Info about This Means Warp:

Official game description:
**ABOUT THIS GAME**
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Fly solo or with up to three other loyal crewmates as you boldly go where no-one has gone (and survived to talk about it) before. Obtain and upgrade new weapons and systems for your ship as you venture deep into a procedurally generated universe filled with increasingly grumpy and murder-y enemies. Map your unique path through the stars, but remember that the stakes are super high – one wrong move and it’s game over.
**Up to 4 Players With Local Or Online Co-Op**
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Space is big and cold, yet still somehow full of things trying to shoot you. You’re free to embark on a trek through the stars on your own, but you can also unite with up to three fellow officers for either local or online co-op!
**Every Game Is Unique**
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With randomized maps, items, enemies and encounters, no two games are ever alike. Prove you’re a space commander of exceptional calibre by adapting your strategies to survive every unpredictable threat, while making best use of your awesome arsenal of weapons and upgrades!
**Easy To Understand, Tough To Master**
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She can’t take much more, captain! You’ll be master of your ship in no time, but only the canniest captain can tame the entire galaxy. With gameplay that players themselves have shaped through alpha and beta releases, This Means Warp is a thrilling yet cruel mistress. Remember – in space, no-one can hear you cry like a little baby.
**KEY FEATURES**
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*   **Huge Variety** – Procedurally generated challenges create endless dynamic experiences that demand that you constantly adapt your strategy and make the most of the available resources!  
*   **Deep, Strategic Combat** – Think on your feet as you contend with hectic, real-time battles where you must not only beat your foes, but also keep your ship in one piece!  
*   **Crewmates Aplenty** – Team up with pals or recruit a varied cast of AI crewmates to have your back as the galaxy tries its best to devour you.

Release date: 4 May, 2023

Categories: Cooperative Multiplayer, Roguelike, Ship Combat, Resource Management, Procedural Generation, Real-time Combat, Ship Customization


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent Cooperative Experience (weight 0.39): The game truly shines in cooperative play, especially with friends. Players highlight the chaotic yet enjoyable nature of multiplayer, comparing it to games like Overcooked, and note that both local and online co-op modes are well-implemented and enhance the experience significantly.
- Generally Fun and Well-Executed (weight 0.39): Overall, the game is considered fun, well-executed, and offers good value for its price. It provides a decent amount of entertainment, with a good mix of levels and balanced difficulty, making it enjoyable for both solo play and groups.
- Strong Concept and Art Style (weight 0.32): The game is praised for its strong core concept, often described as an interesting blend of FTL and Overcooked. While the initial impression and concept are highly positive, some players note that the fun can be front-loaded, suggesting potential for deeper engagement over time.
- Unique FTL-Overcooked Blend (weight 0.18): A recurring theme is the game's successful fusion of FTL's strategic depth and roguelite elements with Overcooked's frantic, cooperative micromanagement. This unique combination is seen as a major draw, offering a fresh take on both genres.
- Strategic Depth and Replayability (weight 0.14): The game offers significant depth through various modes, scenarios, and strategic options. Players appreciate the roguelite randomness, unique equipment, and the ability to customize and upgrade their ship, which adds replayability and strategic choice.
- Challenging and Stressful Gameplay (weight 0.08): Players note that the game can become quite challenging and stressful, particularly during intense combat scenarios. However, this difficulty is often seen as a positive, adding to the frantic and engaging gameplay experience.
- Highly Addictive Gameplay (weight 0.05): Many players find the game highly addictive, especially once they master the ship controls and understand the various in-game situations. This leads to extended play sessions and a strong desire to keep playing.
- Active Developer Support (weight 0.04): Players appreciate the developers' active involvement, noting their commitment to fixing issues and regularly adding new content and updates. This indicates a positive outlook for the game's future development.
- Helpful AI Crewmates (weight 0.04): The AI crewmates are generally effective and helpful, particularly the reload and repair bots. This positive AI performance contributes to a smoother and more enjoyable gameplay experience.
- Viable Single-Player Option (weight 0.03): While primarily designed for co-op, the game is still considered playable and interesting in single-player mode, offering a different, albeit less chaotic, experience.
- Enjoyable Mini-Games (weight 0.03): The mini-games interspersed between combat encounters are generally fun and serve to break up the intensity, though some players find them to be quite easy.
- Rewarding Progression System (weight 0.03): Unlocking achievements and learning game secrets provides a rewarding experience, as these often lead to new content or make the game more manageable.
- Improved Game Balance (weight 0.03): The 1.0 update significantly improved the game's balance, reducing the impact of luck and making the overall experience more consistent and fair.

Common complaints:
- Repetitive Gameplay & Imbalanced Difficulty (weight 0.99): The core gameplay loop is criticized for being repetitive, tedious, and lacking depth, leading to quick boredom. Players also report significant issues with game balance, including unfair enemy scaling, overpowered bosses, and inconsistent difficulty spikes, making progression frustrating and often impossible, especially in solo play.
- Poor AI Teammates (weight 0.56): The AI teammates are consistently described as useless, unintelligent, and often detrimental to gameplay. They exhibit poor pathing, ignore objectives, get stuck, and make counterproductive decisions, rendering solo play extremely difficult or unwinnable.
- Bugs & Abandoned Development (weight 0.31): Players report numerous bugs, some game-breaking, and a general lack of polish. A significant concern is the perceived abandonment of the game by developers, with no updates or new content for over a year, leading to a feeling of unfulfilled potential.
- Lack of Content & Originality (weight 0.18): The game is seen as generic and lacking in unique features, often compared unfavorably to similar titles like FTL and Overcooked. Players feel there's insufficient content, limited ship customization, and a lack of interesting strategic decisions.
- Empty Multiplayer & Solo Disadvantage (weight 0.14): The multiplayer community is virtually non-existent, making it difficult to find other players. This is compounded by the game's design, which heavily favors multiplayer, leaving solo players at a disadvantage and often unable to progress.
- Confusing Enemy Targeting (weight 0.12): Targeting mechanics for enemy ships are confusing and inconsistent, with some parts being untargetable or doing zero damage. Enemy ships are often perceived as having unfair advantages in layout and firepower.
- Unsatisfying Progression System (weight 0.09): The progression system is criticized for being slow, unrewarding, and heavily reliant on luck. The roguelike elements are poorly implemented, with little to no permanent upgrades or meaningful meta-progression, making each run feel similar.
- Poor Visuals & UI (weight 0.07): The game's visuals are described as unappealing, ugly, and resembling those of a free mobile game. The user interface is also noted as being poorly designed.
- Broken Teleporter Mechanics (weight 0.05): Teleporter mechanics are severely bugged, causing significant lag, desync, and making the game unplayable for extended periods. Players also note that there's little to no benefit to using them.
- Player Gets Stuck (weight 0.04): Players occasionally encounter situations where they become stuck or unable to move, and the game's scenarios are sometimes perceived as unfairly scripted against the player.

Gameplay feedback:
- Co-op FTL meets Overcooked (weight 0.41): The game is a cooperative roguelike/roguelite space survival game, heavily inspired by FTL and Overcooked. It combines FTL's tactical ship management and combat with Overcooked's frantic, real-time teamwork and chaotic gameplay.
- Core Combat & Repair Mechanics (weight 0.25): Core gameplay revolves around real-time ship-to-ship combat and frantic repairs. Players manage various ship systems, load weapons, and strategically target enemy components while constantly repairing damage to their own ship to prevent permanent hull breaches.
- Challenging Difficulty Curve (weight 0.24): The game has a noticeable learning curve and can be quite challenging, especially on higher difficulties or later levels. Difficulty scales with more crew members and assumes optimal decision-making to avoid permanent damage, though the first level is generally easy.
- Flexible Multiplayer Options (weight 0.15): The game offers flexible multiplayer options, supporting 1-4 players with local co-op, online co-op, and Steam Remote Play. While solo play is possible, the game is designed for and highly recommends multiple players for the best experience.
- Unlockable Progression System (weight 0.14): The game features a progression system where players unlock new items, weapons, and abilities across multiple runs. This encourages replayability, with each run lasting around 2.5 hours at most, and successful events yielding random rewards.
- Varied Encounters & Events (weight 0.11): Gameplay involves navigating a randomly generated map with various encounters, including combat with different enemy types (ships, bases, bosses), random events, and mini-games. Successful encounters often reward players with upgrades.
- Real-time Action Strategy (weight 0.1): The game is an action-strategy title that requires real-time resource management. Players are constantly busy with tasks like attacking, defending, and resupplying, contributing to the game's overall difficulty and frantic pace.
- Problematic Ship AI (weight 0.07): The ship's AI can be problematic, sometimes making illogical decisions regarding repairs or failing to strategically eject enemy crew members. This often leads to frustrating micromanagement and can contribute to ship destruction.
- Limited Repair Kit Access (weight 0.06): Repair kits are a critical resource, accessed from a single dispenser and not easily stockpiled. Crewmates can also hold onto kits unnecessarily, complicating timely repairs of critical components.
- Timed Damage Repair (weight 0.05): Damage to the ship must be repaired within a specific time limit, indicated by a yellow gauge. Failing to repair in time results in permanent hull damage, which can be critical to survival.
- Limited Weapon Flexibility (weight 0.05): Weapon loadouts are scenario-dependent, and players are often forced to replace weapons to match enemy strength. Opportunities to change weapons during a run are rare, limiting tactical flexibility.
- Early Access & Short Content (weight 0.04): The game is currently in Early Access, and at launch, it was noted to be a bit short in terms of content. This suggests that more features and content are expected in future updates.
- Recent Balance Adjustments (weight 0.03): Version 1.0 of the game included significant balance adjustments, such as increased money acquisition and easier weapon preparation, indicating ongoing development and refinement of gameplay mechanics.

Performance notes:
- Optimized performance and stability (weight 0.09): Players report excellent game performance, with stable frame rates and smooth gameplay, even on standard PC configurations. The game appears to be well-optimized.
- Desynchronization issues observed (weight 0.02): A significant desynchronization issue was observed where the host's game state differed from other players, specifically regarding ship damage.
- Low online player count (weight 0.02): Players are experiencing difficulty finding others online, indicating a low player count on the game's servers.
- Latency requires accelerator (weight 0.02): Some players found it necessary to use an accelerator to mitigate latency issues, suggesting potential network optimization needs.
- Remote Play limited to two players (weight 0.02): A limitation was noted regarding Remote Play, which only supports two players for local co-op, potentially limiting larger group play.

Recommendations:
- Not recommended currently (weight 0.33): Many players do not recommend the game in its current state, citing issues with price, content, and overall quality. They suggest waiting for significant updates or avoiding it entirely.
- Best played with friends (weight 0.14): The game is strongly recommended for playing with friends, ideally with a full squad. Solo play is generally not advised due to the game's design.
- Similar to FTL (weight 0.05): Players compare the game to FTL, suggesting that fans of FTL might enjoy it, but also cautioning against expecting an identical experience.
- Better alternatives exist (weight 0.03): Some players recommend alternative games like Ship of Fools or Pulsar: Lost Colony, implying they offer a better experience in a similar genre.
- Wait for more content (weight 0.02): Players advise waiting for the game to receive more content and features, particularly regarding ship interactions and overall depth.
- Supports local and remote play (weight 0.02): The game supports both local co-op and Steam Remote Play, offering flexible options for playing with others.
- Full squad requires ownership (weight 0.02): It is noted that for a full squad experience, every player needs to own a copy of the game, which is standard but worth mentioning for potential buyers.
- Achievements need tools (weight 0.02): A specific piece of feedback suggests using a third-party tool for achievement completion, which might indicate difficulty or grind in obtaining them normally.
- Open to DLC (weight 0.02): One player expressed willingness to purchase DLC for the game, indicating a positive outlook on potential future content.

Other player notes:
- Content & Polish Needed (weight 0.12): Players suggest that the game would greatly benefit from additional content, such as new characters, bosses, and ship designs, to enhance replayability and overall enjoyment. Improvements to UI, controls, and ship design are also seen as crucial for the game's success.
- Multiplayer Enhances Experience (weight 0.1): The game is perceived as more enjoyable when played with friends, highlighting the importance of its multiplayer and co-op features. The ability to use Remote Play Together and crossplay functionality are positive aspects, but matchmaking is noted as a necessary component for playing.
- Price Discrepancy Noted (weight 0.07): There's a significant discrepancy in pricing, with the game being available for a very low price on external stores compared to its higher Steam price. This suggests that the Steam price is considered too high by players.
- Server Issues Impact Playability (weight 0.02): Concerns have been raised regarding the game's playability due to reported server issues. This directly impacts the player experience and ability to engage with the game.
- Items Dissipate Over Time (weight 0.02): Players observed that in-game items like toolboxes and ammo disappear if not used within a certain timeframe. This mechanic might affect resource management and player strategy.
- Ally Blocking in Hallways (weight 0.02): A specific gameplay issue noted is the ability for players to block allies in hallways, which can hinder movement and potentially impact cooperative play.
- Jagex is Publisher (weight 0.02): Jagex is identified as the publisher of the game. This is a factual point about the game's development and distribution.
- Amogus Space Ship Vibes (weight 0.01): One player described the game as having 'amogus space ship vibes,' which is a subjective and informal observation about its aesthetic or theme.

Emotions:
- Frustration (weight 0.26): Players frequently experience frustration due to poor AI performance, particularly with crewmates, leading to unplayable solo modes and difficulty spikes. This is compounded by technical issues such as bugs, clunky controls, and unbalanced gameplay, making progression difficult and the overall experience feel unfair.
- Disappointment (weight 0.24): Disappointment stems from the game's unfulfilled potential, often due to a lack of content, depth, and polish. Players are let down by repetitive gameplay, poor balancing, and the perception that the game has been abandoned by developers, especially given its price point.
- Satisfaction (weight 0.14): Satisfaction arises from the game's enjoyable co-op experience, strategic depth, and effective AI improvements. Players appreciate the mix of genres, smooth performance, and the rewarding feeling of mastering game strategies and achieving goals.
- Joy (weight 0.07): Joy is primarily derived from the game's fun and chaotic multiplayer experience, especially when playing with friends. The addictive gameplay and humorous elements contribute to an overall enjoyable and entertaining experience.
- Enjoyment (weight 0.07): Enjoyment is linked to the game's engaging co-op action and the satisfaction of mastering its challenging gameplay. The initial play experience and strategic depth contribute to a positive overall impression.
- Excitement (weight 0.05): Excitement is generated by the game's cooperative mode, challenging boss fights, and the integration of roguelite elements. Players are also excited by the game's potential for future content and its overall value.
- Boredom (weight 0.04): Boredom is a result of repetitive gameplay loops and a lack of meaningful progression. Players find the game too simple and tedious, leading to a quick loss of interest.
- Anger (weight 0.03): Anger is caused by the game's unfinished state, high price point, and severe game-breaking bugs. Poor AI and a perceived lack of developer support further contribute to player outrage.
- Hope (weight 0.03): Hope is tied to the potential for future updates and improvements, particularly regarding AI and overall game quality. Players express a desire for developers to continue working on the game and not abandon it.
- Confusion (weight 0.02): Confusion arises from unclear game mechanics, such as weapon damage and advancement systems, and a lack of clear progression paths. Chaotic AI behavior also contributes to player disorientation.
- Mild frustration (weight 0.01): Mild frustration is experienced due to minor bugs, such as teleporter issues, and inconsistent AI performance that, while not game-breaking, still detract from the experience.
- Fun (weight 0.01): Fun is directly attributed to the cooperative gameplay experience, highlighting the enjoyment derived from playing with others.
- Regret (weight 0.01): Regret is specifically linked to the game's price, indicating that players feel the cost was not justified by the content or quality received.
- Sadness (weight 0.01): Sadness is expressed when the game fails to live up to its potential, leading to a sense of loss for what the game could have been.
- Indifference (weight 0): Indifference stems from the game's generic nature, suggesting it lacks unique qualities to make it stand out or be memorable.
- Mild disappointment (weight 0): Mild disappointment is specifically caused by the solo play experience, indicating it doesn't meet expectations when played alone.
- Amusement (weight 0): Amusement is derived from the chaotic behavior of the AI, suggesting that its unpredictable actions can sometimes be entertaining.
- Annoyance (weight 0): Annoyance is caused by the poor quality of the AI, indicating a consistent source of irritation for players.
- Curiosity (weight 0): Curiosity arises from not fully understanding game systems, particularly in single-player, leading to a desire to explore and uncover missing information.
- Stress (weight 0): Stress is caused by feeling ineffective during gameplay and the overall stressful nature of the game's challenges.}