Info about Dark Deception: Monsters & Mortals:

Official game description:
Dark Deception: Monsters & Mortals is a multiplayer horror game where players take on the role of monsters and mortals from the Dark Deception universe (and others) and battle each other in nightmarish mazes. Some mazes will look familiar to Dark Deception fans, but many will be completely new! Monsters & Mortals has multiple gameplay modes to play with your friends:  
1\. Maze Escape: (4 v 2) Four mortals must collect the required number of shards to summon the portal & escape, while two monsters seek to stop or kill them before the time expires.  
2\. Shard Mayhem: Monsters only mode. 6 players compete against one another in a free for all to collect the most shards in the time limit provided. Shards spawn in waves and can be stolen from other players by attacking or killing them.  
3\. Soul Collection: 6 Mortals compete for shards in order to save their own soul. At the end of each shard wave, Malak will come for the player with the fewest shards and take their soul. They will become a monster and must hunt down the remaining mortal survivors. In the end, only one mortal will win the right to keep their soul.  
Here are some of the key features of Monsters & Mortals:  
\- Unique mazes inspired by & taken from the hit game, Dark Deception.  
\- Powerful ultimate abilities unique to each character.  
\- Turn the tables with trap & boss activations. Monsters & Mortals adds new never-before-seen bosses!  
\- Collect item boxes to gain powers, health, trap items, status effects, and more!  
\- Waves of shards to collect  
\- Level up to unlock new stat tiers and level rewards!  
\- Play as monsters or mortals depending on which game mode you play.  
\- Unlock monster & mortal skins, art, new characters, and more in the Store!  
\- Instant matchmaking makes playing a game quick & painless!  
\- Invite your friends to private matches easily with our invite code system! Play with people you know!

Release date: Nov 2, 2020

Categories: Asymmetrical Multiplayer, Horror, Maze-based Gameplay, Character-based Combat, Shard Collection, Multiplayer, PvP

Feature scans:
- MTX: score 85; verdict: Predatory Monetization; summary: The game is a paid multiplayer title that sells DLC characters which are significantly more powerful than base characters, creating a clear pay-to-win dynamic. Additionally, the DLC is widely considered overpriced, and the game is perceived as a cash grab. The combination of paid power advantages and high-priced content makes the monetization predatory.
- Steam Deck: score 30; verdict: Playable with stability issues; summary: The game is playable but suffers from stability issues such as black screens and online gameplay bugs. No launcher or Proton issues were reported. The lack of anti-cheat is a concern for online integrity but does not affect Steam Deck compatibility.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $1.99 - $3.99
  - Reasoning: The community sentiment indicates that the base game is not worth its full price of $4.99. Many reviewers advise waiting for a sale, and some even consider it not worth buying at any price. However, there is a positive note that the base game is more worthwhile than DLC. The fair price range appears to be below the current price, likely between $2 and $4, with a preference for around $2-3.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence focuses on matchmaking wait times and total playtime (3 hours, 76 minutes, 30 minutes) but provides no explicit figures for game completion, story completion, typical session length, or endgame content. The game is online multiplayer with no clear story mode, and no review states a time to finish the game or a standard match duration. Therefore all playtime metrics are unsupported and set to null.
- Time-to-fun:
  - Summary: The game is fun when played with friends, but quickly becomes repetitive and dull due to limited content and balance issues, leading to a drop in enjoyment after a few hours.
  - Stance: Fun then drops
  - Anchor: Playing with friends
  - Time to anchor: N/A
  - Friction: matchmaking issues; lack of active playerbase; inadequate tutorial; bugs and glitches; balance issues; lack of party system
  - Unlock drivers: playing with friends; active community; finding enough players
  - Conditions: when playing with friends; when playing with random people it sucks; if you can find enough people; when playing in an active community; after a few hours of playing; if you have a group of friends; if you are willing to overlook bugs; if you are a fan of Dark Deception
- Player Archetypes:
  - Dark Deception Devotee (sale)
    - Motivation: To extend the original Dark Deception experience into a multiplayer setting and explore its lore from both monster and mortal perspectives.
    - Playstyle: Plays both monster and mortal roles, engages with the horror theme, and may play solo or with friends while tolerating some imbalance for the sake of the franchise.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: Dark Deception fan
    - Reference games: Dark Deception
  - Asymmetrical Horror Competitor (sale)
    - Motivation: To compete in a strategic asymmetric horror environment and master the meta through map knowledge and character optimization.
    - Playstyle: Optimizes builds, studies maps and character abilities, seeks competitive online matches, and values fair, well-designed mechanics.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Dead By Daylight
  - Social Party Gamer (buy)
    - Motivation: To have a fun, chaotic time with friends in a horror-themed party game.
    - Playstyle: Plays in private lobbies with a full party, engages casually, and values laughter and shared moments over winning or meta optimization.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Disillusioned Veteran (no buy)
    - Motivation: To find a balanced, polished multiplayer experience, but they are driven away by persistent issues.
    - Playstyle: Attempts various modes and strategies but ultimately quits due to frustration with pay-to-win elements, hackers, and frustrating mechanics like stuns.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: solo player
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun and engaging (weight 0.48): Players consistently describe the game as fun, engaging, and creative, with many praising the gameplay as super fun and an absolute blast. This positive sentiment is widespread across multiple clusters.
- Fun concept with potential (weight 0.27): Reviewers appreciate the game's concept, noting it has potential and a good idea, with some finding it interesting and a fresh take on the horror genre. The concept is seen as engaging and fun.
- Great with friends (weight 0.25): The game is highly enjoyable when played with friends, with many noting it is fun for multiplayer sessions and good to play with other people. This social aspect is a key strength.
- Character designs praised (weight 0.23): The character designs, particularly the monsters, are wonderful and well-designed, with characters having their own advantages and voice-acting. This adds to the game's appeal.
- Single player mode appreciated (weight 0.17): The addition of a single player mode is praised as a great idea and a masterstroke, making the game playable without friends and saving players from waiting. This mode is seen as a valuable addition.
- Multiple game modes enrich experience (weight 0.13): The game features three different modes that are equally enjoyable and provide unique challenges, with additional modes adding to the fun. Players appreciate the variety and the new modes added after updates.
- Good graphics and sound (weight 0.12): The graphics are good, and the soundtracks are good, with sound design being effective and the atmosphere being one of the strongest features. The visual style is unsettling and memorable.
- Silent Hill content well-received (weight 0.11): The Silent Hill map and DLC are enjoyed, with players praising the map's quality and the content being cool. This crossover content is a highlight.
- Mechanics and gameplay liked (weight 0.1): The mechanics are liked, with gameplay being interesting and not like DBD, and mechanics from Pac-Man adding a unique twist. The gameplay is straightforward but effective.
- Competitive and challenging (weight 0.07): The game can get really competitive and is challenging, providing a test of wit and nerve. This adds to the excitement.
- Class system interesting (weight 0.05): The class system is interesting and pretty good, adding depth to gameplay. This is a positive aspect noted by players.
- Rewards for winning (weight 0.05): Players get something for winning, and if they keep winning they can get nice cosmetics, with no limitation to wins for obtaining new cosmetics. This reward system is appreciated.
- Satisfying ghost-killing mechanics (weight 0.05): Players find it satisfying to kill ghosts, and the ability to do so is a fun aspect. This mechanic is specifically praised.
- No network issues without VPN (weight 0.05): Some players experienced no network issues without a VPN or accelerator, indicating good connectivity in certain regions. This is a positive note for online play.
- Fighting as monsters is cool (weight 0.03): The concept of fighting as the monsters is cool, providing a unique perspective. This is a positive aspect of the game.
- Game is a W game (weight 0.03): Players call the game a W game, indicating high praise and satisfaction. This is a strong endorsement.
- Monsters stalking maze (weight 0.03): Monsters stalking the maze is a notable feature, adding to the tension and fun. This is a specific gameplay element.
- Survival earns dawn (weight 0.03): Surviving until dawn is a rewarding experience, as noted by players. This adds to the game's challenge and satisfaction.
- Fine as an addition (weight 0.03): The game is fine as an addition, suggesting it complements the original Dark Deception experience. This is a moderate positive.
- Fun to run around (weight 0.03): The game is fun to run around in, indicating enjoyable movement and exploration. This is a simple but positive note.

Common complaints:
- Player base is extremely low (weight 0.48): The online population is very small, leading to long waits and difficulty finding matches. Many players describe the game as 'dead' or 'empty', with few active users.
- Matchmaking is slow and broken (weight 0.35): Players consistently report extremely long wait times, often exceeding 10 minutes, and matchmaking that gets stuck or fails to find matches. This is the most frequent and severe complaint, making the game nearly unplayable online.
- Game is buggy and unplayable (weight 0.29): Numerous bugs, glitches, and server issues prevent normal gameplay, with some players experiencing black screens and other critical errors. The game is often described as an incomplete product with many unfixed issues.
- Character balance is poor (weight 0.26): Characters are heavily unbalanced in terms of health, damage, and abilities, with some being overpowered and others nearly useless. This leads to frustrating and unfair matches.
- Gameplay is repetitive and boring (weight 0.18): The core gameplay loop becomes monotonous quickly, with limited variety in maps, characters, and modes. Players find the experience dull after a few hours.
- DLC is overpriced and pay-to-win (weight 0.15): DLC content is considered too expensive for what it offers, and some DLC characters are overpowered, creating a pay-to-win environment. This is a common complaint about monetization.
- Hitboxes are poorly implemented (weight 0.14): Players report that hitboxes are nearly non-existent or very inaccurate, making combat frustrating and unfair. This is a specific technical issue that significantly impacts gameplay quality.
- Servers are unreliable or absent (weight 0.12): Players report that no servers work at all, and the game relies on peer-to-peer connections, causing connection issues and making online play unstable.
- Bots are broken in Maze Escape (weight 0.08): In the Maze Escape mode, bots stand still, throw matches, and deal no damage, making the mode unplayable. This is a specific bug that ruins a particular game mode.
- Game lacks offline play options (weight 0.06): There is no offline mode with bots, so the game is only playable with friends or online, which is problematic given the low player base.
- UI and objectives are unclear (weight 0.05): The user interface feels incomplete, and objectives are not clearly communicated, leading to confusion and a poor player experience.
- Game is poorly optimized (weight 0.05): Performance issues are reported, with the game not being well optimized for various systems, leading to lag and other technical problems.
- Missing communication features (weight 0.05): There is no voice or text chat, making coordination with teammates difficult, especially in a game that relies on teamwork.
- Map selection is limited (weight 0.05): Players cannot freely select maps, and the available maps are limited, reducing variety and replayability.
- Silent Hill map is barren (weight 0.05): The Silent Hill map is described as dull and empty, lacking interesting elements or content, which detracts from the experience.
- No volume control in game (weight 0.05): The game lacks a volume adjustment option, which is a basic feature that players expect and is missing.
- DLC is no longer purchasable (weight 0.04): Some DLC content can no longer be bought, which is frustrating for players who want to access all content.

Gameplay feedback:
- Multiple game modes available (weight 0.22): The game features three distinct modes: Maze Escape, Shard Mayhem, and Soul Collection. This variety offers diverse gameplay experiences.
- Two factions: monsters and mortals (weight 0.18): Players can choose to play as either monsters or mortals in a versus format. This faction-based gameplay adds strategic depth.
- Multiplayer with bots and friends (weight 0.16): The game supports multiplayer play with friends, online randoms, and bots to fill matches. This provides flexible play options for different preferences.
- Matchmaking system included (weight 0.12): The game has a matchmaking system and is peer-to-peer, allowing players to find matches easily. This is essential for online multiplayer.
- Variety of maps and characters (weight 0.1): The game includes multiple maps, characters, and mechanics, providing a rich and varied experience. This variety keeps gameplay fresh.
- Specific mode objectives detailed (weight 0.08): One mode has one ghost and three humans where humans collect 500 crystals to escape, while another has four ghosts competing for crystals. These clear objectives guide gameplay.
- Similar to Dark Deception (weight 0.08): The game is described as a multiplayer PVP version of Dark Deception, appealing to fans of that franchise. This comparison highlights its horror and maze elements.
- Online versus mode (weight 0.06): The game has an online multiplayer mode and is an online versus game. This emphasizes competitive play against other players.
- Unique character skills (weight 0.06): Each character has unique abilities and skills, adding depth to gameplay. This encourages experimentation with different characters.
- Maze-based gameplay (weight 0.06): The game is maze-based, with monsters and mortals navigating through mazes. This core mechanic defines the gameplay experience.
- Ghost uses items and traps (weight 0.06): In the one-ghost mode, the ghost can use items, traps, and skills to interfere with humans. This adds a strategic layer to the ghost's role.
- Killer versus survivors competition (weight 0.06): The game is a competition between killers and survivors, similar to other asymmetric horror games. This dynamic creates tension and excitement.
- Solo play option exists (weight 0.05): The game can be played solo, offering a single-player experience. This accommodates players who prefer playing alone.
- Randomized map and mode selection (weight 0.05): The game features randomized map and gamemode selection with one reshuffle for the host. This adds unpredictability and replayability.
- Horror game genre (weight 0.05): The game is classified as a horror game, which sets the tone and atmosphere. This genre appeals to players seeking scary experiences.
- Seven maps total (weight 0.05): The game has seven maps in total, providing a decent amount of variety. This number of maps supports replayability.
- DLC characters available (weight 0.05): The game includes characters and DLC characters, offering additional content. This extends the game's longevity and customization.
- Shard collection mechanics (weight 0.05): Mortals must collect as many shards as possible, which is a core objective in some modes. This mechanic drives gameplay and scoring.

Performance notes:
- Frequent game crashes (weight 0.15): Multiple players report the game crashing constantly, including on specific maps like Crazy Carnevil and during matchmaking screens. This is a widespread stability issue affecting core gameplay.
- Poor optimization issues (weight 0.15): Players consistently complain about poor optimization, with some unable to select quality settings above lowest and others experiencing poor performance on certain maps. This suggests the game runs inefficiently on a range of hardware.
- Freezes and fatal errors (weight 0.08): The game frequently freezes and throws fatal error crashes, making it unplayable for some users. This is often linked to the Unreal Engine 5 framework, which has rendered the game unstable for certain configurations.
- Lag and server issues (weight 0.08): Players report lag, P2P server problems, and general server issues that affect online play. These connectivity problems degrade the multiplayer experience and are a common source of frustration.
- Black screen problems (weight 0.06): Several players encounter black screens after matches or as a general bug, which disrupts the flow of gameplay and may require restarts. This is a notable visual and functional glitch.

Recommendations:
- Game not recommended currently (weight 0.15): Several reviewers do not recommend the game in its current state, citing issues that need fixing. This negative sentiment is significant but not overwhelming.
- Advise against purchasing (weight 0.15): Some reviewers strongly advise against buying the game, calling it a waste of money. This is a clear negative signal for potential buyers.
- Recommended for Dark Deception fans (weight 0.12): Fans of the original Dark Deception are likely to enjoy this game, as multiple reviewers specifically recommend it to them. This suggests the game appeals to the existing fanbase.
- Better with friends (weight 0.1): The game is more enjoyable when played with friends, and some reviewers say it's not worth buying if you play solo. This highlights the multiplayer focus.
- Recommended for horror genre fans (weight 0.08): Fans of asymmetrical horror games and similar titles like Dead By Daylight are likely to enjoy this game. This broadens the recommendation beyond just Dark Deception fans.
- Prefer base game over multiplayer (weight 0.07): Some reviewers suggest getting the base Dark Deception game instead, as it offers more value. This implies the multiplayer version may be lacking.
- Not for solo players (weight 0.06): Solo players are advised not to play, and negative reviews mention having no one to play with. This reinforces the game's reliance on multiplayer.
- Buy on sale or not at all (weight 0.05): Some reviewers suggest waiting for a discount before purchasing, implying the full price may not be justified.
- Offers unique experience (weight 0.03): The game is recommended for those seeking something different from traditional shooters or survival titles. This suggests it has a unique gameplay niche.
- Not recommended even for fans (weight 0.03): One reviewer does not recommend the game to anyone, even fans of Dark Deception. This is a strong negative outlier.
- Lukewarm even with friends (weight 0.03): One reviewer notes that even with friends, the experience is lukewarm and doesn't last long. This suggests limited replay value.
- Worth it for fans if affordable (weight 0.03): Fans who can afford it may find the game worth buying. This is a conditional positive recommendation.
- Recommend to shorten queue times (weight 0.03): One reviewer recommends the game to as many people as possible to reduce queue times, indicating a player population issue.
- Play singleplayer for story (weight 0.03): Reviewers recommend playing the singleplayer game to understand the story, suggesting the multiplayer may lack narrative context.
- Recommended for multiplayer enthusiasts (weight 0.03): Anyone who enjoys multiplayer games is likely to enjoy this one, according to one reviewer. This is a broad positive recommendation.
- Only for achievement hunters (weight 0.02): The game might be worth it for players aiming for 100% achievements. This is a niche recommendation.
- Recommended for masochists (weight 0.02): A sarcastic recommendation for 'waiters and masochists' implies the game may be frustrating or tedious. This is a humorous negative take.
- Recommended for new players (weight 0.02): One reviewer recommends the game to new players, possibly because they are unfamiliar with the franchise.
- Requires patience (weight 0.02): Buyers should be patient, possibly due to bugs or slow progression. This is a cautionary note.

Other player notes:
- DLC-heavy monetization criticized (weight 0.35): The game is seen as heavily reliant on paid DLC, with many collaborations and add-ons. Some DLCs are temporary due to contract terms, and characters are sold separately.
- Crossover DLCs with franchises (weight 0.26): The game features crossover DLCs with franchises like Silent Hill, Monstrum, Yandere Simulator, and Evil Nun. Some of these DLCs are no longer available for purchase.
- Frequent Dark Deception comparisons (weight 0.25): Many reviews compare the game to Dark Deception, noting it as a multiplayer or co-op version of the original. Some reviewers prefer the single-player Dark Deception over this game.
- Developer Glowstick criticized (weight 0.22): Glowstick Entertainment is often criticized for focusing on other projects, making unfulfilled promises, and banning critics. Some reviews accuse the developer of greed and unreliability.
- Comparisons to other horror games (weight 0.2): The game is frequently compared to Dead by Daylight, Pac-Man, and other horror titles like FNAF and Secret Neighbor. Some comparisons highlight similarities in gameplay or aesthetics.
- Game has potential but limited content (weight 0.16): Reviews note the game has potential but currently lacks content, with only a few monsters, mortals, and maps. Some suggest it should have been released as Early Access.
- Game considered dead or low population (weight 0.16): Multiple reviews state the game is dead or has a very low player count, with an average of 3 players. This leads to difficulty finding matches and a perception of wasted DLC development.
- Updates and patches frequent (weight 0.09): Some reviews mention that the game receives frequent patches and updates, while others note long periods without updates. This inconsistency is a point of contention.
- Game compared to other indie titles (weight 0.08): The game is compared to other indie horror games like Piggy, Doors, and Yandere Simulator. Some reviews note similarities in gameplay or style.
- Developer focus on other projects (weight 0.08): The developer is working on other projects, such as Dark Deception Chapter 5, instead of focusing on this game. This is a common complaint among reviewers.
- Matchmaking and networking issues (weight 0.08): The game uses peer-to-peer networking and player-hosted matchmaking, which can make finding games difficult. Some reviews mention the need to find players on forums.
- Game has potential features (weight 0.06): Potential features like Steam achievements, a report system, and sensitivity options are mentioned. These are seen as possible improvements.
- Game has limited player count (weight 0.06): The game has a small player base, with an average of 3 players. This makes it difficult to find matches and contributes to the game feeling dead.
- Single-player mode added later (weight 0.06): The developer added a single-player mode to keep the game alive. This was seen as a positive move by some reviewers.
- Lack of communication features (weight 0.05): The game lacks voice and text chat, which hampers coordination. Developer chat is only available to paid subscribers.
- Suggestions for free-to-play model (weight 0.05): Some reviewers suggest the game should go free-to-play to attract more players, possibly with one character per side. This is seen as a way to boost the player base.
- Language and regional issues (weight 0.04): The game lacks Japanese language support and has few Japanese players, which may limit its appeal in that region.
- Game had rough launch (weight 0.03): The game had a rough start due to Valve issues and uploading the wrong build. This may have affected initial reception.
- Game is a side project (weight 0.03): The game is seen as a side project next to the main Dark Deception series. This is reflected in the developer's focus and the game's perceived quality.
- Game has no anti-cheat (weight 0.02): The developer could add an anti-cheat program to improve the game's integrity. This is a suggested improvement.

Emotions:
- Frustration (weight 0.34): Players are overwhelmingly frustrated by the dead online player base, which makes finding matches nearly impossible and leads to extremely long wait times. The game is also plagued by numerous unfixed bugs, crashes, and unbalanced characters, including overpowered DLC content that creates unfair matches.
- Disappointment (weight 0.17): Players feel let down because the game is largely dead with a tiny online population, making it difficult or impossible to find matches. The game also fails to meet expectations due to poor implementation, lack of polish, and the removal of content like the Yandere DLC, leaving it feeling like an incomplete product.
- Enjoyment (weight 0.11): Players enjoy the game's core mechanics, maps, and characters, and find the gameplay genuinely fun, especially when playing with friends. The concept of fighting as monsters and the variety of modes contribute to a positive and entertaining experience.
- Excitement (weight 0.03): Players are excited by the game's fun multiplayer and solo modes, as well as the wonderful character designs and collaborations. The ability to swing from comedic chaos to nerve-wracking terror in matches keeps the experience thrilling and engaging.
- Approval (weight 0.03): Players approve of the game's single-player mode, which is seen as a masterstroke, and appreciate the improved character designs like Cheryl and Cybil with their own voice lines. The game is considered a fine addition with potential and chaotic fun.
- Sadness (weight 0.03): Players feel sad because the game has lost its player base, leaving rooms empty and making it hard to find matches. Watching a potentially interesting franchise decline due to developer decisions adds to the melancholy.
- Hope (weight 0.03): Players hope that future updates, new characters, and collaborations will save the game and improve it over time. There is a belief that the game has massive potential and that frequent patches could lead to a more positive experience.
- Regret (weight 0.02): Players regret spending money on the game, describing it as the worst purchase and not worth any money. Some also regret missing out on the Silent Hill DLC or being unable to play a single match after buying the game.
- Satisfaction (weight 0.02): Players are satisfied with the single-player mode, which makes the game playable and increases their liking for it. The co-op concept, maps with bosses, and the ability to play with friends also contribute to a positive experience.
- Annoyance (weight 0.02): Players are annoyed by players quitting during matchmaking, long wait times, and connection issues that bug out world play. Constantly finishing in second place without progress, repeated maps, and the terrible 3V1 mode also irritate players.
- Love (weight 0.02): Players love the game itself, finding it fun when they are able to play and describing it as a masterpiece with many maps, skins, and game modes. Their affection for the game and its brand is strong.
- Amusement (weight 0.02): Players find amusement in the game's funny and self-ironic lobby screen with 'WAITING' inscriptions, as well as the chaotic and silly fun gameplay. The humorous way the black screen bug is described also adds to the amusement.
- Gratitude (weight 0.01): Players are grateful that the single-player mode was added, saving them from waiting for players and frustration. They also appreciate the new update adding solo play and the developers creating a new game in the horror genre.
- Boredom (weight 0.01): Players get bored because the game is boring and can become dull quickly. Waiting minutes or hours for a match also contributes to the boredom.
- Anger (weight 0.01): Players are angry at the developer for making a multiplayer game, an entire Roblox game, and adding a Roblox DLC to the game. They are also angered by being punished for leaving when the game crashes.
- Concern (weight 0.01): Players are concerned about getting a ban warning for leaving the game mid-way, especially if their internet dies. There is also concern about a possible bug where the player took no damage.
- Desperation (weight 0.01): Players are desperate for more people to play the game because the game is very dead. They want the player base to grow so they can actually play matches.
- Happiness (weight 0.01): Players are happy that a multiplayer Dark Deception game was released and find the game amazing and fun to play. The release itself brings joy to fans of the franchise.
- Interest (weight 0.01): Players are interested in the future of the project, including DLC and collaborations, and find the game more interesting than expected. The potential for new content keeps them engaged.
- Relief (weight 0): Players feel relief that the single-player mode saved them from frustration caused by timezone differences and waiting for players. This addition makes the game playable without relying on others.}