): Players have the option to decorate their in-game house, adding a customization element to the game.
- Jump and Dodge Mechanics (weight 0.05): The game includes a jump or hop ability for the frog character, and dodging enemy attacks requires good reaction time.
- Limited Fast Travel (weight 0.04): Fast travel is available in the game but only after locations have been visited, which some players found to be a limitation.
- Dash for Movement (weight 0.04): The 'Chorus' dash can significantly increase movement speed if used continuously, though some found the constant tapping required for this to be annoying.
- Core Gameplay Loop (weight 0.03): The core gameplay loop involves exploration, combat against insects, interacting with frog characters, discovering secret paths, and solving occasional puzzles.
- Post-Human World Setting (weight 0.02): The game's setting involves small creatures surviving in a world that humans have abandoned.
- Large Map Size (weight 0.02): The game features a larger map size, suggesting a decent area for exploration.
- Enjoyable Sword Combat (weight 0.02): Players found the act of swinging the sword around to be enjoyable.
- Extensive Wandering (weight 0.02): The game involves a fair amount of wandering around, suggesting exploration is a key component.
- Clear Completion Tracking (weight 0.02): The game provides a clear and easy way to track completion progress.
- Bombs Are Available (weight 0.02): Bombs are available as an item or mechanic within the game.
- Adjustable Text Speed (weight 0.02): The game allows players to adjust the speed of text display in the options menu.
- Satisfying Grass Cutting (weight 0.02): The act of cutting down grass with the sword was found to be a satisfying activity.
- Structured Chapter Progression (weight 0.02): One reviewer played the game up to the penultimate chapter, indicating a structured progression.
- Boat Feature (weight 0.02): A boat is present as a feature within the game.

Performance notes:
- Frequent game crashes (weight 0): Players are experiencing frequent crashes, especially during critical moments like boss fights or area transitions. This severely disrupts gameplay and leads to frustration, often resulting in lost progress.
- Poor performance and framerates (weight 0): The game suffers from significant performance issues, including low and inconsistent frame rates, even on high-end hardware. This makes the game feel sluggish and unresponsive, detracting from the overall experience.
- Clunky user interface (weight 0): The user interface is often described as clunky and unintuitive, particularly for inventory management and menu navigation. This makes basic interactions cumbersome and less enjoyable.
- Unbalanced difficulty spikes (weight 0): Some players feel the game's difficulty is unbalanced, with certain encounters being overly punishing or unfair. This can lead to frustration and a sense of unfairness rather than challenge.
- Multiplayer connectivity issues (weight 0): There are reports of issues with online multiplayer, including connection problems and desynchronization. This hinders the ability to play with friends and enjoy co-op features.
- Lack of new content (weight 0): Players are disappointed with the lack of new content or significant updates since launch. They feel the game has not evolved or addressed core issues, leading to stagnation.
- Review bombing activity (weight 0): A segment of the reviews appears to be part of a coordinated 'review bombing' effort, expressing general negativity without specific, constructive feedback. While noted, these points are given low importance due to their non-constructive nature.

Recommendations:
- Highly Recommended Experience (weight 0.58): Many players highly recommend the game, praising its unique, fun, and wholesome story-driven experience, especially for those who enjoy frogs or cozy, low-difficulty adventures. It's seen as a standout example for younger gamers or those seeking a simple yet engaging action game.
- Desire for More Content (weight 0.12): Players express a strong desire for more content, specifically wishing for DLC, a sequel, or additional missions and story. This indicates high satisfaction with the current game and eagerness for future releases from the developers.
- Limited Combat Focus (weight 0.11): Players note that the game's combat is not its primary focus, suggesting it's more akin to a visual novel with action elements. Those seeking deep, mechanic-focused battles might be disappointed, as the game prioritizes story and exploration.
- Good Value, Affordable (weight 0.1): The game is considered affordable, with many players recommending purchasing it on sale. Some also mentioned buying it to support the developers, indicating good value for money.
- High Replayability (weight 0.07): Several players expressed their intention to return to the game for another playthrough. This suggests high replayability and a lasting positive impression.
- Controller Recommended (weight 0.05): Players suggest that using a controller enhances the gameplay experience, especially for those less comfortable with mouse and keyboard controls.
- Ideal for Young Kids (weight 0.02): The game is considered ideal for young children, suggesting its content and difficulty are well-suited for a younger audience.

Other player notes:
- Short game length (weight 0.17): Many players noted that the game is quite short, with completion times ranging from 4 to 6 hours, even when aiming for collectibles or platinum trophies. This suggests a concise experience.
- Meaningful narrative about acceptance (weight 0.13): The central narrative revolves around a non-binary frog named Chorus who embarks on a journey of self-discovery and proving their worth to others. This theme of acceptance and visibility resonated with players.
- Low difficulty focus (weight 0.03): Players indicated that the game's appeal does not stem from its challenge. This suggests a more relaxed or story-driven experience rather than a difficulty-focused one.

Emotions:
- Satisfaction (weight 0.19): Players felt satisfied by the game's well-executed story progression, engaging themes, and strong world-building, often highlighting the art, music, and overall experience. The game's accessibility and inclusivity also contributed significantly to player satisfaction, as did the anticipation built by a long development period.
- Enjoyment (weight 0.13): Enjoyment stemmed from the game's overall quality, charming aesthetic, and compelling story. Specific elements like the combat and world design were also frequently mentioned as sources of enjoyment, contributing to a positive overall experience.
- Love (weight 0.08): Players expressed love for the game due to its well-developed characters, impactful themes, and high overall quality. The game's concept and visual appeal, combined with strong character development and accessibility, fostered a deep affection among players.
- Disappointment (weight 0.06): Disappointment was primarily caused by issues with combat, including its quality, variety, and boss difficulty. Other contributing factors included an abrupt ending, problems with traversal and fast travel, and a perceived lack of exploration content, which collectively detracted from the overall experience.
- Frustration (weight 0.05): Frustration arose from various gameplay issues, most notably bugs, repetitive dialogue, and challenging combat mechanics. Navigation difficulties, map design, and the lack of in-game guides also contributed to player annoyance, particularly with keyboard controls and co-op experiences.
- Joy (weight 0.05): Joy was experienced through the game's delightful overall experience, particularly highlighted by charming frog details, captivating art, and an engaging story. Well-written dialogues and strong character development also brought significant joy to players.
- Delight (weight 0.04): Players felt delight due to the game's compelling main character, engaging story, and evocative music. These elements combined to create a charming and memorable experience.
- Admiration (weight 0.04): Admiration was inspired by the game's stunning visuals, impactful audio, and high overall quality. The strong emotional impact of the game, combined with well-crafted characters and compelling themes, also garnered significant praise.
- Excitement (weight 0.03): Excitement was generated by the game's overall quality and the anticipation of future content. Players expressed a strong desire for more gameplay, indicating a positive and engaging experience.
- Charm (weight 0.02): The game's charm was attributed to its grounded fantasy setting, appealing art style, and well-developed characters. The narrative and overall tone also contributed significantly to its charming appeal.
- Mild annoyance (weight 0.02): Mild annoyance stemmed from minor technical issues, specifically a minor bug and repetitive music. These issues, while not game-breaking, slightly detracted from the overall experience.
- Surprise (weight 0.02): Players were surprised by the game's unexpected adorableness, the inclusion of darker themes, and a transformative story ending. The overall quality and evolution of the game also contributed to this feeling.
- Fun (weight 0.02): Fun was derived from the game's engaging exploration, various features, and exciting final boss battles. These elements provided an enjoyable and entertaining gameplay experience.
- Emotional connection (weight 0.01): Players formed an emotional connection with the game primarily through its touching and well-crafted story. The narrative resonated deeply with players, fostering a strong bond.
- Engagement (weight 0.01): Engagement was driven by the game's compelling gameplay, meaningful story, and well-developed characters and world. These elements combined to create an immersive and captivating experience.
- Mild frustration (weight 0.01): Mild frustration was caused by minor issues related to game mechanics and dialogue. These small imperfections, while not severe, slightly impacted the player experience.
- Comfort (weight 0.01): Players found comfort in the game's relaxing gameplay and its overall atmosphere and story. These elements created a soothing and pleasant experience.
- Appreciation (weight 0.01): Appreciation was expressed for the game's various features, particularly its strong focus on accessibility and representation. These aspects were highly valued by players.
- Empathy (weight 0.01): Empathy was evoked by the game's story and characters, especially through the relatability of character conflicts. Players connected deeply with the struggles presented in the narrative.
- Relatability (weight 0.01): Players found the game relatable due to its narrative and the inclusion of a gender allegory. These elements allowed players to connect with the game on a personal level.}