Info about Hadean Tactics:

Official game description:
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About the Game
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Hadean Tactics is a roguelike deckbuilding game fused with autobattler elements to create a unique strategy experience. Use your cards to influence the actions of your units and help your Hero defeat the Six Wings of Hell.  
With procedurally generated paths, an assortment of game changing relics, unique units, and a innovative battle system that combines the control of deckbuilding with semi real-time combat, no run of Hadean Tactics is ever the same.  
*   Recruit souls trapped in the underworld to automatically battle for you, and influence their actions with the cards you find during your run. Combine your cards and relics with their skills and alliances to guide them to victory.  
*   Explore a new map on each run. Discover the different circles of the realm, and the different bosses that rule it. Experience unique events both outside and during combat.  
*   Create and play with your own custom Heroes and decks. Manage their stats, combine any skill and alliance, develop and perfect your own synergies and strategies.
**Hadean Tactics leaves Early Access with:**
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*   3 main Heroes, with their own unique decks.  
*   6 variants for the Heroes, changing their playstyle.  
*   260+ cards to discover.  
*   34 different units to recruit and build your party with.  
*   Endless customization possibilities with custom Hero and custom Deck.  
*   50+ monsters to defeat.  
*   9 Bosses.  
*   20 Corruption (difficulty) levels.  
*   95+ items.  
*   45+ different alliances to mix and match.  
*   140+ skills.  
*   40+ random events to encounter.

Release date: 24 Aug, 2023

Categories: Roguelike, Deckbuilding, Autobattler, Strategy, Character Customization, Real-time Combat, Unit Management


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly enjoyable and addictive gameplay (weight 1): Players overwhelmingly find the game highly enjoyable, addictive, and engaging, praising its unique mechanics, replayability, and overall polished experience. Many consider it a standout in its genre, offering significant value for its price.
- Innovative genre fusion (weight 0.4): The game is lauded for its innovative and successful fusion of genres, particularly combining Slay the Spire-like deck-building with autobattler mechanics. This unique blend creates a fresh and engaging experience that sets it apart from similar titles.
- Deep hero and build customization (weight 0.35): The custom hero and deck features are a major highlight, allowing players extensive customization and the creation of incredibly powerful, often 'broken' builds and synergies. This deep customization significantly enhances replayability and strategic depth.
- Extensive card and unit variety (weight 0.17): The game offers a vast and varied selection of cards, units, artifacts, and skills, leading to numerous powerful and often overpowered combinations. This extensive content contributes to diverse gameplay and high replayability.
- Diverse strategies and boss encounters (weight 0.11): The game offers multiple viable strategies and build paths to defeat bosses, providing flexibility and ensuring that players can progress even with diverse approaches. Bosses themselves have unique skillsets, adding to strategic depth.
- Active and responsive development (weight 0.08): Players appreciate the developers' consistent updates, responsiveness to feedback, and clear communication regarding future plans. This active development ensures ongoing quality-of-life improvements and new content.
- High replayability and varied runs (weight 0.08): Each playthrough feels distinct due to high variability and randomness, ensuring that runs remain fresh and engaging. The game also allows for quick, satisfying runs, making it easy to pick up and play.
- Balanced and engaging combat system (weight 0.06): The combat system strikes a good balance between real-time and turn-based elements, allowing players meaningful control without excessive micromanagement. This unique approach to autobattling is highly praised.
- Accessible difficulty curve (weight 0.06): The game's difficulty is generally perceived as moderate, with a low entry barrier, making it accessible to new players. The slow difficulty scaling allows players to gradually learn and enjoy the game.

Common complaints:
- Poor Game Balance (weight 0.89): The game suffers from significant balance issues across cards, units, and builds. Many cards are useless, certain combinations are overpowered, and the reliance on RNG makes strategic planning difficult, leading to a lack of viable build diversity.
- Unpolished, Lacks Content (weight 0.6): Many players feel the game is unpolished, lacks content, and suffers from poor execution of its core ideas. It feels more like an Early Access title than a full release, leading to a repetitive and unengaging experience.
- Flawed Genre Combination (weight 0.39): The combination of deckbuilding and autobattler elements is poorly executed, with neither genre feeling fully realized. The autobattler aspect is often described as bland or a 'cutscene,' failing to add tactical depth.
- Problematic Custom Heroes (weight 0.19): The custom hero system is problematic. It requires significant grinding to unlock, offers limited customization, and often results in weaker or less interesting builds compared to default heroes, making it feel unrewarding.
- Excessive Grinding (weight 0.1): Players report excessive grinding required to unlock new content and progress. This, combined with a steep or uneven difficulty curve, detracts from the overall enjoyment and pacing of the game.
- Runs Too Short (weight 0.04): The game lacks an endless mode and runs feel too short, ending just as players achieve powerful builds. This limits replayability and the satisfaction of long-term progression within a single run.
- Disruptive Pause Mechanic (weight 0.04): The pause mechanic is seen as disruptive, forcing players to slow down or pause frequently to time actions, which interferes with the flow of gameplay and discourages using speed-up options.

Gameplay feedback:
- Hybrid Roguelike Auto-Battler (weight 0.62): The game is a unique blend of roguelike deck-building, heavily inspired by Slay the Spire, and auto-battler mechanics. Players manage cards and units in a pseudo-turn-based combat system where units fight automatically, but players can pause to play cards and influence the battle.
- Deep Custom Character System (weight 0.28): A standout feature is the robust custom character system, allowing players to create unique heroes with personalized skills, factions, stats, and starting cards. This system provides significant build variety and replayability, with new options unlocking through progression.
- Dynamic Card-Driven Combat (weight 0.28): Combat is a real-time, pseudo-turn-based system where players play cards from their hand every 7 seconds to affect the battle. While units auto-attack, players can strategically use cards for buffs, debuffs, damage, or even unit movement, with limited manual control options.
- Engaging Progression & Replayability (weight 0.2): The game offers a well-balanced learning curve and strong progression, providing ample strategic choices and a satisfying challenge. Each run feels distinct and substantial, encouraging replayability and exploration of different playstyles.
- Strategic Unit Management (weight 0.2): Units automatically fight and use skills when their mana fills, but players can recruit, upgrade, and strategically position them before combat. Units have unique abilities and can be upgraded along different paths, similar to Monster Train, allowing for deep team building and synergy.
- Limited Hero Roster with Subclasses (weight 0.12): The game features a limited roster of three core heroes (Warrior, Rogue, Mage), each with three distinct subclasses that significantly alter their playstyle and card pool. Players manage a small party of a hero and hirelings.
- Roguelike RNG Elements (weight 0.09): The game incorporates roguelike elements with procedurally generated paths and random events, adding to replayability. While RNG is present, some players note it can impact the consistency of runs.
- Grid-Based Combat & Run Structure (weight 0.09): Combat takes place on an 8x8 grid where players position units before battle. The game features a run system with branching paths leading to difficult boss fights at the end of each 'circle of hell'.
- Perma-Death & Powerful Combos (weight 0.07): The game features perma-death, meaning all progress (cards, gold, relics) is lost upon dying. However, certain powerful card combinations can lead to 'infinite' damage or status effects, allowing for highly dominant builds.
- Relic-Based Buff System (weight 0.06): Relics are crucial items obtained from chests that provide permanent passive bonuses throughout a run, significantly impacting gameplay. There are dozens of relics offering various buffs.
- Challenging Boss Encounters (weight 0.06): Bosses are challenging encounters with unique mechanics, often summoning adds and being susceptible to status effects or percentage-based damage. Effective strategies can lead to quick boss defeats.
- Shop & Camp Interactions (weight 0.06): Players can visit shops and camps on the map to acquire new minions, cards, relics, and potions, or to upgrade cards and heal units. Gold earned from battles is used for these transactions.
- Minimal Story, Hellish Theme (weight 0.06): The game features a minimal story set in the six circles of hell, with a consistent hellish and demonesque theme. Players journey through procedurally generated maps to defeat 'Lords of Hell'.

Performance notes:
- Poor performance and bugs (weight 0.05): Players report significant performance issues, including low FPS and general bugginess, especially when many objects are present. This suggests a need for optimization.
- Limited graphic options (weight 0.02): The game offers only basic graphical settings, which might limit player control over performance and visual fidelity.

Recommendations:
- Highly Recommended for Genre Fans (weight 0.54): Many players highly recommend the game, especially to fans of roguelike deck-builders and autobattlers. They find it enjoyable, challenging, and a good value, particularly when on sale. The game is seen as a fresh take on the genre.
- Desire for Future Content (weight 0.11): Players are eager for more content, including new heroes, units, cards, and balance adjustments. There's a strong desire for continued development and updates, with many believing the game has significant potential to grow and improve over time.
- Wait for Sale (weight 0.03): While many find the game worth its price, some specifically recommend waiting for a sale, implying that the current full price might be a barrier for some, or that the game offers better value during promotional periods.
- Lacks High Difficulty (weight 0.02): Some players feel the game may not be challenging enough for those seeking advanced, high-difficulty experiences. This suggests a potential area for developers to consider adding more challenging modes or content.
- Prefers Other Autobattlers (weight 0.01): One player indicated they would prefer to play Teamfight Tactics (TFT) instead. This suggests a preference for other autobattler games, possibly due to perceived differences in gameplay or depth.

Other player notes:
- Solid, Polished, and Playable (weight 0.16): The game is generally considered playable and polished, with clean graphics and UI. While some aspects like optimization and updates received lower ratings, there's an overall sentiment that the game is decent, especially considering its Early Access status and potential for future improvements.
- Inconsistent Theme and Immersion (weight 0.05): Players feel the game's theme is underdeveloped and not taken seriously enough, leading to a lack of immersion. Randomly inserted jokes are cited as a specific example of this issue.
- Unique and Vibrant Art Style (weight 0.05): The game features a unique, vibrant, and meticulously crafted art style with a bold and harmonious color palette. However, one reviewer noted its appearance as 'common,' suggesting a mixed perception.
- Excellent Steam Deck Performance (weight 0.03): The game performs flawlessly on the Steam Deck, offering seamless cross-platform play between PC and the handheld device.
- Exceptional and Engaging Soundtrack (weight 0.03): The game's soundtrack is highly praised for being extraordinary and perfectly enhancing the gameplay experience by building tension and excitement.
- Familiar Gameplay Mechanics (weight 0.03): The game's core mechanics and overall feel are frequently compared to other popular titles like Dungeon Maker and Overdungeon, suggesting a familiar gameplay experience.
- Clear In-Game Explanations (weight 0.02): The game excels at explaining its mechanics through concise and easy-to-understand tooltips, ensuring clarity for players.
- Desire for Mod Support (weight 0.02): A reviewer believes that the addition of mod support would significantly enhance the game's potential and overall quality.
- Low System Requirements (weight 0.02): The game has very low system requirements, making it accessible to a wide range of hardware configurations.
- Cool Hellish Setting (weight 0.02): The game features an appealing and well-executed hellish setting, contributing positively to the atmosphere.
- Longer Run Times (weight 0.01): Some players find that individual gameplay runs can extend for longer than desired, potentially impacting pacing.
- Adjustable Game Speed Needed (weight 0.01): One player found it necessary to reduce the game speed to 0.75, suggesting a potential issue with default pacing or difficulty.
- Skeptical of DLC Impact (weight 0.01): A reviewer expressed skepticism that future DLC content would significantly alter the core gameplay experience.
- Character Art Nudity (weight 0.01): The character art includes elements of nudity, though it is mostly not prominently visible.

Emotions:
- Satisfaction (weight 0.29): Players are highly satisfied with the game's unique blend of genres, particularly the successful fusion of deck-building and autobattler elements. The ability to create powerful custom characters and diverse builds, combined with polished gameplay, strong synergies, and a lack of bugs, contributes significantly to a rewarding and enjoyable experience. The game's value for its price, replayability, and developer support further enhance overall satisfaction.
- Disappointment (weight 0.17): Disappointment stems from the game not meeting player expectations, often due to a perceived lack of depth, originality, and polish. Specific issues include late-game imbalance, unsatisfying execution of mechanics, limited synergies, and a general feeling that the autobattler elements hinder the deckbuilder. Players also express disappointment with repetitive gameplay, lack of content, and balance issues, leading to a mediocre overall experience.
- Frustration (weight 0.12): Frustration is primarily caused by game-breaking bugs, poor optimization, and significant balance issues, particularly with difficulty tuning and boss design. Players are also frustrated by reliance on RNG, grindy content unlocks, visual clutter, and unclear UI information. The inability to experiment with builds due to forced strategies and the clunky gameplay flow further contribute to a frustrating experience.
- Enjoyment (weight 0.1): Players find enjoyment in the game's addictive nature, strategic choices, and high replayability. The ability to create powerful and 
- Excitement (weight 0.09): Excitement is generated by the game's depth, unique mechanics, and the potential for powerful synergies and overpowered combos. Players are particularly excited about the custom hero system, the successful combination of genres, and the promise of regular updates and new content from the developers. The game's addictiveness and high replayability also contribute to this positive emotion.
- Joy (weight 0.05): Joy is experienced through the game's unexpected entertainment and overall fun gameplay, especially when it successfully merges favorite genres. Players find joy in experimenting with different deck strategies and appreciate the game's good value for its price.
- Hope (weight 0.03): Hope is centered on the game's future development, with players expressing a desire for balance adjustments, bug fixes, and more content. There is a strong hope for continued refinement and improvements, particularly regarding character design and the overall enjoyment of the game out of early access.
- Boredom (weight 0.01): Boredom arises from repetitive and simple gameplay, especially in the late game, where runs can become tedious. The ability to mostly AFK and the discovery of overpowered builds that trivialize the challenge contribute to a lack of engagement over time.
- Admiration (weight 0.01): Admiration is directed towards the game's innovative design, overall quality, and thoughtful craftsmanship. Players specifically admire the developers' responsiveness, transparency, and attention to detail in card effects.
- Surprise (weight 0.01): Surprise is felt when the game unexpectedly exceeds initial expectations, leading to unexpected enjoyment and quick completion of content.
- Annoyance (weight 0.01): Annoyance is caused by frustrating elements such as excessive RNG, the complexity of mechanics, and the clash between autobattler and tactical elements. Specific issues like the soundtrack for the first level and game resets also contribute to this feeling.
- Mild disappointment (weight 0.01): Mild disappointment stems from the game's repetitive nature, limitations in character builds, and a general lack of memorable features. Players feel the game has low ratings in several categories, leading to a somewhat underwhelming experience.
- Amusement (weight 0.01): Amusement is derived from unexpected boss behaviors and the ability to create unique and powerful custom characters, such as one that clones itself. The variety of powerful and amusing strategies available also contributes to this emotion.
- Mild concern (weight 0.01): Mild concern is expressed regarding the balance of cards, custom characters, and the potential for overpowered summons, indicating a desire for future adjustments to maintain game integrity.
- Anticipation (weight 0.01): Anticipation is driven by the desire for more content, particularly for the custom hero mode, and excitement for the game's full release version.
- Interest (weight 0.01): Interest is sparked by the game's core concept and the potential offered by the custom character system, indicating curiosity about its future development.
- Confusion (weight 0): Confusion arises from new trap cards and the custom character system, as well as issues with numerical performance, suggesting a need for clearer explanations or better optimization.
- Engagement (weight 0): Engagement is felt due to the game's requirement for active gameplay, indicating that players appreciate being involved in the decision-making process.
- Skepticism (weight 0): Skepticism is directed towards the higher difficulties and the likelihood of future improvements, suggesting a cautious outlook on the game's long-term development.
- Anger (weight 0): Anger is specifically caused by persistent UI prompts, indicating a significant frustration with intrusive interface elements.}