Info about Touhou Blooming Chaos 2:

Official game description:
Sound Track
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About the Game
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Gamepad support will be available in 10 days after the release on April 10th.  
While English and Japanese supports require a period to be added.  
We hope for your understanding.  
As the sequel of Touhou Blooming Chaos, Touhou Blooming Chaos 2 is now under the development.  
Not following the prequel's linar storytelling, TBC 2 will be introducing new gameplays inspired by those popular nowadays. Then what is the feature here?  
A New Teleportative Incident?
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One day, our Cirno having fun playing around, like usual, decides to walk back to her home, the Misty Lake, through the Beast's path.  
However, she soon finds that following the memorized path could lead to somewhere else totally unexpected.  
Cirno, thinking it’s just the consciousness fooling her, attempts few more times until she finds that expect for the Human Village, all other familiar places are terribly dislocated and one would never reach his destination.  
Also, seemed to be pushed by an unknown force, youkais become aggresive and startstrikingeach other.  
Why would it happen? Could it be another incident?  
And how will the residents of Gensokyo, bored for long, face it?  
▲Gensokyo in spatial disorder, and the Human Village as the point of departure.
Rogue Dungeon-crawling Gameplay.
--------------------------------
You’ll be controlling one of the varied characters to fight from minions to bosses in known places of Gensokyo. Everything is randomly generated, so each run always offers you different experience.  
▲A rogue experience with purely randomized layouts and enemies.  
**(1) Normal Rooms**  
While its Layout and enemies is randomized, normal room is your main battle area. Eliminate all enemies and the gate to the next rooms opens.  
▲Gates attached to a room are opened only after cleaning it.  
**(2) Puzzle Rooms**  
Puzzle rooms occasionally appears in the dungeon, featuring a puzzle. Great award awaits you once you resolve it.  
▲Once resolved, the curse of the treasure chest is lifted.  
**(3) Korindo’s Branch Store**  
Korindo’s branch store sometimes appears in the dungeon, acting as a supply station selling you goods, with a certain odd of presenting items of better quality. Beside that, it functions exactly the same as the store in the Human Village.  
▲Korindo the in-dungeon version, offering items of significantly better average quality.  
**(4) BOSS Rooms**  
Every end of the floor, a Boss Room appears as a larger room for a boss fight. Girls of Gensokyo shall launch wonderful danmaku battles here and gain rewards for victory! Raise your spirit and make it!  
▲Have wondeful danmaku battles with mighty and graceful girls of Gensokyo!
2, Basic Mechanic
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**(1) Dealing Damage**  
A playable character always possesses three ways of offense: attack, dash, and skill.  
**Attack**: No consumes. The most common way to deal damage, and is divided into melee ones and ranged ones depending on the character. Different attacks perform differently in various casts.   
▲With no consumes, Attack is the most steady way of outputing damage.  
**Skill**: Each character possesses three skills based on their original spellcards. Divided into offensive, assistive, and areal. Use them wisely and your fun is doubled!  
▲Beautiful and powerful!  
**Dash**: A short and invincible dash for avoiding incoming attacks. While it’s not a main way to deal damage, dashing can cause special effects depending on the character. For example, Cirno freezes enemies she dashes through for a short period while Youmu deals damage to them.   
▲Dashing doesn’t only help you running away from hazards, but also inflicts special effects.  
**(2) Build Your Characters**  
Characters gain experience from battles, and attribute points from leveling up. Gather and distribute those points to strengthen your character, and makes your future decision clearer.  
Fix the weakness to make a well-rounded character? Or build a madly polarized one of your own personality? It’s all up on you!  
▲Build up attributes to build your own most powerful character!  
**(3) Forge Your Equipments**  
Equipping various suits doesn’t only gains additions on your attributes, but also grants you passive effects.  
Also, equipment can be forged. Keep the properties you prefer, and eventually craft the best one of yours!  
▲Reforge your equipment and make your best arrangement.
3, Rich Cast
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**(1) More Than 10 Playable Characters**  
Cirno, Youmu Konpaku, Sanae Kochiya, Rin Satsuki... In future undates, there will also be Reimu, Marisa, Alice, Hina, Clownpiece, Suika, Kokoro, Yuka and more, just to satisfy the favour of controlling your favorite character!  
▲Control various characters, and get totally different experience.  
**(2) More Than 30 Available Bosses**  
You’ll be encountering bosses of more than 30 kinds. Though they may not be playable, it’s enough impressive presenting as just bosses! Cheer up, and fight with mighty girls of Gensokyo with fantasy danmaku!  
▲Rich amount of bosses to keep your curiosity of exploration flesh!
4, Collective Gameplay that should Suprise No One
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**(1) Character Collection**  
Collect enough certain items, and you can unlock a playable character in the pantheon!  
▲Now, you should’ve unlocked Sanae!  
**(2) Skin Palette Collection**  
While a character is unlocked, collect enough certain items, again, and you can unlock a new color palette for this character!  
▲Now, you should’ve unlock a new palette “Deified Oni of the Wind” for Sanae!  
**(3) Music Collection**  
Once a track is played during the game, you can always replay it in Music Room.  
▲Just enjoy some music when away from battles, calming down your tensed mind.  
**(4) Image Collection**  
Whether you get a game over, or defeat a boss, you can get a piece of image of one’s failure portrait (with clothes damage). The requirement though, it’s that you need to beat that Tengu reporter who is known for taking secret photos.  
▲well..
Challenge the Dungeon
---------------------
Besides the friendly one for the main plot, we’ve also prepared special dungeons for those who seek challenges, these include ones that forbid all pre-brought items and starts at level 1, ones with time limit, and one with boss rushes... so on. As we said, richness is only found in danger, the more difficult, the better the reward, so keep challenging!  
▲Dungeons with more varied themes, for every player who loves challenge.

Release date: 24 Jun, 2021

Categories: Roguelike, Dungeon Crawler, Twin-stick Shooter, Bullet-hell, Action RPG, Character Customization, Collection Game, Grind-focused Gameplay


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging Gameplay & Value (weight 0.95): Players consistently praise the game's fun, addictive, and engaging gameplay loop, highlighting its replayability and excellent value for its low price. The blend of arcade action, bullet hell, and RPG elements provides a satisfying experience that keeps players hooked for many hours.
- Strong Touhou Fan Service (weight 0.46): The game is highly regarded as an exceptional Touhou fan game, effectively incorporating themes, characters, music, and nostalgic memes. It appeals strongly to Touhou fans while remaining accessible and enjoyable for newcomers.
- Excellent Art & Music (weight 0.46): Reviewers frequently commend the game's beautiful character art, appealing illustrations, and consistently high-quality soundtrack. These aesthetic elements significantly enhance the overall presentation and player experience.
- Rich & Evolving Content (weight 0.22): The game provides a wealth of content, including RPG elements, collection systems, and various modes. Regular updates with new content ensure a fresh and immersive experience, making it feel more complete than its predecessor.
- Abundant Playable Characters (weight 0.21): The game offers a large and diverse roster of playable characters, each with unique skills and playstyles. This variety contributes significantly to replayability and allows for different combat approaches.
- Flexible Gameplay Mechanics (weight 0.11): The gameplay blends hack-and-slash with twin-stick shooter and roguelike elements, offering varied playstyles through adjustable stats and equipment builds. This hybrid approach provides an interesting and dynamic dungeon exploration experience.
- Beginner-Friendly & Accessible (weight 0.1): The game offers a beginner-friendly difficulty with clear in-game guidance, making it easy to pick up. The early game is particularly engaging and smooth, contributing to a positive initial experience.
- Satisfying Progression System (weight 0.09): The game features an accessible and rewarding progression system, where equipment reforging, synthesis, and talent systems allow players to significantly increase character power. This makes grinding feel satisfying and less tedious.
- Clear Boss Mechanics (weight 0.06): Bosses, despite some being challenging with unique mechanics like inventory locks, generally have clear and understandable patterns. This allows players to learn and adapt effectively.
- Smooth & Responsive Controls (weight 0.06): Players report that the controls are smooth and become enjoyable once accustomed to them, offering a better overall feel compared to the prequel. Controller support is also highlighted as comfortable.

Common complaints:
- Excessive & Unrewarding Grinding (weight 0.97): The game heavily relies on grinding for materials, equipment, and character progression, which players find monotonous and unrewarding. Low drop rates and minimal stat boosts from upgrades further diminish the motivation to grind.
- Character & Skill Imbalance (weight 0.89): There are significant balance issues among characters, with some being overpowered and others completely ineffective. Skills are often repetitive, and the lack of unique talents or playstyles contributes to character homogenization.
- Poor Gameplay & Design (weight 0.73): Players report that the core gameplay is dull, repetitive, and lacks depth, leading to boredom and frustration. Many items and characters are considered useless or unbalanced, and the overall design feels unfinished or poorly implemented, especially for a roguelike.
- Unchallenging & Repetitive Bosses (weight 0.49): Boss battles are generally too easy, often defeated quickly without engaging their mechanics, which makes them boring. Some bosses, however, have unexplained instant-kill abilities or ignore invisibility, leading to unfair deaths.
- Numerous Bugs & Lack of Polish (weight 0.44): The game is plagued by various bugs, including game-breaking issues like save data corruption, getting stuck in walls, and crashes. Players also note a general lack of polish in UI/UX design and missing features like key binding.
- Frustrating Inventory Management (weight 0.18): The inventory system is poorly designed, lacking essential features like sorting or filtering. Low stack limits and cumbersome storage mechanics force players to spend excessive time managing items rather than playing.
- Monotonous Dungeon & Level Design (weight 0.18): Dungeons are described as uninteresting, poorly balanced, and often empty, with minimal guidance. The lack of in-dungeon currency or varied monster types reduces exploration fun and contributes to repetitive gameplay.
- 'Giant Mode' is Unplayable (weight 0.16): The 'Giant Mode' is widely criticized for being poorly designed and unplayable. Elite monsters have excessively high stats, move too fast, and dashing is ineffective, making progression feel like torture.
- 'Endless Mode' is Arduous (weight 0.12): The 'Endless Mode' is criticized for requiring many hours of play without dying and for its arduous progression. It scales by throwing gigantic, sometimes invisible, enemies and bosses at high levels, becoming a tedious stat-stacking grind.
- Weak Touhou Integration (weight 0.09): The game is seen as relying too heavily on the Touhou theme as a 'skin' rather than offering a quality roguelike experience. It also contains lore inaccuracies and is considered blatant fanservice for new fans.
- Game Abandoned by Developers (weight 0.09): Players express concern that the game has been abandoned by the official team, with no updates in years. This suggests that existing bugs and issues are unlikely to be addressed, impacting long-term player confidence.
- Obstructive UI Elements (weight 0.09): Item descriptions and equipment displays frequently block the screen or player's view. Some item descriptions also contain garbled text or lack explanations for debuffs, hindering understanding.

Gameplay feedback:
- Core Roguelike Dungeon Gameplay (weight 0.39): The game is fundamentally a 2D shooting roguelike with procedurally generated dungeons, various modes, and progression elements. Players explore mazes, defeat enemies, and face bosses, with some modes offering traditional roguelike experiences.
- Diverse Playable Characters (weight 0.27): The game features a large roster of playable characters, especially with DLC, each possessing unique skills, basic attacks, and dash abilities. This variety encourages players to experiment with different playstyles and builds.
- Extensive Extra Game Modes (weight 0.21): Beyond the main story, the game offers numerous additional modes, including boss rush, endless, and various challenge types. These modes provide extended gameplay, high rewards, and different rule sets, though some require specific currency to access.
- Significant Grinding Required (weight 0.19): Players frequently encounter grinding for character leveling, equipment farming, stat rolling, and material collection. Unlocking some characters and achieving endgame gear also necessitates considerable grinding, which can lead to a lack of content post-grind.
- Character Customization & Gear (weight 0.19): Characters can equip up to six 'clothing cards' to boost stats, which can be upgraded through synthesis. These items offer various stat bonuses and special effects, allowing for optimization and experimentation with different builds.
- Limited Story & Exploration (weight 0.16): The game's story is minimal and not a primary focus, often taking a backseat to the roguelike elements. Exploration and discovery are also not emphasized, with the game eventually becoming an equipment grinding experience.
- Protagonist Focus on Cirno (weight 0.15): Cirno is the default and primary character for the story mode, with some feedback suggesting she is sufficient to complete the game. Other characters are unlockable, but the initial experience heavily features Cirno.
- Repetitive Monsters & Patterns (weight 0.13): The game suffers from high monster repetition, with a limited variety of monster types and simple movement/attack patterns. Difficulty often scales by simply increasing monster quantity rather than introducing new mechanics.
- Currency and Unlockables (weight 0.12): The game features various collectible coins (silver, gold, boss coins) dropped by enemies and bosses, which serve as currency. These are essential for unlocking new characters, skins, and accessing extra game modes.
- Basic Boss Mechanics (weight 0.11): Boss battles are generally simple, with some having low health or cheeseable strategies for quick defeats. However, some bosses possess instant-kill or health-reducing skills, and endless mode bosses can be lengthy.
- Character Progression System (weight 0.09): Players can assign stat points to attributes like speed or evasion and use skill points earned from leveling up to enhance abilities. HP and MP also increase with character level.
- Touhou Fan Game Elements (weight 0.09): The game is a fan-made title set in the Touhou Project world, featuring numerous Touhou references, memes, and character NPCs. The pixel art style also incorporates 'moe' elements.
- Mixed Difficulty Balance (weight 0.06): Overall difficulty is considered acceptable, but some challenge runs are perceived as unfairly difficult. Certain bosses also present spikes in challenge.
- Uninteresting Equipment/Skills (weight 0.05): The equipment and skill mechanics are not particularly engaging, with the item system described as poorly implemented. Equipment progression is also considered too lengthy.
- Incomplete Boss Rush Mode (weight 0.05): The boss rush mode is noted as incomplete, requiring players to grind specific floors for equipment before attempting it. Entry also requires tokens, which are farmed through consecutive boss rushes.
- Good Content for Casual Play (weight 0.04): The game offers a good amount of content, providing at least 15 hours of gameplay, with potential for much more for full completionists. It is considered suitable for relaxed, casual play.
- Early Access Character Unlocks (weight 0.04): Based on limited Early Access feedback, specific characters like Saigetsu Rin were unlocked through quizzes. The review notes the state of character availability during early development.

Performance notes:
No performancepoints

Recommendations:
- Concerns with Save System (weight 0.41): A significant concern is the weak saving ability and risk of data corruption, which deters some players. The game is not recommended for those unfamiliar with manual save-backing.
- Mixed Reception, Early Access Potential (weight 0.4): Player sentiment is divided, with some recommending the game, especially for Touhou fans, while others advise against purchase due to current issues. Many express hope for future improvements, acknowledging its Early Access status.
- Desire for Multiplayer Mode (weight 0.37): There is a strong request from players for the inclusion of a multiplayer mode, indicating a potential area for expansion and increased engagement.
- Gameplay and Content Limitations (weight 0.14): Some players find the gameplay mediocre or boring outside of the Touhou context, and it's not recommended for those seeking deep story or achievement hunting. It's considered acceptable for casual players but currently lacks depth for roguelike fans.
- Consider Alternatives (weight 0.04): Some reviewers suggest that better and more polished games are available, with one specifically recommending 'Night Sparrow Diner' as an alternative.
- DLC Purchase Caution (weight 0.04): Feedback on DLC is mixed, with one reviewer regretting a specific character pack purchase, suggesting that DLC purchases should be based on personal preference.
- Significant Changes from Prequel (weight 0.02): The game has made notable changes compared to its predecessor, which could be a point of interest for returning players.

Other player notes:
- Desire for more content (weight 0.58): Players frequently request more characters, maps, enemies, bosses, and game modes, indicating a strong desire for expanded gameplay experiences and continuous updates. There's also a specific wish for online co-op and PvP modes.
- Localization and translation needs (weight 0.36): There are requests for additional language support, specifically Korean and Spanish. Some English translation gaps exist in UI elements and error messages.
- Desire for specific characters (weight 0.33): Players express a strong desire for specific Touhou characters, such as Reisen and Sakuya, to be added as playable options, highlighting the importance of character roster to fans.
- Refine map and room design (weight 0.25): Suggestions include making rooms smaller, reducing their number, clarifying map boundaries, and adding features like room teleportation and clearer indications for remaining monsters and exits.
- Early Access limitations acknowledged (weight 0.25): Many reviews acknowledge the game is in Early Access, with expectations for future improvements and content. This suggests players are generally patient but anticipate significant development before full release.
- Improve item and resource management (weight 0.24): Players suggest various quality-of-life improvements for items and resources, including better visibility of chests and resources on the map, automatic item pickup, and a dedicated equipment lock function to prevent accidental selling.
- Miscellaneous observations (weight 0.15): Players noted various minor points such as lively character dialogue, small Easter eggs, a silly Cirno sprite, and the presence of NPC shortcuts. Some found the music did not match map scenes.
- Enhance skill and leveling systems (weight 0.12): Feedback indicates a need for more refined skill mechanics, such as a spell card system for gradual skill unlocking and combination, adjustments to skill damage multipliers, and a more flexible leveling system with infinite attribute allocation.
- Improve equipment system clarity (weight 0.09): Players desire clearer information regarding equipment, including a selection interface for types and affixes, visual indicators for attribute quality, and detailed explanations for stat effects in tutorials.
- Minor quality of life suggestions (weight 0.04): Several small suggestions were made, including a slow-speed movement mode, infinite stamina in town, and removal of teleporting mobs in Musou mode.
- Broken items and achievements (weight 0.04): Players report that some in-game items do not function as intended, and a specific achievement (Yukari) has been broken for months, indicating bugs that need addressing.
- Developer responsiveness noted (weight 0.02): One reviewer positively noted that the developer actively responds to reviews, which can foster a good community relationship.

Emotions:
- Frustration (weight 0.19): Players experience frustration due to numerous bugs, including game-breaking ones, UI glitches, and issues with item management. Other significant causes include excessive and unrewarding grinding, unbalanced characters, poorly designed game modes like 'Giant Mode,' and sudden difficulty spikes. The lack of clear progression, poor controls, and unaddressed issues also contribute to this negative emotion.
- Disappointment (weight 0.18): Disappointment stems from the game's perceived lack of content, repetitive gameplay, and unpolished features, often feeling like an unfinished product. Players are let down by the absence of updates, unaddressed bugs, and a general sense of wasted potential, especially given the popular IP. Issues like poor balance, uninteresting mechanics, and a short, unengaging story further contribute to this feeling.
- Satisfaction (weight 0.16): Satisfaction is primarily driven by the game's strong artistic elements, including good character art, music, and overall visual design, especially for Touhou fans. Players enjoy the addictive combat, skill-based mechanics, and the variety of playable characters. The game's value for money, replayability, and general fun factor also contribute to a positive experience.
- Enjoyment (weight 0.1): Enjoyment comes from the game's addictive nature, smooth combat, and the fun of trying different characters and builds. Players appreciate the music, character dialogue, and the game's suitability for casual, short play sessions. The collection aspects and overall 'mindless fun' also contribute to a positive and engaging experience.
- Desire (weight 0.05): Players express a desire for more content, such as additional character DLC and new game modes like multiplayer or co-op. There's also a strong wish for quality-of-life improvements, including better localization, key binding features, and refinements to existing rogue-like elements and room design.
- Excitement (weight 0.04): Excitement is generated by the game's fun gameplay, specific skills, and engaging boss fight designs. Touhou fans, in particular, are excited by the fan-made nature and theme, along with the potential for the game to become a great rogue-like. High hopes for future updates and the full release also contribute to this positive anticipation.
- Criticism (weight 0.03): Criticism focuses on the game's limited content, feeling like an unaddressed early access title, and a design philosophy that attempts to mask boring content with character variety. Players also point out poor balance, high monster repetition, strange inventory limits, and overcomplicated mechanics as areas needing improvement.
- Annoyance (weight 0.03): Annoyance arises from issues like eye-straining visuals due to strong colors and brightness, and a perceived lack of challenge due to the game being too easy. Other causes include uncollectible items, unusable inventory slots, lack of damage feedback, and poor UI/UX design, such as automatic item shifting.
- Confusion (weight 0.02): Players experience confusion due to an incomprehensible story, initial lack of background music, and uncertainty about game mechanics (e.g., whether issues are bugs or intended). Difficulty understanding how to play correctly or beat specific bosses also contributes to this feeling.
- Appreciation (weight 0.02): Appreciation is shown for the game's high-quality music, improved story, and excellent character design. Players also appreciate the game as a well-made Touhou fan game, offering significant gameplay for collectors and optimizers, and supporting domestic Touhou authors.
- Anger (weight 0.02): Anger is caused by perceived poor game design, unfair difficulty, and character imbalance. Significant frustration arises from losing all progress and gear due to unexpected boss encounters, game mechanics, or critical save data destruction.
- Anticipation (weight 0.02): Players anticipate future content, including more dungeons, characters, and enriched gameplay. There's a strong belief in the game's potential to become an excellent rogue-like and a desire for English localization and official release.
- Hope (weight 0.02): Hope is expressed for future improvements, updates, and the addition of new language support. Players believe the game will shine once all planned content is released and hope for a positive change in their review status in the future.
- Boredom (weight 0.01): Boredom sets in due to repetitive grinding gameplay, especially in the late game, and random elements that make the experience monotonous. Some players feel bored after only a few hours of gameplay, indicating a lack of sustained engagement.
- Mixed feelings (weight 0.01): Mixed feelings arise from the game having some good aspects but an overall lack of depth, or an awkward dialogue paired with acceptable difficulty. The game's appeal often varies between dedicated Touhou fans and general players, leading to a balance of pros and cons.
- Mild criticism (weight 0.01): Mild criticism points to repetitive grinding, a short story, and an unbalanced stat system. Players also note low bullet density, easy bosses, and rough details as areas that could be improved without being major flaws.
- Guidance (weight 0.01): Players provide guidance by offering strategies for game progression or giving recommendations to others. This indicates a desire to help fellow players navigate the game's challenges or make informed purchasing decisions.
- Joy (weight 0.01): Joy is experienced through specific character skill sets and humorous dialogue, particularly from characters like Chirno. These elements provide moments of lightheartedness and fun within the game.
- Regret (weight 0.01): Regret is expressed over purchasing the game or specific DLC character packs. This indicates a feeling that the investment was not worthwhile due to the game's shortcomings or personal dissatisfaction.
- Engagement (weight 0.01): Engagement is demonstrated when players forget time while playing or express an intention to continue playing. This signifies a strong connection to the game and its ability to hold their attention.}