Info about Fights in Tight Spaces:

Official game description:
  
**Card-Based Tactical Fighting!**  
Fights in Tight Spaces blends deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings. Learn to balance your hand, momentum, and positioning to overcome the odds to defeat your adversaries.  
Pick from over 200 cards as you build a deck to suit your play style and your opponents’. Encounter random events, acquire enhancements (or injuries), and make critical choices about how best to upgrade your agent for the fights ahead.
Features:
---------
*   Control the Space: Use the environment against your adversaries  
*   Train your Abilities: Build a deck to suit your play style, upgrade your moves, and equip your agent with a range of enhancements  
*   Protect High-Value-Targets: Use your skills and abilities as you act as bodyguard to VIPs  
*   Endless Threats: With a new mission each time your play, evolve your tactics, unlock new possibilities, and perfect your strategy to defeat the criminal underworld  
*   Prove your Worth: Embark on a daily mission and compare your scores to other players on the online leaderboard
Summary
-------
In an era where espionage is handled largely by data-packets being pored over by teams of analysts, Section Eleven’s approach is more hands-on, dealing with the sorts of criminal organizations who live and operate outside the realms of electronic communication. When the rest of the intelligence services have failed, they call Section Eleven.  
As a Section Eleven agent, it is your job to find direct solutions to emerging threats… largely by smashing people’s faces into things.

Release date: Dec 2, 2021

Categories: Deckbuilding, Turn-based Combat, Roguelike, Card-based Gameplay, Tactical, Strategy, Single-player, Progression System

Feature scans:
- MTX: score 20; verdict: Mixed Perception of DLC; summary: The analysis of user reviews reveals a mixed perception of the game's DLC. While some users find the DLC content valuable and worth the extra cost, a significant number of reviews highlight issues with the perceived value and integration of the DLC. Concerns about overpricing and the game's balance being adjusted to encourage DLC purchases are notable. These issues can impact user satisfaction and trust in the game's monetization practices.
- Proton/Linux: score 10; verdict: Works Well; summary: The game runs exceptionally well on the Steam Deck, with multiple users reporting flawless performance and minimal power usage. There are no notable issues or complaints regarding compatibility or performance on Linux or Proton.
- Steam Deck: score 40; verdict: Tinkering Required; summary: The game generally runs well on the Steam Deck with positive feedback on its performance and suitability for the device. However, there are notable issues with the user interface, particularly the small text size, which can make navigation difficult. Some users have also noted minor performance issues related to graphics.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $20.00
  - Reasoning: The evidence shows that users generally find the game worth buying at a discounted price, often mentioning $5 or £5 as a good deal. However, the full price of around $25 is frequently cited as too steep or not offering enough value for the content provided. This suggests that the community considers a fair price range to be lower than the current full price.
- Playtime Metrics:
  - Game completion: 80.0h
  - Story completion: 12.0h
  - Session length: 4.0h
  - Endgame: N/A
  - Reasoning: The evidence provides several direct and indirect references to playtime metrics. The first quote mentions a total playtime of around 80 hours, which can be inferred as a high engagement metric, possibly indicating a long game completion time. The second quote explicitly states that a full game run can extend to over 4 hours, which directly supports the session length metric. The third quote mentions 12 hours of playtime before running out of steam, which can be interpreted as the time taken to complete the main story or campaign. The fourth quote, while more about mechanics, supports the context of the game being discussed.
- Time-to-fun:
  - Summary: The game has a steep learning curve and initial friction but becomes highly addictive and enjoyable once players overcome these challenges and start unlocking new cards or understanding the core gameplay mechanics.
  - Stance: Fun then drops
  - Anchor: Understanding the core gameplay mechanics and unlocking new cards.
  - Time to anchor: 1h 0m
  - Friction: Steep learning curve; Repetitive gameplay; Poor tutorials
  - Unlock drivers: Understanding core mechanics; Unlocking new cards
  - Conditions: Mastering the gameplay; Enjoying strategic elements
- Player Archetypes:
  - Genre Connoisseur (sale)
    - Motivation: To find a game that meets or exceeds the quality and enjoyment of their favorite genre-defining games.
    - Playstyle: Strategic and comparative, often evaluating new games based on their experience with similar titles.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: deck-building fan; roguelike enthusiast
    - Reference games: Slay the Spire; Into The Breach; Alina of the Arena
  - Casual Strategist (sale)
    - Motivation: To enjoy a blend of deck-building and tactical strategy in a casual and engaging way.
    - Playstyle: Casual and strategic, enjoying the blend of genres without seeking extreme challenge.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: casual gamer; strategy fan
    - Reference games: Into The Breach
  - Achievement Hunter (sale)
    - Motivation: To master the game, unlock achievements, and optimize their decks for the best possible runs.
    - Playstyle: Strategic and completionist, focusing on achieving in-game goals and optimizing deck performance.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: achievement hunter; completionist
    - Reference games: N/A
  - Tactical Novice (sale)
    - Motivation: To enjoy tactical and strategic gameplay with accessible features that help them learn and progress.
    - Playstyle: Learning and strategic, appreciating accessible features that help them enjoy the game.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: newcomer; tactical gamer
    - Reference games: Into The Breach


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Stylish presentation and animations (weight 0.21): The game is noted for its stylish art design, visuals, and fluid animations. The combat animations and overall presentation are visually appealing.
- High replayability value (weight 0.2): The game offers a high replay value with its deep and rewarding gameplay loop. Players find it infinitely replayable due to its challenging and rogue-lite nature.
- Positive overall game experience (weight 0.15): Players generally find the game enjoyable and entertaining. It is described as a good strategy game with brilliant gameplay and good controls.
- Minimalist visual style (weight 0.14): The game features a minimalist and clean visual style that is well-received. The art direction is praised for its simplicity and effectiveness in creating the game's atmosphere.
- Good soundtrack and sound effects (weight 0.11): The game's soundtrack and sound effects are well-received. Players appreciate the excellent music and good sound design.
- Addictive gameplay (weight 0.1): The game is described as addictive and satisfying. Players find the gameplay fun and engaging, leading to a highly replayable experience.
- Fun roguelike elements (weight 0.1): The game incorporates enjoyable roguelike elements that are well-received by players. It offers a fun take on the roguelike deckbuilder genre.
- Variety of enemies (weight 0.1): The game features a variety of enemies and strategies, providing players with diverse and challenging encounters.
- Unique gameplay mechanics (weight 0.1): The game is praised for its unique and creative mechanics within the card game genre. Players enjoy the innovative setting and gameplay elements.
- Good value for money (weight 0.1): Players find the game to be worth the purchase, especially at sale prices. It offers good value for the price.
- Variety of cards (weight 0.1): The game offers a wide variety of cards and card combos, providing players with numerous unlockable cards and strategic options.
- Flexible difficulty options (weight 0.09): The game provides various difficulty settings that are well-explained. This flexibility adds to the game's replayability.
- Positive DLC content (weight 0.09): The available DLCs are considered interesting and well-balanced. Players find them to be a good addition to the base game.

Common complaints:
- Excessive reliance on RNG (weight 0.3): The game's heavy reliance on random number generation (RNG) is a significant point of frustration for players, making the experience feel more luck-based than skill-based.
- High difficulty and scaling issues (weight 0.22): The game's difficulty is frequently cited as too high and poorly scaled, making it frustrating for players. Even the lowest difficulty settings can be challenging and lead to players getting stuck.
- Frustrating and clunky gameplay (weight 0.18): Players find the gameplay frustrating due to its clunky design and lack of variety. The combat is often described as boring and the game balance is poor.
- Lack of interesting content (weight 0.18): The game is often described as dull and uninteresting, with repetitive gameplay and uninspiring visuals. This lack of variety and excitement makes the game feel tedious.
- Poor UI and camera issues (weight 0.13): The user interface is confusing, unattractive, and poorly designed. The camera system is also criticized for being clunky.
- Bugs and performance issues (weight 0.12): The game is plagued with bugs and performance issues, including graphical problems and optimization issues, which can waste players' time and detract from the overall experience.
- Long and tedious runs (weight 0.11): Players find that each run in the game takes too long and can be very binary, making the gameplay feel drawn-out and tedious.
- Useless and lackluster cards (weight 0.08): Many cards in the game are considered useless or lack synergy, leading to a less enjoyable and strategic gameplay experience.
- Lack of storyline (weight 0.07): The game is criticized for having little to no story or plot, which can make the gameplay feel less engaging and immersive.
- Poorly explained mechanics (weight 0.06): Some game mechanics are not well-explained or intuitive, leading to confusion and frustration among players.
- Unrewarding progression (weight 0.06): Players feel that the game offers poor rewards and lacks meaningful progression, making the gameplay feel unrewarding.
- Unclear enemy intentions (weight 0.05): Players find that enemy attacks and intentions are not clear, making it difficult to understand and react to enemy actions.
- Annoying and relentless enemies (weight 0.04): Enemies in the game are often described as annoying and relentless, which can make the gameplay feel frustrating and unfair.
- Game feels unfinished (weight 0.04): The game is criticized for feeling like a half-finished product, with various elements that seem incomplete or poorly implemented.
- Stilted and uninspiring animations (weight 0.04): The animations in the game are often described as stilted and uninspiring, which can detract from the overall visual appeal and immersion.
- Mixed reviews on DLCs (weight 0.03): The DLC content in the game has received mixed reviews, with some players finding it flawed and poorly received.

Gameplay feedback:
- Card-based combat system (weight 0.26): Combat is driven by a card system, where players use cards for movement, attacks, and special abilities.
- Roguelike mechanics integrated (weight 0.24): The game features roguelike elements, adding replayability and unpredictability to each playthrough.
- Turn-based combat mechanics (weight 0.23): The game uses a turn-based combat system, often in tight spaces, requiring strategic planning and tactical movement.
- Variety in enemy types (weight 0.17): Enemies come in different types with unique behaviors and mechanics, adding depth and challenge to combat.
- Multiple difficulty settings available (weight 0.16): The game offers various difficulty levels that significantly impact gameplay, providing options for both casual and hardcore players.
- Progression and reward system (weight 0.14): Players can unlock new cards and level up through a progression system, enhancing replayability and customization.
- Boss fights and final stages (weight 0.07): The game features challenging boss fights and final stages, providing climactic moments in the gameplay.
- Replayability features (weight 0.07): The game includes replay functionality, allowing players to review their fights and strategies.

Performance notes:
- Runs well on various devices (weight 0.12): The game runs well on a variety of devices, including laptops, Macs with emulation, PC handhelds, and even low-end hardware.
- Performance issues reported (weight 0.09): Several users have reported performance issues, including game freezes and loading screen problems.
- Overheating and power issues (weight 0.07): Some users have experienced overheating and high power draw, leading to computer shutdowns in some cases.
- Steam Deck specific issues (weight 0.04): There are specific issues related to the Steam Deck, including text size problems and requests for a fast-forward feature.
- Controller issues (weight 0.04): Users have reported issues with controllers, including the game being unplayable with a controller and blinking problems.
- Graphical and UI issues (weight 0.04): There are reports of graphical and UI issues, such as the lack of UI anti-aliasing and camera glitches.
- Technical bugs and improvements (weight 0.04): Some users have noted minor technical bugs and suggested improvements in replay smoothness.
- Offline play and optimization (weight 0.03): Users have mentioned offline play capabilities and the need for optimization.
- Magnifying glass triggers mouse (weight 0.02): A specific issue where the magnifying glass triggers the mouse has been reported.
- Audio issues (weight 0.02): There have been mentions of audio issues, though details are sparse.
- Vertical sync solution needed (weight 0.02): A user has mentioned the need for a vertical sync solution.

Recommendations:
- Recommended on sale (weight 0.18): Many players recommend buying the game when it is discounted or on sale, suggesting it offers good value at a reduced price.
- Try other games (weight 0.1): Some reviews suggest playing other games like Slay the Spire, Into the Breach, or Nitro Kid instead.
- Fans of strategy games (weight 0.09): Players who enjoy strategy games like XCOM, Into the Breach, or Slay the Spire are likely to enjoy this game.
- Highly recommended (weight 0.07): The game receives strong recommendations from players who enjoyed it thoroughly.
- Buy full package (weight 0.05): Several reviews suggest purchasing the full package or all available DLCs for the best experience.
- Good for strategy skills (weight 0.04): The game is recommended for those looking to test or improve their decision-making and strategic skills.
- Casual play (weight 0.04): Suitable for players looking for a game to play casually or in between other tasks.
- Feature requests (weight 0.04): Suggestions for improvements include adding a speed-up mode and better card type sorting.
- Genre enthusiasts (weight 0.02): Highly recommended for fans of specific genres like turn-based strategy and card games.
- Draft mode suggestion (weight 0.02): Players encourage trying the draft mode for a different experience.
- Gameplay tips (weight 0.02): Advice for new players includes keeping the deck lean and finding a few good cards.
- Try the demo (weight 0.02): Some reviews suggest trying the demo before purchasing the full game.

Other player notes:
- DLC anticipation (weight 0.04): Players are expressing interest and hopes for additional downloadable content (DLC) to expand the game.
- Reset glitch issue (weight 0.02): There is a mention of a glitch that resets certain aspects of the game, which could be impacting player progress or settings.

Emotions:
- Frustration (weight 0.28): Players are frustrated by the game's reliance on luck and poorly designed mechanics, including confusing card mechanics, unclear enemy attacks, and high difficulty levels. Performance issues, bugs, and a lack of balance in gameplay further exacerbate the frustration, making the game feel unfair and poorly optimized.
- Enjoyment (weight 0.25): Players enjoy the game's unique and engaging gameplay mechanics, including fun deck-building, strategic combat, and a variety of playstyles. The game's tactical depth, satisfying combat, and enjoyable soundtrack contribute to a positive and addictive gaming experience.
- Disappointment (weight 0.1): Players feel disappointed due to the game's lack of depth, excessive reliance on randomness, and unfulfilled potential. Issues such as poor design choices, lack of replay value, and unbalanced gameplay mechanics contribute to this sentiment.
- Satisfaction (weight 0.09): Players find satisfaction in the game's strategic depth, enjoyable deck-building mechanics, and the ability to overcome challenging situations. The game's balanced difficulty and rewarding combat mechanics contribute to a satisfying experience.
- Excitement (weight 0.07): Players are excited about the game's unique combat mechanics, strategic depth, and engaging gameplay. The game's stylish presentation, dynamic combat, and enjoyable soundtrack contribute to this excitement.
- Frustrated (weight 0.03): Players are frustrated with the game's usability issues, bugs, and poor design choices, particularly with the final boss and DLC content. Controller issues and high difficulty levels further add to the frustration.
- Boredom (weight 0.01): Players experience boredom due to the game's repetitive events, slow pacing, and lack of excitement. The gameplay becomes stale quickly, leading to a lack of motivation to replay.
- Addiction (weight 0.01): Players find the game's challenging and strategic gameplay to be highly addictive. The depth of strategy and engaging mechanics contribute to this addictive nature.
- Joy (weight 0): Players experience joy from the game's fun gameplay and animations. The enjoyable combat and successful animations contribute to this positive emotion.}