Info about No Plan B:

Official game description:
  
In No Plan B, every choice you make, however small, may decide the fate of your team.  
Assemble your squad. Work out the perfect plan. Watch it play out in real time.  
Study the 3D map carefully and use the innovative timeline system to move and synchronize your team.  
Coordinate your movements, grenades and room entries to take the enemy by surprise.  
One wrong move, one corner left unchecked, could be fatal to your mission - there's no plan B!  
Once you're confident your plan is perfect, the time has come to execute your actions and press that play button.  
Watch your orders unfold, and get right into the middle of the action with the full-control camera.  
Planned a perfect mission? Share your replays and show off those tactical skills!  
Hero or villain? Choose from the 4 available factions and complete different types of missions.  
Rescue hostages or plan a bank robbery, we're not judging.  
Equip the appropriate gear and fine-tune it to match your playstyle and adapt to the situation at hand.  
Customize your operators to elevate the tacti-coolness of your cinematic replays.  
Challenge yourself with multi-path rogue-like campaign: Select carefully on the map which missions you'll take and which rewards you'll need.  
Assemble your tactical squad, develop their individual skills, and unlock new weapons, shields and grenades as you progress through the campaign.  
In a rush? Take on the skirmish missions or tackle the latest daily, weekly or monthly challenge.  
Already completed everything? Generate new missions or create your own using the built-in editor and share it with others!  
*   **Plan**: Use the innovative timeline system to synchronize your every move and action and meticulously design the perfect plan.  
*   **Execute**: Capture and share epic replays showcasing your best tactics using the full-control 3D camera and cinematic tools.  
*   **Campaign or Skirmish**: Take on brutal rogue-like campaigns with units and gear management, or short but intense stand-alone missions.  
*   **Infinite Replayability**: Generate an unlimited number of missions, create your own using the built-in editor, or tackle challenges crafted by the community.  
*   **Embrace Your Playstyle**: Pick your side of the story, fine-tune the difficulty settings, and use various perks to shape your experience.  
*   **Extensive Customization**: Personalize your characters and weapons in detail to reflect your personal style and give your team a unique look.

Release date: Apr 3, 2024

Categories: Tactical, Real-time with Pause, Roguelike, Character Customization, Weapon Customization, Mod Support, Campaign, Turn-based Tactical


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Tactical depth and planning (weight 0.86): The game emphasizes strategic planning and tactical execution, similar to Door Kickers but with enhanced features like timeline synchronization and multiple camera angles. Players enjoy the depth added by coordinating actions and careful planning for successful missions.
- Helpful tutorials and UI (weight 0.66): The game features organized and easy-to-follow tutorials that help players learn the controls and mechanics quickly. The UI is simple and clean, making it accessible and intuitive to use.
- High replayability and satisfaction (weight 0.54): Players find the game highly replayable due to its satisfying plan execution and enjoyable campaign. The replay feature and the sense of achievement when plans come together make it a highly recommended tactical game.
- Cinematic replay mode (weight 0.45): The game includes a unique cinematographic replay mode with high graphical quality, allowing players to review their operations from different camera perspectives, adding a cinematic element to the gameplay.
- Unique and engaging gameplay (weight 0.41): The game provides a unique twist to the genre with its interesting and unusual gameplay mechanics. Players enjoy the fun and addictive nature of the game, along with its challenging yet rewarding difficulty.
- Customization and modding support (weight 0.29): The game offers extensive customization options for weapons, characters, and squad appearance. It also supports modding, allowing players to create custom maps and modify gameplay elements, adding to its depth and replay value.
- Randomly generated maps (weight 0.06): Randomly generated maps and objectives keep the gameplay fresh and add variety with different enemy spawns, enhancing the game's replayability.
- Multiple campaigns and factions (weight 0.05): The game offers multiple campaigns with different factions, providing a rich and varied experience. Players can choose from various factions and enjoy the diverse gameplay each offers.
- Developer support and updates (weight 0.05): The developers are highly active, providing regular and interesting updates. They have shown a strong commitment to fixing issues and improving the game based on player feedback.
- Character fatigue and rest mechanics (weight 0.04): The meta game includes character fatigue and rest mechanics, adding depth to the campaign progression. Injuries and fatigue carry over, requiring players to manage their team's condition carefully.

Common complaints:
- Game Crashes and Bugs (weight 0.33): Frequent game crashes and various bugs are reported, including issues with customization and specific glitches like the boot icons glitch. The game is also noted to be unpolished and lacking in implementation.
- UI and Controls Issues (weight 0.3): The game has a complicated and counterintuitive UI, with clunky controls and navigation issues. Players report that the UI tooltips need improvement and the menus are difficult to navigate.
- High Difficulty and Frustration (weight 0.18): The game is noted for its high difficulty, steep learning curve, and severe penalties for failure. Players find the experience frustrating due to the reliance on luck and the harsh penalties.
- Tactical Planning Problems (weight 0.14): The tactical planning phase is criticized for being overly simplistic, tedious, and finicky. Players find it frustrating due to the lack of tactical depth and the confusing jumbled mass of sight-lines and waypoints.
- Inflexible Mission Planning (weight 0.12): Players cannot change plan elements mid-mission, and modifying plans can delete entire routes. The inflexibility in planning and execution leads to mission failures and frustration.
- Enemy AI Issues (weight 0.12): The enemy AI is criticized for being overly familiar with maps, unpredictable, and erratic. Players find it frustrating due to unforeseen enemy positions and unnatural behavior.
- Campaign Mode Issues (weight 0.11): The campaign mode is criticized for its difficulty swings, harsh penalties, and lack of experimentation. Players report frequent crashes and loading screen issues.
- Character Movement Problems (weight 0.1): Characters are reported to be rigid, with slow rotation speeds and lack of autonomy. Players find the character movements unrealistic and frustrating.
- Squad and Gameplay Mode Limitations (weight 0.09): There is a lack of squad mode and sandbox mode, with limited options for adjusting team size and equipment. Players find the campaign reset requirements and the lack of replayability frustrating.
- Customization and Balancing Issues (weight 0.07): There are too many unnecessary customization options, and weapon balancing needs tweaks. Players find the customization options overwhelming and unbalanced.
- Character AI and Adaptability (weight 0.05): Characters and agents lack common sense and adaptive abilities. Players find the lack of response to unfolding situations and emergencies frustrating.
- Penalties and Progression (weight 0.04): Severe penalties for mission failure and character death are reported. Players find the progression system weird and the penalties discouraging.

Gameplay feedback:
- Rogue-like elements and permadeath (weight 0.95): The game features rogue-like campaigns with permadeath, meaning that failure results in permanent loss of characters and progress. This adds a high-stakes element to the gameplay.
- Campaign mode with high difficulty (weight 0.89): The campaign mode is challenging, with severe penalties for mission failure, including progress resets and permanent loss of weapons and skills. The difficulty increases as players advance through the campaign.
- Character and weapon customization (weight 0.86): Players can customize their characters and weapons extensively. This includes various attachments, perks, and cosmetic options, allowing for a personalized gaming experience.
- Tactical planning and execution (weight 0.85): The game emphasizes detailed tactical planning and precise execution of missions. Players must plan their strategies meticulously before executing them, with no room for mid-mission adjustments.
- Timeline-based character control (weight 0.79): Characters follow a strict timeline for their actions, with no autonomy. Players must synchronize moves and plan actions in advance using the timeline mechanic.
- Replay feature with multiple camera angles (weight 0.76): Players can replay missions from different camera angles, adding a cinematic element to the gameplay. This feature enhances the replayability and strategic analysis of missions.
- Tutorial and controls (weight 0.7): The game includes a solid tutorial for learning controls and mechanics. The controls are intuitive but can be challenging to master, adding depth to the gameplay.
- Comparison to Door Kickers (weight 0.1): The gameplay is often compared to Door Kickers, with similar tactical planning and execution mechanics. However, it also has unique elements that differentiate it from Door Kickers.
- Enemy AI and factions (weight 0.1): The game features different enemy factions with unique attributes and behaviors. Enemies respond to sound and spawn randomly, adding unpredictability to missions.
- Sandbox and skirmish modes (weight 0.04): The game offers sandbox and skirmish modes with various challenges and infinite resources. These modes provide additional replayability and strategic depth.
- Equipment and weapon upgrades (weight 0.03): The game features a variety of equipment and weapon upgrades that players can unlock and purchase. This enhances the tactical options and customization available to players.
- Variety of factions and missions (weight 0.03): The game includes multiple campaigns with different factions, each requiring unique strategies and approaches. This variety adds depth and replayability to the gameplay.
- SWAT mode with specific strategies (weight 0.03): The SWAT mode offers unique strategies and challenges, including Full Squad, Persistent XP, and Randomizer features. This mode provides a different gameplay experience compared to the standard campaign.
- Team assembly and weapon selection (weight 0.03): Players can assemble their teams and select weapons based on mission requirements. This feature allows for strategic planning and customization before missions.
- Character strengthening and weapon purchase (weight 0.03): Players can strengthen their characters and purchase new weapons and equipment. This feature allows for progression and customization throughout the campaign.
- Freecam camera mechanics (weight 0.03): The game features a fully controllable 3D camera, allowing players to view missions from multiple angles. This enhances the tactical planning and replayability of missions.
- Visibility and enemy tracking (weight 0.03): The game features mechanics for visibility and enemy tracking, including manual locked aiming. Players must carefully manage visibility and enemy awareness during missions.

Performance notes:
- Controls and UI issues (weight 0.1): Players report that the controls and UI are clunky and take time to get comfortable with, especially on the Steam Deck. The UI is also finicky and prone to misclicks.
- Frequent crashes and bugs (weight 0.1): The game experiences frequent crashes and various bugs that disrupt gameplay, including issues on Mac and problems with loading screens and boot icons.
- Performance issues on Steam Deck (weight 0.04): The game runs poorly on the Steam Deck, with players experiencing performance issues that affect gameplay.
- Well optimized for medium PCs (weight 0.02): The game is reported to be well optimized for medium-spec PCs, providing a smooth experience on such systems.
- Unit movement difficulties (weight 0.02): Players find it difficult to move units to different floors, which can hinder strategic planning and execution.
- Depth of field issues (weight 0.02): There are problems with the depth of field in saved cinematics, which can affect the visual experience.
- Random pauses in unit paths (weight 0.02): There are random pauses in the paths of units, which can disrupt gameplay and strategy.

Recommendations:
- Highly recommended for tactical game fans (weight 0.26): The game is frequently recommended for fans of tactical and strategy games. Many players find it worth the price and suggest trying it out for its unique twist on the genre.
- Wait for discount if unsure (weight 0.2): Some players suggest waiting for a discount, especially if you are not a fan of the genre. This could make the game more accessible to a broader audience.
- Add staged mission planning (weight 0.05): Players request the addition of staged mission planning, allowing for separate modifications for each stage and reducing fatigue in the planning phase.
- Add more tactical features (weight 0.04): Suggestions include adding shotgun breaching, bum-rushing, slow door opening, and other tactical maneuvers to enhance gameplay.
- Introduce SWAT mode (weight 0.03): Players recommend starting with SWAT mode and adding a mode for SWAT and FBI with non-lethal weapons and bonus points.
- Worth buying at current price (weight 0.02): Many players find the game worth buying at its current price on Steam, indicating good value for money.
- Support games like this (weight 0.02): There is a sentiment that games like this should be supported, indicating a positive reception and encouragement for similar future projects.
- Add autonomous abilities (weight 0.02): Players suggest adding autonomous abilities to characters, which could enhance the gameplay experience.
- Add tactical templates (weight 0.02): Introducing common tactical templates is requested to provide players with more strategic options.
- Allow micro-adjustments (weight 0.02): Players want the ability to make micro-adjustments, giving them more control over their gameplay experience.
- Game should be early access (weight 0.02): Some players believe the game should be in early access, indicating it might need more development and polishing.
- Add lock feature for planning (weight 0.02): A suggestion to introduce a lock feature for character planning to improve the planning phase of the game.
- Introduce limited commands (weight 0.02): Players suggest introducing limited commands after the operation starts, which could add a layer of strategy and realism.

Other player notes:
- Early Access Feedback (weight 0.04): Players have noted that the game is in an Early Access state, and some have mentioned that the history aspect is unnoticeable.

Emotions:
- Frustration (weight 0.28): Players experience frustration due to a variety of gameplay mechanics and design issues. The AI behavior and scoring system, along with the lack of adaptability and high stakes, contribute significantly to this emotion. Additionally, frequent game crashes, rigid character responses, and harsh penalties for failure exacerbate the frustration. The steep learning curve, high difficulty, and reliance on luck, coupled with bugs and poor planning options, further intensify this feeling.
- Excitement (weight 0.13): Players are excited about the game's varied and useful weapon customization options, as well as the strategic depth and replay value it offers. The anticipation of future updates and improvements, along with the rich levels and high replayability, contribute to this excitement. The game's accessibility, features, and content also play a significant role in generating this positive emotion.
- Satisfaction (weight 0.12): Players feel satisfied with the game's detailed planning and execution of missions, along with its customization and progression systems. The depth of tactical planning and the gratifying feeling when plans work successfully contribute to this satisfaction. The high sense of achievement and the complex, deep gameplay loop also enhance this positive emotion.
- Disappointment (weight 0.08): Players feel disappointed due to the game's ranking system and overall design, which includes a lack of polish and tactical depth in later stages. Frequent crashes, broken achievements, and the lack of updates or fixes from developers contribute to this disappointment. Comparisons to other games and misleading promotional videos further intensify this negative emotion.
- Frustration (weight 0.06): Players experience 挫折 due to the game's high learning curve and complex controls, which make it difficult to get into. The high failure penalties and insufficient information add to this feeling. The inability to modify plans mid-mission and synchronization issues further contribute to this emotion.
- Joy (weight 0.06): Players experience joy from the game's enjoyable planning and execution of missions, along with its unique gameplay and updates. The positive overall experience with the game, including its graphics and gameplay genre, contributes to this joy. The customization and planning mechanics, as well as the mission creator, further enhance this positive emotion.
- Frustrated (weight 0.04): Players feel frustrated due to the game's slow character movement and complicated controls, which hinder gameplay. The flawed game premise and lack of adaptability, along with unfair game mechanics and mission failures, contribute to this frustration. Campaign mission difficulty swings further intensify this negative emotion.
- Enjoyment (weight 0.04): Players enjoy the game's tactical gameplay and planning elements, along with its rogue-like features. The cinematic element and creativity in making micro-films, as well as the unique and engaging gameplay on smaller maps, contribute to this enjoyment. The overall engaging and addictive gameplay further enhances this positive emotion.
- Satisfaction (weight 0.03): Players feel 满意 due to the game's innovation and rich content, which provide a fresh and engaging experience. The tactical planning and cooperative mechanisms contribute to this satisfaction, making the gameplay experience fulfilling and enjoyable.
- Excited (weight 0.02): Players are excited about the game's detailed gameplay mechanics and strategies, which offer a deep and engaging experience. The positive comparison to other games and the anticipation of continuing to play contribute to this excitement. The game's unique features and strategic depth further enhance this positive emotion.
- Happy (weight 0.02): Players feel happy due to the game's enjoyable gameplay and diverse elements, such as the zombie add-on. The addictive nature of the gameplay and its variety contribute to this happiness, making the overall experience pleasurable and engaging.
- Surprise (weight 0.02): Players are surprised by the high quality of the game, especially considering it was developed by a solo developer. The unexpected enjoyment and appreciation for the game's features and mechanics contribute to this surprise, making the experience more delightful and unexpected.
- Admiration (weight 0.02): Players admire the depth and detail put into the game by the developer, showcasing a high level of craftsmanship and dedication. The well-designed UI and campaign system further contribute to this admiration, highlighting the developer's skill and effort.
- Impressed (weight 0.01): Players are impressed by the game's detailed planning mechanics and tactical gameplay, which offer a sophisticated and engaging experience. The depth and complexity of the gameplay mechanics contribute to this impression, showcasing the game's high quality and attention to detail.
- Interest (weight 0.01): Players are interested in the game's unique twist to the genre, which offers a fresh and innovative experience. This unique approach to gameplay mechanics and strategies contributes to this interest, making the game stand out and attract attention.
- Amazement (weight 0.01): Players are amazed by the fact that a solo developer has created a game that is both polished and substantial in size. The high quality and depth of the game, despite being developed by a single person, contribute to this amazement, highlighting the developer's exceptional skill and dedication.}